50 lines
1.0 KiB
Plaintext
50 lines
1.0 KiB
Plaintext
#ifndef OSG_POINT
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#define OSG_POINT 1
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#include <osg/Export>
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#include <osg/Object>
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#include <osg/Vec3>
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namespace osg {
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class Input;
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class Output;
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class SG_EXPORT Point : public Object
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{
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public :
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Point();
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static Point* instance();
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virtual Object* clone() const { return new Point(); }
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virtual bool isSameKindAs(Object* obj) { return dynamic_cast<Point*>(obj)!=NULL; }
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virtual const char* className() const { return "Point"; }
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void setSize(float size);
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void setFadeThresholdSize(float fadeThresholdSize);
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void setDistanceAttenuation(const Vec3& distanceAttenuation);
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static void enableSmooth( void );
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static void disableSmooth( void );
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void apply( void );
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static void init_GL_EXT();
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protected :
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virtual ~Point();
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virtual bool readLocalData(Input& fr);
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virtual bool writeLocalData(Output& fw);
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float _size;
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float _fadeThresholdSize;
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Vec3 _distanceAttenuation;
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};
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};
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#endif
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