Refactored the transfer function set up in RayTracedTechnique to prepare for new scale and offset uniforms. Updated wrappers
538 lines
17 KiB
C++
538 lines
17 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/Layer>
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#include <osg/ImageUtils>
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#include <osg/ImageStream>
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#include <osg/Endian>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osgVolume;
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ImageDetails::ImageDetails():
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_texelOffset(0.0,0.0,0.0,0.0),
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_texelScale(1.0,1.0,1.0,1.0)
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{
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}
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ImageDetails::ImageDetails(const ImageDetails& rhs,const osg::CopyOp& copyop):
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_texelOffset(rhs._texelOffset),
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_texelScale(rhs._texelScale),
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_matrix(rhs._matrix)
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{
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}
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Layer::Layer():
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_minFilter(osg::Texture::LINEAR),
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_magFilter(osg::Texture::LINEAR)
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{
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}
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Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
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osg::Object(layer,copyop),
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_filename(layer._filename),
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_minFilter(layer._minFilter),
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_magFilter(layer._magFilter)
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{
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}
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Layer::~Layer()
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{
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}
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osg::BoundingSphere Layer::computeBound() const
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{
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if (!getLocator()) return osg::BoundingSphere();
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osg::Vec3d left, right;
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getLocator()->computeLocalBounds(left, right);
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//osg::notify(osg::NOTICE)<<"left = "<<left<<std::endl;
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//osg::notify(osg::NOTICE)<<"right = "<<right<<std::endl;
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return osg::BoundingSphere((left+right)*0.5, (right-left).length()*0.5);
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}
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void Layer::addProperty(Property* property)
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{
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if (!property) return;
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if (!_property)
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{
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_property = property;
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return;
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}
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CompositeProperty* cp = dynamic_cast<CompositeProperty*>(_property.get());
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if (cp)
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{
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cp->addProperty(property);
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}
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else
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{
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cp = new CompositeProperty;
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cp->addProperty(property);
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cp->addProperty(_property.get());
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_property = cp;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// ImageLayer
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//
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ImageLayer::ImageLayer(osg::Image* image):
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_texelOffset(0.0,0.0,0.0,0.0),
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_texelScale(1.0,1.0,1.0,1.0),
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_image(image)
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{
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}
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ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
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Layer(imageLayer, copyop),
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_texelOffset(imageLayer._texelOffset),
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_texelScale(imageLayer._texelScale),
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_image(imageLayer._image)
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{
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}
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void ImageLayer::setImage(osg::Image* image)
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{
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_image = image;
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}
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void ImageLayer::dirty()
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{
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if (_image.valid()) _image->dirty();
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}
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void ImageLayer::setModifiedCount(unsigned int value)
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{
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if (!_image) return;
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else _image->setModifiedCount(value);
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}
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unsigned int ImageLayer::getModifiedCount() const
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{
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if (!_image) return 0;
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else return _image->getModifiedCount();
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}
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bool ImageLayer::computeMinMax(osg::Vec4& minValue, osg::Vec4& maxValue)
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{
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if (_image.valid()) return osg::computeMinMax(_image.get(), minValue, maxValue);
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else return false;
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}
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void ImageLayer::offsetAndScaleImage(const osg::Vec4& offset, const osg::Vec4& scale)
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{
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if (!_image) return;
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#if 0
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osg::Vec4 minValue, maxValue;
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if (computeMinMax(minValue, maxValue))
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{
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osg::notify(osg::NOTICE)<<"ImageLayer::offsetAndScaleImage("<<offset<<" and "<<scale<<")"<<std::endl;
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osg::notify(osg::NOTICE)<<" before _texelOffset "<<_texelOffset<<std::endl;
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osg::notify(osg::NOTICE)<<" before _texelScale "<<_texelScale<<std::endl;
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osg::notify(osg::NOTICE)<<" before minValue "<<minValue<<std::endl;
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osg::notify(osg::NOTICE)<<" before maxValue "<<maxValue<<std::endl;
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osg::notify(osg::NOTICE)<<" before minValue transformed "<<minValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
