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// locale.cxx -- FlightGear Localization Support
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//
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// Written by Thorsten Brehm, started April 2012.
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//
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// Copyright (C) 2012 Thorsten Brehm - brehmt (at) gmail com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <config.h>
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#ifdef HAVE_WINDOWS_H
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#include <windows.h>
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#endif
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#include <cstdio>
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#include <cstring> // std::strlen()
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#include <cstddef> // std::size_t
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#include <cassert>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/exception.hxx>
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#include "fg_props.hxx"
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#include "locale.hxx"
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#include "XLIFFParser.hxx"
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#include <Add-ons/AddonMetadataParser.hxx>
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using std::vector;
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using std::string;
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namespace strutils = simgear::strutils;
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FGLocale::FGLocale(SGPropertyNode* root) :
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_intl(root->getNode("/sim/intl", 0, true)),
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_defaultLocale(_intl->getChild("locale", 0, true))
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{
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}
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FGLocale::~FGLocale()
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{
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}
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// Static method
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string FGLocale::removeEncodingPart(const string& locale)
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{
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string res;
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std::size_t pos = locale.find('.');
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if (pos != string::npos)
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{
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assert(pos > 0);
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res = locale.substr(0, pos);
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} else {
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res = locale;
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}
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return res;
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}
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string removeLocalePart(const string& locale)
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{
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std::size_t pos = locale.find('_');
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if (pos == string::npos) {
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pos = locale.find('-');
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}
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if (pos == string::npos)
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return {};
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return locale.substr(0, pos);
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}
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#ifdef _WIN32
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string_list
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FGLocale::getUserLanguages()
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{
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unsigned long bufSize = 128;
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wchar_t* localeNameBuf = reinterpret_cast<wchar_t*>(alloca(bufSize));
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unsigned long numLanguages = 0;
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bool ok = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages,
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localeNameBuf, &bufSize);
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if (!ok) {
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// if we have a lot of languages, can fail, allocate a bigger
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// buffer
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if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) {
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bufSize = 0;
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GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages,
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nullptr, &bufSize);
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localeNameBuf = reinterpret_cast<wchar_t*>(alloca(bufSize));
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ok = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages,
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localeNameBuf, &bufSize);
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}
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}
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if (!ok) {
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SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected user locale via GetUserPreferredUILanguages");
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return{};
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}
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string_list result;
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result.reserve(numLanguages);
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for (unsigned int l = 0; l < numLanguages; ++l) {
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std::wstring ws(localeNameBuf);
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if (ws.empty())
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break;
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// skip to next string, past this string and trailing NULL
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localeNameBuf += (ws.size() + 1);
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result.push_back(simgear::strutils::convertWStringToUtf8(ws));
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SG_LOG(SG_GENERAL, SG_INFO, "User langauge " << l << ":" << result.back());
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}
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return result;
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}
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#elif __APPLE__
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// implemented in CocoaHelpers.mm
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#else
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/**
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* Determine locale/language settings on Linux/Unix.
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*/
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string_list
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FGLocale::getUserLanguages()
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{
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string_list result;
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const char* langEnv = ::getenv("LANG");
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if (langEnv) {
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// Remove character encoding from the locale spec, i.e. "de_DE.UTF-8"
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// becomes "de_DE". This is for consistency with the Windows and MacOS
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// implementations of this method.
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result.push_back(removeEncodingPart(langEnv));
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}
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return result;
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}
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#endif
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// Search property tree for matching locale description
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SGPropertyNode*
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FGLocale::findLocaleNode(const string& localeSpec)
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{
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SGPropertyNode* node = nullptr;
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// Remove the character encoding part of the locale spec, i.e.,
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// "de_DE.utf8" => "de_DE"
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string language = removeEncodingPart(localeSpec);
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Searching language resource for locale: '" << language << "'");
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// search locale using full string
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vector<SGPropertyNode_ptr> localeList = _intl->getChildren("locale");
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for (size_t i = 0; i < localeList.size(); i++)
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{
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vector<SGPropertyNode_ptr> langList = localeList[i]->getChildren("lang");
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for (size_t j = 0; j < langList.size(); j++)
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{
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if (!language.compare(langList[j]->getStringValue()))
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Found language resource for: " << language);
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return localeList[i];
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}
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}
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}
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// try country's default resource, i.e. "de_DE" => "de"
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const auto justTheLanguage = removeLocalePart(language);
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if (!justTheLanguage.empty()) {
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node = findLocaleNode(justTheLanguage);
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if (node)
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return node;
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}
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return nullptr;
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}
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// Select the language. When no language is given (nullptr),
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// a default is determined matching the system locale.
