Files
OpenSceneGraph/src/osgPlugins/ive/VolumeTransferFunctionProperty.cpp
2012-03-21 17:36:20 +00:00

114 lines
3.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include "Exception.h"
#include "VolumeTransferFunctionProperty.h"
#include <osgDB/ReadFile>
#include "Object.h"
using namespace ive;
void VolumeTransferFunctionProperty::write(DataOutputStream* out)
{
// Write Layer's identification.
out->writeInt(IVEVOLUMETRANSFERFUNCTIONPROPERTY);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* object = dynamic_cast<osg::Object*>(this);
if (object)
((ive::Object*)(object))->write(out);
else
out_THROW_EXCEPTION("VolumeTransferFunctionProperty::write(): Could not cast this osgVolume::TransferFunctionProperty to an osg::Object.");
osg::TransferFunction1D* tf = dynamic_cast<osg::TransferFunction1D*>(getTransferFunction());
if (tf)
{
out->writeUInt(1); // TransferFunction1D
out->writeUInt(tf->getNumberImageCells());
const osg::TransferFunction1D::ColorMap& colourMap = tf->getColorMap();
// count the number of colour entries in the map so we can write it to the .ive file
unsigned int numColours = 0;
for(osg::TransferFunction1D::ColorMap::const_iterator itr = colourMap.begin();
itr != colourMap.end();
++itr)
{
++numColours;
}
// write out the num of colours
out->writeUInt(numColours);
// write out the colour map entires
for(osg::TransferFunction1D::ColorMap::const_iterator itr = colourMap.begin();
itr != colourMap.end();
++itr)
{
out->writeFloat(itr->first);
out->writeVec4(itr->second);
}
}
else
{
out->writeUInt(0);
}
}
void VolumeTransferFunctionProperty::read(DataInputStream* in)
{
// Peek on Layer's identification.
int id = in->peekInt();
if (id != IVEVOLUMETRANSFERFUNCTIONPROPERTY)
in_THROW_EXCEPTION("VolumeTransferFunctionProperty::read(): Expected CompositeProperty identification.");
// Read Layer's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* object = dynamic_cast<osg::Object*>(this);
if (object)
((ive::Object*)(object))->read(in);
else
in_THROW_EXCEPTION("VolumeTransferFunctionProperty::write(): Could not cast this osgVolume::TransferFunctionProperty to an osg::Object.");
unsigned int numDimensions = in->readUInt();
if (numDimensions==1)
{
osg::TransferFunction1D* tf = new osg::TransferFunction1D;
setTransferFunction(tf);
tf->allocate(in->readUInt());
osg::TransferFunction1D::ColorMap& colourMap = tf->getColorMap();
// count the number of colour entries in the map so we can write it to the .ive file
unsigned int numColours = in->readUInt();
for(unsigned int i=0; i<numColours; ++i)
{
float value = in->readFloat();
osg::Vec4 colour = in->readVec4();
colourMap[value] = colour;
}
tf->updateImage();
}
else
{
}
}