Files
OpenSceneGraph/src/osg/GLExtensions.cpp
2018-06-29 10:53:23 +01:00

1389 lines
78 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/GL>
#include <osg/Notify>
#include <osg/Math>
#include <osg/buffered_value>
#include <osg/os_utils>
#include <osg/ApplicationUsage>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <float.h>
#include <string>
#include <set>
#include <sstream>
#if defined(WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif // WIN32_LEAN_AND_MEAN
#ifndef NOMINMAX
#define NOMINMAX
#endif // NOMINMAX
#include <windows.h>
#elif defined(__APPLE__)
// The NS*Symbol* stuff found in <mach-o/dyld.h> is deprecated.
// Since 10.3 (Panther) OS X has provided the dlopen/dlsym/dlclose
// family of functions under <dlfcn.h>. Since 10.4 (Tiger), Apple claimed
// the dlfcn family was significantly faster than the NS*Symbol* family.
// Since 'deprecated' needs to be taken very seriously with the
// coming of 10.5 (Leopard), it makes sense to use the dlfcn family when possible.
#include <AvailabilityMacros.h>
#if !defined(MAC_OS_X_VERSION_10_3) || (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_3)
#define USE_APPLE_LEGACY_NSSYMBOL
#include <mach-o/dyld.h>
#else
#include <dlfcn.h>
#endif
#elif defined(__EMSCRIPTEN__)
// Emscripten ships EGL, which we use to get OpenGL function addresses.
#include <EGL/egl.h>
#else
#include <dlfcn.h>
#endif
using namespace osg;
typedef std::set<std::string> ExtensionSet;
static osg::buffered_object<ExtensionSet> s_glExtensionSetList;
static osg::buffered_object<std::string> s_glRendererList;
static osg::buffered_value<int> s_glInitializedList;
static osg::buffered_object<ExtensionSet> s_gluExtensionSetList;
static osg::buffered_object<std::string> s_gluRendererList;
static osg::buffered_value<int> s_gluInitializedList;
static ApplicationUsageProxy GLEXtension_e0(ApplicationUsage::ENVIRONMENTAL_VARIABLE, "OSG_GL_EXTENSION_DISABLE <value>", "Use space deliminarted list of GL extensions to disable associated GL extensions");
static ApplicationUsageProxy GLEXtension_e1(ApplicationUsage::ENVIRONMENTAL_VARIABLE, "OSG_MAX_TEXTURE_SIZE <value>", "Clamp the maximum GL texture size to specified value.");
float osg::getGLVersionNumber()
{
// needs to be extended to do proper things with subversions like 1.5.1, etc.
char *versionstring = (char*) glGetString( GL_VERSION );
if (!versionstring) return 0.0;
return (findAsciiToFloat(versionstring));
}
bool osg::isExtensionInExtensionString(const char *extension, const char *extensionString)
{
const char *startOfWord = extensionString;
const char *endOfWord;
while ((endOfWord = strchr(startOfWord,' ')) != 0)
{
if (strncmp(extension, startOfWord, endOfWord - startOfWord) == 0)
return true;
startOfWord = endOfWord+1;
}
if (*startOfWord && strcmp(extension, startOfWord) == 0)
return true;
return false;
}
bool osg::isGLExtensionSupported(unsigned int contextID, const char *extension)
{
return osg::isGLExtensionOrVersionSupported(contextID, extension, FLT_MAX);
}
bool osg::isGLExtensionSupported(unsigned int contextID, const char *extension1, const char *extension2)
{
return osg::isGLExtensionOrVersionSupported(contextID, extension1, FLT_MAX) ||
osg::isGLExtensionOrVersionSupported(contextID, extension2, FLT_MAX);
}
bool osg::isGLExtensionOrVersionSupported(unsigned int contextID, const char *extension, float requiredGLVersion)
{
ExtensionSet& extensionSet = s_glExtensionSetList[contextID];
std::string& rendererString = s_glRendererList[contextID];
// first check to see if GL version number of recent enough.
bool result = requiredGLVersion <= osg::getGLVersionNumber();
if (!result)
{
// if not already set up, initialize all the per graphic context values.
if (!s_glInitializedList[contextID])
{
s_glInitializedList[contextID] = 1;
// set up the renderer
const GLubyte* renderer = glGetString(GL_RENDERER);
rendererString = renderer ? (const char*)renderer : "";
// get the extension list from OpenGL.
GLint numExt = 0;
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
if( osg::getGLVersionNumber() >= 3.0 )
{
// OpenGL 3.0 adds the concept of indexed strings and
// deprecates calls to glGetString( GL_EXTENSIONS ), which
// will now generate GL_INVALID_ENUM.
// Get extensions using new indexed string interface.
typedef const GLubyte * GL_APIENTRY MYGLGETSTRINGIPROC( GLenum, GLuint );
MYGLGETSTRINGIPROC* glGetStringi = 0;
setGLExtensionFuncPtr( glGetStringi, "glGetStringi", true);
if( glGetStringi != NULL )
{
# ifndef GL_NUM_EXTENSIONS
# define GL_NUM_EXTENSIONS 0x821D
# endif
glGetIntegerv( GL_NUM_EXTENSIONS, &numExt );
int idx;
for( idx=0; idx<numExt; idx++ )
{
extensionSet.insert( std::string( (char*)( glGetStringi( GL_EXTENSIONS, idx ) ) ) );
}
}
else
{
OSG_WARN << "isGLExtensionOrVersionSupported: Can't obtain glGetStringi function pointer." << std::endl;
}
}
#endif
// No extensions found so far, so try with glGetString
if (numExt == 0)
{
// Get extensions using GL1/2 interface.
const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
if (extensions==NULL) return false;
// insert the ' ' delimiated extensions words into the extensionSet.
const char *startOfWord = extensions;
const char *endOfWord;
while ((endOfWord = strchr(startOfWord,' '))!=NULL)
{
extensionSet.insert(std::string(startOfWord,endOfWord));
startOfWord = endOfWord+1;
}
if (*startOfWord!=0) extensionSet.insert(std::string(startOfWord));
}
#if defined(WIN32) && (defined(OSG_GL1_AVAILABLE) || defined(OSG_GL2_AVAILABLE) || defined(OSG_GL3_AVAILABLE))
// add WGL extensions to the list
typedef const char* WINAPI WGLGETEXTENSIONSSTRINGARB(HDC);
WGLGETEXTENSIONSSTRINGARB* wglGetExtensionsStringARB = 0;
setGLExtensionFuncPtr(wglGetExtensionsStringARB, "wglGetExtensionsStringARB");
typedef const char* WINAPI WGLGETEXTENSIONSSTRINGEXT();
WGLGETEXTENSIONSSTRINGEXT* wglGetExtensionsStringEXT = 0;
setGLExtensionFuncPtr(wglGetExtensionsStringEXT, "wglGetExtensionsStringEXT");
const char* wglextensions = 0;
if (wglGetExtensionsStringARB)
{
HDC dc = wglGetCurrentDC();
wglextensions = wglGetExtensionsStringARB(dc);
}
else if (wglGetExtensionsStringEXT)
{
wglextensions = wglGetExtensionsStringEXT();
}
if (wglextensions)
{
const char* startOfWord = wglextensions;
const char* endOfWord;
while ((endOfWord = strchr(startOfWord, ' ')))
{
extensionSet.insert(std::string(startOfWord, endOfWord));
startOfWord = endOfWord+1;
}
if (*startOfWord != 0) extensionSet.insert(std::string(startOfWord));
}
#endif
OSG_NOTIFY(INFO)<<"OpenGL extensions supported by installed OpenGL drivers are:"<<std::endl;
for(ExtensionSet::iterator itr=extensionSet.begin();
itr!=extensionSet.end();
++itr)
{
OSG_NOTIFY(INFO)<<" "<<*itr<<std::endl;
}
}
// true if extension found in extensionSet.
result = extensionSet.find(extension)!=extensionSet.end();
}
// now see if extension is in the extension disabled list
bool extensionDisabled = false;
if (result)
{
const std::string& disableString = getGLExtensionDisableString();
if (!disableString.empty())
{
std::string::size_type pos=0;
while ( pos!=std::string::npos && (pos=disableString.find(extension,pos))!=std::string::npos )
{
std::string::size_type previousColon = disableString.find_last_of(':',pos);
std::string::size_type previousSemiColon = disableString.find_last_of(';',pos);
std::string renderer = "";
if (previousColon!=std::string::npos)
{
if (previousSemiColon==std::string::npos) renderer = disableString.substr(0,previousColon);
else if (previousSemiColon<previousColon) renderer = disableString.substr(previousSemiColon+1,previousColon-previousSemiColon-1);
}
if (!renderer.empty())
{
// remove leading spaces if they exist.
std::string::size_type leadingSpaces = renderer.find_first_not_of(' ');
if (leadingSpaces==std::string::npos) renderer = ""; // nothing but spaces
else if (leadingSpaces!=0) renderer.erase(0,leadingSpaces);
// remove trailing spaces if they exist.