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bool FGLocale::selectLanguage(const std::string& language)
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{
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_languages = getUserLanguages();
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if (_languages.empty()) {
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// Use plain C locale if nothing is available.
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SG_LOG(SG_GENERAL, SG_WARN, "Unable to detect system language" );
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_languages.push_back("C");
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}
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// if we were passed a language option, try it first
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if (!language.empty()) {
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const auto normalizedLang = strutils::replace(language, "-", "_");
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_languages.insert(_languages.begin(), normalizedLang);
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}
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_currentLocaleString = removeEncodingPart(_languages.front());
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if (_currentLocaleString == "C") {
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_currentLocaleString.clear();
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}
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_currentLocale = nullptr;
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for (const string& lang : _languages) {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Trying to find locale for '" << lang << "'");
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_currentLocale = findLocaleNode(lang);
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if (_currentLocale) {
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SG_LOG(SG_GENERAL, SG_DEBUG,
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"Found locale for '" << lang << "' at '" <<
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_currentLocale->getPath() << "'");
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break;
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}
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}
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if (_currentLocale && _currentLocale->hasChild("xliff")) {
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parseXLIFF(_currentLocale);
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}
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// load resource for system messages (translations for fgfs internal messages)
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loadResource("sys");
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loadResource("atc");
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loadResource("tips");
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loadResource("weather-scenarios");
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_inited = true;
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if (!_currentLocale && !_currentLocaleString.empty()) {
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SG_LOG(SG_GENERAL, SG_WARN,
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"System locale not found or no internationalization settings specified in defaults.xml. Using default (en).");
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return false;
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}
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return true;
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}
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void FGLocale::clear()
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{
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_inited = false;
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_currentLocaleString.clear();
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_languages.clear();
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if (_currentLocale && (_currentLocale != _defaultLocale)) {
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// remove loaded strings, so we don't duplicate
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_currentLocale->removeChild("strings");
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}
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_currentLocale.clear();
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}
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// Return the preferred language according to user choice and/or settings
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// (e.g., 'fr_FR', or the empty string if nothing could be found).
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std::string
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FGLocale::getPreferredLanguage() const
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{
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return _currentLocaleString;
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}
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void FGLocale::parseXLIFF(SGPropertyNode* localeNode)
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{
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SGPath path(globals->get_fg_root());
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SGPath xliffPath = path / localeNode->getStringValue("xliff");
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if (!xliffPath.exists()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "No XLIFF file at " << xliffPath);
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} else {
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SG_LOG(SG_GENERAL, SG_INFO, "Loading XLIFF file at " << xliffPath);
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SGPropertyNode_ptr stringNode = localeNode->getNode("strings", 0, true);
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try {
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flightgear::XLIFFParser visitor(stringNode);
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readXML(xliffPath, visitor);
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} catch (sg_io_exception& ex) {
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SG_LOG(SG_GENERAL, SG_WARN, "failure parsing XLIFF: " << path <<
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"\n\t" << ex.getMessage() << "\n\tat:" << ex.getLocation().asString());
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} catch (sg_exception& ex) {
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SG_LOG(SG_GENERAL, SG_WARN, "failure parsing XLIFF: " << path <<
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"\n\t" << ex.getMessage());
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}
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}
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}
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// Load strings for requested resource and locale.
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// Result is stored below "strings" in the property tree of the given locale.
