Files
OpenSceneGraph/src/osgUtil/RenderLeaf.cpp
2001-09-27 16:34:41 +00:00

64 lines
1.4 KiB
C++

#include <osgUtil/RenderLeaf>
#include <osgUtil/RenderGraph>
using namespace osg;
using namespace osgUtil;
void RenderLeaf::render(State& state,RenderLeaf* previous)
{
if (previous)
{
RenderGraph* prev_rg = previous->_parent;
RenderGraph* prev_rg_parent = prev_rg->_parent;
RenderGraph* rg = _parent;
if (prev_rg_parent!=rg->_parent)
{
RenderGraph::moveRenderGraph(state,prev_rg_parent,rg->_parent);
// send state changes and matrix changes to OpenGL.
state.apply(rg->_stateset.get());
}
else if (rg!=prev_rg)
{
// send state changes and matrix changes to OpenGL.
state.apply(rg->_stateset.get());
}
Matrix* prev_matrix = previous->_matrix.get();
if (_matrix != prev_matrix)
{
if (prev_matrix) glPopMatrix();
if (_matrix.valid())
{
glPushMatrix();
glMultMatrixf(_matrix->ptr());
}
}
_drawable->draw(state);
}
else
{
RenderGraph::moveRenderGraph(state,NULL,_parent->_parent);
// send state changes and matrix changes to OpenGL.
state.apply(_parent->_stateset.get());
if (_matrix.valid())
{
glPushMatrix();
glMultMatrixf(_matrix->ptr());
}
_drawable->draw(state);
}
}