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OpenSceneGraph/doc/doc++/osg/ConvexPlanerPolygon.html
2002-07-18 19:54:11 +00:00

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<TITLE>class SG_EXPORT osg::ConvexPlanerPolygon</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ConvexPlanerPolygon</A></H2></H2><BLOCKQUOTE>A class for representing convex clipping volumes made up.</BLOCKQUOTE>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.32.1">ConvexPlanerPolygon</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.2">area</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.32.3">center</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.32.4">normal</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Vec3.html">osg::Vec3</A>&gt; VertexList void <B><A HREF="#DOC.2.32.5">add</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>VertexList&amp; <B><A HREF="#DOC.2.32.6">getVertexList</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const VertexList&amp; <B><A HREF="#DOC.2.32.7">getVertexList</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.8">computeAttributes</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.9">computeBound</A></B>(<!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.32.10">computeBound</A></B>(<!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.32.11">_area</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.32.12">_center</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.32.13">_normal</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>VertexList <B><A HREF="#DOC.2.32.14">_vertexList</A></B>
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<H2>Documentation</H2>
<BLOCKQUOTE>A class for representing convex clipping volumes made up.
When adding planes, their normals should point inwards (into the volume) </BLOCKQUOTE>
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<A NAME="ConvexPlanerPolygon"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ConvexPlanerPolygon()</B></TT>
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<A NAME="area"></A>
<A NAME="DOC.2.32.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float area()</B></TT>
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<A NAME="center"></A>
<A NAME="DOC.2.32.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; center()</B></TT>
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<A NAME="normal"></A>
<A NAME="DOC.2.32.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>&amp; normal()</B></TT>
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<A NAME="add"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="Vec3.html">osg::Vec3</A>&gt; VertexList void add(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
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<A NAME="getVertexList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>VertexList&amp; getVertexList()</B></TT>
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<A NAME="getVertexList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const VertexList&amp; getVertexList() const </B></TT>
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<A NAME="computeAttributes"></A>
<A NAME="DOC.2.32.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeAttributes()</B></TT>
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<A NAME="computeBound"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeBound(<!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb) const </B></TT>
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<A NAME="computeBound"></A>
<A NAME="DOC.2.32.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeBound(<!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; bs) const </B></TT>
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<A NAME="_area"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _area</B></TT>
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<A NAME="_center"></A>
<A NAME="DOC.2.32.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _center</B></TT>
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<A NAME="_normal"></A>
<A NAME="DOC.2.32.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _normal</B></TT>
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<A NAME="_vertexList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>VertexList _vertexList</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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