std::string::size_type trailingSpaces = renderer.find_last_not_of(' ');
if (trailingSpaces!=std::string::npos) renderer.erase(trailingSpaces+1,std::string::npos);
}
if (renderer.empty())
{
extensionDisabled = true;
break;
}
if (rendererString.find(renderer)!=std::string::npos)
{
extensionDisabled = true;
break;
}
// move the position in the disable string along so that the same extension is found multiple times
++pos;
}
}
}
if (result)
{
if (!extensionDisabled)
{
OSG_NOTIFY(INFO)<<"OpenGL extension '"<<extension<<"' is supported."<<std::endl;
}
else
{
OSG_NOTIFY(INFO)<<"OpenGL extension '"<<extension<<"' is supported by OpenGL\ndriver but has been disabled by osg::getGLExtensionDisableString()."<<std::endl;
}
}
else
{
OSG_NOTIFY(INFO)<<"OpenGL extension '"<<extension<<"' is not supported."<<std::endl;
}
return result && !extensionDisabled;
}
void osg::setGLExtensionDisableString(const std::string& disableString)
{
getGLExtensionDisableString() = disableString;
}
std::string& osg::getGLExtensionDisableString()
{
static std::string s_GLExtensionDisableString(getEnvVar("OSG_GL_EXTENSION_DISABLE"));
return s_GLExtensionDisableString;
}
OSG_INIT_SINGLETON_PROXY(GLExtensionDisableStringInitializationProxy, osg::getGLExtensionDisableString())
#ifdef OSG_GL_LIBRARY_STATIC
#include "GLStaticLibrary.h"
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
return GLStaticLibrary::getProcAddress(funcName);
}
#else
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
// OSG_NOTICE<<"osg::getGLExtensionFuncPtr("<<funcName<<")"<<std::endl;
#if defined(__ANDROID__)
#if defined(OSG_GLES1_AVAILABLE)
static void *handle = dlopen("libGLESv1_CM.so", RTLD_NOW);
#elif defined(OSG_GLES2_AVAILABLE)
static void *handle = dlopen("libGLESv2.so", RTLD_NOW);
#elif defined(OSG_GL1_AVAILABLE)
static void *handle = dlopen("libGL.so", RTLD_NOW);
#endif
return dlsym(handle, funcName);
#elif defined(WIN32)
#if defined(OSG_GLES2_AVAILABLE)
static HMODULE hmodule = GetModuleHandle(TEXT("libGLESv2.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#elif defined(OSG_GLES1_AVAILABLE)
static HMODULE hmodule = GetModuleHandleA(TEXT("libgles_cm.dll"));
return convertPointerType<void*, PROC>(GetProcAddress(hmodule, funcName));
#else
return convertPointerType<void*, PROC>(wglGetProcAddress(funcName));
#endif
#elif defined(__APPLE__)
#if defined(USE_APPLE_LEGACY_NSSYMBOL)
std::string temp( "_" );
temp += funcName; // Mac OS X prepends an underscore on function names
if ( NSIsSymbolNameDefined( temp.c_str() ) )
{
NSSymbol symbol = NSLookupAndBindSymbol( temp.c_str() );
return NSAddressOfSymbol( symbol );
} else
return NULL;
#else
// I am uncertain of the correct and ideal usage of dlsym here.
// On the surface, it would seem that the FreeBSD implementation
// would be the ideal one to copy, but ELF and Mach-o are different
// and Apple's man page says the following about using RTLD_DEFAULT:
// "This can be a costly search and should be avoided."
// The documentation mentions nothing about passing in 0 so I must
// assume the behavior is undefined.
// So I could try copying the Sun method which I think all this
// actually originated from.
// return dlsym( RTLD_DEFAULT, funcName );
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#endif
#elif defined (__sun)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__sgi)
static void *handle = dlopen((const char *)0L, RTLD_LAZY);
return dlsym(handle, funcName);
#elif defined (__FreeBSD__)
return dlsym( RTLD_DEFAULT, funcName );
#elif defined (__linux__)
typedef void (*__GLXextFuncPtr)(void);
typedef __GLXextFuncPtr (*GetProcAddressARBProc)(const char*);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
static GetProcAddressARBProc s_glXGetProcAddressARB = convertPointerType<GetProcAddressARBProc, void*>(dlsym(0, "glXGetProcAddressARB"));
if (s_glXGetProcAddressARB)
{
return convertPointerType<void*, __GLXextFuncPtr>((s_glXGetProcAddressARB)(funcName));
}
#endif
return dlsym(0, funcName);
#elif defined (__QNX__)
return dlsym(RTLD_DEFAULT, funcName);
#elif defined(__EMSCRIPTEN__)
// Use EGL to get OpenGL function address for Emscripten.
return convertPointerType<void*, __eglMustCastToProperFunctionPointerType>(eglGetProcAddress(funcName));
#else // all other unixes
return dlsym(0, funcName);
#endif
}
#endif
///////////////////////////////////////////////////////////////////////////
// Static array of percontext osg::GLExtensions instances
typedef osg::buffered_object< osg::ref_ptr<GLExtensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
GLExtensions* GLExtensions::Get(unsigned int in_contextID, bool createIfNotInitalized)
{
if (!s_extensions[in_contextID] && createIfNotInitalized)
s_extensions[in_contextID] = new GLExtensions(in_contextID);
return s_extensions[in_contextID].get();
}
void GLExtensions::Set(unsigned int in_contextID, GLExtensions* extensions)
{
s_extensions[in_contextID] = extensions;
}
///////////////////////////////////////////////////////////////////////////
// Extension function pointers for OpenGL v2.x
GLExtensions::GLExtensions(unsigned int in_contextID):
contextID(in_contextID)
{
const char* versionString = (const char*) glGetString( GL_VERSION );
bool validContext = versionString!=0;
if (!validContext)
{
OSG_NOTIFY(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
}
glVersion = validContext ? findAsciiToFloat( versionString ) : 0.0f;
glslLanguageVersion = 0.0f;
bool shadersBuiltIn = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES;
isShaderObjectsSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects"));
isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader"));
isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader"));
isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100"));
isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_OES_geometry_shader") || osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_geometry_shader4", 3.2f));
isGpuShader4Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_EXT_gpu_shader4", 3.0f);
areTessellationShadersSupported = validContext && (osg::isGLExtensionOrVersionSupported(contextID, "GL_ARB_tessellation_shader", 4.0f) || osg::isGLExtensionSupported(contextID,"GL_OES_tessellation_shader"));
isUniformBufferObjectSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_uniform_buffer_object", 3.1f);
isGetProgramBinarySupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_get_program_binary", 4.1f);
isGpuShaderFp64Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_gpu_shader_fp64", 4.0f);
isShaderAtomicCountersSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_shader_atomic_counters", 4.2f);
isRectangleSupported = validContext &&
(OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_ARB_texture_rectangle") ||
isGLExtensionSupported(contextID,"GL_EXT_texture_rectangle") ||
isGLExtensionSupported(contextID,"GL_NV_texture_rectangle"));
isCubeMapSupported = validContext &&
(OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_ARB_texture_cube_map") ||
isGLExtensionSupported(contextID,"GL_EXT_texture_cube_map") ||
(glVersion >= 1.3f));
isClipControlSupported = validContext &&
(isGLExtensionSupported(contextID,"GL_ARB_clip_control") ||
(glVersion >= 4.5f));
isGlslSupported = validContext &&
(( glVersion >= 2.0f ) ||
(isShaderObjectsSupported &&
isVertexShaderSupported &&
isFragmentShaderSupported &&
isLanguage100Supported ));
if( isGlslSupported )
{
// If glGetString raises an error, assume initial release "1.00"
while(glGetError() != GL_NO_ERROR) {} // reset error flag
const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
if( (glGetError() == GL_NO_ERROR) && langVerStr )
{
glslLanguageVersion = (findAsciiToFloat(langVerStr));
}
else
glslLanguageVersion = 1.0f;
}
OSG_INFO
<< "glVersion=" << glVersion << ", "
<< "isGlslSupported=" << (isGlslSupported ? "YES" : "NO") << ", "
<< "glslLanguageVersion=" << glslLanguageVersion
<< std::endl;
setGLExtensionFuncPtr(glDrawBuffers, "glDrawBuffers", "glDrawBuffersARB", validContext);
setGLExtensionFuncPtr(glAttachShader, "glAttachShader", "glAttachObjectARB", validContext);
setGLExtensionFuncPtr(glBindAttribLocation, "glBindAttribLocation", "glBindAttribLocationARB", validContext);
setGLExtensionFuncPtr(glCompileShader, "glCompileShader", "glCompileShaderARB", validContext);
setGLExtensionFuncPtr(glCreateProgram, "glCreateProgram", "glCreateProgramObjectARB", validContext);
setGLExtensionFuncPtr(glCreateShader, "glCreateShader", "glCreateShaderObjectARB", validContext);
setGLExtensionFuncPtr(glDeleteProgram, "glDeleteProgram", validContext);
setGLExtensionFuncPtr(glDeleteShader, "glDeleteShader", validContext);
setGLExtensionFuncPtr(glDetachShader, "glDetachShader", "glDetachObjectARB", validContext);
