Add my Mac and Linux build helpers.
This is to save new contributors some time getting a build env, since download-and-compile produces a slightly Baroque setup for day-to-day development.
This commit is contained in:
@@ -6,9 +6,16 @@ and Linux ones require Ruby (which is usually pre-installed). There are no
|
||||
instructions - if you can't figure out what these do from reading the scripts,
|
||||
you almost certainly should not be using them!
|
||||
|
||||
They all assume a top-level folder (called 'FGFS' in my case) which contains
|
||||
They all assume a top-level folder which contains
|
||||
checkouts of simgear, flightgear, fgdata, OpenSceneGraph (into a dir named
|
||||
'osg') and the windows-3rd-party dir in the case of Windows. It's assumed
|
||||
you copy the script to that same dir, edit paths and run from there.
|
||||
|
||||
The Mac and Linux scripts will do the checkout for you - the Windows is not
|
||||
so smart because Window batch scripts are not my friend.
|
||||
|
||||
On Mac you will need to grab the 3rdparty-dependency-build from Jenkins, or
|
||||
build PLIB manually yourself, either should be straightforward. For all other
|
||||
dependencies on Mac / Linux use your package manager / Homebrew.
|
||||
|
||||
Files will be installed into a subdir called 'dist'
|
||||
|
||||
Reference in New Issue
Block a user