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osg::notify(osg::NOTICE)<<" before maxValue transformed "<<maxValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
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}
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#endif
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osg::offsetAndScaleImage(_image.get(), offset, scale);
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_texelScale[0] /= scale[0];
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_texelScale[1] /= scale[1];
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_texelScale[2] /= scale[2];
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_texelScale[3] /= scale[3];
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_texelOffset[0] -= offset[0]*_texelScale[0];
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_texelOffset[1] -= offset[1]*_texelScale[1];
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_texelOffset[2] -= offset[2]*_texelScale[2];
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_texelOffset[3] -= offset[3]*_texelScale[3];
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#if 0
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if (computeMinMax(minValue, maxValue))
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{
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osg::notify(osg::NOTICE)<<" after _texelOffset "<<_texelOffset<<std::endl;
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osg::notify(osg::NOTICE)<<" after _texelScale "<<_texelScale<<std::endl;
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osg::notify(osg::NOTICE)<<" after minValue "<<minValue<<std::endl;
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osg::notify(osg::NOTICE)<<" after maxValue "<<maxValue<<std::endl;
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osg::notify(osg::NOTICE)<<" after minValue transformed "<<minValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
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osg::notify(osg::NOTICE)<<" after maxValue transformed "<<maxValue[0]*_texelScale[0]+_texelOffset[0]<<std::endl;
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}
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#endif
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}
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void ImageLayer::rescaleToZeroToOneRange()
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{
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osg::notify(osg::NOTICE)<<"ImageLayer::rescaleToZeroToOneRange()"<<std::endl;
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osg::Vec4 minValue, maxValue;
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if (computeMinMax(minValue, maxValue))
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{
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float minComponent = minValue[0];
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minComponent = osg::minimum(minComponent,minValue[1]);
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minComponent = osg::minimum(minComponent,minValue[2]);
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minComponent = osg::minimum(minComponent,minValue[3]);
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float maxComponent = maxValue[0];
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maxComponent = osg::maximum(maxComponent,maxValue[1]);
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maxComponent = osg::maximum(maxComponent,maxValue[2]);
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maxComponent = osg::maximum(maxComponent,maxValue[3]);
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float scale = 0.99f/(maxComponent-minComponent);
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float offset = -minComponent * scale;
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osg::notify(osg::NOTICE)<<" scale "<<scale<<std::endl;
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osg::notify(osg::NOTICE)<<" offset "<<offset<<std::endl;
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offsetAndScaleImage(osg::Vec4(offset, offset, offset, offset),
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osg::Vec4(scale, scale, scale, scale));
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}
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}
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void ImageLayer::translateMinToZero()
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{
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osg::Vec4 minValue, maxValue;
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if (computeMinMax(minValue, maxValue))
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{
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float minComponent = minValue[0];
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minComponent = osg::minimum(minComponent,minValue[1]);
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minComponent = osg::minimum(minComponent,minValue[2]);
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minComponent = osg::minimum(minComponent,minValue[3]);
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float offset = -minComponent;
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offsetAndScaleImage(osg::Vec4(offset, offset, offset, offset),
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osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
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}
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}
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bool ImageLayer::requiresUpdateTraversal() const
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{
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return dynamic_cast<osg::ImageStream*>(_image.get())!=0;
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}
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void ImageLayer::update(osg::NodeVisitor& nv)
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{
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if (_image.valid()) _image->update(&nv);
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// CompositeLayer
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//
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CompositeLayer::CompositeLayer()
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{
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}
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CompositeLayer::CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop):
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Layer(compositeLayer,copyop)
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{
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}
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void CompositeLayer::clear()
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{
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_layers.clear();
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}
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bool CompositeLayer::requiresUpdateTraversal() const
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{
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for(Layers::const_iterator itr = _layers.begin();
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itr != _layers.end();
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++itr)
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{
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if (itr->layer->requiresUpdateTraversal()) return true;
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}
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return false;
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}
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void CompositeLayer::update(osg::NodeVisitor& nv)
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{
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for(Layers::const_iterator itr = _layers.begin();
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itr != _layers.end();
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++itr)
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{
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itr->layer->update(nv);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// createNormalMapTexture
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//
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osg::Image* osgVolume::createNormalMapTexture(osg::Image* image_3d)
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{
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osg::notify(osg::INFO)<<"Computing NormalMapTexture"<<std::endl;