setGLExtensionFuncPtr(glDisableVertexAttribArray, "glDisableVertexAttribArray", validContext);
setGLExtensionFuncPtr(glEnableVertexAttribArray, "glEnableVertexAttribArray", validContext);
setGLExtensionFuncPtr(glGetActiveAttrib, "glGetActiveAttrib", "glGetActiveAttribARB", validContext);
setGLExtensionFuncPtr(glGetActiveUniform, "glGetActiveUniform", "glGetActiveUniformARB", validContext);
setGLExtensionFuncPtr(glGetAttachedShaders, "glGetAttachedShaders", "glGetAttachedObjectsARB", validContext);
setGLExtensionFuncPtr(glGetAttribLocation, "glGetAttribLocation", "glGetAttribLocationARB", validContext);
setGLExtensionFuncPtr(glGetProgramiv, "glGetProgramiv", validContext);
setGLExtensionFuncPtr(glGetProgramInfoLog, "glGetProgramInfoLog", validContext);
setGLExtensionFuncPtr(glGetShaderiv, "glGetShaderiv", validContext);
setGLExtensionFuncPtr(glGetShaderInfoLog, "glGetShaderInfoLog", validContext);
setGLExtensionFuncPtr(glGetShaderSource, "glGetShaderSource", "glGetShaderSourceARB", validContext);
setGLExtensionFuncPtr(glGetUniformLocation, "glGetUniformLocation", "glGetUniformLocationARB", validContext);
setGLExtensionFuncPtr(glGetUniformfv, "glGetUniformfv", "glGetUniformfvARB", validContext);
setGLExtensionFuncPtr(glGetUniformiv, "glGetUniformiv", "glGetUniformivARB", validContext);
setGLExtensionFuncPtr(glGetVertexAttribdv, "glGetVertexAttribdv", validContext);
setGLExtensionFuncPtr(glGetVertexAttribfv, "glGetVertexAttribfv", validContext);
setGLExtensionFuncPtr(glGetVertexAttribiv, "glGetVertexAttribiv", validContext);
setGLExtensionFuncPtr(glGetVertexAttribPointerv, "glGetVertexAttribPointerv", validContext);
setGLExtensionFuncPtr(glIsProgram, "glIsProgram", validContext);
setGLExtensionFuncPtr(glIsShader, "glIsShader", validContext);
setGLExtensionFuncPtr(glLinkProgram, "glLinkProgram", "glLinkProgramARB", validContext);
setGLExtensionFuncPtr(glShaderSource, "glShaderSource", "glShaderSourceARB", validContext);
setGLExtensionFuncPtr(glUseProgram, "glUseProgram", "glUseProgramObjectARB", validContext);
setGLExtensionFuncPtr(glUniform1f, "glUniform1f", "glUniform1fARB", validContext);
setGLExtensionFuncPtr(glUniform2f, "glUniform2f", "glUniform2fARB", validContext);
setGLExtensionFuncPtr(glUniform3f, "glUniform3f", "glUniform3fARB", validContext);
setGLExtensionFuncPtr(glUniform4f, "glUniform4f", "glUniform4fARB", validContext);
setGLExtensionFuncPtr(glUniform1i, "glUniform1i", "glUniform1iARB", validContext);
setGLExtensionFuncPtr(glUniform2i, "glUniform2i", "glUniform2iARB", validContext);
setGLExtensionFuncPtr(glUniform3i, "glUniform3i", "glUniform3iARB", validContext);
setGLExtensionFuncPtr(glUniform4i, "glUniform4i", "glUniform4iARB", validContext);
setGLExtensionFuncPtr(glUniform1fv, "glUniform1fv", "glUniform1fvARB", validContext);
setGLExtensionFuncPtr(glUniform2fv, "glUniform2fv", "glUniform2fvARB", validContext);
setGLExtensionFuncPtr(glUniform3fv, "glUniform3fv", "glUniform3fvARB", validContext);
setGLExtensionFuncPtr(glUniform4fv, "glUniform4fv", "glUniform4fvARB", validContext);
setGLExtensionFuncPtr(glUniform1iv, "glUniform1iv", "glUniform1ivARB", validContext);
setGLExtensionFuncPtr(glUniform2iv, "glUniform2iv", "glUniform2ivARB", validContext);
setGLExtensionFuncPtr(glUniform3iv, "glUniform3iv", "glUniform3ivARB", validContext);
setGLExtensionFuncPtr(glUniform4iv, "glUniform4iv", "glUniform4ivARB", validContext);
setGLExtensionFuncPtr(glUniformMatrix2fv, "glUniformMatrix2fv", "glUniformMatrix2fvARB", validContext);
setGLExtensionFuncPtr(glUniformMatrix3fv, "glUniformMatrix3fv", "glUniformMatrix3fvARB", validContext);
setGLExtensionFuncPtr(glUniformMatrix4fv, "glUniformMatrix4fv", "glUniformMatrix4fvARB", validContext);
setGLExtensionFuncPtr(glValidateProgram, "glValidateProgram", "glValidateProgramARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d", "glVertexAttrib1dARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib1dv, "glVertexAttrib1dv", validContext);
setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f", "glVertexAttrib1fARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv", "glVertexAttrib1fvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s", "glVertexAttrib1sARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib1sv, "glVertexAttrib1sv", validContext);
setGLExtensionFuncPtr(glVertexAttrib2d, "glVertexAttrib2d", validContext);
setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv", "glVertexAttrib2dvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib2f, "glVertexAttrib2f", validContext);
setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv", "glVertexAttrib2fvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib2s, "glVertexAttrib2s", validContext);
setGLExtensionFuncPtr(glVertexAttrib2sv, "glVertexAttrib2sv", validContext);
setGLExtensionFuncPtr(glVertexAttrib3d, "glVertexAttrib3d", validContext);
setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv", "glVertexAttrib3dvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib3f, "glVertexAttrib3f", validContext);
setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv", "glVertexAttrib3fvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib3s, "glVertexAttrib3s", validContext);
setGLExtensionFuncPtr(glVertexAttrib3sv, "glVertexAttrib3sv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Nbv, "glVertexAttrib4Nbv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Niv, "glVertexAttrib4Niv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Nsv, "glVertexAttrib4Nsv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Nub, "glVertexAttrib4Nub", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv", "glVertexAttrib4NubvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Nuiv, "glVertexAttrib4Nuiv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4Nusv, "glVertexAttrib4Nusv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4bv, "glVertexAttrib4bv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4d, "glVertexAttrib4d", validContext);
setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv", "glVertexAttrib4dvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib4f, "glVertexAttrib4f", validContext);
setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv", "glVertexAttrib4fvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib4iv, "glVertexAttrib4iv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4s, "glVertexAttrib4s", validContext);
setGLExtensionFuncPtr(glVertexAttrib4sv, "glVertexAttrib4sv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv", "glVertexAttrib4ubvARB", validContext);
setGLExtensionFuncPtr(glVertexAttrib4uiv, "glVertexAttrib4uiv", validContext);
setGLExtensionFuncPtr(glVertexAttrib4usv, "glVertexAttrib4usv", validContext);
setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer","glVertexAttribPointerARB", validContext);
setGLExtensionFuncPtr(glVertexAttribIPointer, "glVertexAttribIPointer","glVertexAttribIPointerARB", validContext);
setGLExtensionFuncPtr(glVertexAttribLPointer, "glVertexAttribLPointer","glVertexAttribLPointerARB", validContext);
setGLExtensionFuncPtr(glVertexAttribDivisor, "glVertexAttribDivisor", validContext);
// v1.5-only ARB entry points, in case they're needed for fallback
setGLExtensionFuncPtr(glGetInfoLogARB, "glGetInfoLogARB", validContext);
setGLExtensionFuncPtr(glGetObjectParameterivARB, "glGetObjectParameterivARB", validContext);
setGLExtensionFuncPtr(glDeleteObjectARB, "glDeleteObjectARB", validContext);
setGLExtensionFuncPtr(glGetHandleARB, "glGetHandleARB", validContext);
// GL 2.1
setGLExtensionFuncPtr(glUniformMatrix2x3fv, "glUniformMatrix2x3fv", validContext);
setGLExtensionFuncPtr(glUniformMatrix3x2fv, "glUniformMatrix3x2fv", validContext);
setGLExtensionFuncPtr(glUniformMatrix2x4fv, "glUniformMatrix2x4fv", validContext);
setGLExtensionFuncPtr(glUniformMatrix4x2fv, "glUniformMatrix4x2fv", validContext);
setGLExtensionFuncPtr(glUniformMatrix3x4fv, "glUniformMatrix3x4fv", validContext);
setGLExtensionFuncPtr(glUniformMatrix4x3fv, "glUniformMatrix4x3fv", validContext);
// ARB_clip_control
setGLExtensionFuncPtr(glClipControl, "glClipControl", validContext);
// EXT_geometry_shader4
setGLExtensionFuncPtr(glProgramParameteri, "glProgramParameteri", "glProgramParameteriEXT", validContext);
// ARB_tesselation_shader
setGLExtensionFuncPtr(glPatchParameteri, "glPatchParameteri", validContext);
setGLExtensionFuncPtr(glPatchParameterfv, "glPatchParameterfv", validContext);
// EXT_gpu_shader4
setGLExtensionFuncPtr(glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT", validContext);
setGLExtensionFuncPtr(glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT", validContext);
setGLExtensionFuncPtr(glBindFragDataLocationIndexed, "glBindFragDataLocationIndexed", "glBindFragDataLocationIndexedEXT", validContext);
