Files
OpenSceneGraph/src/osgPlugins/ive/DataInputStream.cpp
2005-04-08 09:13:07 +00:00

990 lines
28 KiB
C++

/**********************************************************************
*
* FILE: DataInputStream.cpp
*
* DESCRIPTION: Implements methods to read simple datatypes from an
* input stream.
*
* CREATED BY: Rune Schmidt Jensen
*
* HISTORY: Created 11.03.2003
* Updated for texture1D by Don Burns, 27.1.2004
* Updated for light model - Stan Blinov at 25 august 7512 from World Creation (7.09.2004)
*
*
* Copyright 2003 VR-C
**********************************************************************/
#include "DataInputStream.h"
#include "StateSet.h"
#include "AlphaFunc.h"
#include "BlendFunc.h"
#include "Material.h"
#include "CullFace.h"
#include "ClipPlane.h"
#include "PolygonOffset.h"
#include "ShadeModel.h"
#include "Point.h"
#include "LineWidth.h"
#include "Texture1D.h"
#include "Texture2D.h"
#include "Texture3D.h"
#include "TextureCubeMap.h"
#include "TexEnv.h"
#include "TexEnvCombine.h"
#include "TexGen.h"
#include "TexMat.h"
#include "FragmentProgram.h"
#include "VertexProgram.h"
#include "LightModel.h"
#include "ProxyNode.h"
#include "FrontFace.h"
#include "Group.h"
#include "MatrixTransform.h"
#include "Geode.h"
#include "LightSource.h"
#include "TexGenNode.h"
#include "ClipNode.h"
#include "Billboard.h"
#include "Sequence.h"
#include "LOD.h"
#include "PagedLOD.h"
#include "PositionAttitudeTransform.h"
#include "DOFTransform.h"
#include "Transform.h"
#include "Switch.h"
#include "OccluderNode.h"
#include "Impostor.h"
#include "CoordinateSystemNode.h"
#include "LightPointNode.h"
#include "MultiSwitch.h"
#include "VisibilityGroup.h"
#include "MultiTextureControl.h"
#include "Geometry.h"
#include "ShapeDrawable.h"
#include "Shape.h"
#include <osg/Endian>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgDB/ReadFile>
using namespace ive;
using namespace std;
void DataInputStream::setOptions(const osgDB::ReaderWriter::Options* options)
{
_options = options;
if (_options.get())
{
setLoadExternalReferenceFiles(_options->getOptionString().find("noLoadExternalReferenceFiles")==std::string::npos);
osg::notify(osg::DEBUG_INFO) << "ive::DataInputStream.setLoadExternalReferenceFiles()=" << getLoadExternalReferenceFiles() << std::endl;
}
}
DataInputStream::DataInputStream(std::istream* istream)
{
unsigned int endianType ;
_loadExternalReferenceFiles = false;
_verboseOutput = false;
_istream = istream;
_peeking = false;
_peekValue = 0;
_byteswap = 0;
if(!istream){
throw Exception("DataInputStream::DataInputStream(): null pointer exception in argument.");
}
endianType = readUInt() ;
if ( endianType != ENDIAN_TYPE) {
// Make sure the file is simply swapped
if ( endianType != OPPOSITE_ENDIAN_TYPE ) {
throw Exception("DataInputStream::DataInputStream(): This file has an unreadable endian type.") ;
}
osg::notify(osg::INFO)<<"DataInputStream::DataInputStream: Reading a byteswapped file" << std::endl ;
_byteswap = 1 ;
}
_version = readUInt();
// Are we trying to open a binary .ive file which version are newer than this library.
