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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <osg/Referenced>
#include "AIBVHPager.hxx"
#include <simgear/bvh/BVHPageNode.hxx>
#include <simgear/bvh/BVHSubTreeCollector.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/BVHPageNodeOSG.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/OptionsReadFileCallback.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
namespace fgai {
// Short circuit reading image files.
class AIBVHPager::ReadFileCallback : public simgear::OptionsReadFileCallback {
public:
virtual ~ReadFileCallback()
{ }
virtual osgDB::ReaderWriter::ReadResult readImage(const std::string& name, const osgDB::Options*)
{ return new osg::Image; }
};
// A sub tree collector that pages in the nodes that it needs
class AIBVHPager::SubTreeCollector : public simgear::BVHSubTreeCollector {
public:
SubTreeCollector(simgear::BVHPager& pager, const SGSphered& sphere) :
BVHSubTreeCollector(sphere),
_pager(pager),
_complete(true)
{ }
virtual ~SubTreeCollector()
{ }
virtual void apply(simgear::BVHPageNode& pageNode)
{
_pager.use(pageNode);
BVHSubTreeCollector::apply(pageNode);
_complete = _complete && 0 != pageNode.getNumChildren();
}
bool complete() const
{ return _complete; }
private:
simgear::BVHPager& _pager;
bool _complete;
};
AIBVHPager::AIBVHPager()
{
}
AIBVHPager::~AIBVHPager()
{
}
void
AIBVHPager::setScenery(const std::string& fg_root, const std::string& fg_scenery)
{
SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
try {
SGPath preferencesFile = fg_root;
preferencesFile.append("preferences.xml");
readProperties(preferencesFile.str(), props);
} catch (...) {
// In case of an error, at least make summer :)
props->getNode("sim/startup/season", true)->setStringValue("summer");
SG_LOG(SG_GENERAL, SG_ALERT, "Problems loading FlightGear preferences.\n"
<< "Probably FG_ROOT is not properly set.");
}
/// now set up the simgears required model stuff
simgear::ResourceManager::instance()->addBasePath(fg_root, simgear::ResourceManager::PRIORITY_DEFAULT);
// Just reference simgears reader writer stuff so that the globals get
// pulled in by the linker ...
simgear::ModelRegistry::instance();
sgUserDataInit(props.get());
SGMaterialLib* ml = new SGMaterialLib;
SGPath mpath(fg_root);
mpath.append("Materials/default/materials.xml");
try {
ml->load(fg_root, mpath.str(), props);
} catch (...) {
SG_LOG(SG_GENERAL, SG_ALERT, "Problems loading FlightGear materials.\n"
<< "Probably FG_ROOT is not properly set.");
}
simgear::SGModelLib::init(fg_root, props);
// Set up the reader/writer options
osg::ref_ptr<simgear::SGReaderWriterOptions> options;
if (osgDB::Options* ropt = osgDB::Registry::instance()->getOptions())
options = new simgear::SGReaderWriterOptions(*ropt);
else
options = new simgear::SGReaderWriterOptions;
osgDB::convertStringPathIntoFilePathList(fg_scenery,
options->getDatabasePathList());
options->setMaterialLib(ml);
options->setPropertyNode(props);
options->setReadFileCallback(new ReadFileCallback);
options->setPluginStringData("SimGear::FG_ROOT", fg_root);
// we do not need the builtin boundingvolumes
options->setPluginStringData("SimGear::BOUNDINGVOLUMES", "OFF");
// And we only want terrain, no objects on top.
options->setPluginStringData("SimGear::FG_ONLY_TERRAIN", "ON");
// Hmm, ??!!
options->setPluginStringData("SimGear::FG_ONLY_AIRPORTS", "ON");
props->getNode("sim/rendering/random-objects", true)->setBoolValue(false);
props->getNode("sim/rendering/random-vegetation", true)->setBoolValue(false);
// Get the whole world bvh tree
_node = simgear::BVHPageNodeOSG::load("w180s90-360x180.spt", options);
}
SGSharedPtr<simgear::BVHNode>
AIBVHPager::getBoundingVolumes(const SGSphered& sphere)
{
if (!_node.valid())
return SGSharedPtr<simgear::BVHNode>();
SubTreeCollector subTreeCollector(*this, sphere);
_node->accept(subTreeCollector);
return subTreeCollector.getNode();
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef _AIBVHPAGER_HXX
#define _AIBVHPAGER_HXX
#include <string>
#include <simgear/bvh/BVHNode.hxx>
#include <simgear/bvh/BVHPager.hxx>
namespace fgai {
class AIBVHPager : public simgear::BVHPager {
public:
AIBVHPager();
~AIBVHPager();
/// Load the flightgear scenery into the pager
void setScenery(const std::string& fg_root, const std::string& fg_scenery);
/// Get a bounding volume subtree contained in sphere.
/// This is similar to the not so well known ground cache.
