417 lines
16 KiB
C++
417 lines
16 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Array>
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#include <osg/BoundingBox>
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#include <osg/CopyOp>
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#include <osg/Geometry>
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#include <osg/Object>
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#include <osg/Vec2>
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#include <osgText/Font3D>
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#include <osgText/KerningType>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(OpenThreads::Mutex, osgText::Font3D::Font3DMutex)
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BEGIN_OBJECT_REFLECTOR(osgText::Font3D)
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I_DeclaringFile("osgText/Font3D");
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I_BaseType(osg::Object);
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I_ConstructorWithDefaults1(IN, osgText::Font3D::Font3DImplementation *, implementation, 0,
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Properties::NON_EXPLICIT,
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____Font3D__Font3DImplementation_P1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(std::string, getFileName,
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Properties::VIRTUAL,
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__std_string__getFileName,
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"",
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"");
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I_Method0(unsigned int, getFontWidth,
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Properties::NON_VIRTUAL,
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__unsigned_int__getFontWidth,
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"",
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"");
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I_Method0(unsigned int, getFontHeight,
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Properties::NON_VIRTUAL,
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__unsigned_int__getFontHeight,
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"",
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"");
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I_Method0(unsigned int, getFontDepth,
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Properties::NON_VIRTUAL,
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__unsigned_int__getFontDepth,
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"",
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"");
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I_Method3(osg::Vec2, getKerning, IN, unsigned int, leftcharcode, IN, unsigned int, rightcharcode, IN, osgText::KerningType, kerningType,
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Properties::VIRTUAL,
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__osg_Vec2__getKerning__unsigned_int__unsigned_int__KerningType,
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"Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint. ",
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"");
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I_Method1(osgText::Font3D::Glyph3D *, getGlyph, IN, unsigned int, charcode,
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Properties::VIRTUAL,
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__Glyph3D_P1__getGlyph__unsigned_int,
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"Get a Glyph for specified charcode, and the font size nearest to the current font size hint. ",
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"");
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I_Method0(bool, hasVertical,
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Properties::VIRTUAL,
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__bool__hasVertical,
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"Return true if this font provides vertical alignments and spacing or glyphs. ",
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"");
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I_Method0(float, getScale,
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Properties::VIRTUAL,
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__float__getScale,
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"Return the scale to apply on the glyph to have a charactere size equal to 1. ",
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"");
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I_Method1(void, setImplementation, IN, osgText::Font3D::Font3DImplementation *, implementation,
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Properties::NON_VIRTUAL,
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__void__setImplementation__Font3DImplementation_P1,
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"",
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"");
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I_Method0(osgText::Font3D::Font3DImplementation *, getImplementation,
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Properties::NON_VIRTUAL,
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__Font3DImplementation_P1__getImplementation,
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"",
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"");
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I_Method0(const osgText::Font3D::Font3DImplementation *, getImplementation,
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Properties::NON_VIRTUAL,
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__C5_Font3DImplementation_P1__getImplementation,
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"",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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Properties::VIRTUAL,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref(). ",
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"");
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I_ProtectedMethod2(void, addGlyph, IN, unsigned int, charcode, IN, osgText::Font3D::Glyph3D *, glyph,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addGlyph__unsigned_int__Glyph3D_P1,
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"",
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"");
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I_SimpleProperty(std::string, FileName,
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__std_string__getFileName,
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0);
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I_SimpleProperty(unsigned int, FontDepth,
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__unsigned_int__getFontDepth,
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0);
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I_SimpleProperty(unsigned int, FontHeight,
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__unsigned_int__getFontHeight,
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0);
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I_SimpleProperty(unsigned int, FontWidth,
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__unsigned_int__getFontWidth,
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0);
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I_SimpleProperty(osgText::Font3D::Font3DImplementation *, Implementation,
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__Font3DImplementation_P1__getImplementation,
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__void__setImplementation__Font3DImplementation_P1);
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I_SimpleProperty(float, Scale,
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__float__getScale,
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0);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgText::Font3D::Font3DImplementation)
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I_DeclaringFile("osgText/Font3D");
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I_BaseType(osg::Referenced);
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I_Constructor0(____Font3DImplementation,
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"",
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"");
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I_Method0(std::string, getFileName,
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Properties::PURE_VIRTUAL,
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__std_string__getFileName,
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"",
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"");
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I_Method1(osgText::Font3D::Glyph3D *, getGlyph, IN, unsigned int, charcode,
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Properties::PURE_VIRTUAL,
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__Glyph3D_P1__getGlyph__unsigned_int,
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"Get a Glyph for specified charcode, and the font size nearest to the current font size hint. ",
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"");
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I_Method3(osg::Vec2, getKerning, IN, unsigned int, leftcharcode, IN, unsigned int, rightcharcode, IN, osgText::KerningType, kerningType,
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Properties::PURE_VIRTUAL,
