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// airways.hxx - storage of airways network, and routing between nodes
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// Written by James Turner, started 2009.
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//
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// Copyright (C) 2009 Curtis L. Olson
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef FG_AIRWAYS_HXX
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#define FG_AIRWAYS_HXX
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#include <map>
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#include <vector>
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#include <Navaids/route.hxx>
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#include <Navaids/positioned.hxx>
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class SGPath;
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typedef SGSharedPtr<FGPositioned> FGPositionedRef;
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namespace flightgear {
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// forward declare some helpers
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struct SearchContext;
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class AdjacentWaypoint;
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class InAirwayFilter;
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class Airway;
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using AirwayRef = SGSharedPtr<Airway>;
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class Airway : public RouteBase
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{
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public:
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enum Level {
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UnknownLevel = 0,
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LowLevel = 1, /// Victor airways
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HighLevel = 2, /// Jet airways
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Both = 3
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};
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std::string ident() const override
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{ return _ident; }
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int cacheId() const
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{ return _cacheId; }
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Level level() const
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{ return _level; }
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static void loadAWYDat(const SGPath& path);
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double topAltitudeFt() const
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{ return _topAltitudeFt; }
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double bottomAltitudeFt() const
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{ return _bottomAltitudeFt; }
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static AirwayRef loadByCacheId(int cacheId);
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static AirwayRef findByIdent(const std::string& aIdent, Level level);
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/**
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* Find the airway based on its ident. IF both high- and low- level idents
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* exist, select the one which can route between the from and to waypoints
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* correctly, preferring high-level airways.
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*/
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static AirwayRef findByIdentAndVia(const std::string& aIdent, const WayptRef& from, const WayptRef& to);
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/**
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* Find an airway by ident, and containing a particula rnavaid/fix.
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*/
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static AirwayRef findByIdentAndNavaid(const std::string& aIdent, const FGPositionedRef nav);
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WayptRef findEnroute(const std::string& aIdent) const;
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bool canVia(const WayptRef& from, const WayptRef& to) const;
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WayptVec via(const WayptRef& from, const WayptRef& to) const;
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bool containsNavaid(const FGPositionedRef& navaid) const;
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WayptRef findEnroute(const FGPositionedRef& navaid) const;
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/**
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* Track a network of airways
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*
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*/
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class Network
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{
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public:
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friend class Airway;
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friend class InAirwayFilter;
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/**
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* Principal routing algorithm. Attempts to find the best route beween
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* two points. If either point is part of the airway network (e.g, a SID
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* or STAR transition), it will <em>not</em> be duplicated in the result
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* path.
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*
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* Returns true if a route could be found, or false otherwise.
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*/
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bool route(WayptRef aFrom, WayptRef aTo, WayptVec& aPath);
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/**
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* Overloaded version working with a raw SGGeod
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*/
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std::pair<FGPositionedRef, bool> findClosestNode(const SGGeod& aGeod);
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FGPositionedRef findNodeByIdent(const std::string& ident, const SGGeod& near) const;
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private:
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void addEdge(int aWay, const SGGeod& aStartPos,
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const std::string& aStartIdent,
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const SGGeod& aEndPos, const std::string& aEndIdent);
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int findAirway(const std::string& aName);
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bool cleanGeneratedPath(WayptRef aFrom, WayptRef aTo, WayptVec& aPath,
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bool exactTo, bool exactFrom);
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bool search2(FGPositionedRef aStart, FGPositionedRef aDest, WayptVec& aRoute);
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/**
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* Test if a positioned item is part of this airway network or not.
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*/
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bool inNetwork(PositionedID pos) const;
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/**
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* Find the closest node on the network, to the specified waypoint
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*
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* May return NULL,false if no match could be found; the search is
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* internally limited to avoid very poor performance; for example,
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* in the middle of an ocean.
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*
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* The second return value indicates if the returned value is
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* equal (true) or distinct (false) to the input waypoint.
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* Equality here means being physically within a close tolerance,
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* on the order of a hundred metres.
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*/
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std::pair<FGPositionedRef, bool> findClosestNode(WayptRef aRef);
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/**
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* cache which positioned items are in this network
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*/
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typedef std::map<PositionedID, bool> NetworkMembershipDict;
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mutable NetworkMembershipDict _inNetworkCache;
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Level _networkID;
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};
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static Network* highLevel();
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static Network* lowLevel();
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private:
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Airway(const std::string& aIdent, const Level level, int dbId, int aTop, int aBottom);
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void loadWaypoints() const;
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WayptVec::const_iterator find(WayptRef wpt) const;
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friend class Network;
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friend class NavDataCache;
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const std::string _ident;
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const Level _level;
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const int _cacheId;
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int _topAltitudeFt;
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int _bottomAltitudeFt;
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mutable WayptVec _elements;
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};
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} // of namespace flightgear
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#endif //of FG_AIRWAYS_HXX
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