SGSharedPtr<simgear::BVHNode> getBoundingVolumes(const SGSphered& sphere);
private:
class ReadFileCallback;
class SubTreeCollector;
/// The possibly paged root node
SGSharedPtr<simgear::BVHNode> _node;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "AIEnvironment.hxx"
#include "AIObject.hxx"
#include "AIManager.hxx"
namespace fgai {
AIEnvironment::~AIEnvironment()
{
}
void
AIEnvironment::update(AIObject& object, const SGTimeStamp& dt)
{
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef AIEnvironment_hxx
#define AIEnvironment_hxx
#include <simgear/bvh/BVHNode.hxx>
#include <simgear/math/SGGeometry.hxx>
#include "AISubsystem.hxx"
namespace fgai {
class AIPhysics;
class AIBVHPager;
class AIEnvironment : public AISubsystem {
public:
virtual ~AIEnvironment();
virtual void update(AIObject& object, const SGTimeStamp& dt);
// Get these at some point from a weather module and an apropriate
// hla attribute
double getDensity() const
{ return 1.29; }
double getTemperature() const
{ return 15 + 273.15; }
/// The wind speed in cartesian coorindates in the earth centered frame
SGVec3d getWindVelocity() const
{ return SGVec3d::zeros(); }
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "AIManager.hxx"
#include <cassert>
#include "HLAAirVehicleClass.hxx"
#include "HLAAircraftClass.hxx"
#include "HLABaloonClass.hxx"
#include "HLAMPAircraftClass.hxx"
#include "AIObject.hxx"
namespace fgai {
AIManager::AIManager() :
_maxStep(SGTimeStamp::fromSecMSec(0, 200))
{
// Set sensible defaults
setFederationExecutionName("rti:///FlightGear");
setFederateType("AIFederate");
/// The hla ai module is running ahead of the simulation time of the federation.
/// This way we are sure that all required data has arrived at the client when it is needed.
/// This is the amount of simulation time the ai module leads the federations simulation time.
setLeadTime(SGTimeStamp::fromSec(10));
setTimeConstrainedByLocalClock(true);
}
AIManager::~AIManager()
{
}
simgear::HLAObjectClass*
AIManager::createObjectClass(const std::string& name)
{
// Just there for demonstration.
if (name == "MPAircraft")
return new HLAMPAircraftClass(name, this);
// These should be the future objects
// The air vehicle should be the one an atc looks at
if (name == "AirVehicle")
return new HLAAirVehicleClass(name, this);
// An aircraft with wings and that
if (name == "Aircraft")
return new HLAAircraftClass(name, this);
// A hot air baloon ...
if (name == "Baloon")
return new HLABaloonClass(name, this);
return 0;
}
bool
AIManager::init()
{
if (!simgear::HLAFederate::init())
return false;
SGTimeStamp federateTime;
queryFederateTime(federateTime);
_simTime = federateTime + getLeadTime();
_pager.start();
return true;
}
bool
AIManager::update()
{
// Mark newly requested paged nodes with the current simulation time.
_pager.setUseStamp((unsigned)_simTime.toSecs());
while (!_initObjectList.empty()) {
assert(_currentObject.empty());
_currentObject.splice(_currentObject.end(), _initObjectList, _initObjectList.begin());
_currentObject.front()->init(*this);
// If it did not reschedule itself, immediately delete it
if (_currentObject.empty())
continue;
_currentObject.front()->shutdown(*this);
_currentObject.clear();
}
// Find the first time slot we have anything scheduled for
TimeStampObjectListIteratorMap::iterator i;
i = _timeStampObjectListIteratorMap.begin();
if (i == _timeStampObjectListIteratorMap.end() || _simTime + _maxStep < i->first) {
// If the time slot is too far away, do a _maxStep time advance.
_simTime += _maxStep;
} else {
// Process the list object updates scheduled for this time slot
_simTime = i->first;
// Call the updates
while (_objectList.begin() != i->second) {
assert(_currentObject.empty());
_currentObject.splice(_currentObject.end(), _objectList, _objectList.begin());
_currentObject.front()->update(*this, _simTime);
// If it did not reschedule itself, immediately delete it
if (_currentObject.empty())
continue;
_currentObject.front()->shutdown(*this);
_currentObject.clear();
}
// get rid of the null element
assert(!_objectList.front().valid());
_objectList.pop_front();
// The timestep has passed now
_timeStampObjectListIteratorMap.erase(i);
}
if (!timeAdvance(_simTime - getLeadTime()))
return false;
// Expire bounding volume nodes older than 120 seconds
_pager.update(120);
return true;
}
bool
AIManager::shutdown()
{
// don't care anmore
_timeStampObjectListIteratorMap.clear();
// Nothing has ever happened with these, just get rid of them
_initObjectList.clear();
// Call shutdown on them
while (!_objectList.empty()) {
SGSharedPtr<AIObject> object;
object.swap(_objectList.front());
_objectList.pop_front();
if (!object.valid())
continue;
object->shutdown(*this);
}
// Then do the hla shutdown part
if (!simgear::HLAFederate::shutdown())
return false;
// Expire bounding volume nodes
_pager.update(0);
_pager.stop();
return true;
}
void
AIManager::insert(const SGSharedPtr<AIObject>& object)
{
if (!object.valid())
return;
/// Note that this iterator is consistently spliced through the various lists,
/// This must stay stable.
