Fix for stop playing engine sound when scenario is going to disable
This commit is contained in:
+8
-16
@@ -43,11 +43,6 @@
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<property>/addons/by-id/org.flightgear.addons.Aerotow/addon-devel/ai-model</property>
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<value type="string">Cub</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>/addons/by-id/org.flightgear.addons.Aerotow/addon-devel/sound/enable</property>
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<value type="bool">true</value>
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</binding>
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</item>
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<item>
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<label>Call for Robin DR400 aircraft</label>
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@@ -56,11 +51,6 @@
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<property>/addons/by-id/org.flightgear.addons.Aerotow/addon-devel/ai-model</property>
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<value type="string">DR400</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>/addons/by-id/org.flightgear.addons.Aerotow/addon-devel/sound/enable</property>
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<value type="bool">true</value>
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</binding>
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</item>
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<item>
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<label>Call for Cessna 182 aircraft</label>
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@@ -69,11 +59,6 @@
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<property>/addons/by-id/org.flightgear.addons.Aerotow/addon-devel/ai-model</property>
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<value type="string">c182</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>/addons/by-id/org.flightgear.addons.Aerotow/addon-devel/sound/enable</property>
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<value type="bool">true</value>
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</binding>
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</item>
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<item>
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<label>Disable tow aircraft</label>
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@@ -84,7 +69,14 @@
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</binding>
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<binding>
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<command>nasal</command>
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<script><![CDATA[aerotow.stopAerotow();]]></script>
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<script><![CDATA[
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# Run stopAerotow() with a delay to ensure that the engine sound turns off
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var timer = maketimer(1, func () {
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aerotow.stopAerotow();
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});
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timer.singleShot = 1;
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timer.start();
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]]></script>
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</binding>
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</item>
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<item>
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