Files
OpenSceneGraph/src/osgProducer/KeyboardMouseCallback.cpp
2003-03-27 10:54:01 +00:00

161 lines
3.6 KiB
C++

#include <osgProducer/KeyboardMouseCallback>
#ifdef WIN32
#include <windows.h>
#else
#include <X11/keysym.h>
#endif
using namespace osgProducer;
void KeyboardMouseCallback::buttonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptButtonPress(getTime(),mx,my,mbutton);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::buttonRelease( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton &= ~(1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptButtonRelease(getTime(),mx,my,mbutton);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::doubleButtonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptButtonPress(getTime(),mx,my,mbutton);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::keyPress( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptKeyPress(getTime(),key);
#ifdef WIN32
if (_escapeKeySetsDone &&
event->getKey()==VK_ESCAPE) _done = true;
#endif
// check against adapted key symbol.
if (_escapeKeySetsDone &&
event->getKey()==osgGA::GUIEventAdapter::KEY_Escape) _done = true;
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::keyRelease( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptKeyRelease(getTime(),key);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::specialKeyPress( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptKeyPress(getTime(),key);
#ifdef WIN32
if (_escapeKeySetsDone &&
event->getKey()==VK_ESCAPE) _done = true;
#endif
// check against adapted key symbol.
if (_escapeKeySetsDone &&
event->getKey()==osgGA::GUIEventAdapter::KEY_Escape) _done = true;
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::specialKeyRelease( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptKeyRelease(getTime(),key);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::mouseMotion( float mx, float my)
{
_mx = mx;
_my = my;
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptMouseMotion(getTime(),mx,my);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::passiveMouseMotion( float mx, float my)
{
_mx = mx;
_my = my;
osg::ref_ptr<EventAdapter> event = new EventAdapter;
event->adaptMouseMotion(getTime(),mx,my);
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::getEventQueue(EventQueue& queue)
{
queue.clear();
_eventQueueMutex.lock();
_eventQueue.swap(queue);
_eventQueueMutex.unlock();
}