Files
OpenSceneGraph/src/osgWrappers/osg/Vec4ub.cpp
Robert Osfield 7530915985 Updated wrappers
2009-05-19 15:10:41 +00:00

95 lines
2.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Vec4ub>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
#include <osg/io_utils>
TYPE_NAME_ALIAS(unsigned char, osg::Vec4ub::value_type)
BEGIN_VALUE_REFLECTOR(osg::Vec4ub)
I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
I_DeclaringFile("osg/Vec4ub");
I_Constructor0(____Vec4ub,
"",
"");
I_Constructor4(IN, osg::Vec4ub::value_type, x, IN, osg::Vec4ub::value_type, y, IN, osg::Vec4ub::value_type, z, IN, osg::Vec4ub::value_type, w,
____Vec4ub__value_type__value_type__value_type__value_type,
"",
"");
I_Method0(osg::Vec4ub::value_type *, ptr,
Properties::NON_VIRTUAL,
__value_type_P1__ptr,
"",
"");
I_Method0(const osg::Vec4ub::value_type *, ptr,
Properties::NON_VIRTUAL,
__C5_value_type_P1__ptr,
"",
"");
I_Method4(void, set, IN, osg::Vec4ub::value_type, r, IN, osg::Vec4ub::value_type, g, IN, osg::Vec4ub::value_type, b, IN, osg::Vec4ub::value_type, a,
Properties::NON_VIRTUAL,
__void__set__value_type__value_type__value_type__value_type,
"",
"");
I_Method0(osg::Vec4ub::value_type &, r,
Properties::NON_VIRTUAL,
__value_type_R1__r,
"",
"");
I_Method0(osg::Vec4ub::value_type &, g,
Properties::NON_VIRTUAL,
__value_type_R1__g,
"",
"");
I_Method0(osg::Vec4ub::value_type &, b,
Properties::NON_VIRTUAL,
__value_type_R1__b,
"",
"");
I_Method0(osg::Vec4ub::value_type &, a,
Properties::NON_VIRTUAL,
__value_type_R1__a,
"",
"");
I_Method0(osg::Vec4ub::value_type, r,
Properties::NON_VIRTUAL,
__value_type__r,
"",
"");
I_Method0(osg::Vec4ub::value_type, g,
Properties::NON_VIRTUAL,
__value_type__g,
"",
"");
I_Method0(osg::Vec4ub::value_type, b,
Properties::NON_VIRTUAL,
__value_type__b,
"",
"");
I_Method0(osg::Vec4ub::value_type, a,
Properties::NON_VIRTUAL,
__value_type__a,
"",
"");
END_REFLECTOR