Add Nasa2FGEarthview
a converter script (bash) to download sattelite images from NASA or a mirror and convert them to usable FGearthview format. Supports different resolutions. See: https://github.com/chris-blues/Nasa2FGearthview
This commit is contained in:
@@ -0,0 +1,167 @@
|
||||
# Nasa2FGearthview
|
||||
A bash-script to convert NASA satellite images to ready-to-use
|
||||
textures for FG's EarthView using ImageMagick.
|
||||
|
||||
For info about FGearthview, see the forum thread:
|
||||
https://forum.flightgear.org/viewtopic.php?f=6&t=15754
|
||||
or this FG-wiki-page:
|
||||
http://wiki.flightgear.org/Earthview
|
||||
|
||||
|
||||
------------------------------------
|
||||
About:
|
||||
|
||||
This script runs on Linux (maybe Mac also?) in a Bash
|
||||
(Bourne Again Shell) - Windows is not supported (by the nature of the
|
||||
script). Maybe it works on windows as well, I don't know, feel free
|
||||
to try, and please let me know! :)
|
||||
|
||||
This will download the raw images from http://visibleearth.nasa.gov -
|
||||
their server is not very fast, so I provide an alternative download
|
||||
location: https://musicchris.de/download/FG/EarthView/raw-data-NASA.7z
|
||||
This one is much quicker! If you really want the images directly from
|
||||
NASA, then provide "nasa" to the script (see below)
|
||||
|
||||
In the end you will have 8 world-textures in .png and .dds format.
|
||||
Generally .dds is better in performance, but it won't work on some
|
||||
graphics cards. If this is the case for you, then try the .png files.
|
||||
For further information see:
|
||||
http://wiki.flightgear.org/index.php?title=DDS_Textures_in_FlightGear&redirect=no
|
||||
|
||||
If you also converted the clouds, then you'll also find 8 cloud-
|
||||
textures in the format .png. Because the .dds-format has trouble with
|
||||
rendering heavy alpha images, which is because of it's compression
|
||||
algorythm [1], I think it's useless to also build faulty files.
|
||||
However, this is not entirely true! It is possible to switch off the
|
||||
.dds/DXT compression. But this results in huge files and is rather
|
||||
heavy on the GPU's RAM.
|
||||
|
||||
Buckaroo has created a nice overview on dds-compression:
|
||||
[1] http://www.buckarooshangar.com/flightgear/tut_dds.html
|
||||
|
||||
------------------------------------
|
||||
Installation and usage:
|
||||
|
||||
Simply copy "convert.sh" into a folder of your liking and run it:
|
||||
|
||||
$ ./convert.sh
|
||||
|
||||
This will show a help text, since you didn't specify any target(s).
|
||||
Possible targets are:
|
||||
* world
|
||||
* clouds
|
||||
* all
|
||||
|
||||
Additionally, there are some options you could specify (further
|
||||
explained below):
|
||||
* 1k | 2k | 4k | 8k | 16k
|
||||
* nasa
|
||||
* no-download
|
||||
* cleanup
|
||||
* rebuild
|
||||
* check
|
||||
|
||||
So your call could look sth like this:
|
||||
|
||||
$ ./convert.sh world no-download cleanup 8k
|
||||
|
||||
|
||||
------------------------------------
|
||||
Requirements:
|
||||
|
||||
WARNING!
|
||||
|
||||
This script uses a *lot* disk space! Make sure you have at least 90GB
|
||||
available!
|
||||
|
||||
Also, this script will run for a *very long* time! It might be best to
|
||||
let it run over night - your computer might become unresponsive from
|
||||
time to time, due to the heavy CPU and memory load, which tends to
|
||||
occur, when converting 54000x27000 images. ;-)
|
||||
I also recommend to deactivate swapping!
|
||||
$ sudo swapoff -a
|
||||
To reactivate swapping do:
|
||||
$ sudo swapon -a
|
||||
|
||||
This script relies on wget and imagemagick. Both are easily installed
|
||||
by your systems package-management-system.
|
||||
(On Debian/Ubuntu this is "apt-get")
|
||||
|
||||
So, on Debian for instance, you only need to put the following into
|
||||
the console:
|
||||
|
||||
$ sudo apt-get install wget imagemagick
|
||||
|
||||
Depending on your distro, the package names might differ slightly! Use
|
||||
a search engine of your choice to find out, how the packages are named
|
||||
in your distro!
|
||||
|
||||
You may want to check:
|
||||
|
||||
$ apt search imagemagick
|
||||
|
||||
|
||||
------------------------------------
|
||||
Targets:
|
||||
|
||||
world
|
||||
Generates the world tiles, needed to run FG with EarthView.
|
||||
You will find the results in output/[$resolution]/*. Copy
|
||||
these into $FGDATA/Models/Astro/*. More about the installation
|
||||
of these textures can be found here:
|
||||
http://wiki.flightgear.org/Earthview#Customization
|
||||
|
||||
clouds
|
||||
Generates the cloud tiles, needed to run FG with EarthView.
|
||||
The locations are the same as the other textures mentioned
|
||||
above. Note that clouds are only available with up to 8k
|
||||
resolution, due to the available data at NASA.
|
||||
|
||||
all
|
||||
Converts everything needed for a full-blown earthview texture
|
||||
set. Does the same as:
|
||||
$ ./convert.sh world clouds
|
||||
|
||||
|
||||
Options:
|
||||
|
||||
1k | 2k | 4k | 8k | 16k
|
||||
Lets you specify a desired resolution of the textures.
|
||||
Possible values are 1k, 2k, 4k, 8k and 16k. If nothing is
|
||||
specified, the script will generate all of the resolutions.
|
||||
16k is only available for earth textures.
|
||||
|
||||
nasa
|
||||
Causes the script to download directly from
|
||||
http://visibleearth.nasa.gov . If omitted the script will
|
||||
download from
|
||||
https://musicchris.de/download/FG/EarthView/raw-data-NASA.7z
|
||||
which is much faster!
|
||||
Uses wget either way.
|
||||
|
||||
no-download
|
||||
Causes the script to skip the download function. If you
|
||||
already have the source images, then you don't need to
|
||||
re-download them. (About 2.4GB!)
|
||||
If omitted, the script will download the source images from
|
||||
https://musicchris.de/download/FG/EarthView/raw-data-NASA.7z
|
||||
|
||||
cleanup
|
||||
Deletes the temporary files created during texture generation.
|
||||
These can be found in tmp/
|
||||
Note: if for some reason you later want some other resolution,
|
||||
then it's good to have the data there. So only do this, when
|
||||
you're quite sure that you're done.
|
||||
Frees up a lot of disk-space! Which would have to be
|
||||
regenerated if needed again.
|
||||
|
||||
rebuild
|
||||
Deletes only the temporary files of the given target. So if
|
||||
you call './convert.sh rebuild world' the script will delete
|
||||
all corresponding temp-files of the target world, which will
|
||||
trigger a complete regeneration of the relevant (instead of
|
||||
skipping existing files)
|
||||
|
||||
check
|
||||
Creates mosaics of the tiles, so you can look at them and see
|
||||
if all went well.
|
||||
Reference in New Issue
Block a user