setGLExtensionFuncPtr(glGetFragDataIndex, "glGetFragDataIndex", "glGetFragDataIndexEXT", validContext);
setGLExtensionFuncPtr(glGetFragDataLocation, "glGetFragDataLocation", "glGetFragDataLocationEXT", validContext);
setGLExtensionFuncPtr(glUniform1ui, "glUniform1ui", "glUniform1uiEXT", validContext);
setGLExtensionFuncPtr(glUniform2ui, "glUniform2ui", "glUniform2uiEXT", validContext);
setGLExtensionFuncPtr(glUniform3ui, "glUniform3ui", "glUniform3uiEXT", validContext);
setGLExtensionFuncPtr(glUniform4ui, "glUniform4ui", "glUniform4uiEXT", validContext);
setGLExtensionFuncPtr(glUniform1uiv, "glUniform1uiv", "glUniform1uivEXT", validContext);
setGLExtensionFuncPtr(glUniform2uiv, "glUniform2uiv", "glUniform2uivEXT", validContext);
setGLExtensionFuncPtr(glUniform3uiv, "glUniform3uiv", "glUniform3uivEXT", validContext);
setGLExtensionFuncPtr(glUniform4uiv, "glUniform4uiv", "glUniform4uivEXT", validContext);
// ARB_gpu_shader_int64
setGLExtensionFuncPtr(glUniform1i64, "glUniform1i64", "glUniform1i64ARB", validContext);
setGLExtensionFuncPtr(glUniform1ui64, "glUniform1ui64", "glUniform1ui64ARB", validContext);
setGLExtensionFuncPtr(glUniform2i64, "glUniform2i64", "glUniform2i64ARB", validContext);
setGLExtensionFuncPtr(glUniform2ui64, "glUniform2ui64", "glUniform2ui64ARB", validContext);
setGLExtensionFuncPtr(glUniform3i64, "glUniform3i64", "glUniform3i64ARB", validContext);
setGLExtensionFuncPtr(glUniform3ui64, "glUniform3ui64", "glUniform3ui64ARB", validContext);
setGLExtensionFuncPtr(glUniform4i64, "glUniform4i64", "glUniform4i64ARB", validContext);
setGLExtensionFuncPtr(glUniform4ui64, "glUniform4ui64", "glUniform4ui64ARB", validContext);
setGLExtensionFuncPtr(glUniform1i64v, "glUniform1i64v", "glUniform1i64vARB", validContext);
setGLExtensionFuncPtr(glUniform1ui64v,"glUniform1ui64v","glUniform1ui64vARB",validContext);
setGLExtensionFuncPtr(glUniform2i64v, "glUniform2i64v", "glUniform2i64vARB", validContext);
setGLExtensionFuncPtr(glUniform2ui64v,"glUniform2ui64v","glUniform2ui64vARB",validContext);
setGLExtensionFuncPtr(glUniform3i64v, "glUniform3i64v", "glUniform3i64vARB", validContext);
setGLExtensionFuncPtr(glUniform3ui64v,"glUniform3ui64v","glUniform3ui64vARB",validContext);
setGLExtensionFuncPtr(glUniform4i64v, "glUniform4i64v", "glUniform4i64vARB", validContext);
setGLExtensionFuncPtr(glUniform4ui64v,"glUniform4ui64v","glUniform4ui64vARB",validContext);
// ARB_uniform_buffer_object
setGLExtensionFuncPtr(glGetUniformIndices, "glGetUniformIndices", validContext);
setGLExtensionFuncPtr(glGetActiveUniformsiv, "glGetActiveUniformsiv", validContext);
setGLExtensionFuncPtr(glGetActiveUniformName, "glGetActiveUniformName", validContext);
setGLExtensionFuncPtr(glGetUniformBlockIndex, "glGetUniformBlockIndex", validContext);
setGLExtensionFuncPtr(glGetActiveUniformBlockiv, "glGetActiveUniformBlockiv", validContext);
setGLExtensionFuncPtr(glGetActiveUniformBlockName, "glGetActiveUniformBlockName", validContext);
setGLExtensionFuncPtr(glUniformBlockBinding, "glUniformBlockBinding", validContext);
// ARB_get_program_binary
setGLExtensionFuncPtr(glGetProgramBinary, "glGetProgramBinary", validContext);
setGLExtensionFuncPtr(glProgramBinary, "glProgramBinary", validContext);
// ARB_gpu_shader_fp64
setGLExtensionFuncPtr(glUniform1d, "glUniform1d" , validContext);
setGLExtensionFuncPtr(glUniform2d, "glUniform2d" , validContext);
setGLExtensionFuncPtr(glUniform3d, "glUniform3d" , validContext);
setGLExtensionFuncPtr(glUniform4d, "glUniform4d" , validContext);
setGLExtensionFuncPtr(glUniform1dv, "glUniform1dv" , validContext);
setGLExtensionFuncPtr(glUniform2dv, "glUniform2dv" , validContext);
setGLExtensionFuncPtr(glUniform3dv, "glUniform3dv" , validContext);
setGLExtensionFuncPtr(glUniform4dv, "glUniform4dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix2dv, "glUniformMatrix2dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix3dv, "glUniformMatrix3dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix4dv, "glUniformMatrix4dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix2x3dv, "glUniformMatrix2x3dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix3x2dv, "glUniformMatrix3x2dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix2x4dv, "glUniformMatrix2x4dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix4x2dv, "glUniformMatrix4x2dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix3x4dv, "glUniformMatrix3x4dv" , validContext);
setGLExtensionFuncPtr(glUniformMatrix4x3dv, "glUniformMatrix4x3dv" , validContext);
// ARB_shader_atomic_counters
setGLExtensionFuncPtr(glGetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv" , validContext);
// ARB_compute_shader
setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" , validContext);
setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" , validContext);
// BufferObject extensions
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB", validContext);
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB", validContext);
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB", validContext);
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB", validContext);
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB", validContext);
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB", validContext);
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB", validContext);
setGLExtensionFuncPtr(glBufferStorage, "glBufferStorage","glBufferStorageARB", validContext);
setGLExtensionFuncPtr(glNamedBufferStorage, "glNamedBufferStorage","glNamedBufferStorageARB", validContext);
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB", validContext);
setGLExtensionFuncPtr(glMapBufferRange, "glMapBufferRange", "glMapBufferRangeARB" , validContext);
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB", validContext);
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB", validContext);
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB", validContext);
setGLExtensionFuncPtr(glBindBufferRange, "glBindBufferRange", validContext);
setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" , validContext);
setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" , validContext);
isVBOSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_buffer_object"));
isPBOSupported = validContext && (OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object"));
isTBOSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
isVAOSupported = validContext && (OSG_GLES3_FEATURES || OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object", "GL_OES_vertex_array_object"));
isTransformFeedbackSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_transform_feedback2");
isBufferObjectSupported = isVBOSupported || isPBOSupported;
// BlendFunc extensions
isBlendFuncSeparateSupported = validContext &&
(OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES ||
osg::isGLExtensionSupported(contextID, "GL_EXT_blend_func_separate") ||
(glVersion >= 1.4f));
setGLExtensionFuncPtr(glBlendFuncSeparate, "glBlendFuncSeparate", "glBlendFuncSeparateEXT", validContext);
setGLExtensionFuncPtr(glBlendFunci, "glBlendFunci", "glBlendFunciARB", validContext);
setGLExtensionFuncPtr(glBlendFuncSeparatei, "glBlendFuncSeparatei", "glBlendFuncSeparateiARB", validContext);
isSecondaryColorSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_secondary_color");
isFogCoordSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_fog_coord");
isMultiTexSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_multitexture");
isOcclusionQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_NV_occlusion_query");
isARBOcclusionQuerySupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_occlusion_query"));
isTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query");
isARBTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_timer_query");
setGLExtensionFuncPtr(glDrawArraysInstanced, "glDrawArraysInstanced","glDrawArraysInstancedARB","glDrawArraysInstancedEXT", validContext);
setGLExtensionFuncPtr(glDrawElementsInstanced, "glDrawElementsInstanced","glDrawElementsInstancedARB","glDrawElementsInstancedEXT", validContext);
setGLExtensionFuncPtr(glFogCoordfv, "glFogCoordfv","glFogCoordfvEXT", validContext);
setGLExtensionFuncPtr(glSecondaryColor3ubv, "glSecondaryColor3ubv","glSecondaryColor3ubvEXT", validContext);
setGLExtensionFuncPtr(glSecondaryColor3fv, "glSecondaryColor3fv","glSecondaryColor3fvEXT", validContext);