if(_version>VERSION){
throw Exception("DataInputStream::DataInputStream(): The version found in the file is newer than this library can handle.");
}
}
DataInputStream::~DataInputStream(){}
bool DataInputStream::readBool(){
char c;
_istream->read(&c, CHARSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readBool(): Failed to read boolean value.");
if (_verboseOutput) std::cout<<"read/writeBool() ["<<(int)c<<"]"<<std::endl;
return c!=0;
}
unsigned int DataInputStream::getVersion()
{
return( _version );
}
char DataInputStream::readChar(){
char c;
_istream->read(&c, CHARSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readChar(): Failed to read char value.");
if (_verboseOutput) std::cout<<"read/writeChar() ["<<(int)c<<"]"<<std::endl;
return c;
}
unsigned char DataInputStream::readUChar(){
unsigned char c;
_istream->read((char*)&c, CHARSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUChar(): Failed to read unsigned char value.");
if (_verboseOutput) std::cout<<"read/writeUChar() ["<<(int)c<<"]"<<std::endl;
return c;
}
unsigned short DataInputStream::readUShort(){
unsigned short s;
_istream->read((char*)&s, SHORTSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUShort(): Failed to read unsigned short value.");
if (_verboseOutput) std::cout<<"read/writeUShort() ["<<s<<"]"<<std::endl;
if (_byteswap) osg::swapBytes((char *)&s,SHORTSIZE);
return s;
}
unsigned int DataInputStream::readUInt(){
unsigned int s;
_istream->read((char*)&s, INTSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUInt(): Failed to read unsigned int value.");
if (_verboseOutput) std::cout<<"read/writeUInt() ["<<s<<"]"<<std::endl;
if (_byteswap) osg::swapBytes((char *)&s,INTSIZE) ;
return s;
}
int DataInputStream::readInt(){
if(_peeking){
_peeking = false;
return _peekValue;
}
int i;
_istream->read((char*)&i, INTSIZE);
// comment out for time being as this check seems to eroneously cause a
// premature exit when reading .ive files under OSX!#?:!
// Robet Osfield, September 12th 2003.
// if (_istream->rdstate() & _istream->failbit)
// throw Exception("DataInputStream::readInt(): Failed to read int value.");
if (_verboseOutput) std::cout<<"read/writeInt() ["<<i<<"]"<<std::endl;
if (_byteswap) osg::swapBytes((char *)&i,INTSIZE) ;
return i;
}
/**
* Read an integer from the stream, but
* save it such that the next readInt call will
* return the same integer.
*/
int DataInputStream::peekInt(){
if(_peeking){
return _peekValue;
}
_peekValue = readInt();
_peeking = true;
return _peekValue;
}
float DataInputStream::readFloat(){
float f;
_istream->read((char*)&f, FLOATSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readFloat(): Failed to read float value.");
if (_verboseOutput) std::cout<<"read/writeFloat() ["<<f<<"]"<<std::endl;
if (_byteswap) osg::swapBytes((char *)&f,FLOATSIZE) ;
return f;
}
long DataInputStream::readLong(){
long l;
_istream->read((char*)&l, LONGSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readLong(): Failed to read long value.");
if (_verboseOutput) std::cout<<"read/writeLong() ["<<l<<"]"<<std::endl;
if (_byteswap) osg::swapBytes((char *)&l,LONGSIZE) ;
return l;
}
unsigned long DataInputStream::readULong(){
unsigned long l;
_istream->read((char*)&l, LONGSIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readULong(): Failed to read unsigned long value.");
if (_verboseOutput) std::cout<<"read/writeULong() ["<<l<<"]"<<std::endl;
return l;
}
double DataInputStream::readDouble(){
double d;
_istream->read((char*)&d, DOUBLESIZE);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readDouble(): Failed to read double value.");
if (_verboseOutput) std::cout<<"read/writeDouble() ["<<d<<"]"<<std::endl;
if (_byteswap) osg::swapBytes((char *)&d,DOUBLESIZE) ;
return d;
}
std::string DataInputStream::readString(){
std::string s;
int size = readInt();
s.resize(size);
_istream->read((char*)s.c_str(), size);