object->_objectListIterator = _initObjectList.insert(_initObjectList.end(), object);
}
void
AIManager::schedule(AIObject& object, const SGTimeStamp& simTime)
{
if (simTime <= _simTime)
return;
if (_currentObject.empty())
return;
TimeStampObjectListIteratorMap::iterator i;
i = _timeStampObjectListIteratorMap.lower_bound(simTime);
if (i == _timeStampObjectListIteratorMap.end()) {
ObjectList::iterator j = _objectList.insert(_objectList.end(), 0);
typedef TimeStampObjectListIteratorMap::value_type value_type;
i = _timeStampObjectListIteratorMap.insert(value_type(simTime, j)).first;
} else if (i->first != simTime) {
if (i == _timeStampObjectListIteratorMap.begin()) {
ObjectList::iterator j = _objectList.insert(_objectList.begin(), 0);
typedef TimeStampObjectListIteratorMap::value_type value_type;
i = _timeStampObjectListIteratorMap.insert(value_type(simTime, j)).first;
} else {
--i;
ObjectList::iterator k = i->second;
ObjectList::iterator j = _objectList.insert(++k, 0);
typedef TimeStampObjectListIteratorMap::value_type value_type;
i = _timeStampObjectListIteratorMap.insert(value_type(simTime, j)).first;
}
}
// Note that the iterator stays stable
_objectList.splice(i->second, _currentObject, _currentObject.begin());
}
const AIBVHPager&
AIManager::getPager() const
{
return _pager;
}
AIBVHPager&
AIManager::getPager()
{
return _pager;
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef AIManager_hxx
#define AIManager_hxx
#include <simgear/hla/HLAFederate.hxx>
#include "AIBVHPager.hxx"
namespace fgai {
class AIObject;
class AIManager : public simgear::HLAFederate {
public:
AIManager();
virtual ~AIManager();
virtual simgear::HLAObjectClass* createObjectClass(const std::string& name);
virtual bool init();
virtual bool update();
virtual bool shutdown();
void insert(const SGSharedPtr<AIObject>& aiObject);
void schedule(AIObject& object, const SGTimeStamp& simTime);
const SGTimeStamp& getSimTime() const
{ return _simTime; }
const AIBVHPager& getPager() const;
AIBVHPager& getPager();
/// For the list of ai object that are active
typedef std::list<SGSharedPtr<AIObject> > ObjectList;
/// For the schedule of the next update of an ai object
typedef std::map<SGTimeStamp, ObjectList> TimeStampObjectListMap;
typedef std::map<SGTimeStamp, ObjectList::iterator> TimeStampObjectListIteratorMap;
private:
/// The current simulation time
SGTimeStamp _simTime;
/// The maximum time advance step size that is taken
SGTimeStamp _maxStep;
/// Single element list that is used to store the currently worked on
/// ai object. This is a helper for any work method in the object.
ObjectList _currentObject;
/// List of objects that are inserted and need to be initialized
ObjectList _initObjectList;
/// List of running and ready to use objects, is in execution order
ObjectList _objectList;
/// Map of insert points for specific simulation times
TimeStampObjectListIteratorMap _timeStampObjectListIteratorMap;
/// for paging bounding volume trees
AIBVHPager _pager;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "AIObject.hxx"
#include <simgear/bvh/BVHLineSegmentVisitor.hxx>
#include <simgear/bvh/BVHNode.hxx>
#include <simgear/math/SGGeometry.hxx>
#include "AIManager.hxx"
namespace fgai {
AIObject::AIObject() :
_environment(new AIEnvironment),
_subsystemGroup(new AISubsystemGroup)
{
}
AIObject::~AIObject()
{
}
void
AIObject::init(AIManager& manager)
{
_simTime = manager.getSimTime();
}
void
AIObject::update(AIManager& manager, const SGTimeStamp& simTime)
{
_simTime = simTime;
}
void
AIObject::shutdown(AIManager& manager)
{
_simTime = SGTimeStamp();
}
void
AIObject::setGroundCache(const AIPhysics& physics, AIBVHPager& pager, const SGTimeStamp& dt)
{
SGVec3d point = physics.getLocation().getPosition();
double linearVelocity = norm(physics.getLinearBodyVelocity());
// The 2 is a security factor for accelerations, but at least 100 meters
double radius = std::max(100.0, 2*dt.toSecs()*linearVelocity);
SGSphered requiredSphere(point, radius);
/// Are we already good enough?