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bool
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FGLocale::loadResource(SGPropertyNode* localeNode, const char* resource)
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{
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SGPath path( globals->get_fg_root() );
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// already loaded
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if (localeNode->hasChild("xliff")) {
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return true;
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}
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SGPropertyNode* stringNode = localeNode->getNode("strings", 0, true);
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SGPropertyNode* resourceNode = stringNode->getNode(resource);
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if (!resourceNode)
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return false;
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if (resourceNode->getBoolValue("__loaded")) {
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// already loaded previously
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return true;
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}
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string path_str = resourceNode->getStringValue();
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if (path_str.empty())
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{
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SG_LOG(SG_GENERAL, SG_WARN, "No path in " << stringNode->getPath() << "/" << resource << ".");
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return false;
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}
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path.append(path_str);
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SG_LOG(SG_GENERAL, SG_INFO, "Reading localized strings for '" <<
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localeNode->getStringValue("lang", "<none>")
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<<"' from " << path);
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// load the actual file
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try
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{
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readProperties(path, resourceNode);
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} catch (const sg_exception &e)
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read the localized strings from " << path <<
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". Error: " << e.getFormattedMessage());
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return false;
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}
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// set marker to indicate the data has been loaded
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resourceNode->setBoolValue("__loaded", true);
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return true;
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}
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// Load strings for requested resource (for current and default locale).
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// Result is stored below "strings" in the property tree of the locales.
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bool
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FGLocale::loadResource(const char* resource)
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{
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// load defaults first
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bool Ok = loadResource(_defaultLocale, resource);
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// also load language specific resource, unless identical
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if ((_currentLocale != nullptr) && (_defaultLocale != _currentLocale))
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{
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Ok &= loadResource(_currentLocale, resource);
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}
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return Ok;
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}
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std::string
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FGLocale::innerGetLocalizedString(SGPropertyNode* localeNode, const char* id, const char* context, int index) const
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{
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SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context);
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if (!n) {
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return std::string();
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}
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n = n->getNode(id, index);
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if (n && n->hasValue()) {
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return std::string(n->getStringValue());
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}
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return std::string();
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}
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std::string
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FGLocale::getLocalizedString(const std::string& id, const char* resource, const std::string& defaultValue)
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{
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return getLocalizedString(id.c_str(), resource, defaultValue.c_str());
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}
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std::string
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FGLocale::getLocalizedString(const char* id, const char* resource, const char* Default)
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{
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assert(_inited);
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if (id && resource)
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{
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std::string s;
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if (_currentLocale) {
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s = innerGetLocalizedString(_currentLocale, id, resource, 0);
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if (!s.empty()) {
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return s;
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}
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}
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if (_defaultLocale) {
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s = innerGetLocalizedString(_defaultLocale, id, resource, 0);
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if (!s.empty()) {
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return s;
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}
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}
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}
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return (Default == nullptr) ? std::string() : std::string(Default);
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}
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std::string
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FGLocale::getLocalizedStringWithIndex(const char* id, const char* resource, unsigned int index) const
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{
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assert(_inited);
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if (id && resource) {
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std::string s;
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if (_currentLocale) {
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s = innerGetLocalizedString(_currentLocale, id, resource, index);
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if (!s.empty()) {
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return s;
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}
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}
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if (_defaultLocale) {
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s = innerGetLocalizedString(_defaultLocale, id, resource, index);
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if (!s.empty()) {
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return s;
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}
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}
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}
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return std::string();