//if (_istream->rdstate() & _istream->failbit)
// throw Exception("DataInputStream::readString(): Failed to read string value.");
if (_verboseOutput) std::cout<<"read/writeString() ["<<s<<"]"<<std::endl;
return s;
}
void DataInputStream::readCharArray(char* data, int size){
_istream->read(data, size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readCharArray(): Failed to read char value.");
if (_verboseOutput) std::cout<<"read/writeCharArray() ["<<data<<"]"<<std::endl;
}
osg::Vec2 DataInputStream::readVec2()
{
osg::Vec2 v;
v.x()=readFloat();
v.y()=readFloat();
if (_verboseOutput) std::cout<<"read/writeVec2() ["<<v<<"]"<<std::endl;
return v;
}
osg::Vec3 DataInputStream::readVec3(){
osg::Vec3 v;
v.x()=readFloat();
v.y()=readFloat();
v.z()=readFloat();
if (_verboseOutput) std::cout<<"read/writeVec3() ["<<v<<"]"<<std::endl;
return v;
}
osg::Vec4 DataInputStream::readVec4(){
osg::Vec4 v;
v.x()=readFloat();
v.y()=readFloat();
v.z()=readFloat();
v.w()=readFloat();
if (_verboseOutput) std::cout<<"read/writeVec4() ["<<v<<"]"<<std::endl;
return v;
}
osg::Vec2d DataInputStream::readVec2d()
{
osg::Vec2d v;
v.x()=readDouble();
v.y()=readDouble();
if (_verboseOutput) std::cout<<"read/writeVec2d() ["<<v<<"]"<<std::endl;
return v;
}
osg::Vec3d DataInputStream::readVec3d(){
osg::Vec3d v;
v.x()=readDouble();
v.y()=readDouble();
v.z()=readDouble();
if (_verboseOutput) std::cout<<"read/writeVec3d() ["<<v<<"]"<<std::endl;
return v;
}
osg::Vec4d DataInputStream::readVec4d(){
osg::Vec4d v;
v.x()=readDouble();
v.y()=readDouble();
v.z()=readDouble();
v.w()=readDouble();
if (_verboseOutput) std::cout<<"read/writeVec4d() ["<<v<<"]"<<std::endl;
return v;
}
osg::Plane DataInputStream::readPlane(){
osg::Plane v;
v[0]=readFloat();
v[1]=readFloat();
v[2]=readFloat();
v[3]=readFloat();
if (_verboseOutput) std::cout<<"read/writePlane() ["<<v<<"]"<<std::endl;
return v;
}
osg::UByte4 DataInputStream::readUByte4(){
osg::UByte4 v;
v.r()=readChar();
v.g()=readChar();
v.b()=readChar();
v.a()=readChar();
if (_verboseOutput) std::cout<<"read/writeUByte4() ["<<v<<"]"<<std::endl;
return v;
}
osg::Quat DataInputStream::readQuat(){
osg::Quat q;
q.x()=readFloat();
q.y()=readFloat();
q.z()=readFloat();
q.w()=readFloat();
if (_verboseOutput) std::cout<<"read/writeQuat() ["<<q<<"]"<<std::endl;
return q;
}
osg::Geometry::AttributeBinding DataInputStream::readBinding(){
char c = readChar();
if (_verboseOutput) std::cout<<"read/writeBinding() ["<<(int)c<<"]"<<std::endl;
switch((int)c){
case 0: return osg::Geometry::BIND_OFF;
case 1: return osg::Geometry::BIND_OVERALL;
case 2: return osg::Geometry::BIND_PER_PRIMITIVE;
case 3: return osg::Geometry::BIND_PER_PRIMITIVE_SET;
case 4: return osg::Geometry::BIND_PER_VERTEX;
default: throw Exception("Unknown binding type in DataInputStream::readBinding()");
}
}
osg::Array* DataInputStream::readArray(){
char c = readChar();
switch((int)c){
case 0: return readIntArray();
case 1: return readUByteArray();
case 2: return readUShortArray();
case 3: return readUIntArray();
case 4: return readUByte4Array();
case 5: return readFloatArray();
case 6: return readVec2Array();
case 7: return readVec3Array();
case 8: return readVec4Array();
default: throw Exception("Unknown array type in DataInputStream::readArray()");
}
}
osg::IntArray* DataInputStream::readIntArray(){
int size = readInt();
osg::IntArray* a = new osg::IntArray(size);
_istream->read((char*)&((*a)[0]), INTSIZE*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readIntArray(): Failed to read Int array.");
if (_verboseOutput) std::cout<<"read/writeIntArray() ["<<size<<"]"<<std::endl;
if (_byteswap) {
for (int i = 0 ; i < size ; i++ ) osg::swapBytes((char *)&(a[i]),INTSIZE) ;
}
return a;
}
osg::UByteArray* DataInputStream::readUByteArray(){
int size = readInt();
osg::UByteArray* a = new osg::UByteArray(size);
