Files
OpenSceneGraph/src/osgWrappers/osgManipulator/TabPlaneDragger.cpp
Robert Osfield f6eae8dc3e Updated wrappers
2009-03-12 17:12:48 +00:00

69 lines
2.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Object>
#include <osg/Vec4>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgManipulator/Dragger>
#include <osgManipulator/TabPlaneDragger>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgManipulator::TabPlaneDragger)
I_DeclaringFile("osgManipulator/TabPlaneDragger");
I_BaseType(osgManipulator::CompositeDragger);
I_Constructor0(____TabPlaneDragger,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method3(bool, handle, IN, const osgManipulator::PointerInfo &, pi, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_PointerInfo_R1__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"",
"");
I_MethodWithDefaults1(void, setupDefaultGeometry, IN, bool, twoSidedHandle, true,
Properties::NON_VIRTUAL,
__void__setupDefaultGeometry__bool,
"Setup default geometry for dragger. ",
"");
I_Method1(void, setPlaneColor, IN, const osg::Vec4 &, color,
Properties::NON_VIRTUAL,
__void__setPlaneColor__C5_osg_Vec4_R1,
"",
"");
I_SimpleProperty(const osg::Vec4 &, PlaneColor,
0,
__void__setPlaneColor__C5_osg_Vec4_R1);
END_REFLECTOR