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@@ -0,0 +1,40 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <iostream>
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#include <GL/glut.h>
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#include <plib/ssg.h>
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using std::cerr;
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using std::endl;
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int
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main (int ac, char ** av)
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{
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if (ac != 3) {
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cerr << "Usage: " << av[0] << " <file_in> <file_out>" << endl;
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return 1;
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}
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int fakeac = 1;
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char * fakeav[] = { "3dconvert",
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"Convert a 3D Model",
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0 };
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glutInit(&fakeac, fakeav);
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glutCreateWindow(fakeav[1]);
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ssgInit();
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ssgEntity * object = ssgLoad(av[1]);
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if (object == 0) {
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cerr << "Failed to load " << av[1] << endl;
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return 2;
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}
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ssgSave(av[2], object);
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}
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