setGLExtensionFuncPtr(glMultiTexCoord1f, "glMultiTexCoord1f","glMultiTexCoord1fARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord4f, "glMultiTexCoord4f","glMultiTexCoord4fARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord1fv, "glMultiTexCoord1fv","glMultiTexCoord1fvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord2fv, "glMultiTexCoord2fv","glMultiTexCoord2fvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord3fv, "glMultiTexCoord3fv","glMultiTexCoord3fvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord4fv, "glMultiTexCoord4fv","glMultiTexCoord4fvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord1d, "glMultiTexCoord1d","glMultiTexCoord1dARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord1dv, "glMultiTexCoord1dv","glMultiTexCoord1dvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord2dv, "glMultiTexCoord2dv","glMultiTexCoord2dvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord3dv, "glMultiTexCoord3dv","glMultiTexCoord3dvARB", validContext);
setGLExtensionFuncPtr(glMultiTexCoord4dv, "glMultiTexCoord4dv","glMultiTexCoord4dvARB", validContext);
setGLExtensionFuncPtr(glGenOcclusionQueries, "glGenOcclusionQueries","glGenOcclusionQueriesNV", validContext);
setGLExtensionFuncPtr(glDeleteOcclusionQueries, "glDeleteOcclusionQueries","glDeleteOcclusionQueriesNV", validContext);
setGLExtensionFuncPtr(glIsOcclusionQuery, "glIsOcclusionQuery","glIsOcclusionQueryNV", validContext);
setGLExtensionFuncPtr(glBeginOcclusionQuery, "glBeginOcclusionQuery","glBeginOcclusionQueryNV", validContext);
setGLExtensionFuncPtr(glEndOcclusionQuery, "glEndOcclusionQuery","glEndOcclusionQueryNV", validContext);
setGLExtensionFuncPtr(glGetOcclusionQueryiv, "glGetOcclusionQueryiv","glGetOcclusionQueryivNV", validContext);
setGLExtensionFuncPtr(glGetOcclusionQueryuiv, "glGetOcclusionQueryuiv","glGetOcclusionQueryuivNV", validContext);
setGLExtensionFuncPtr(glGenQueries, "glGenQueries", "glGenQueriesARB", validContext);
setGLExtensionFuncPtr(glDeleteQueries, "glDeleteQueries", "glDeleteQueriesARB", validContext);
setGLExtensionFuncPtr(glIsQuery, "glIsQuery", "glIsQueryARB", validContext);
setGLExtensionFuncPtr(glBeginQuery, "glBeginQuery", "glBeginQueryARB", validContext);
setGLExtensionFuncPtr(glEndQuery, "glEndQuery", "glEndQueryARB", validContext);
setGLExtensionFuncPtr(glBeginQueryIndexed, "glBeginQueryIndexed", "glBeginQueryIndexedARB", validContext);
setGLExtensionFuncPtr(glEndQueryIndexed, "glEndQueryIndexed", "glEndQueryIndexedARB", validContext);
setGLExtensionFuncPtr(glGetQueryiv, "glGetQueryiv", "glGetQueryivARB", validContext);
setGLExtensionFuncPtr(glGetQueryObjectiv, "glGetQueryObjectiv","glGetQueryObjectivARB", validContext);
setGLExtensionFuncPtr(glGetQueryObjectuiv, "glGetQueryObjectuiv","glGetQueryObjectuivARB", validContext);
setGLExtensionFuncPtr(glGetQueryObjectui64v, "glGetQueryObjectui64v","glGetQueryObjectui64vEXT", validContext);
setGLExtensionFuncPtr(glQueryCounter, "glQueryCounter", validContext);
setGLExtensionFuncPtr(glGetInteger64v, "glGetInteger64v", validContext);
// SampleMaski functionality
isTextureMultisampleSupported = validContext && isGLExtensionSupported(contextID, "GL_ARB_texture_multisample");
isOpenGL32upported = (glVersion >= 3.2f);
// function pointers
setGLExtensionFuncPtr(glSampleMaski, "glSampleMaski", validContext);
isSampleMaskiSupported = validContext && (isOpenGL32upported || isGLExtensionSupported(contextID,"ARB_texture_multisample"));
// old styple Vertex/Fragment Programs
isVertexProgramSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_vertex_program");
isFragmentProgramSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_fragment_program");
setGLExtensionFuncPtr(glBindProgram,"glBindProgramARB", validContext);
setGLExtensionFuncPtr(glGenPrograms, "glGenProgramsARB", validContext);
setGLExtensionFuncPtr(glDeletePrograms, "glDeleteProgramsARB", validContext);
setGLExtensionFuncPtr(glProgramString, "glProgramStringARB", validContext);
setGLExtensionFuncPtr(glProgramLocalParameter4fv, "glProgramLocalParameter4fvARB", validContext);
// Sample Extensions (OpenGL>=3.3)
setGLExtensionFuncPtr(glSamplerParameteri, "glSamplerParameteri", "glSamplerParameteriARB", validContext);
setGLExtensionFuncPtr(glSamplerParameterf, "glSamplerParameterf", "glSamplerParameterfARB", validContext);
setGLExtensionFuncPtr(glSamplerParameteriv, "glSamplerParameteriv", "glSamplerParameterivARB", validContext);
setGLExtensionFuncPtr(glSamplerParameterfv, "glSamplerParameterfv", "glSamplerParameterfvARB", validContext);
setGLExtensionFuncPtr(glSamplerParameterIiv, "glSamplerParameterIiv", "glSamplerParameterIivARB", validContext);
setGLExtensionFuncPtr(glSamplerParameterIuiv, "glSamplerParameterIuiv", "glSamplerParameterIuivARB", validContext);
setGLExtensionFuncPtr(glGetSamplerParameteriv, "glGetSamplerParameteriv", "glGetSamplerParameterivARB", validContext);
setGLExtensionFuncPtr(glGetSamplerParameterfv, "glGetSamplerParameterfv", "glGetSamplerParameterfvARB", validContext);
setGLExtensionFuncPtr(glGetSamplerParameterIiv, "glGetSamplerParameterIiv", "glGetSamplerParameterIivARB", validContext);
setGLExtensionFuncPtr(glGetSamplerParameterIuiv, "glGetSamplerParameterIuiv", "glGetSamplerParameterIuivARB", validContext);
setGLExtensionFuncPtr(glGenSamplers, "glGenSamplers", "glGenSamplersARB", validContext);
setGLExtensionFuncPtr(glDeleteSamplers, "glDeleteSamplers", "glDeleteSamplersARB", validContext);
setGLExtensionFuncPtr(glBindSampler, "glBindSampler", "glBindSamplerARB", validContext);
setGLExtensionFuncPtr(glIsSampler, "glIsSampler", "glIsSamplerARB", validContext);
// Texture extensions
const char* renderer = validContext ? (const char*) glGetString(GL_RENDERER) : 0;
std::string rendererString(renderer ? renderer : "");
bool radeonHardwareDetected = (rendererString.find("Radeon")!=std::string::npos || rendererString.find("RADEON")!=std::string::npos);
bool fireGLHardwareDetected = (rendererString.find("FireGL")!=std::string::npos || rendererString.find("FIREGL")!=std::string::npos);
bool builtInSupport = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES;
isMultiTexturingSupported = validContext &&
(builtInSupport || OSG_GLES1_FEATURES ||
isGLExtensionOrVersionSupported( contextID,"GL_ARB_multitexture", 1.3f) ||
isGLExtensionOrVersionSupported(contextID,"GL_EXT_multitexture", 1.3f));
isTextureFilterAnisotropicSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
isTextureSwizzleSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
isTextureCompressionARBSupported = validContext && (builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f));
isTextureCompressionS3TCSupported = validContext && (isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc") || isGLExtensionSupported(contextID, "GL_S3_s3tc"));
isTextureCompressionPVRTC2BPPSupported = validContext && isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
isTextureCompressionPVRTC4BPPSupported = isTextureCompressionPVRTC2BPPSupported;//covered by same extension
isTextureCompressionETCSupported = validContext && isGLExtensionSupported(contextID,"GL_OES_compressed_ETC1_RGB8_texture");
isTextureCompressionETC2Supported = validContext && isGLExtensionSupported(contextID,"GL_ARB_ES3_compatibility");
isTextureCompressionRGTCSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_texture_compression_rgtc");
isTextureCompressionPVRTCSupported = validContext && isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
isTextureMirroredRepeatSupported = validContext &&
(builtInSupport ||
isGLExtensionOrVersionSupported(contextID,"GL_IBM_texture_mirrored_repeat", 1.4f) ||
isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_mirrored_repeat", 1.4f));
isTextureEdgeClampSupported = validContext &&
(builtInSupport ||
isGLExtensionOrVersionSupported(contextID,"GL_EXT_texture_edge_clamp", 1.2f) ||
isGLExtensionOrVersionSupported(contextID,"GL_SGIS_texture_edge_clamp", 1.2f));
isTextureBorderClampSupported = validContext &&
(OSG_GL3_FEATURES ||
((OSG_GL1_FEATURES || OSG_GL2_FEATURES) && isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_border_clamp", 1.3f)) ||
((OSG_GLES2_FEATURES || OSG_GLES3_FEATURES) && isGLExtensionSupported(contextID,"GL_EXT_texture_border_clamp")));
isGenerateMipMapSupported = validContext && (builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_SGIS_generate_mipmap", 1.4f));
preferGenerateMipmapSGISForPowerOfTwo = (radeonHardwareDetected||fireGLHardwareDetected) ? false : true;
isTextureMultisampledSupported = validContext && (isGLExtensionSupported(contextID,"GL_ARB_texture_multisample"));
isShadowSupported = validContext && (OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_shadow"));
isShadowAmbientSupported = validContext && (isGLExtensionSupported(contextID,"GL_ARB_shadow_ambient"));
isClientStorageSupported = validContext && (isGLExtensionSupported(contextID,"GL_APPLE_client_storage"));
