Files
OpenSceneGraph/include/osgWidget/ScriptEngine

31 lines
894 B
C++

// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: ScriptEngine 2 2008-01-24 16:11:26Z cubicool $
#ifndef OSGWIDGET_SCRIPT_ENGINE
#define OSGWIDGET_SCRIPT_ENGINE
#include <osg/Referenced>
namespace osgWidget {
// An interface for our scripting API so that we can have a unified way to talk to both
// Lua and Python; perhaps even more! Furthermore, this will allow us to put the
// entire implementation into a source file...
class ScriptEngine: public osg::Referenced
{
public:
virtual bool initialize () { return false; }
virtual bool close () { return false; }
virtual bool eval (const std::string&) { return false; }
virtual bool runFile (const std::string&) { return false; }
virtual const std::string& getLastErrorText() const { return _err; }
protected:
std::string _err;
};
}
#endif