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__osg_Vec2__getKerning__unsigned_int__unsigned_int__KerningType,
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"Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint. ",
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"");
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I_Method0(bool, hasVertical,
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Properties::PURE_VIRTUAL,
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__bool__hasVertical,
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"Return true if this font provides vertical alignments and spacing or glyphs. ",
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"");
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I_Method0(float, getScale,
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Properties::PURE_VIRTUAL,
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__float__getScale,
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"",
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"");
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I_Method1(void, setFontWidth, IN, unsigned int, width,
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Properties::NON_VIRTUAL,
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__void__setFontWidth__unsigned_int,
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"",
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"");
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I_Method1(void, setFontHeight, IN, unsigned int, height,
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Properties::NON_VIRTUAL,
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__void__setFontHeight__unsigned_int,
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"",
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"");
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I_Method1(void, setFontDepth, IN, unsigned int, depth,
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Properties::NON_VIRTUAL,
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__void__setFontDepth__unsigned_int,
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"",
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"");
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I_SimpleProperty(std::string, FileName,
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__std_string__getFileName,
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0);
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I_SimpleProperty(unsigned int, FontDepth,
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0,
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__void__setFontDepth__unsigned_int);
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I_SimpleProperty(unsigned int, FontHeight,
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0,
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__void__setFontHeight__unsigned_int);
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I_SimpleProperty(unsigned int, FontWidth,
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0,
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__void__setFontWidth__unsigned_int);
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I_SimpleProperty(float, Scale,
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__float__getScale,
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0);
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I_PublicMemberProperty(osgText::Font3D *, _facade);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgText::Font3D::Glyph3D)
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I_DeclaringFile("osgText/Font3D");
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I_BaseType(osg::Referenced);
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I_Constructor1(IN, unsigned int, glyphCode,
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Properties::NON_EXPLICIT,
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____Glyph3D__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getGlyphCode,
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Properties::NON_VIRTUAL,
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__unsigned_int__getGlyphCode,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setHorizontalBearing, IN, const osg::Vec2 &, bearing,
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Properties::NON_VIRTUAL,
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__void__setHorizontalBearing__C5_osg_Vec2_R1,
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"",
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"");
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I_Method0(const osg::Vec2 &, getHorizontalBearing,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec2_R1__getHorizontalBearing,
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"",
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"");
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I_Method1(void, setHorizontalAdvance, IN, float, advance,
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Properties::NON_VIRTUAL,
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__void__setHorizontalAdvance__float,
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"",
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"");
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I_Method0(float, getHorizontalAdvance,
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Properties::NON_VIRTUAL,
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__float__getHorizontalAdvance,
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"",
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"");
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I_Method1(void, setVerticalBearing, IN, const osg::Vec2 &, bearing,
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Properties::NON_VIRTUAL,
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__void__setVerticalBearing__C5_osg_Vec2_R1,
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"",
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"");
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I_Method0(const osg::Vec2 &, getVerticalBearing,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec2_R1__getVerticalBearing,
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"",
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"");
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I_Method1(void, setVerticalAdvance, IN, float, advance,
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Properties::NON_VIRTUAL,
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__void__setVerticalAdvance__float,
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"",
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"");
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I_Method0(float, getVerticalAdvance,
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Properties::NON_VIRTUAL,
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__float__getVerticalAdvance,
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"",
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"");
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I_Method1(void, setBoundingBox, IN, osg::BoundingBox &, bb,
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Properties::NON_VIRTUAL,
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__void__setBoundingBox__osg_BoundingBox_R1,
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"",
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"");
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I_Method0(const osg::BoundingBox &, getBoundingBox,
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Properties::NON_VIRTUAL,
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__C5_osg_BoundingBox_R1__getBoundingBox,
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"",
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"");
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I_Method1(void, setThreadSafeRefUnref, IN, bool, threadSafe,
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Properties::VIRTUAL,
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__void__setThreadSafeRefUnref__bool,
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"Set whether to use a mutex to ensure ref() and unref() are thread safe. ",
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"");
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I_Method0(osg::Geometry::PrimitiveSetList &, getFrontPrimitiveSetList,
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Properties::NON_VIRTUAL,
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__osg_Geometry_PrimitiveSetList_R1__getFrontPrimitiveSetList,
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"Get the PrimitiveSetList for the front face. ",
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"");
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I_Method0(osg::Geometry::PrimitiveSetList &, getWallPrimitiveSetList,
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Properties::NON_VIRTUAL,
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__osg_Geometry_PrimitiveSetList_R1__getWallPrimitiveSetList,
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"Get the PrimitiveSetList for the wall face. ",
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"");
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I_Method0(osg::Geometry::PrimitiveSetList &, getBackPrimitiveSetList,
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Properties::NON_VIRTUAL,
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__osg_Geometry_PrimitiveSetList_R1__getBackPrimitiveSetList,