_istream->read((char*)&((*a)[0]), CHARSIZE*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUByteArray(): Failed to read UByte array.");
if (_verboseOutput) std::cout<<"read/writeUByteArray() ["<<size<<"]"<<std::endl;
return a;
}
osg::UShortArray* DataInputStream::readUShortArray(){
int size = readInt();
osg::UShortArray* a = new osg::UShortArray(size);
_istream->read((char*)&((*a)[0]), SHORTSIZE*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUShortArray(): Failed to read UShort array.");
if (_verboseOutput) std::cout<<"read/writeUShortArray() ["<<size<<"]"<<std::endl;
if (_byteswap)
{
for (int i = 0 ; i < size ; i++ ) osg::swapBytes((char *)&(a[i]),SHORTSIZE) ;
}
return a;
}
osg::UIntArray* DataInputStream::readUIntArray()
{
int size = readInt();
osg::UIntArray* a = new osg::UIntArray(size);
_istream->read((char*)&((*a)[0]), INTSIZE*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUIntArray(): Failed to read UInt array.");
if (_verboseOutput) std::cout<<"read/writeUIntArray() ["<<size<<"]"<<std::endl;
if (_byteswap)
{
for (int i = 0 ; i < size ; i++ ) osg::swapBytes((char *)&(a[i]),INTSIZE) ;
}
return a;
}
osg::UByte4Array* DataInputStream::readUByte4Array()
{
int size = readInt();
osg::UByte4Array* a = new osg::UByte4Array(size);
_istream->read((char*)&((*a)[0]), INTSIZE*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readUbyte4Array(): Failed to read UByte4 array.");
if (_verboseOutput) std::cout<<"read/writeUByte4Array() ["<<size<<"]"<<std::endl;
return a;
}
osg::FloatArray* DataInputStream::readFloatArray()
{
int size = readInt();
osg::FloatArray* a = new osg::FloatArray(size);
_istream->read((char*)&((*a)[0]), FLOATSIZE*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readFloatArray(): Failed to read float array.");
if (_verboseOutput) std::cout<<"read/writeFloatArray() ["<<size<<"]"<<std::endl;
if (_byteswap)
{
for (int i = 0 ; i < size ; i++ ) osg::swapBytes((char *)&(a[i]),FLOATSIZE) ;
}
return a;
}
osg::Vec2Array* DataInputStream::readVec2Array()
{
int size = readInt();
osg::Vec2Array* a = new osg::Vec2Array(size);
_istream->read((char*)&((*a)[0]), FLOATSIZE*2*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readVec2Array(): Failed to read Vec2 array.");
if (_verboseOutput) std::cout<<"read/writeVec2Array() ["<<size<<"]"<<std::endl;
if (_byteswap)
{
float *ptr = (float*)&((*a)[0]) ;
for (int i = 0 ; i < size*2 ; i++ )
{
osg::swapBytes((char *)&(ptr[i]), FLOATSIZE) ;
}
}
return a;
}
osg::Vec3Array* DataInputStream::readVec3Array()
{
int size = readInt();
osg::Vec3Array* a = new osg::Vec3Array(size);
_istream->read((char*)&((*a)[0]), FLOATSIZE*3*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readVec3Array(): Failed to read Vec3 array.");
if (_verboseOutput) std::cout<<"read/writeVec3Array() ["<<size<<"]"<<std::endl;
if (_byteswap)
{
float *ptr = (float*)&((*a)[0]) ;
for (int i = 0 ; i < size*3 ; i++ ) {
osg::swapBytes((char *)&(ptr[i]),FLOATSIZE) ;
}
}
return a;
}
osg::Vec4Array* DataInputStream::readVec4Array(){
int size = readInt();
osg::Vec4Array* a = new osg::Vec4Array(size);
_istream->read((char*)&((*a)[0]), FLOATSIZE*4*size);
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readVec4Array(): Failed to read Vec4 array.");
if (_verboseOutput) std::cout<<"read/writeVec4Array() ["<<size<<"]"<<std::endl;
if (_byteswap) {
float *ptr = (float*)&((*a)[0]) ;
for (int i = 0 ; i < size*4 ; i++ ) {
osg::swapBytes((char *)&(ptr[i]),FLOATSIZE) ;
}
}
return a;
}
osg::Matrix DataInputStream::readMatrix()
{
osg::Matrix mat;
for(int r=0;r<4;r++)
{
for(int c=0;c<4;c++)
{
mat(r,c) = readDouble();
}
}
if (_istream->rdstate() & _istream->failbit)
throw Exception("DataInputStream::readMatrix(): Failed to read Matrix array.");
if (_verboseOutput) std::cout<<"read/writeMatrix() ["<<mat<<"]"<<std::endl;
return mat;
}
osg::Image* DataInputStream::readImage(std::string filename)
{
// If image is already read and in list
// then just return pointer to this.