isNonPowerOfTwoTextureMipMappedSupported = validContext && (builtInSupport || isGLExtensionSupported(contextID, "GL_OES_texture_npot") || isGLExtensionOrVersionSupported(contextID, "GL_ARB_texture_non_power_of_two", 2.0));
isNonPowerOfTwoTextureNonMipMappedSupported = validContext && (isNonPowerOfTwoTextureMipMappedSupported || isGLExtensionSupported(contextID, "GL_APPLE_texture_2D_limited_npot"));
isTextureIntegerEXTSupported = validContext && (OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_EXT_texture_integer"));
if (rendererString.find("GeForce FX")!=std::string::npos)
{
isNonPowerOfTwoTextureMipMappedSupported = false;
OSG_INFO<<"Disabling _isNonPowerOfTwoTextureMipMappedSupported for GeForce FX hardware."<<std::endl;
}
maxTextureSize=0;
if (validContext) glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxTextureSize);
GLint osg_max_size = maxTextureSize;
if( (getEnvVar("OSG_MAX_TEXTURE_SIZE", osg_max_size)) && osg_max_size<maxTextureSize)
{
maxTextureSize = osg_max_size;
}
setGLExtensionFuncPtr(glTexStorage2D,"glTexStorage2D","glTexStorage2DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB", validContext);
setGLExtensionFuncPtr(glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB", validContext);;
setGLExtensionFuncPtr(glTexImage2DMultisample, "glTexImage2DMultisample", "glTexImage2DMultisampleARB", validContext);
setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB", "glTexParameterIivEXT", validContext);
setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB", "glTexParameterIuivEXT", validContext);
setGLExtensionFuncPtr(glBindImageTexture, "glBindImageTexture", "glBindImageTextureARB", validContext);
isTextureMaxLevelSupported = (glVersion >= 1.2f);
isTextureStorageEnabled = validContext && ((glVersion >= 4.2f) || isGLExtensionSupported(contextID, "GL_ARB_texture_storage"));
if (isTextureStorageEnabled)
{
std::string value;
if (getEnvVar("OSG_GL_TEXTURE_STORAGE", value))
{
if (value=="OFF" || value=="DISABLE") isTextureStorageEnabled = false;
else isTextureStorageEnabled = true;
}
}
// Texture3D extensions
isTexture3DFast = validContext && (OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_EXT_texture3D"));
if (isTexture3DFast) isTexture3DSupported = true;
else isTexture3DSupported = validContext && (glVersion >= 1.2f);
maxTexture3DSize = 0;
if (validContext) glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTexture3DSize);
setGLExtensionFuncPtr(glTexImage3D, "glTexImage3D","glTexImage3DEXT", validContext);
setGLExtensionFuncPtr(glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT", validContext);
setGLExtensionFuncPtr(glTexStorage3D, "glTexStorage3D","glTexStorage3DEXT", validContext);
setGLExtensionFuncPtr(glTextureStorage3D, "glTextureStorage3D","glTextureStorage3DEXT", validContext);
setGLExtensionFuncPtr(glCompressedTexImage3D, "glCompressedTexImage3D","glCompressedTexImage3DARB", validContext);
setGLExtensionFuncPtr(glCompressedTexSubImage3D, "glCompressedTexSubImage3D","glCompressedTexSubImage3DARB", validContext);
setGLExtensionFuncPtr(glTexImage3DMultisample, "glTexImage3DMultisample", validContext);
setGLExtensionFuncPtr(glGetMultisamplefv, "glGetMultisamplefv", validContext);
setGLExtensionFuncPtr(glCopyTexSubImage3D, "glCopyTexSubImage3D","glCopyTexSubImage3DEXT", validContext);
setGLExtensionFuncPtr(glBeginConditionalRender, "glBeginConditionalRender", "glBeginConditionalRenderARB");
setGLExtensionFuncPtr(glEndConditionalRender, "glEndConditionalRender", "glEndConditionalRenderARB");
// Texture2DArray extensions
isTexture2DArraySupported = validContext && (OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_EXT_texture_array"));
max2DSize = 0;
if (validContext) glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DSize);
maxLayerCount = 0;
if (validContext) glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxLayerCount);
// Bindless textures
setGLExtensionFuncPtr(glGetTextureHandle, "glGetTextureHandle", "glGetTextureHandleARB","glGetTextureHandleNV", validContext);
setGLExtensionFuncPtr(glMakeTextureHandleResident, "glMakeTextureHandleResident", "glMakeTextureHandleResidentARB","glMakeTextureHandleResidentNV", validContext);
setGLExtensionFuncPtr(glMakeTextureHandleNonResident, "glMakeTextureHandleNonResident", "glMakeTextureHandleNonResidentARB", "glMakeTextureHandleNonResidentNV",validContext);
setGLExtensionFuncPtr(glUniformHandleui64, "glUniformHandleui64", "glUniformHandleui64ARB","glUniformHandleui64NV", validContext);
setGLExtensionFuncPtr(glIsTextureHandleResident, "glIsTextureHandleResident","glIsTextureHandleResidentARB", "glIsTextureHandleResidentNV", validContext);
// Blending
isBlendColorSupported = validContext &&
(OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_EXT_blend_color") ||
(glVersion >= 1.2f));
setGLExtensionFuncPtr(glBlendColor, "glBlendColor", "glBlendColorEXT", validContext);
bool bultInSupport = OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES;
isBlendEquationSupported = validContext &&
(bultInSupport ||
isGLExtensionSupported(contextID, "GL_EXT_blend_equation") ||
(glVersion >= 1.2f));
isBlendEquationSeparateSupported = validContext &&
(bultInSupport ||
isGLExtensionSupported(contextID, "GL_EXT_blend_equation_separate") ||
(glVersion >= 2.0f));
isSGIXMinMaxSupported = validContext && isGLExtensionSupported(contextID, "GL_SGIX_blend_alpha_minmax");
isLogicOpSupported = validContext && isGLExtensionSupported(contextID, "GL_EXT_blend_logic_op");
setGLExtensionFuncPtr(glBlendEquation, "glBlendEquation", "glBlendEquationEXT", validContext);
setGLExtensionFuncPtr(glBlendEquationSeparate, "glBlendEquationSeparate", "glBlendEquationSeparateEXT", validContext);
setGLExtensionFuncPtr(glBlendEquationi, "glBlendEquationi", "glBlendEquationiARB", validContext);
setGLExtensionFuncPtr(glBlendEquationSeparatei, "glBlendEquationSeparatei", "glBlendEquationSeparateiARB", validContext);
// glEnablei/glDisabli
setGLExtensionFuncPtr(glEnablei, "glEnablei", validContext);
setGLExtensionFuncPtr(glDisablei, "glDisablei", validContext);
// Stencil`
isStencilWrapSupported = validContext && isGLExtensionOrVersionSupported(contextID, "GL_EXT_stencil_wrap", 1.4f);
isStencilTwoSidedSupported = validContext && isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
isOpenGL20Supported = validContext && (glVersion >= 2.0f);
isSeparateStencilSupported = validContext && isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
// function pointers
setGLExtensionFuncPtr(glActiveStencilFace, "glActiveStencilFaceEXT", validContext);
setGLExtensionFuncPtr(glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI", validContext);
setGLExtensionFuncPtr(glStencilMaskSeparate, "glStencilMaskSeparate", validContext);
setGLExtensionFuncPtr(glStencilFuncSeparate, "glStencilFuncSeparate", "glStencilFuncSeparateATI", validContext);
setGLExtensionFuncPtr(glStencilFuncSeparateATI, "glStencilFuncSeparateATI", validContext);
// Color Mask
setGLExtensionFuncPtr(glColorMaski, "glColorMaski", "glColorMaskiARB", validContext);
// ClampColor
isClampColorSupported = validContext &&
(OSG_GL3_FEATURES ||
isGLExtensionSupported(contextID,"GL_ARB_color_buffer_float") ||
(glVersion >= 2.0f));
setGLExtensionFuncPtr(glClampColor, "glClampColor", "glClampColorARB", validContext);
// PrimitiveRestartIndex
setGLExtensionFuncPtr(glPrimitiveRestartIndex, "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV", validContext);
// Point
isPointParametersSupported = validContext &&
(OSG_GL3_FEATURES || (glVersion >= 1.4f) ||
isGLExtensionSupported(contextID,"GL_ARB_point_parameters") ||
isGLExtensionSupported(contextID,"GL_EXT_point_parameters") ||
isGLExtensionSupported(contextID,"GL_SGIS_point_parameters"));
isPointSpriteSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID, "GL_ARB_point_sprite") || isGLExtensionSupported(contextID, "GL_OES_point_sprite") || isGLExtensionSupported(contextID, "GL_NV_point_sprite"));
isPointSpriteModeSupported = isPointSpriteSupported && !OSG_GL3_FEATURES;
isPointSpriteCoordOriginSupported = validContext && (OSG_GL3_FEATURES || (glVersion >= 2.0f));
setGLExtensionFuncPtr(glPointParameteri, "glPointParameteri", "glPointParameteriARB", validContext);
if (!glPointParameteri) setGLExtensionFuncPtr(glPointParameteri, "glPointParameteriEXT", "glPointParameteriSGIS", validContext);
setGLExtensionFuncPtr(glPointParameterf, "glPointParameterf", "glPointParameterfARB", validContext);
if (!glPointParameterf) setGLExtensionFuncPtr(glPointParameterf, "glPointParameterfEXT", "glPointParameterfSGIS", validContext);
setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfv", "glPointParameterfvARB", validContext);
if (!glPointParameterfv) setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfvEXT", "glPointParameterfvSGIS", validContext);
