# # Usage: # # # ... # property-trigger # ... # ... # ... # # mission.extension_add("MissionObject", { type: "property-trigger", new: func(n) { var m = { parents : [me], name : n.getValue("name"), activated : mission.get(n, "activated", 0), _condition : n.getNode("condition"), _references : n.getNode("actions"), }; m._timer = maketimer(0, func m._loop()); return m; }, init: func if (me.activated) me.start(), start: func { if ( (me._references == nil) or (me._condition == nil) ) return; me._timer.start(); }, _loop: func { if ( props.condition(me._condition) ) { mission.activate_object_group(me._references); me.stop(); } }, stop: func me._timer.stop(), del: func, });