if (requiredSphere.inside(_querySphere))
return;
// Now query something somehow bigger to avoid querying again in the next frame
SGSphered sphere(point, 4*radius);
_node = pager.getBoundingVolumes(sphere);
if (!_node.valid())
return;
_querySphere = sphere;
}
bool
AIObject::getGroundIntersection(SGVec3d& point, SGVec3d& normal, const SGLineSegmentd& lineSegment) const
{
if (!_node.valid())
return false;
simgear::BVHLineSegmentVisitor lineSegmentVisitor(lineSegment);
_node->accept(lineSegmentVisitor);
if (lineSegmentVisitor.empty())
return false;
normal = lineSegmentVisitor.getNormal();
point = lineSegmentVisitor.getPoint();
return true;
}
bool
AIObject::getGroundIntersection(SGPlaned& plane, const SGLineSegmentd& lineSegment) const
{
SGVec3d point;
SGVec3d normal;
if (!getGroundIntersection(point, normal, lineSegment))
return false;
plane = SGPlaned(normal, point);
return true;
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef AIObject_hxx
#define AIObject_hxx
#include <list>
#include <string>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/structure/SGWeakReferenced.hxx>
#include <simgear/timing/timestamp.hxx>
#include "AIEnvironment.hxx"
#include "AIManager.hxx"
#include "AIPhysics.hxx"
namespace fgai {
class AIBVHPager;
class AIObject : public SGWeakReferenced {
public:
AIObject();
virtual ~AIObject();
// also register the required hla objects here
virtual void init(AIManager& manager);
virtual void update(AIManager& manager, const SGTimeStamp& simTime);
virtual void shutdown(AIManager& manager);
void setGroundCache(const AIPhysics& physics, AIBVHPager& pager, const SGTimeStamp& dt);
bool getGroundIntersection(SGVec3d& point, SGVec3d& normal, const SGLineSegmentd& lineSegment) const;
bool getGroundIntersection(SGPlaned& plane, const SGLineSegmentd& lineSegment) const;
const SGTimeStamp& getSimTime() const
{ return _simTime; }
const AIEnvironment& getEnvironment() const
{ return *_environment; }
AIEnvironment& getEnvironment()
{ return *_environment; }
const AISubsystemGroup& getSubsystemGroup() const
{ return *_subsystemGroup; }
AISubsystemGroup& getSubsystemGroup()
{ return *_subsystemGroup; }
const AIPhysics& getPhysics() const
{ return *_physics; }
AIPhysics& getPhysics()
{ return *_physics; }
protected:
void setPhysics(AIPhysics* physics)
{ _physics = physics; }
private:
friend class AIManager;
// The simulation time
SGTimeStamp _simTime;
// The iterator to our own list entry in the manager class
AIManager::ObjectList::iterator _objectListIterator;
// The components we have for an ai object
SGSharedPtr<AIEnvironment> _environment;
SGSharedPtr<AISubsystemGroup> _subsystemGroup;
SGSharedPtr<AIPhysics> _physics;
/// The equivalent of the ground cache for FGInterface.
SGSharedPtr<simgear::BVHNode> _node;
/// The sphere we really queried for the ground cache
SGSphered _querySphere;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "AIPhysics.hxx"
#include <simgear/math/SGGeometry.hxx>
#include "AIEnvironment.hxx"
namespace fgai {
AIPhysics::AIPhysics(const AIPhysics& physics) :
_location(physics._location),
_linearBodyVelocity(physics._linearBodyVelocity),
_angularBodyVelocity(physics._angularBodyVelocity),
_geodPosition(physics._geodPosition),
_horizontalLocalOrientation(physics._horizontalLocalOrientation)
{
}
AIPhysics::AIPhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity,
const SGVec3d& angularBodyVelocity) :
_location(location),
_linearBodyVelocity(linearBodyVelocity),
_angularBodyVelocity(angularBodyVelocity)
{
_geodPosition = SGGeod::fromCart(_location.getPosition());
_horizontalLocalOrientation = SGQuatd::fromLonLat(_geodPosition);
}
AIPhysics::~AIPhysics()
{
}
void
AIPhysics::update(AIObject& object, const SGTimeStamp& dt)
{
advanceByBodyVelocity(dt.toSecs(), _linearBodyVelocity, _angularBodyVelocity);
}
void
AIPhysics::advanceByBodyAcceleration(const double& dt,
const SGVec3d& linearAcceleration,
const SGVec3d& angularAcceleration)
{
// The current linear and angular velocity
SGVec3d linearVelocity = getLinearBodyVelocity();
SGVec3d angularVelocity = getAngularBodyVelocity();
// an euler step for the velocities, the positions get upgraded below
linearVelocity += dt*linearAcceleration;
angularVelocity += dt*angularAcceleration;
advanceByBodyVelocity(dt, linearVelocity, angularVelocity);
}
void
AIPhysics::advanceByBodyVelocity(const double& dt,
const SGVec3d& linearVelocity,
const SGVec3d& angularVelocity)
{
// Do an euler step with the derivatives at mSimTime
_location.eulerStepBodyVelocities(dt, _linearBodyVelocity, _angularBodyVelocity);
_geodPosition = SGGeod::fromCart(_location.getPosition());
_horizontalLocalOrientation = SGQuatd::fromLonLat(_geodPosition);
// Store the new velocities for the next interval at mSimTim + dt
_linearBodyVelocity = linearVelocity;
_angularBodyVelocity = angularVelocity;
}
void
AIPhysics::advanceToLocation(const double& dt, const SGLocationd& location)
{
// At first we need to move along with the announced velocities, so:
// Do an euler step with the derivatives at mSimTime.
