Add my Mac and Linux build helpers.

This is to save new contributors some time getting a build env, since
download-and-compile produces a slightly Baroque setup for day-to-day
development.
This commit is contained in:
James Turner
2016-12-11 00:18:45 +00:00
parent 08cb5c481b
commit 224a9a0b18
3 changed files with 272 additions and 1 deletions

View File

@@ -6,9 +6,16 @@ and Linux ones require Ruby (which is usually pre-installed). There are no
instructions - if you can't figure out what these do from reading the scripts,
you almost certainly should not be using them!
They all assume a top-level folder (called 'FGFS' in my case) which contains
They all assume a top-level folder which contains
checkouts of simgear, flightgear, fgdata, OpenSceneGraph (into a dir named
'osg') and the windows-3rd-party dir in the case of Windows. It's assumed
you copy the script to that same dir, edit paths and run from there.
The Mac and Linux scripts will do the checkout for you - the Windows is not
so smart because Window batch scripts are not my friend.
On Mac you will need to grab the 3rdparty-dependency-build from Jenkins, or
build PLIB manually yourself, either should be straightforward. For all other
dependencies on Mac / Linux use your package manager / Homebrew.
Files will be installed into a subdir called 'dist'