Files
OpenSceneGraph/src/osgProducer/KeyboardMouseCallback.cpp
Robert Osfield ffb06a8c49 Added extra access methods on osgProducer::KeyboardMouseCallback, and added
support for reading and writing keyboard/mouse events in osgcluster.
2005-08-29 12:05:17 +00:00

271 lines
6.9 KiB
C++

#include <osgProducer/KeyboardMouseCallback>
#include <osg/Math>
#include <osg/Notify>
#include <float.h>
using namespace osgProducer;
void KeyboardMouseCallback::mouseScroll( Producer::KeyboardMouseCallback::ScrollingMotion sm )
{
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptMouseScroll(getTime(), sm);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::buttonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptButtonPress(getTime(),mx,my,mbutton);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::buttonRelease( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton &= ~(1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptButtonRelease(getTime(),mx,my,mbutton);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::doubleButtonPress( float mx, float my, unsigned int mbutton )
{
_mx = mx;
_my = my;
_mbutton |= (1<<(mbutton-1));
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptButtonPress(getTime(),mx,my,mbutton);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::keyPress( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptKeyPress(getTime(),key);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
// check against adapted key symbol.
if (_escapeKeySetsDone &&
event->getKey()==osgGA::GUIEventAdapter::KEY_Escape) _done = true;
}
void KeyboardMouseCallback::keyRelease( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptKeyRelease(getTime(),key);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::specialKeyPress( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptKeyPress(getTime(),key);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
// check against adapted key symbol.
if (_escapeKeySetsDone &&
event->getKey()==osgGA::GUIEventAdapter::KEY_Escape) _done = true;
}
void KeyboardMouseCallback::specialKeyRelease( Producer::KeyCharacter key )
{
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptKeyRelease(getTime(),key);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::windowConfig( int x, int y, unsigned int width, unsigned int height )
{
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptResize(getTime(), x, y, x+width, y+height );
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::mouseMotion( float mx, float my)
{
_mx = mx;
_my = my;
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptMouseMotion(getTime(),mx,my);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::passiveMouseMotion( float mx, float my)
{
_mx = mx;
_my = my;
//std::cout << "mx="<<mx<<" my="<<my<<std::endl;
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
event->adaptMouseMotion(getTime(),mx,my);
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
void KeyboardMouseCallback::mouseWarp( float mx, float my)
{
_mx = mx;
_my = my;
osg::ref_ptr<EventAdapter> event = createEventAdapter();
_eventQueueMutex.lock();
_eventQueue.push_back(event);
_eventQueueMutex.unlock();
}
double KeyboardMouseCallback::getEventQueue(EventQueue& queue)
{
double swapTime;
queue.clear();
_eventQueueMutex.lock();
_eventQueue.swap(queue);
swapTime = getTime();
_eventQueueMutex.unlock();
return swapTime;
}
double KeyboardMouseCallback::copyEventQueue(EventQueue& queue) const
{
double swapTime;
queue.clear();
_eventQueueMutex.lock();
queue = _eventQueue;
swapTime = getTime();
_eventQueueMutex.unlock();
return swapTime;
}
double KeyboardMouseCallback::setEventQueue(EventQueue& queue)
{
double swapTime;
queue.clear();
_eventQueueMutex.lock();
_eventQueue = queue;
swapTime = getTime();
_eventQueueMutex.unlock();
return swapTime;
}
double KeyboardMouseCallback::appendEventQueue(EventQueue& queue)
{
double swapTime;
queue.clear();
_eventQueueMutex.lock();
_eventQueue.insert(_eventQueue.end(),queue.begin(),queue.end());
swapTime = getTime();
_eventQueueMutex.unlock();
return swapTime;
}
EventAdapter* KeyboardMouseCallback::createEventAdapter()
{
EventAdapter* ea = new EventAdapter;
Producer::InputArea* ia = _keyboardMouse->getInputArea();
Producer::RenderSurface* rs = _keyboardMouse->getRenderSurface();
if (ia)
{
float minX = FLT_MAX;
float minY = FLT_MAX;
float maxX = -FLT_MAX;
float maxY = -FLT_MAX;
//int numInputRectangle = ia->getNumInputRectangle();
int numRenderSurfaces = ia->getNumRenderSurfaces();
for (int i=0;i<numRenderSurfaces;++i)
{
const Producer::RenderSurface::InputRectangle &ir =
ia->getRenderSurface(i)->getInputRectangle();
minX = osg::minimum(minX,ir.left());
minX = osg::minimum(minX,ir.left()+ir.width());
minY = osg::minimum(minY,ir.bottom());
minY = osg::minimum(minY,ir.bottom()+ir.height());
maxX = osg::maximum(maxX,ir.left());
maxX = osg::maximum(maxX,ir.left()+ir.width());
maxY = osg::maximum(maxY,ir.bottom());
maxY = osg::maximum(maxY,ir.bottom()+ir.height());
}
ea->setWindowSize(minX,minY,maxX,maxY);
}
else if (rs)
{
//ea->setWindowSize(-1.0f,-1.0f,1.0f,1.0f);
const Producer::RenderSurface::InputRectangle &ir = rs->getInputRectangle();
float minX = osg::minimum(ir.left(),ir.left()+ir.width());
float maxX = osg::maximum(ir.left(),ir.left()+ir.width());
float minY = osg::minimum(ir.bottom(),ir.bottom()+ir.height());
float maxY = osg::maximum(ir.bottom(),ir.bottom()+ir.height());
ea->setWindowSize(minX,minY,maxX,maxY);
}
return ea;
}
void KeyboardMouseCallback::shutdown()
{
_done = true;
_keyboardMouse->cancel();
}