_location.eulerStepBodyVelocities(dt, _linearBodyVelocity, _angularBodyVelocity);
_geodPosition = SGGeod::fromCart(_location.getPosition());
_horizontalLocalOrientation = SGQuatd::fromLonLat(_geodPosition);
// Now compute velocities that will move to the desired position, orientation if the next
// advance method is called with the same dt value
SGVec3d positionDifference = location.getPosition() - _location.getPosition();
_linearBodyVelocity = (1/dt)*_location.getOrientation().transform(positionDifference);
_angularBodyVelocity = SGQuatd::forwardDifferenceVelocity(_location.getOrientation(), location.getOrientation(), dt);
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef AIPhysics_hxx
#define AIPhysics_hxx
#include <simgear/math/SGMath.hxx>
#include "AISubsystem.hxx"
namespace fgai {
class AIPhysics : public AISubsystem {
public:
/// Initial conditions need to be set at creation time.
/// Just setting the position underway will result in unphysical motion.
AIPhysics(const AIPhysics& physics);
AIPhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
const SGVec3d& angularBodyVelocity = SGVec3d::zeros());
virtual ~AIPhysics();
/// The default is unaccelerated movement
virtual void update(AIObject& object, const SGTimeStamp& dt);
/// The current state
const SGLocationd& getLocation() const
{ return _location; }
const SGVec3d& getPosition() const
{ return _location.getPosition(); }
const SGQuatd& getOrientation() const
{ return _location.getOrientation(); }
const SGGeod& getGeodPosition() const
{ return _geodPosition; }
const SGQuatd& getHorizontalLocalOrientation() const
{ return _horizontalLocalOrientation; }
/// The orientation of the body wrt the geodetic ned coordinate system
SGQuatd getGeodOrientation() const
{ return inverse(_horizontalLocalOrientation)*_location.getOrientation(); }
const SGVec3d& getLinearBodyVelocity() const
{ return _linearBodyVelocity; }
const SGVec3d& getAngularBodyVelocity() const
{ return _angularBodyVelocity; }
/// The velocity in global cartesian coordinates
SGVec3d getLinearVelocity() const
{ return _location.getOrientation().backTransform(_linearBodyVelocity); }
/// The velocity in the north east down coordinate system
/// Note that this gets undefined at the poles.
SGVec3d getGeodVelocity() const
{ return getGeodOrientation().backTransform(getLinearBodyVelocity()); }
double getDownVelocity() const
{ return getGeodVelocity()[2]; }
SGVec2d getHorizontalVelocity() const
{ SGVec3d v = getGeodVelocity(); return SGVec2d(v[0], v[1]); }
protected:
/// The below methods change the position and velocity of the vehicle
/// in a way that is consistent in that it matches position, velocity
/// values to keep the velocity a numerical derivative of the position.
/// Given the accelerations at the current simulation time mSimTime,
/// update the position and velocity to mSimTime + dt.
/// This is the primary advance mode for physically simulated motion.
/// Compute the forces on the single body, compute the accelerations
/// from the forces by newtons law and accelerate by this amount.
void advanceByBodyAcceleration(const double& dt,
const SGVec3d& linearAcceleration,
const SGVec3d& angularAcceleration);
/// Given the velocities at the next simulation time mSimTime,
/// update the position and velocity to mSimTime + dt.
void advanceByBodyVelocity(const double& dt,
const SGVec3d& linearVelocity,
const SGVec3d& angularVelocity);
/// Given the desired position and orientation, a pair of velocities
/// is computed to reach that position and orientation in the
/// next advance step. This one advance step latency is important
/// for other participants to correctly extrapolate the position
/// and orientation based on the velocities.
/// Note that this only works when the next update is called with
/// the same time increment.