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}
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simgear::PropertyList
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FGLocale::getLocalizedStrings(SGPropertyNode *localeNode, const char* id, const char* context)
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{
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SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context);
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if (n)
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{
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return n->getChildren(id);
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}
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return simgear::PropertyList();
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}
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size_t FGLocale::getLocalizedStringCount(const char* id, const char* resource) const
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{
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assert(_inited);
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if (_currentLocale) {
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SGPropertyNode* resourceNode = _currentLocale->getNode("strings",0, true)->getNode(resource);
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if (resourceNode) {
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const size_t count = resourceNode->getChildren(id).size();
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if (count > 0) {
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return count;
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}
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}
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}
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if (_defaultLocale) {
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auto resourceNode = _defaultLocale->getNode("strings", 0, true)->getNode(resource);
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if (!resourceNode)
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return 0;
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size_t count = resourceNode->getChildren(id).size();
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if (count > 0) {
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return count;
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}
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}
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return 0;
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}
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simgear::PropertyList
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FGLocale::getLocalizedStrings(const char* id, const char* resource)
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{
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assert(_inited);
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if (id && resource)
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{
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if (_currentLocale)
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{
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simgear::PropertyList s = getLocalizedStrings(_currentLocale, id, resource);
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if (! s.empty())
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return s;
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}
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if (_defaultLocale)
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{
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simgear::PropertyList s = getLocalizedStrings(_defaultLocale, id, resource);
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if (! s.empty())
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return s;
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}
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}
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return simgear::PropertyList();
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}
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// Check for localized font
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std::string
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FGLocale::getDefaultFont(const char* fallbackFont)
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{
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assert(_inited);
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std::string font;
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if (_currentLocale)
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||||
{
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||||
font = _currentLocale->getStringValue("font", "");
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if (!font.empty())
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return font;
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}
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if (_defaultLocale)
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{
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font = _defaultLocale->getStringValue("font", "");
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||||
if (!font.empty())
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||||
return font;
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||||
}
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||||
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return fallbackFont;
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}
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std::string FGLocale::localizedPrintf(const char* id, const char* resource, ... )
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{
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va_list args;
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va_start(args, resource);
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||||
string r = vlocalizedPrintf(id, resource, args);
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||||
va_end(args);
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||||
return r;
|
||||
}
|
||||
|
||||
std::string FGLocale::vlocalizedPrintf(const char* id, const char* resource, va_list args)
|
||||
{
|
||||
assert(_inited);
|
||||
std::string format = getLocalizedString(id, resource);
|
||||
int len = ::vsnprintf(nullptr, 0, format.c_str(), args);
|
||||
char* buf = (char*) alloca(len);
|
||||
::vsprintf(buf, format.c_str(), args);
|
||||
return std::string(buf);
|
||||
}
|
||||
|
||||
// Simple UTF8 to Latin1 encoder.
|
||||
void FGLocale::utf8toLatin1(string& s)
|
||||
{
|
||||
size_t pos = 0;
|
||||
|
||||
// map '0xc3..' utf8 characters to Latin1
|
||||
while ((string::npos != (pos = s.find('\xc3',pos)))&&
|
||||
(pos+1 < s.size()))
|
||||
{
|
||||
char c='*';
|
||||
unsigned char p = s[pos+1];
|
||||
if ((p>=0x80)&&(p<0xc0))
|
||||
c = 0x40 + p;
|
||||
char v[2];
|
||||
v[0]=c;
|
||||
v[1]=0;
|
||||
s.replace(pos, 2, v);
|
||||
pos++;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENCODING
|
||||
printf("'%s': ", s.c_str());
|
||||
for (pos = 0;pos<s.size();pos++)
|
||||
printf("%02x ", (unsigned char) s[pos]);
|
||||
printf("\n");
|
||||
#endif
|
||||
|
||||
// hack: also map some Latin2 characters to plain-text ASCII
|
||||
pos = 0;
|
||||
while ((string::npos != (pos = s.find('\xc5',pos)))&&
|
||||
(pos+1 < s.size()))
|
||||
{
|
||||
char c='*';
|
||||
unsigned char p = s[pos+1];
|
||||
switch(p)
|
||||
{
|
||||
case 0x82:c='l';break;
|
||||
case 0x9a:c='S';break;
|
||||
case 0x9b:c='s';break;
|
||||
case 0xba:c='z';break;
|
||||
case 0xbc:c='z';break;
|
||||
}
|
||||
char v[2];
|
||||
v[0]=c;
|
||||
v[1]=0;
|
||||
s.replace(pos, 2, v);
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
|
||||
std::string fgTrMsg(const char* key)
|
||||
{
|
||||
return globals->get_locale()->getLocalizedString(key, "message");
|
||||
}
|
||||
|
||||
std::string fgTrPrintfMsg(const char* key, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, key);
|
||||
string r = globals->get_locale()->vlocalizedPrintf(key, "message", args);
|
||||
va_end(args);
|
||||
return r;
|
||||
}
|
||||
|
||||
SGPropertyNode_ptr FGLocale::selectLanguageNode(SGPropertyNode* langs) const
|
||||
{
|
||||
if (!langs)
|
||||
return {};
|
||||
|
||||
for (auto l : _languages) {
|
||||
// Only accept the hyphen separator in PropertyList node names between
|
||||
// language and territory
|
||||
const auto langNoEncoding = strutils::replace(removeEncodingPart(l),
|
||||
"_", "-");
|
||||
if (langs->hasChild(langNoEncoding)) {
|
||||
return langs->getChild(langNoEncoding);
|
||||
}
|
||||
|
||||
const auto justLang = removeLocalePart(langNoEncoding);
|
||||
if (langs->hasChild(justLang)) {
|
||||
return langs->getChild(justLang);
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
Reference in New Issue
Block a user