Files
OpenSceneGraph/src/osgPlugins/flt/TexturePaletteRecord.h
2001-12-04 16:03:10 +00:00

62 lines
1.4 KiB
C++

// TexturePaletteRecord.h
#ifndef __FLT_TEXTURE_PALETTE_RECORD_H
#define __FLT_TEXTURE_PALETTE_RECORD_H
#include "opcodes.h"
#include "Record.h"
#include "RecordVisitor.h"
namespace flt {
struct STexturePalette
{
SRecHeader RecHeader;
char szFilename[200]; // Filename of texture pattern
int32 diIndex; // Pattern index
int32 diX; // x location in texture palette
int32 diY; // y location in texture palette
};
// Version 10, 12, 13
struct SOldTexturePalette
{
SRecHeader RecHeader;
char szFilename[80]; // Filename of texture pattern
int32 diIndex; // Pattern index
int32 diX; // x location in texture palette
int32 diY; // y location in texture palette
};
class TexturePaletteRecord : public AncillaryRecord
{
public:
TexturePaletteRecord();
virtual Record* clone() const { return new TexturePaletteRecord(); }
virtual const char* className() const { return "TexturePaletteRecord"; }
virtual int classOpcode() const { return TEXTURE_PALETTE_OP; }
virtual size_t sizeofData() const { return sizeof(STexturePalette); }
virtual void accept(RecordVisitor& rv) { rv.apply(*this); }
// virtual void traverse(RecordVisitor& rv);
protected:
virtual ~TexturePaletteRecord();
virtual void endian();
};
}; // end namespace flt
#endif