void advanceToLocation(const double& dt, const SGLocationd& location);
private:
AIPhysics& operator=(const AIPhysics& physics);
SGLocationd _location;
SGVec3d _linearBodyVelocity;
SGVec3d _angularBodyVelocity;
SGGeod _geodPosition;
SGQuatd _horizontalLocalOrientation;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef AISubsystem_hxx
#define AISubsystem_hxx
#include <list>
#include <simgear/structure/SGWeakReferenced.hxx>
#include <simgear/timing/timestamp.hxx>
namespace fgai {
class AIObject;
class AISubsystem : public SGWeakReferenced {
public:
AISubsystem()
{ }
virtual ~AISubsystem()
{ }
virtual void update(AIObject& object, const SGTimeStamp& dt) = 0;
};
class AISubsystemGroup : public AISubsystem {
public:
AISubsystemGroup()
{ }
virtual ~AISubsystemGroup()
{ }
virtual void update(AIObject& object, const SGTimeStamp& dt)
{
for (SubsystemList::iterator i = _subsystemList.begin();
i != _subsystemList.end(); ++i) {
(*i)->update(object, dt);
}
}
private:
typedef std::list<SGSharedPtr<AISubsystem> > SubsystemList;
SubsystemList _subsystemList;
};
} // namespace fgai
#endif
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add_executable(fgai
fgai.cxx
HLAAircraft.cxx
HLAAircraftClass.cxx
HLAAirVehicle.cxx
HLAAirVehicleClass.cxx
AIBVHPager.cxx
AIEnvironment.cxx
AIManager.cxx
AIObject.cxx
AIPhysics.cxx
HLABaloon.cxx
HLABaloonClass.cxx
HLAMPAircraft.cxx
HLAMPAircraftClass.cxx
HLASceneObject.cxx
HLASceneObjectClass.cxx
)
target_link_libraries(fgai
SimGearCore SimGearScene
${OPENSCENEGRAPH_LIBRARIES}
${OPENGL_LIBRARIES}
${RTI_LDFLAGS}
)
install(TARGETS fgai RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLAAirVehicle.hxx"
#include "HLAAirVehicleClass.hxx"
namespace fgai {
HLAAirVehicle::HLAAirVehicle(HLAAirVehicleClass* objectClass) :
HLASceneObject(objectClass)
{
}
HLAAirVehicle::~HLAAirVehicle()
{
}
void
HLAAirVehicle::createAttributeDataElements()
{
HLASceneObject::createAttributeDataElements();
assert(dynamic_cast<HLAAirVehicleClass*>(getObjectClass().get()));
HLAAirVehicleClass& objectClass = static_cast<HLAAirVehicleClass&>(*getObjectClass());
setAttributeDataElement(objectClass.getCallSignIndex(), _callSign.getDataElement());
// setAttributeDataElement(objectClass.getSquawkIndex(), _squawk.getDataElement());
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAAirVehicle_hxx
#define HLAAirVehicle_hxx
#include <simgear/hla/HLAArrayDataElement.hxx>
#include <simgear/hla/HLABasicDataElement.hxx>
#include "HLASceneObject.hxx"
namespace fgai {
class HLAAirVehicleClass;
class HLAAirVehicle : public HLASceneObject {
public:
HLAAirVehicle(HLAAirVehicleClass* objectClass = 0);
virtual ~HLAAirVehicle();
virtual void createAttributeDataElements();
void setCallSign(const std::string& callSign)
{ _callSign.setValue(callSign); }
const std::string& getCallSign() const
{ return _callSign.getValue(); }
/// FIXME encode Mode a/b/c/whatever into a variant and make this backward compatible for all time!!!
// void setTransponder(unsigned short transponder)
// { _transponder.setValue(transponder); }
// unsigned short getTransponder() const
// { return _transponder.getValue(); }
private:
simgear::HLAStringData _callSign;
// simgear::HLAUShortData _transponder;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLAAirVehicleClass.hxx"
#include "HLAAirVehicle.hxx"
namespace fgai {
HLAAirVehicleClass::HLAAirVehicleClass(const std::string& name, simgear::HLAFederate* federate) :
HLASceneObjectClass(name, federate)
{
}
HLAAirVehicleClass::~HLAAirVehicleClass()
{
}
simgear::HLAObjectInstance*
HLAAirVehicleClass::createObjectInstance(const std::string& name)
{
return new HLAAirVehicle(this);
}
void
HLAAirVehicleClass::createAttributeDataElements(simgear::HLAObjectInstance& objectInstance)
{
/// FIXME resolve these indices somewhere else!
if (_callSignIndex.empty())
_callSignIndex = getDataElementIndex("callSign");
if (_transponderIndex.empty())
_transponderIndex = getDataElementIndex("transponder");
HLASceneObjectClass::createAttributeDataElements(objectInstance);
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAAirVehicleClass_hxx
#define HLAAirVehicleClass_hxx
#include "HLASceneObjectClass.hxx"
namespace fgai {
class HLAAirVehicleClass : public HLASceneObjectClass {
public:
HLAAirVehicleClass(const std::string& name, simgear::HLAFederate* federate);
virtual ~HLAAirVehicleClass();
/// Create a new instance of this class.
