335 lines
12 KiB
C++
335 lines
12 KiB
C++
// ***************************************************************************
|
|
//
|
|
// Generated automatically by genwrapper.
|
|
// Please DO NOT EDIT this file!
|
|
//
|
|
// ***************************************************************************
|
|
|
|
#include <osgIntrospection/ReflectionMacros>
|
|
#include <osgIntrospection/TypedMethodInfo>
|
|
#include <osgIntrospection/StaticMethodInfo>
|
|
#include <osgIntrospection/Attributes>
|
|
|
|
#include <osg/Node>
|
|
#include <osgUtil/SceneGraphBuilder>
|
|
|
|
// Must undefine IN and OUT macros defined in Windows headers
|
|
#ifdef IN
|
|
#undef IN
|
|
#endif
|
|
#ifdef OUT
|
|
#undef OUT
|
|
#endif
|
|
|
|
BEGIN_VALUE_REFLECTOR(osgUtil::SceneGraphBuilder)
|
|
I_DeclaringFile("osgUtil/SceneGraphBuilder");
|
|
I_Constructor0(____SceneGraphBuilder,
|
|
"",
|
|
"");
|
|
I_Method0(void, PushMatrix,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PushMatrix,
|
|
"",
|
|
"");
|
|
I_Method0(void, PopMatrix,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PopMatrix,
|
|
"",
|
|
"");
|
|
I_Method0(void, LoadIdentity,
|
|
Properties::NON_VIRTUAL,
|
|
__void__LoadIdentity,
|
|
"",
|
|
"");
|
|
I_Method1(void, LoadMatrixd, IN, const GLdouble *, m,
|
|
Properties::NON_VIRTUAL,
|
|
__void__LoadMatrixd__C5_GLdouble_P1,
|
|
"",
|
|
"");
|
|
I_Method1(void, MultMatrixd, IN, const GLdouble *, m,
|
|
Properties::NON_VIRTUAL,
|
|
__void__MultMatrixd__C5_GLdouble_P1,
|
|
"",
|
|
"");
|
|
I_Method3(void, Translated, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Translated__GLdouble__GLdouble__GLdouble,
|
|
"",
|
|
"");
|
|
I_Method3(void, Scaled, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Scaled__GLdouble__GLdouble__GLdouble,
|
|
"",
|
|
"");
|
|
I_Method4(void, Rotated, IN, GLdouble, angle, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Rotated__GLdouble__GLdouble__GLdouble__GLdouble,
|
|
"",
|
|
"");
|
|
I_Method2(void, BlendFunc, IN, GLenum, srcFactor, IN, GLenum, dstFactor,
|
|
Properties::NON_VIRTUAL,
|
|
__void__BlendFunc__GLenum__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, CullFace, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__CullFace__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, DepthFunc, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__DepthFunc__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, FrontFace, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__FrontFace__GLenum,
|
|
"",
|
|
"");
|
|
I_Method2(void, LineStipple, IN, GLint, factor, IN, GLushort, pattern,
|
|
Properties::NON_VIRTUAL,
|
|
__void__LineStipple__GLint__GLushort,
|
|
"",
|
|
"");
|
|
I_Method1(void, LineWidth, IN, GLfloat, lineWidth,
|
|
Properties::NON_VIRTUAL,
|
|
__void__LineWidth__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, PointSize, IN, GLfloat, pointSize,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PointSize__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method2(void, PolygonMode, IN, GLenum, face, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PolygonMode__GLenum__GLenum,
|
|
"",
|
|
"");
|
|
I_Method2(void, PolygonOffset, IN, GLfloat, factor, IN, GLfloat, units,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PolygonOffset__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, PolygonStipple, IN, const GLubyte *, mask,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PolygonStipple__C5_GLubyte_P1,
|
|
"",
|
|
"");
|
|
I_Method1(void, ShadeModel, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__ShadeModel__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, Enable, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Enable__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, Disable, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Disable__GLenum,
|
|
"",
|
|
"");
|
|
I_Method4(void, Color4f, IN, GLfloat, red, IN, GLfloat, green, IN, GLfloat, blue, IN, GLfloat, alpha,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Color4f__GLfloat__GLfloat__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, Color4fv, IN, GLfloat *, c,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Color4fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method3(void, Vertex3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Vertex3f__GLfloat__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, Vertex3fv, IN, GLfloat *, v,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Vertex3fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method3(void, Normal3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Normal3f__GLfloat__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, Normal3fv, IN, GLfloat *, n,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Normal3fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method1(void, TexCoord1f, IN, GLfloat, x,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord1f__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, TexCoord1fv, IN, GLfloat *, tc,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord1fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method2(void, TexCoord2f, IN, GLfloat, x, IN, GLfloat, y,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord2f__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, TexCoord2fv, IN, GLfloat *, tc,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord2fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method3(void, TexCoord3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord3f__GLfloat__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, TexCoord3fv, IN, GLfloat *, tc,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord3fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method4(void, TexCoord4f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord4f__GLfloat__GLfloat__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method1(void, TexCoord4fv, IN, GLfloat *, tc,
|
|
Properties::NON_VIRTUAL,
|
|
__void__TexCoord4fv__GLfloat_P1,
|
|
"",
|
|
"");
|
|
I_Method1(void, Begin, IN, GLenum, mode,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Begin__GLenum,
|
|
"",
|
|
"");
|
|
I_Method0(void, End,
|
|
Properties::NON_VIRTUAL,
|
|
__void__End,
|
|
"",
|
|
"");
|
|
I_Method1(void, QuadricDrawStyle, IN, GLenum, aDrawStyle,
|
|
Properties::NON_VIRTUAL,
|
|
__void__QuadricDrawStyle__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, QuadricNormals, IN, GLenum, aNormals,
|
|
Properties::NON_VIRTUAL,
|
|
__void__QuadricNormals__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, QuadricOrientation, IN, GLenum, aOrientation,
|
|
Properties::NON_VIRTUAL,
|
|
__void__QuadricOrientation__GLenum,
|
|
"",
|
|
"");
|
|
I_Method1(void, QuadricTexture, IN, GLboolean, aTexture,
|
|
Properties::NON_VIRTUAL,
|
|
__void__QuadricTexture__GLboolean,
|
|
"",
|
|
"");
|
|
I_Method5(void, Cylinder, IN, GLfloat, base, IN, GLfloat, top, IN, GLfloat, height, IN, GLint, slices, IN, GLint, stacks,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Cylinder__GLfloat__GLfloat__GLfloat__GLint__GLint,
|
|
"",
|
|
"");
|
|
I_Method4(void, Disk, IN, GLfloat, inner, IN, GLfloat, outer, IN, GLint, slices, IN, GLint, loops,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Disk__GLfloat__GLfloat__GLint__GLint,
|
|
"",
|
|
"");
|
|
I_Method6(void, PartialDisk, IN, GLfloat, inner, IN, GLfloat, outer, IN, GLint, slices, IN, GLint, loops, IN, GLfloat, start, IN, GLfloat, sweep,
|
|
Properties::NON_VIRTUAL,
|
|
__void__PartialDisk__GLfloat__GLfloat__GLint__GLint__GLfloat__GLfloat,
|
|
"",
|
|
"");
|
|
I_Method3(void, Sphere, IN, GLfloat, radius, IN, GLint, slices, IN, GLint, stacks,
|
|
Properties::NON_VIRTUAL,
|
|
__void__Sphere__GLfloat__GLint__GLint,
|
|
"",
|
|
"");
|
|
I_Method0(osg::Node *, getScene,
|
|
Properties::NON_VIRTUAL,
|
|
__osg_Node_P1__getScene,
|
|
"",
|
|
"");
|
|
I_Method0(osg::Node *, takeScene,
|
|
Properties::NON_VIRTUAL,
|
|
__osg_Node_P1__takeScene,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod0(void, matrixChanged,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__matrixChanged,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod1(void, addAttribute, IN, osg::StateAttribute *, attribute,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addAttribute__osg_StateAttribute_P1,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod2(void, addMode, IN, GLenum, mode, IN, bool, enabled,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addMode__GLenum__bool,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod2(void, addTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute *, attribute,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addTextureAttribute__unsigned_int__osg_StateAttribute_P1,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod3(void, addTextureMode, IN, unsigned int, unit, IN, GLenum, mode, IN, bool, enabled,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addTextureMode__unsigned_int__GLenum__bool,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod1(void, addShape, IN, osg::Shape *, shape,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addShape__osg_Shape_P1,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod1(void, addDrawable, IN, osg::Drawable *, drawable,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addDrawable__osg_Drawable_P1,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod0(void, newGeometry,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__newGeometry,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod0(void, allocateGeometry,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__allocateGeometry,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod0(void, completeGeometry,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__completeGeometry,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod0(void, allocateStateSet,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__allocateStateSet,
|
|
"",
|
|
"");
|
|
I_SimpleProperty(osg::Node *, Scene,
|
|
__osg_Node_P1__getScene,
|
|
0);
|
|
END_REFLECTOR
|
|
|