// Multisample
isMultisampleSupported = validContext && (OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_multisample"));
isMultisampleFilterHintSupported = validContext && isGLExtensionSupported(contextID, "GL_NV_multisample_filter_hint");
setGLExtensionFuncPtr(glSampleCoverage, "glSampleCoverage", "glSampleCoverageARB", validContext);
// FrameBufferObject
setGLExtensionFuncPtr(glBindRenderbuffer, "glBindRenderbuffer", "glBindRenderbufferEXT", "glBindRenderbufferOES", validContext);
setGLExtensionFuncPtr(glDeleteRenderbuffers, "glDeleteRenderbuffers", "glDeleteRenderbuffersEXT", "glDeleteRenderbuffersOES", validContext);
setGLExtensionFuncPtr(glGenRenderbuffers, "glGenRenderbuffers", "glGenRenderbuffersEXT", "glGenRenderbuffersOES", validContext);
setGLExtensionFuncPtr(glRenderbufferStorage, "glRenderbufferStorage", "glRenderbufferStorageEXT", "glRenderbufferStorageOES", validContext);
setGLExtensionFuncPtr(glRenderbufferStorageMultisample, "glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleOES", validContext);
setGLExtensionFuncPtr(glRenderbufferStorageMultisampleCoverageNV, "glRenderbufferStorageMultisampleCoverageNV", validContext);
setGLExtensionFuncPtr(glBindFramebuffer, "glBindFramebuffer", "glBindFramebufferEXT", "glBindFramebufferOES", validContext);
setGLExtensionFuncPtr(glDeleteFramebuffers, "glDeleteFramebuffers", "glDeleteFramebuffersEXT", "glDeleteFramebuffersOES", validContext);
setGLExtensionFuncPtr(glGenFramebuffers, "glGenFramebuffers", "glGenFramebuffersEXT", "glGenFramebuffersOES", validContext);
setGLExtensionFuncPtr(glCheckFramebufferStatus, "glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", "glCheckFramebufferStatusOES", validContext);
setGLExtensionFuncPtr(glFramebufferTexture1D, "glFramebufferTexture1D", "glFramebufferTexture1DEXT", "glFramebufferTexture1DOES", validContext);
setGLExtensionFuncPtr(glFramebufferTexture2D, "glFramebufferTexture2D", "glFramebufferTexture2DEXT", "glFramebufferTexture2DOES", validContext);
setGLExtensionFuncPtr(glFramebufferTexture3D, "glFramebufferTexture3D", "glFramebufferTexture3DEXT", "glFramebufferTexture3DOES", validContext);
setGLExtensionFuncPtr(glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT", "glFramebufferTextureOES", validContext);
setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT", "glFramebufferTextureLayerOES", validContext);
setGLExtensionFuncPtr(glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT", "glFramebufferTextureFaceOES" , validContext);
setGLExtensionFuncPtr(glFramebufferRenderbuffer, "glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", "glFramebufferRenderbufferOES", validContext);
//ARB_framebuffer_no_attachments
//OpenGL 4.3
setGLExtensionFuncPtr(glFramebufferParameteri, "glFramebufferParameteri", "glFramebufferParameteriARB", "glFramebufferParameteriOES", validContext);
setGLExtensionFuncPtr(glGetFramebufferParameteriv, "glGetFramebufferParameteriv", "glGetFramebufferParameterivARB", "glGetFramebufferParameterivOES", validContext);
//OpenGL 4.5 (EXT_direct_state_access required)
setGLExtensionFuncPtr(glNamedFramebufferParameteri, "glNamedFramebufferParameteri", "glNamedFramebufferParameteriEXT", "glNamedFramebufferParameteriOES", validContext);
setGLExtensionFuncPtr(glGetNamedFramebufferParameteriv, "glGetNamedFramebufferParameteriv", "glGetNamedFramebufferParameterivEXT", "glGetNamedFramebufferParameterivOES", validContext);
setGLExtensionFuncPtr(glGenerateMipmap, "glGenerateMipmap", "glGenerateMipmapEXT", "glGenerateMipmapOES", validContext);
setGLExtensionFuncPtr(glBlitFramebuffer, "glBlitFramebuffer", "glBlitFramebufferEXT", "glBlitFramebufferOES", validContext);
setGLExtensionFuncPtr(glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", "glGetRenderbufferParameterivOES", validContext);
isFrameBufferObjectSupported =
glBindRenderbuffer != 0 &&
glDeleteRenderbuffers != 0 &&
glGenRenderbuffers != 0 &&
glRenderbufferStorage != 0 &&
glBindFramebuffer != 0 &&
glDeleteFramebuffers != 0 &&
glGenFramebuffers != 0 &&
glCheckFramebufferStatus != 0 &&
glFramebufferTexture2D != 0 &&
glFramebufferRenderbuffer != 0 &&
glGenerateMipmap != 0 &&
glGetRenderbufferParameteriv != 0 &&
( OSG_GLES2_FEATURES || OSG_GLES1_FEATURES || isGLExtensionOrVersionSupported(contextID, "GL_EXT_framebuffer_object",3.0f) );
isPackedDepthStencilSupported = validContext &&
(OSG_GL3_FEATURES ||
(isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil")) ||
(isGLExtensionSupported(contextID, "GL_OES_packed_depth_stencil")));
//subroutine
osg::setGLExtensionFuncPtr(glGetSubroutineUniformLocation, "glGetSubroutineUniformLocation", validContext);
osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName", validContext);
osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv", validContext);
osg::setGLExtensionFuncPtr(glGetSubroutineIndex, "glGetSubroutineIndex", validContext);
osg::setGLExtensionFuncPtr(glGetActiveSubroutineName, "glGetActiveSubroutineName", validContext);
osg::setGLExtensionFuncPtr(glGetProgramStageiv, "glGetProgramStageiv", validContext);
osg::setGLExtensionFuncPtr(glUniformSubroutinesuiv, "glUniformSubroutinesuiv", validContext);
osg::setGLExtensionFuncPtr(glGetUniformSubroutineuiv, "glGetUniformSubroutineuiv", validContext);
// Sync
osg::setGLExtensionFuncPtr(glFenceSync, "glFenceSync", validContext);
osg::setGLExtensionFuncPtr(glIsSync, "glIsSync", validContext);
osg::setGLExtensionFuncPtr(glDeleteSync, "glDeleteSync", validContext);
osg::setGLExtensionFuncPtr(glClientWaitSync, "glClientWaitSync", validContext);
osg::setGLExtensionFuncPtr(glWaitSync, "glWaitSync", validContext);
osg::setGLExtensionFuncPtr(glGetSynciv, "glGetSynciv", validContext);
// Indirect Rendering
osg::setGLExtensionFuncPtr(glDrawArraysIndirect, "glDrawArraysIndirect", "glDrawArraysIndirectEXT", validContext);
osg::setGLExtensionFuncPtr(glMultiDrawArraysIndirect, "glMultiDrawArraysIndirect", "glMultiDrawArraysIndirectEXT", validContext);
osg::setGLExtensionFuncPtr(glDrawElementsIndirect, "glDrawElementsIndirect", "glDrawElementsIndirectEXT", validContext);
osg::setGLExtensionFuncPtr(glMultiDrawElementsIndirect, "glMultiDrawElementsIndirect", "glMultiDrawElementsIndirectEXT", validContext);
// ARB_sparse_texture
osg::setGLExtensionFuncPtr(glTexPageCommitment, "glTexPageCommitment","glTexPageCommitmentARB", "glTexPageCommitmentEXT", validContext);
// Transform Feeedback
osg::setGLExtensionFuncPtr(glBeginTransformFeedback, "glBeginTransformFeedback", "glBeginTransformFeedbackEXT", validContext);
osg::setGLExtensionFuncPtr(glEndTransformFeedback, "glEndTransformFeedback", "glEndTransformFeedbackEXT", validContext);
osg::setGLExtensionFuncPtr(glTransformFeedbackVaryings, "glTransformFeedbackVaryings", "glTransformFeedbackVaryingsEXT", validContext);
osg::setGLExtensionFuncPtr(glGetTransformFeedbackVarying, "glGetTransformFeedbackVarying", "glGetTransformFeedbackVaryingEXT", validContext);
osg::setGLExtensionFuncPtr(glBindTransformFeedback, "glBindTransformFeedback", validContext);
osg::setGLExtensionFuncPtr(glDeleteTransformFeedbacks, "glDeleteTransformFeedbacks", validContext);
osg::setGLExtensionFuncPtr(glGenTransformFeedbacks, "glGenTransformFeedbacks", validContext);
osg::setGLExtensionFuncPtr(glIsTransformFeedback, "glIsTransformFeedback", validContext);
osg::setGLExtensionFuncPtr(glPauseTransformFeedback, "glPauseTransformFeedback", validContext);
osg::setGLExtensionFuncPtr(glResumeTransformFeedback, "glResumeTransformFeedback", validContext);
osg::setGLExtensionFuncPtr(glDrawTransformFeedback, "glDrawTransformFeedback", validContext);
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStream, "glDrawTransformFeedbackStream", validContext);
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced", validContext);
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced", validContext);
osg::setGLExtensionFuncPtr(glCreateTransformFeedbacks, "glCreateTransformFeedbacks", validContext);
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferBase, "glTransformFeedbackBufferBase", validContext);
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferRange, "glTransformFeedbackBufferRange", validContext);
osg::setGLExtensionFuncPtr(glGetTransformFeedbackiv, "glGetTransformFeedbackiv", validContext);
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki_v, "glGetTransformFeedbacki_v", validContext);
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v", validContext);
//Vertex Array Object
osg::setGLExtensionFuncPtr(glGenVertexArrays, "glGenVertexArrays", "glGenVertexArraysOES", validContext);
osg::setGLExtensionFuncPtr(glBindVertexArray, "glBindVertexArray", "glBindVertexArrayOES", validContext);
