* force _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC for IOS device + simulator as the test does not pick the right implementation * fixed a small compile-bug for iphone-example * added a check to prevent multiple realization of a GraphicsWindowIOS-object "
* force _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC for IOS device + simulator as the test does not pick the right implementation * fixed a small compile-bug for iphone-example * added a check to prevent multiple realization of a GraphicsWindowIOS-object "