ImageMap::iterator mitr=_imageMap.find(filename);
if (mitr!=_imageMap.end()) return mitr->second.get();
// Image is not in list.
// Read it from disk,
osg::Image* image = osgDB::readImageFile(filename.c_str(),_options.get());
// add it to the imageList,
_imageMap[filename] = image;
// and return image pointer.
if (_verboseOutput) std::cout<<"read/writeImage() ["<<image<<"]"<<std::endl;
return image;
}
osg::StateSet* DataInputStream::readStateSet()
{
// Read statesets unique ID.
int id = readInt();
// See if stateset is already in the list.
StateSetMap::iterator itr= _statesetMap.find(id);
if (itr!=_statesetMap.end()) return itr->second.get();
// StateSet is not in list.
// Create a new stateset,
osg::StateSet* stateset = new osg::StateSet();
// read its properties from stream
((ive::StateSet*)(stateset))->read(this);
// and add it to the stateset map,
_statesetMap[id] = stateset;
if (_verboseOutput) std::cout<<"read/writeStateSet() ["<<id<<"]"<<std::endl;
return stateset;
}
osg::StateAttribute* DataInputStream::readStateAttribute()
{
// Read stateattributes unique ID.
int id = readInt();
// See if stateattribute is already in the list.
StateAttributeMap::iterator itr= _stateAttributeMap.find(id);
if (itr!=_stateAttributeMap.end()) return itr->second.get();
// stateattribute is not in list.
// Create a new stateattribute,
osg::StateAttribute* attribute;
int attributeID = peekInt();
if(attributeID == IVEALPHAFUNC){
attribute = new osg::AlphaFunc();
((ive::AlphaFunc*)(attribute))->read(this);
}
else if(attributeID == IVEBLENDFUNC){
attribute = new osg::BlendFunc();
((ive::BlendFunc*)(attribute))->read(this);
}
else if(attributeID == IVEMATERIAL){
attribute = new osg::Material();
((ive::Material*)(attribute))->read(this);
}
else if(attributeID == IVECULLFACE){
attribute = new osg::CullFace();
((ive::CullFace*)(attribute))->read(this);
}
else if(attributeID == IVECLIPPLANE){
attribute = new osg::ClipPlane();
((ive::ClipPlane*)(attribute))->read(this);
}
else if(attributeID == IVEPOLYGONOFFSET){
attribute = new osg::PolygonOffset();
((ive::PolygonOffset*)(attribute))->read(this);
}
else if(attributeID == IVESHADEMODEL){
attribute = new osg::ShadeModel();
((ive::ShadeModel*)(attribute))->read(this);
}
else if(attributeID == IVEPOINT){
attribute = new osg::Point();
((ive::Point*)(attribute))->read(this);
}
else if(attributeID == IVELINEWIDTH){
attribute = new osg::LineWidth();
((ive::LineWidth*)(attribute))->read(this);
}
else if(attributeID == IVETEXTURE1D){
attribute = new osg::Texture1D();
((ive::Texture1D*)(attribute))->read(this);
}
else if(attributeID == IVETEXTURE2D){
attribute = new osg::Texture2D();
((ive::Texture2D*)(attribute))->read(this);
}
else if(attributeID == IVETEXTURE3D){
attribute = new osg::Texture3D();
((ive::Texture3D*)(attribute))->read(this);
}
else if(attributeID == IVETEXTURECUBEMAP){
attribute = new osg::TextureCubeMap();
((ive::TextureCubeMap*)(attribute))->read(this);
}
else if(attributeID == IVETEXENV){
attribute = new osg::TexEnv();
((ive::TexEnv*)(attribute))->read(this);
}
else if(attributeID == IVETEXENVCOMBINE){
attribute = new osg::TexEnvCombine();
((ive::TexEnvCombine*)(attribute))->read(this);
