Files
OpenSceneGraph/src/osgUI/Label.cpp
2014-05-16 10:38:40 +00:00

51 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUI/Label>
#include <osgText/String>
#include <osgText/Font>
#include <osgText/Text>
using namespace osgUI;
Label::Label()
{
}
Label::Label(const osgUI::Label& label, const osg::CopyOp& copyop):
Widget(label, copyop),
_text(label._text)
{
}
void Label::createGraphicsImplementation()
{
OSG_NOTICE<<"Label::createGraphicsImplementation()"<<std::endl;
if (_textDrawable.valid())
{
_textDrawable->setText(_text);
_graphicsInitialized = true;
}
else
{
Widget::createGraphicsImplementation();
Style* style = (getStyle()!=0) ? getStyle() : Style::instance().get();
osg::ref_ptr<Node> node = style->createText(_extents, getAlignmentSettings(), getTextSettings(), _text);
_textDrawable = dynamic_cast<osgText::Text*>(node.get());
addChild(node.get());
}
}