Files
OpenSceneGraph/src/osgShadow/ShadowTechnique.cpp

95 lines
2.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ShadowTechnique>
#include <osgShadow/ShadowedScene>
#include <osg/Notify>
using namespace osgShadow;
ShadowTechnique::CameraCullCallback::CameraCullCallback(ShadowTechnique* st):
_shadowTechnique(st)
{
}
void ShadowTechnique::CameraCullCallback::operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (_shadowTechnique->getShadowedScene())
{
_shadowTechnique->getShadowedScene()->osg::Group::traverse(*nv);
}
}
ShadowTechnique::ShadowTechnique():
_shadowedScene(0),
_dirty(true)
{
}
ShadowTechnique::ShadowTechnique(const ShadowTechnique& copy, const osg::CopyOp& copyop):
osg::Object(copy,copyop),
_shadowedScene(0),
_dirty(true)
{
}
ShadowTechnique::~ShadowTechnique()
{
}
void ShadowTechnique::init()
{
osg::notify(osg::NOTICE)<<className()<<"::init() not implemened yet"<<std::endl;
_dirty = false;
}
void ShadowTechnique::update(osg::NodeVisitor& nv)
{
osg::notify(osg::NOTICE)<<className()<<"::update(osg::NodeVisitor&) not implemened yet."<<std::endl;
_shadowedScene->osg::Group::traverse(nv);
}
void ShadowTechnique::cull(osgUtil::CullVisitor& cv)
{
osg::notify(osg::NOTICE)<<className()<<"::cull(osgUtl::CullVisitor&) not implemened yet."<<std::endl;
_shadowedScene->osg::Group::traverse(cv);
}
void ShadowTechnique::cleanSceneGraph()
{
osg::notify(osg::NOTICE)<<className()<<"::cleanSceneGraph()) not implemened yet."<<std::endl;
}
void ShadowTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_shadowedScene) return;
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
if (_dirty) init();
update(nv);
}
else if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (cv) cull(*cv);
else _shadowedScene->osg::Group::traverse(nv);
}
else
{
_shadowedScene->osg::Group::traverse(nv);
}
}