osg::setGLExtensionFuncPtr(glDeleteVertexArrays, "glDeleteVertexArrays", "glDeleteVertexArraysOES", validContext);
osg::setGLExtensionFuncPtr(glIsVertexArray, "glIsVertexArray", "glIsVertexArrayOES", validContext);
// OpenGL 4.3 / ARB_vertex_attrib_binding
isVertexAttribBindingSupported = validContext && (isGLExtensionOrVersionSupported(contextID, "GL_ARB_vertex_attrib_binding", 4.3f));
osg::setGLExtensionFuncPtr(glBindVertexBuffer, "glBindVertexBuffer", "glBindVertexBufferOES", validContext);
osg::setGLExtensionFuncPtr(glVertexArrayVertexBuffer, "glVertexArrayVertexBuffer", "glVertexArrayVertexBufferOES", validContext);
osg::setGLExtensionFuncPtr(glVertexAttribBinding, "glVertexAttribBinding", "glVertexAttribBindingOES", validContext);
osg::setGLExtensionFuncPtr(glVertexArrayAttribBinding, "glVertexArrayAttribBinding", "glVertexArrayAttribBindingOES", validContext);
osg::setGLExtensionFuncPtr(glVertexAttribFormat, "glVertexAttribBinding", "glVertexAttribBindingOES", validContext);
osg::setGLExtensionFuncPtr(glVertexAttribIFormat, "glVertexAttribBinding", "glVertexAttribBindingOES", validContext);
osg::setGLExtensionFuncPtr(glVertexAttribLFormat, "glVertexAttribLFormat", "glVertexAttribLFormatOES", validContext);
osg::setGLExtensionFuncPtr(glVertexArrayAttribFormat, "glVertexArrayAttribFormat", "glVertexArrayAttribFormatOES", validContext);
osg::setGLExtensionFuncPtr(glVertexArrayAttribIFormat, "glVertexArrayAttribIFormat", "glVertexArrayAttribIFormatOES", validContext);
osg::setGLExtensionFuncPtr(glVertexArrayAttribLFormat, "glVertexArrayAttribLFormat", "glVertexArrayAttribLFormatOES", validContext);
// MultiDrawArrays
setGLExtensionFuncPtr(glMultiDrawArrays, "glMultiDrawArrays", "glMultiDrawArraysEXT", validContext);
setGLExtensionFuncPtr(glMultiDrawElements, "glMultiDrawElements", "glMultiDrawElementsEXT");
setGLExtensionFuncPtr(glDrawArraysInstancedBaseInstance, "glDrawArraysInstancedBaseInstance", "glDrawArraysInstancedBaseInstanceEXT");
setGLExtensionFuncPtr(glDrawElementsInstancedBaseInstance, "glDrawElementsInstancedBaseInstance", "glDrawElementsInstancedBaseInstanceEXT");
setGLExtensionFuncPtr(glDrawElementsInstancedBaseVertexBaseInstance, "glDrawElementsInstancedBaseVertexBaseInstance", "glDrawElementsInstancedBaseVertexBaseInstanceEXT");
setGLExtensionFuncPtr(glDrawRangeElements, "glDrawRangeElements");
setGLExtensionFuncPtr(glDrawElementsBaseVertex, "glDrawElementsBaseVertex", "glDrawElementsBaseVertexEXT");
setGLExtensionFuncPtr(glDrawRangeElementsBaseVertex, "glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertexEXT");
setGLExtensionFuncPtr(glDrawElementsInstancedBaseVertex, "glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertexEXT");
setGLExtensionFuncPtr(glMultiDrawElementsBaseVertex, "glMultiDrawElementsBaseVertex", "glMultiDrawElementsBaseVertexEXT");
setGLExtensionFuncPtr(glProvokingVertex, "glProvokingVertex", "glProvokingVertexEXT");
setGLExtensionFuncPtr(glBeginConditionalRender, "glBeginConditionalRender", "glBeginConditionalRenderEXT");
setGLExtensionFuncPtr(glEndConditionalRender, "glEndConditionalRender", "glEndConditionalRenderEXT");
// ViewportArray
isViewportArraySupported = validContext && (isGLExtensionOrVersionSupported(contextID, "GL_ARB_viewport_array", 4.1f));
osg::setGLExtensionFuncPtr(glViewportArrayv, "glViewportArrayv", validContext);
osg::setGLExtensionFuncPtr(glViewportIndexedf, "glViewportIndexedf", validContext);
osg::setGLExtensionFuncPtr(glViewportIndexedfv, "glViewportIndexedfv", validContext);
osg::setGLExtensionFuncPtr(glScissorArrayv, "glScissorArrayv", validContext);
osg::setGLExtensionFuncPtr(glScissorIndexed, "glScissorIndexed", validContext);
osg::setGLExtensionFuncPtr(glScissorIndexedv, "glScissorIndexedv", validContext);
osg::setGLExtensionFuncPtr(glDepthRangeArrayv, "glDepthRangeArrayv", validContext);
osg::setGLExtensionFuncPtr(glDepthRangeIndexed, "glDepthRangeIndexed", validContext);
osg::setGLExtensionFuncPtr(glDepthRangeIndexedf, "glDepthRangeIndexedfOES", "glDepthRangeIndexedfNV", validContext);
osg::setGLExtensionFuncPtr(glGetFloati_v, "glGetFloati_v", validContext);
osg::setGLExtensionFuncPtr(glGetDoublei_v, "glGetDoublei_v", validContext);
osg::setGLExtensionFuncPtr(glGetIntegerIndexedvEXT, "glGetIntegerIndexedvEXT", validContext);
osg::setGLExtensionFuncPtr(glEnableIndexedEXT, "glEnableIndexedEXT", validContext);
osg::setGLExtensionFuncPtr(glDisableIndexedEXT, "glDisableIndexedEXT", validContext);
osg::setGLExtensionFuncPtr(glIsEnabledIndexedEXT, "glIsEnabledIndexedEXT", validContext);
setGLExtensionFuncPtr(glClientActiveTexture,"glClientActiveTexture","glClientActiveTextureARB", validContext);
setGLExtensionFuncPtr(glActiveTexture, "glActiveTexture","glActiveTextureARB", validContext);
setGLExtensionFuncPtr(glFogCoordPointer, "glFogCoordPointer","glFogCoordPointerEXT", validContext);
setGLExtensionFuncPtr(glSecondaryColorPointer, "glSecondaryColorPointer","glSecondaryColorPointerEXT", validContext);
if (validContext)
{
if (osg::getGLVersionNumber() >= 2.0 || osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_shader") || OSG_GLES2_FEATURES || OSG_GLES3_FEATURES || OSG_GL3_FEATURES)
{
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,&glMaxTextureUnits);
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
glGetIntegerv(GL_MAX_TEXTURE_COORDS, &glMaxTextureCoords);
#else
glMaxTextureCoords = glMaxTextureUnits;
#endif
}
#ifdef GL_MAX_TEXTURE_UNITS
else if ( osg::getGLVersionNumber() >= 1.3 ||
osg::isGLExtensionSupported(contextID,"GL_ARB_multitexture") ||
osg::isGLExtensionSupported(contextID,"GL_EXT_multitexture") ||
OSG_GLES1_FEATURES)
{
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS,&maxTextureUnits);
glMaxTextureUnits = maxTextureUnits;
glMaxTextureCoords = maxTextureUnits;
}
#endif
else
{
glMaxTextureUnits = 1;
glMaxTextureCoords = 1;
}
}
else
{
glMaxTextureUnits = 0;
glMaxTextureCoords = 0;
}
osg::setGLExtensionFuncPtr(glObjectLabel, "glObjectLabel", validContext);
}
///////////////////////////////////////////////////////////////////////////
// C++-friendly convenience methods
GLuint GLExtensions::getCurrentProgram() const
{
if( glVersion >= 2.0f )
{
// GLSL as GL v2.0 core functionality
GLint result = 0;
glGetIntegerv( GL_CURRENT_PROGRAM, &result );
return static_cast<GLuint>(result);
}
else if (glGetHandleARB)
{
// fallback for GLSL as GL v1.5 ARB extension
#ifndef GL_PROGRAM_OBJECT_ARB
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#endif
return glGetHandleARB( GL_PROGRAM_OBJECT_ARB );
}
else
{
OSG_WARN<<"Warning GLExtensions::getCurrentProgram not supported"<<std::endl;;
return 0;
}
}
bool GLExtensions::getProgramInfoLog( GLuint program, std::string& result ) const
{
GLsizei bufLen = 0; // length of buffer to allocate
GLsizei strLen = 0; // strlen GL actually wrote to buffer
glGetProgramiv( program, GL_INFO_LOG_LENGTH, &bufLen );
if( bufLen > 1 )
{
GLchar* infoLog = new GLchar[bufLen];
glGetProgramInfoLog( program, bufLen, &strLen, infoLog );
if( strLen > 0 ) result = reinterpret_cast<char*>(infoLog);
delete [] infoLog;
}
return (strLen > 0);
}
bool GLExtensions::getShaderInfoLog( GLuint shader, std::string& result ) const
{
GLsizei bufLen = 0; // length of buffer to allocate
GLsizei strLen = 0; // strlen GL actually wrote to buffer
glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &bufLen );
if( bufLen > 1 )
{
GLchar* infoLog = new GLchar[bufLen];
glGetShaderInfoLog( shader, bufLen, &strLen, infoLog );
if( strLen > 0 ) result = reinterpret_cast<char*>(infoLog);
delete [] infoLog;
}
return (strLen > 0);
}
bool GLExtensions::getAttribLocation( const char* attribName, GLuint& location ) const
{
// is there an active GLSL program?
GLuint program = getCurrentProgram();
if( glIsProgram(program) == GL_FALSE ) return false;
// has that program been successfully linked?
GLint linked = GL_FALSE;
glGetProgramiv( program, GL_LINK_STATUS, &linked );
if( linked == GL_FALSE ) return false;
// is there such a named attribute?
GLint loc = glGetAttribLocation( program, reinterpret_cast<const GLchar*>(attribName) );
if( loc < 0 ) return false;
location = loc;
return true;
}
bool GLExtensions::getFragDataLocation( const char* fragDataName, GLuint& location ) const
{
// is there an active GLSL program?
GLuint program = getCurrentProgram();
if( glIsProgram(program) == GL_FALSE ) return false;
// has that program been successfully linked?
GLint linked = GL_FALSE;
glGetProgramiv( program, GL_LINK_STATUS, &linked );
if( linked == GL_FALSE ) return false;
// check if supported
if (glGetFragDataLocation == NULL) return false;
// is there such a named attribute?
GLint loc = glGetFragDataLocation( program, reinterpret_cast<const GLchar*>(fragDataName) );
if( loc < 0 ) return false;
location = loc;
return true;
}