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FGFS-4.1
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OpenSceneGraph
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f68c2246fc53526c105a3aaaea72ec2fd972378f
OpenSceneGraph
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include
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osgUtil
History
Robert Osfield
17b9cfad02
Improved the handling of compiling vs flushing deleted objects
2011-06-15 18:31:11 +00:00
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ConvertVec
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CubeMapGenerator
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CullVisitor
Added CullVisitor::setCalculatedNearPlane() and setCalculatedFarPlane(() methods to enable 3rd party code to manage the compute of the near/far planes.
2011-05-23 08:17:02 +00:00
DelaunayTriangulator
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DisplayRequirementsVisitor
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DrawElementTypeSimplifier
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EdgeCollector
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Export
From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
2011-03-09 14:15:04 +00:00
GLObjectsVisitor
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HalfWayMapGenerator
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HighlightMapGenerator
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IncrementalCompileOperation
Improved the handling of compiling vs flushing deleted objects
2011-06-15 18:31:11 +00:00
IntersectionVisitor
From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
2011-03-14 10:07:15 +00:00
IntersectVisitor
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LineSegmentIntersector
From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
2011-03-14 10:07:15 +00:00
MeshOptimizers
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OperationArrayFunctor
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Optimizer
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PlaneIntersector
From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
2011-03-14 10:07:15 +00:00
PolytopeIntersector
Fixed Coverity reported issue.
2011-05-06 12:30:58 +00:00
PositionalStateContainer
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PrintVisitor
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ReflectionMapGenerator
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RenderBin
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
2011-04-20 11:45:01 +00:00
RenderLeaf
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RenderStage
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
2011-04-20 11:45:01 +00:00
ReversePrimitiveFunctor
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SceneGraphBuilder
Removed trailing spaces
2011-05-06 12:32:23 +00:00
SceneView
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ShaderGen
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Simplifier
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SmoothingVisitor
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StateGraph
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Statistics
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TangentSpaceGenerator
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Tessellator
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TransformAttributeFunctor
From Sukender, "Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d."
2011-05-12 13:12:07 +00:00
TransformCallback
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
TriStripVisitor
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UpdateVisitor
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Version
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