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GLenum dataType = image_3d->getDataType();
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unsigned int sourcePixelIncrement = 1;
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unsigned int alphaOffset = 0;
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switch(image_3d->getPixelFormat())
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{
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case(GL_ALPHA):
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case(GL_LUMINANCE):
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sourcePixelIncrement = 1;
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alphaOffset = 0;
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break;
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case(GL_LUMINANCE_ALPHA):
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sourcePixelIncrement = 2;
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alphaOffset = 1;
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break;
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case(GL_RGB):
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sourcePixelIncrement = 3;
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alphaOffset = 0;
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break;
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case(GL_RGBA):
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sourcePixelIncrement = 4;
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alphaOffset = 3;
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break;
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default:
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osg::notify(osg::NOTICE)<<"Source pixel format not support for normal map generation."<<std::endl;
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return 0;
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}
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osg::ref_ptr<osg::Image> normalmap_3d = new osg::Image;
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normalmap_3d->allocateImage(image_3d->s(),image_3d->t(),image_3d->r(),
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GL_RGBA,GL_UNSIGNED_BYTE);
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if (osg::getCpuByteOrder()==osg::LittleEndian) alphaOffset = sourcePixelIncrement-alphaOffset-1;
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for(int r=1;r<image_3d->r()-1;++r)
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{
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for(int t=1;t<image_3d->t()-1;++t)
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{
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if (dataType==GL_UNSIGNED_BYTE)
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{
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unsigned char* ptr = image_3d->data(1,t,r)+alphaOffset;
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unsigned char* left = image_3d->data(0,t,r)+alphaOffset;
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unsigned char* right = image_3d->data(2,t,r)+alphaOffset;
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unsigned char* above = image_3d->data(1,t+1,r)+alphaOffset;
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unsigned char* below = image_3d->data(1,t-1,r)+alphaOffset;
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unsigned char* in = image_3d->data(1,t,r+1)+alphaOffset;
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unsigned char* out = image_3d->data(1,t,r-1)+alphaOffset;
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unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r);
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for(int s=1;s<image_3d->s()-1;++s)
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{
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osg::Vec3 grad((float)(*left)-(float)(*right),
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(float)(*below)-(float)(*above),
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(float)(*out) -(float)(*in));
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grad.normalize();
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if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
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{
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grad.set(128.0f,128.0f,128.0f);
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}
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else
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{
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grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
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grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
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grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
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}
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*(destination++) = (unsigned char)(grad.x()); // scale and bias X.
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*(destination++) = (unsigned char)(grad.y()); // scale and bias Y.
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*(destination++) = (unsigned char)(grad.z()); // scale and bias Z.
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*destination++ = *ptr;
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ptr += sourcePixelIncrement;
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left += sourcePixelIncrement;
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right += sourcePixelIncrement;
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above += sourcePixelIncrement;
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below += sourcePixelIncrement;
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in += sourcePixelIncrement;
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out += sourcePixelIncrement;
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}
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}
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else if (dataType==GL_SHORT)
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{
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short* ptr = (short*)(image_3d->data(1,t,r)+alphaOffset);
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short* left = (short*)(image_3d->data(0,t,r)+alphaOffset);
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short* right = (short*)(image_3d->data(2,t,r)+alphaOffset);
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short* above = (short*)(image_3d->data(1,t+1,r)+alphaOffset);
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short* below = (short*)(image_3d->data(1,t-1,r)+alphaOffset);
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short* in = (short*)(image_3d->data(1,t,r+1)+alphaOffset);
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short* out = (short*)(image_3d->data(1,t,r-1)+alphaOffset);
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unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r);
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for(int s=1;s<image_3d->s()-1;++s)
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{
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osg::Vec3 grad((float)(*left)-(float)(*right),
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(float)(*below)-(float)(*above),
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(float)(*out) -(float)(*in));
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grad.normalize();
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//osg::notify(osg::NOTICE)<<"normal "<<grad<<std::endl;
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if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
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{
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grad.set(128.0f,128.0f,128.0f);
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}
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else
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{
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grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
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grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
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grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
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}
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*(destination++) = (unsigned char)(grad.x()); // scale and bias X.
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*(destination++) = (unsigned char)(grad.y()); // scale and bias Y.