virtual simgear::HLAObjectInstance* createObjectInstance(const std::string& name);
virtual void createAttributeDataElements(simgear::HLAObjectInstance& objectInstance);
bool setCallSignIndex(const std::string& path)
{ return getDataElementIndex(_callSignIndex, path); }
const simgear::HLADataElementIndex& getCallSignIndex() const
{ return _callSignIndex; }
bool setTransponderIndex(const std::string& path)
{ return getDataElementIndex(_transponderIndex, path); }
const simgear::HLADataElementIndex& getTransponderIndex() const
{ return _transponderIndex; }
private:
simgear::HLADataElementIndex _callSignIndex;
simgear::HLADataElementIndex _transponderIndex;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLAAircraft.hxx"
#include "HLAAircraftClass.hxx"
namespace fgai {
HLAAircraft::HLAAircraft(HLAAircraftClass* objectClass) :
HLAAirVehicle(objectClass)
{
}
HLAAircraft::~HLAAircraft()
{
}
void
HLAAircraft::createAttributeDataElements()
{
HLAAirVehicle::createAttributeDataElements();
assert(dynamic_cast<HLAAircraftClass*>(getObjectClass().get()));
//HLAAircraftClass& objectClass = static_cast<HLAAircraftClass&>(*getObjectClass());
// setAttributeDataElement(objectClass.getModelPathIndex(), _modelPath.getDataElement());
// setAttributeDataElement(objectClass.getModelLiveryIndex(), _modelLivery.getDataElement());
// setAttributeDataElement(objectClass.getSimTimeIndex(), _simTime.getDataElement());
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAAircraft_hxx
#define HLAAircraft_hxx
#include <simgear/hla/HLAArrayDataElement.hxx>
#include "HLAAirVehicle.hxx"
namespace fgai {
class HLAAircraftClass;
class HLAAircraft : public HLAAirVehicle {
public:
HLAAircraft(HLAAircraftClass* objectClass = 0);
virtual ~HLAAircraft();
virtual void createAttributeDataElements();
private:
// // The model stuff
// simgear::HLAStringData _modelPath;
// simgear::HLAStringData _modelLivery;
// // The current simTime
// simgear::HLADoubleData _simTime;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLAAircraftClass.hxx"
#include "HLAAircraft.hxx"
namespace fgai {
HLAAircraftClass::HLAAircraftClass(const std::string& name, simgear::HLAFederate* federate) :
HLAAirVehicleClass(name, federate)
{
}
HLAAircraftClass::~HLAAircraftClass()
{
}
simgear::HLAObjectInstance*
HLAAircraftClass::createObjectInstance(const std::string& name)
{
return new HLAAircraft(this);
}
void
HLAAircraftClass::createAttributeDataElements(simgear::HLAObjectInstance& objectInstance)
{
/// FIXME resolve these indices somewhere else!
// if (_simTimeIndex.empty())
// _simTimeIndex = getDataElementIndex("simTime");
HLAAirVehicleClass::createAttributeDataElements(objectInstance);
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAAircraftClass_hxx
#define HLAAircraftClass_hxx
#include "HLAAirVehicleClass.hxx"
namespace fgai {
class HLAAircraftClass : public HLAAirVehicleClass {
public:
HLAAircraftClass(const std::string& name, simgear::HLAFederate* federate);
virtual ~HLAAircraftClass();
/// Create a new instance of this class.
virtual simgear::HLAObjectInstance* createObjectInstance(const std::string& name);
virtual void createAttributeDataElements(simgear::HLAObjectInstance& objectInstance);
// bool setSimTimeIndex(const std::string& path)
// { return getDataElementIndex(_simTimeIndex, path); }
// const simgear::HLADataElementIndex& getSimTimeIndex() const
// { return _simTimeIndex; }
private:
// simgear::HLADataElementIndex _simTimeIndex;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLABaloon.hxx"
#include "HLABaloonClass.hxx"
namespace fgai {
HLABaloon::HLABaloon(HLABaloonClass* objectClass) :
HLAAirVehicle(objectClass)
{
}
HLABaloon::~HLABaloon()
{
}
void
HLABaloon::createAttributeDataElements()
{
HLAAirVehicle::createAttributeDataElements();
assert(dynamic_cast<HLABaloonClass*>(getObjectClass().get()));
//HLABaloonClass& objectClass = static_cast<HLABaloonClass&>(*getObjectClass());
// setAttributeDataElement(objectClass.getModelPathIndex(), _modelPath.getDataElement());
// setAttributeDataElement(objectClass.getModelLiveryIndex(), _modelLivery.getDataElement());
// setAttributeDataElement(objectClass.getSimTimeIndex(), _simTime.getDataElement());
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLABaloon_hxx
#define HLABaloon_hxx
#include "HLAAirVehicle.hxx"
namespace fgai {
class HLABaloonClass;
class HLABaloon : public HLAAirVehicle {
public:
HLABaloon(HLABaloonClass* objectClass = 0);
virtual ~HLABaloon();
virtual void createAttributeDataElements();
private:
// // The current simTime
// simgear::HLADoubleData _simTime;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLABaloonClass.hxx"
#include "HLABaloon.hxx"
namespace fgai {
HLABaloonClass::HLABaloonClass(const std::string& name, simgear::HLAFederate* federate) :
HLAAirVehicleClass(name, federate)
{
}
HLABaloonClass::~HLABaloonClass()
{
}
simgear::HLAObjectInstance*
HLABaloonClass::createObjectInstance(const std::string& name)
{
return new HLABaloon(this);
}
void
HLABaloonClass::createAttributeDataElements(simgear::HLAObjectInstance& objectInstance)
{
/// FIXME resolve these indices somewhere else!