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"Get et the PrimitiveSetList for the back face. ",
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"");
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I_Method1(void, setVertexArray, IN, osg::Vec3Array *, va,
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Properties::NON_VIRTUAL,
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__void__setVertexArray__osg_Vec3Array_P1,
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"Set the VertexArray of the glyph. ",
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"");
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I_Method0(osg::Vec3Array *, getVertexArray,
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Properties::NON_VIRTUAL,
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__osg_Vec3Array_P1__getVertexArray,
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"Get the VertexArray of the glyph. ",
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"");
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I_Method1(void, setNormalArray, IN, osg::Vec3Array *, na,
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Properties::NON_VIRTUAL,
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__void__setNormalArray__osg_Vec3Array_P1,
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"Set the VertexArray of the glyph. ",
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"");
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I_Method0(osg::Vec3Array *, getNormalArray,
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Properties::NON_VIRTUAL,
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__osg_Vec3Array_P1__getNormalArray,
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"Get the NormalArray for the wall face. ",
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"");
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I_Method0(float, getHorizontalWidth,
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Properties::NON_VIRTUAL,
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__float__getHorizontalWidth,
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"",
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"");
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I_Method0(float, getHorizontalHeight,
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Properties::NON_VIRTUAL,
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__float__getHorizontalHeight,
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"",
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"");
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I_Method0(float, getVerticalWidth,
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Properties::NON_VIRTUAL,
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__float__getVerticalWidth,
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"",
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"");
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I_Method0(float, getVerticalHeight,
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Properties::NON_VIRTUAL,
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__float__getVerticalHeight,
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"",
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"");
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I_Method1(void, setWidth, IN, float, width,
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Properties::NON_VIRTUAL,
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__void__setWidth__float,
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"",
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"");
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I_Method0(float, getWidth,
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Properties::NON_VIRTUAL,
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__float__getWidth,
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"",
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"");
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I_Method1(void, setHeight, IN, float, height,
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Properties::NON_VIRTUAL,
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__void__setHeight__float,
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"",
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"");
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I_Method0(float, getHeight,
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Properties::NON_VIRTUAL,
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__float__getHeight,
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"",
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"");
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I_SimpleProperty(osg::Geometry::PrimitiveSetList &, BackPrimitiveSetList,
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__osg_Geometry_PrimitiveSetList_R1__getBackPrimitiveSetList,
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0);
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I_SimpleProperty(osg::BoundingBox &, BoundingBox,
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0,
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__void__setBoundingBox__osg_BoundingBox_R1);
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I_SimpleProperty(osg::Geometry::PrimitiveSetList &, FrontPrimitiveSetList,
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__osg_Geometry_PrimitiveSetList_R1__getFrontPrimitiveSetList,
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0);
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I_SimpleProperty(unsigned int, GlyphCode,
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__unsigned_int__getGlyphCode,
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0);
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I_SimpleProperty(float, Height,
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__float__getHeight,
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__void__setHeight__float);
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I_SimpleProperty(float, HorizontalAdvance,
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__float__getHorizontalAdvance,
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__void__setHorizontalAdvance__float);
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I_SimpleProperty(const osg::Vec2 &, HorizontalBearing,
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__C5_osg_Vec2_R1__getHorizontalBearing,
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__void__setHorizontalBearing__C5_osg_Vec2_R1);
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I_SimpleProperty(float, HorizontalHeight,
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__float__getHorizontalHeight,
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0);
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I_SimpleProperty(float, HorizontalWidth,
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__float__getHorizontalWidth,
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0);
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I_SimpleProperty(osg::Vec3Array *, NormalArray,
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__osg_Vec3Array_P1__getNormalArray,
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__void__setNormalArray__osg_Vec3Array_P1);
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I_SimpleProperty(bool, ThreadSafeRefUnref,
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0,
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__void__setThreadSafeRefUnref__bool);
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I_SimpleProperty(osg::Vec3Array *, VertexArray,
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__osg_Vec3Array_P1__getVertexArray,
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__void__setVertexArray__osg_Vec3Array_P1);
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I_SimpleProperty(float, VerticalAdvance,
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__float__getVerticalAdvance,
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__void__setVerticalAdvance__float);
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I_SimpleProperty(const osg::Vec2 &, VerticalBearing,
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__C5_osg_Vec2_R1__getVerticalBearing,
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__void__setVerticalBearing__C5_osg_Vec2_R1);
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I_SimpleProperty(float, VerticalHeight,
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__float__getVerticalHeight,
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0);
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I_SimpleProperty(float, VerticalWidth,
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__float__getVerticalWidth,
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0);
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I_SimpleProperty(osg::Geometry::PrimitiveSetList &, WallPrimitiveSetList,
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__osg_Geometry_PrimitiveSetList_R1__getWallPrimitiveSetList,
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0);
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I_SimpleProperty(float, Width,
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__float__getWidth,
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__void__setWidth__float);
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END_REFLECTOR
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