}
else if(attributeID == IVETEXGEN){
attribute = new osg::TexGen();
((ive::TexGen*)(attribute))->read(this);
}
else if(attributeID == IVETEXMAT){
attribute = new osg::TexMat();
((ive::TexMat*)(attribute))->read(this);
}
else if(attributeID == IVEFRAGMENTPROGRAM){
attribute = new osg::FragmentProgram();
((ive::FragmentProgram*)(attribute))->read(this);
}
else if(attributeID == IVEVERTEXPROGRAM){
attribute = new osg::VertexProgram();
((ive::VertexProgram*)(attribute))->read(this);
}
else if(attributeID == IVELIGHTMODEL){
attribute = new osg::LightModel();
((ive::LightModel*)(attribute))->read(this);
}
else if(attributeID == IVEFRONTFACE){
attribute = new osg::FrontFace();
((ive::FrontFace*)(attribute))->read(this);
}
else{
throw Exception("Unknown StateAttribute in StateSet::read()");
}
// and add it to the stateattribute map,
_stateAttributeMap[id] = attribute;
if (_verboseOutput) std::cout<<"read/writeStateAttribute() ["<<id<<"]"<<std::endl;
return attribute;
}
osg::Drawable* DataInputStream::readDrawable()
{
// Read stateattributes unique ID.
int id = readInt();
// See if stateattribute is already in the list.
DrawableMap::iterator itr= _drawableMap.find(id);
if (itr!=_drawableMap.end()) return itr->second.get();
// stateattribute is not in list.
// Create a new stateattribute,
int drawableTypeID = peekInt();
osg::Drawable* drawable;
if(drawableTypeID == IVEGEOMETRY)
{
drawable = new osg::Geometry();
((Geometry*)(drawable))->read(this);
}
else if(drawableTypeID == IVESHAPEDRAWABLE)
{
drawable = new osg::ShapeDrawable();
((ShapeDrawable*)(drawable))->read(this);
}
else
throw Exception("Unknown drawable drawableTypeIDentification in Geode::read()");
// and add it to the stateattribute map,
_drawableMap[id] = drawable;
if (_verboseOutput) std::cout<<"read/writeDrawable() ["<<id<<"]"<<std::endl;
return drawable;
}
osg::Shape* DataInputStream::readShape()
{
// Read stateattributes unique ID.
int id = readInt();
// See if stateattribute is already in the list.
ShapeMap::iterator itr= _shapeMap.find(id);
if (itr!=_shapeMap.end()) return itr->second.get();
// stateattribute is not in list.
// Create a new stateattribute,
int shapeTypeID = peekInt();
osg::Shape* shape;
if(shapeTypeID == IVESPHERE)
{
shape = new osg::Sphere();
((Sphere*)(shape))->read(this);
}
else if(shapeTypeID == IVEBOX)
{
shape = new osg::Box();
((Box*)(shape))->read(this);
}
else if(shapeTypeID == IVECONE)
{
shape = new osg::Cone();
((Cone*)(shape))->read(this);
}
else if(shapeTypeID == IVECYLINDER)
{
shape = new osg::Cylinder();
((Cylinder*)(shape))->read(this);
}
else if(shapeTypeID == IVECAPSULE)
{
shape = new osg::Capsule();
((Capsule*)(shape))->read(this);
}
else if(shapeTypeID == IVEHEIGHTFIELD)
{
shape = new osg::HeightField();
((HeightField*)(shape))->read(this);
}
else
throw Exception("Unknown shape shapeTypeIDentification in Shape::read()");
// and add it to the stateattribute map,
_shapeMap[id] = shape;
if (_verboseOutput) std::cout<<"read/writeShape() ["<<id<<"]"<<std::endl;
return shape;
}
osg::Node* DataInputStream::readNode()
{
// Read node unique ID.
int id = readInt();
// See if node is already in the list.