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*(destination++) = (unsigned char)(grad.z()); // scale and bias Z.
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*destination++ = *ptr/128;
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ptr += sourcePixelIncrement;
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left += sourcePixelIncrement;
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right += sourcePixelIncrement;
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above += sourcePixelIncrement;
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below += sourcePixelIncrement;
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in += sourcePixelIncrement;
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out += sourcePixelIncrement;
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}
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}
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else if (dataType==GL_UNSIGNED_SHORT)
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{
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unsigned short* ptr = (unsigned short*)(image_3d->data(1,t,r)+alphaOffset);
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unsigned short* left = (unsigned short*)(image_3d->data(0,t,r)+alphaOffset);
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unsigned short* right = (unsigned short*)(image_3d->data(2,t,r)+alphaOffset);
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unsigned short* above = (unsigned short*)(image_3d->data(1,t+1,r)+alphaOffset);
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unsigned short* below = (unsigned short*)(image_3d->data(1,t-1,r)+alphaOffset);
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unsigned short* in = (unsigned short*)(image_3d->data(1,t,r+1)+alphaOffset);
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unsigned short* out = (unsigned short*)(image_3d->data(1,t,r-1)+alphaOffset);
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unsigned char* destination = (unsigned char*) normalmap_3d->data(1,t,r);
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for(int s=1;s<image_3d->s()-1;++s)
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{
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osg::Vec3 grad((float)(*left)-(float)(*right),
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(float)(*below)-(float)(*above),
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(float)(*out) -(float)(*in));
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grad.normalize();
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if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
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{
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grad.set(128.0f,128.0f,128.0f);
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}
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else
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{
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grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
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grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
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grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
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}
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*(destination++) = (unsigned char)(grad.x()); // scale and bias X.
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*(destination++) = (unsigned char)(grad.y()); // scale and bias Y.
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*(destination++) = (unsigned char)(grad.z()); // scale and bias Z.
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*destination++ = *ptr/256;
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ptr += sourcePixelIncrement;
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left += sourcePixelIncrement;
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right += sourcePixelIncrement;
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above += sourcePixelIncrement;
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below += sourcePixelIncrement;
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in += sourcePixelIncrement;
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out += sourcePixelIncrement;
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}
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}
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}
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}
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osg::notify(osg::INFO)<<"Created NormalMapTexture"<<std::endl;
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return normalmap_3d.release();
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// applyTransferFunction
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//
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struct ApplyTransferFunctionOperator
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{
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ApplyTransferFunctionOperator(osg::TransferFunction1D* tf, unsigned char* data):
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_tf(tf),
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_data(data) {}
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inline void luminance(float l) const
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{
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osg::Vec4 c = _tf->getColor(l);
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//std::cout<<"l = "<<l<<" c="<<c<<std::endl;
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*(_data++) = (unsigned char)(c[0]*255.0f + 0.5f);
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*(_data++) = (unsigned char)(c[1]*255.0f + 0.5f);
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*(_data++) = (unsigned char)(c[2]*255.0f + 0.5f);
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*(_data++) = (unsigned char)(c[3]*255.0f + 0.5f);
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}
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inline void alpha(float a) const
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{
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luminance(a);
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}
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inline void luminance_alpha(float l,float a) const
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|
{
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luminance(l);
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}
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|
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inline void rgb(float r,float g,float b) const
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|
{
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luminance((r+g+b)*0.3333333);
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|
}
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|
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inline void rgba(float r,float g,float b,float a) const
|
|
{
|
|
luminance(a);
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|
}
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|
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mutable osg::ref_ptr<osg::TransferFunction1D> _tf;
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|
mutable unsigned char* _data;
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|
};
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|
|
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osg::Image* osgVolume::applyTransferFunction(osg::Image* image, osg::TransferFunction1D* transferFunction)
|
|
{
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|
osg::notify(osg::INFO)<<"Applying transfer function"<<std::endl;
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|
|
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osg::Image* output_image = new osg::Image;
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output_image->allocateImage(image->s(),image->t(), image->r(), GL_RGBA, GL_UNSIGNED_BYTE);
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|
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ApplyTransferFunctionOperator op(transferFunction, output_image->data());
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osg::readImage(image,op);
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|
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return output_image;
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}
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