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// Owner Drawn Gauge helper class
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//
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// Moved to SimGear by Thomas Geymayer - October 2012
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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//
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#ifndef _OD_GAUGE_HXX
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#define _OD_GAUGE_HXX
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#include <simgear/canvas/ODGauge.hxx>
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#include <simgear/canvas/CanvasPlacement.hxx>
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class SGPropertyNode;
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/**
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* Owner Drawn Gauge helper class
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*/
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class FGODGauge:
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public simgear::canvas::ODGauge
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{
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public:
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FGODGauge();
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virtual ~FGODGauge();
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/**
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* Replace an opengl texture name inside a given branch of the scene graph.
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* This is to replace a static texture by a dynamic one
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*
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* @param branch Scene graph branch to use for search
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* @param name texture filename
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* @param new_texture dynamic texture to replace the old one
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* @return A list of groups which override the given texture
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*/
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static
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simgear::canvas::Placements set_texture( osg::Node* branch,
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const char * name,
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osg::Texture2D* new_texture );
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/**
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* Replace an opengl texture name inside the aircraft scene graph.
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* This is to replace a static texture by a dynamic one
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*
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* @param branch Scene graph branch to search for matching
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* @param name texture filename
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* @param new_texture dynamic texture to replace the old one
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* @return A list of groups which override the given texture
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*/
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static
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simgear::canvas::Placements
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set_aircraft_texture( const char * name,
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osg::Texture2D* new_texture );
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/**
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* Replace an opengl texture name inside a given branch of the scene graph.
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* This is to replace a static texture by a dynamic one. The replacement
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* is base on certain filtering criteria which have to be stored in string
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* value childs of the placement node. Recognized nodes are:
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* - texture Match the name of the texture
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* - node Match the name of the object
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* - parent Match any of the object parents names (all the tree upwards)
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*
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* @param placement the node containing the replacement criteria
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* @param new_texture dynamic texture to replace the old one
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* @param an optional cull callback which will be installed on any matching
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* object
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* @return A list of groups which override the given texture
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*/
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static
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simgear::canvas::Placements
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set_texture( osg::Node* branch,
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SGPropertyNode* placement,
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osg::Texture2D* new_texture,
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osg::NodeCallback* cull_callback = 0,
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const simgear::canvas::CanvasWeakPtr& canvas =
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simgear::canvas::CanvasWeakPtr() );
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/**
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* Replace an opengl texture name inside the aircraft scene graph.
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*
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* @param placement the node containing the replacement criteria
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* @param new_texture dynamic texture to replace the old one
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* @param an optional cull callback which will be installed on any matching
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* object
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* @return A list of groups which override the given texture
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*/
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static
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simgear::canvas::Placements
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set_aircraft_texture( SGPropertyNode* placement,
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osg::Texture2D* new_texture,
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osg::NodeCallback* cull_callback = 0,
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const simgear::canvas::CanvasWeakPtr& canvas =
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simgear::canvas::CanvasWeakPtr() );
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};
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#endif // _OD_GAUGE_HXX
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