Files
OpenSceneGraph/src/osgPlugins/osgParticle/IO_AccelOperator.cpp
2002-08-20 11:27:08 +00:00

49 lines
1.3 KiB
C++

#include <osgParticle/AccelOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osg/Vec3>
#include <iostream>
bool AccelOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AccelOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy AccelOperator_Proxy
(
osgNew osgParticle::AccelOperator,
"AccelOperator",
"Object Operator AccelOperator",
AccelOperator_readLocalData,
AccelOperator_writeLocalData
);
bool AccelOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::AccelOperator &aop = static_cast<osgParticle::AccelOperator &>(obj);
bool itAdvanced = false;
osg::Vec3 a;
if (fr[0].matchWord("acceleration")) {
if (fr[1].getFloat(a.x()) && fr[2].getFloat(a.y()) && fr[3].getFloat(a.z())) {
aop.setAcceleration(a);
fr += 4;
itAdvanced = true;
}
}
return itAdvanced;
}
bool AccelOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::AccelOperator &aop = static_cast<const osgParticle::AccelOperator &>(obj);
osg::Vec3 a = aop.getAcceleration();
fw.indent() << "acceleration " << a.x() << " " << a.y() << " " << a.z() << std::endl;
return true;
}