NodeMap::iterator itr= _nodeMap.find(id);
if (itr!=_nodeMap.end()) return itr->second.get();
// stateattribute is not in list.
// Create a new node,
osg::Node* node;
int nodeTypeID= peekInt();
if(nodeTypeID== IVEMATRIXTRANSFORM){
node = new osg::MatrixTransform();
((ive::MatrixTransform*)(node))->read(this);
}
else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){
node = new osg::PositionAttitudeTransform();
((ive::PositionAttitudeTransform*)(node))->read(this);
}
else if(nodeTypeID== IVEDOFTRANSFORM){
node = new osgSim::DOFTransform();
((ive::DOFTransform*)(node))->read(this);
}
else if(nodeTypeID== IVETRANSFORM){
node = new osg::Transform();
((ive::Transform*)(node))->read(this);
}
else if(nodeTypeID== IVELIGHTSOURCE){
node = new osg::LightSource();
((ive::LightSource*)(node))->read(this);
}
else if(nodeTypeID== IVETEXGENNODE){
node = new osg::TexGenNode();
((ive::TexGenNode*)(node))->read(this);
}
else if(nodeTypeID== IVECLIPNODE){
node = new osg::ClipNode();
((ive::ClipNode*)(node))->read(this);
}
else if(nodeTypeID== IVESEQUENCE){
node = new osg::Sequence();
((ive::Sequence*)(node))->read(this);
}
else if(nodeTypeID== IVELOD){
node = new osg::LOD();
((ive::LOD*)(node))->read(this);
}
else if(nodeTypeID== IVEPAGEDLOD){
node = new osg::PagedLOD();
((ive::PagedLOD*)(node))->read(this);
}
else if(nodeTypeID== IVECOORDINATESYSTEMNODE){
node = new osg::CoordinateSystemNode();
((ive::CoordinateSystemNode*)(node))->read(this);
}
else if(nodeTypeID== IVESWITCH){
node = new osg::Switch();
((ive::Switch*)(node))->read(this);
}
else if(nodeTypeID== IVEMULTISWITCH){
node = new osgSim::MultiSwitch();
((ive::MultiSwitch*)(node))->read(this);
}
else if(nodeTypeID== IVEIMPOSTOR){
node = new osg::Impostor();
((ive::Impostor*)(node))->read(this);
}
else if(nodeTypeID== IVEOCCLUDERNODE){
node = new osg::OccluderNode();
((ive::OccluderNode*)(node))->read(this);
}
else if(nodeTypeID== IVEVISIBILITYGROUP){
node = new osgSim::VisibilityGroup();
((ive::VisibilityGroup*)(node))->read(this);
}
else if(nodeTypeID== IVEPROXYNODE){
node = new osg::ProxyNode();
((ive::ProxyNode*)(node))->read(this);
}
else if(nodeTypeID== IVEGROUP){
node = new osg::Group();
((ive::Group*)(node))->read(this);
}
else if(nodeTypeID== IVEBILLBOARD){
node = new osg::Billboard();
((ive::Billboard*)(node))->read(this);
}
else if(nodeTypeID== IVEGEODE){
node = new osg::Geode();
((ive::Geode*)(node))->read(this);
}
else if(nodeTypeID== IVELIGHTPOINTNODE){
node = new osgSim::LightPointNode();
((ive::LightPointNode*)(node))->read(this);
}
else if(nodeTypeID== IVEMULTITEXTURECONTROL){
node = new osgFX::MultiTextureControl();
((ive::MultiTextureControl*)(node))->read(this);
}
else{
throw Exception("Unknown node identification in DataInputStream::readNode()");
}
// and add it to the node map,
_nodeMap[id] = node;
if (_verboseOutput) std::cout<<"read/writeNode() ["<<id<<"]"<<std::endl;
return node;
}