// if (_simTimeIndex.empty())
// _simTimeIndex = getDataElementIndex("simTime");
HLAAirVehicleClass::createAttributeDataElements(objectInstance);
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLABaloonClass_hxx
#define HLABaloonClass_hxx
#include "HLAAirVehicleClass.hxx"
namespace fgai {
class HLABaloonClass : public HLAAirVehicleClass {
public:
HLABaloonClass(const std::string& name, simgear::HLAFederate* federate);
virtual ~HLABaloonClass();
/// Create a new instance of this class.
virtual simgear::HLAObjectInstance* createObjectInstance(const std::string& name);
virtual void createAttributeDataElements(simgear::HLAObjectInstance& objectInstance);
// bool setSimTimeIndex(const std::string& path)
// { return getDataElementIndex(_simTimeIndex, path); }
// const simgear::HLADataElementIndex& getSimTimeIndex() const
// { return _simTimeIndex; }
private:
// simgear::HLADataElementIndex _simTimeIndex;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLAMPAircraft.hxx"
#include "HLAMPAircraftClass.hxx"
namespace fgai {
HLAMPAircraft::HLAMPAircraft(HLAMPAircraftClass* objectClass) :
HLASceneObject(objectClass)
{
}
HLAMPAircraft::~HLAMPAircraft()
{
}
void
HLAMPAircraft::createAttributeDataElements()
{
HLASceneObject::createAttributeDataElements();
assert(dynamic_cast<HLAMPAircraftClass*>(getObjectClass().get()));
HLAMPAircraftClass& objectClass = static_cast<HLAMPAircraftClass&>(*getObjectClass());
setAttributeDataElement(objectClass.getModelPathIndex(), _modelPath.getDataElement());
setAttributeDataElement(objectClass.getModelLiveryIndex(), _modelLivery.getDataElement());
setAttributeDataElement(objectClass.getSimTimeIndex(), _simTime.getDataElement());
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAMPAircraft_hxx
#define HLAMPAircraft_hxx
#include <simgear/hla/HLAArrayDataElement.hxx>
#include "HLASceneObject.hxx"
namespace fgai {
class HLAMPAircraftClass;
class HLAMPAircraft : public HLASceneObject {
public:
HLAMPAircraft(HLAMPAircraftClass* objectClass = 0);
virtual ~HLAMPAircraft();
virtual void createAttributeDataElements();
void setModelPath(const std::string& modelPath)
{ _modelPath.setValue(modelPath); }
const std::string& getModelPath() const
{ return _modelPath.getValue(); }
void setModelLivery(const std::string& modelLivery)
{ _modelLivery.setValue(modelLivery); }
const std::string& getModelLivery() const
{ return _modelLivery.getValue(); }
/// FIXME feed this by the simtime of the positon?!
void setSimTime(double simTime)
{ _simTime.setValue(simTime); }
double getSimTime() const
{ return _simTime.getValue(); }
private:
// The model stuff
simgear::HLAStringData _modelPath;
simgear::HLAStringData _modelLivery;
// The current simTime
simgear::HLADoubleData _simTime;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLAMPAircraftClass.hxx"
#include "HLAMPAircraft.hxx"
namespace fgai {
HLAMPAircraftClass::HLAMPAircraftClass(const std::string& name, simgear::HLAFederate* federate) :
HLASceneObjectClass(name, federate)
{
}
HLAMPAircraftClass::~HLAMPAircraftClass()
{
}
simgear::HLAObjectInstance*
HLAMPAircraftClass::createObjectInstance(const std::string&)
{
return new HLAMPAircraft(this);
}
void
HLAMPAircraftClass::createAttributeDataElements(simgear::HLAObjectInstance& objectInstance)
{
/// FIXME resolve these indices somewhere else!
if (_modelPathIndex.empty())
_modelPathIndex = getDataElementIndex("model.path");
if (_modelLiveryIndex.empty())
_modelLiveryIndex = getDataElementIndex("model.livery");
if (_simTimeIndex.empty())
_simTimeIndex = getDataElementIndex("simTime");
HLASceneObjectClass::createAttributeDataElements(objectInstance);
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLAMPAircraftClass_hxx
#define HLAMPAircraftClass_hxx
#include "HLASceneObjectClass.hxx"
namespace fgai {
/// For compatibility with the old mp stuff??!!
class HLAMPAircraftClass : public HLASceneObjectClass {
public:
HLAMPAircraftClass(const std::string& name, simgear::HLAFederate* federate);
virtual ~HLAMPAircraftClass();
/// Create a new instance of this class.
virtual simgear::HLAObjectInstance* createObjectInstance(const std::string& name);
virtual void createAttributeDataElements(simgear::HLAObjectInstance& objectInstance);
bool setModelPathIndex(const std::string& path)
{ return getDataElementIndex(_modelPathIndex, path); }
const simgear::HLADataElementIndex& getModelPathIndex() const
{ return _modelPathIndex; }
bool setModelLiveryIndex(const std::string& path)
{ return getDataElementIndex(_modelLiveryIndex, path); }
const simgear::HLADataElementIndex& getModelLiveryIndex() const
{ return _modelLiveryIndex; }
bool setSimTimeIndex(const std::string& path)
{ return getDataElementIndex(_simTimeIndex, path); }
const simgear::HLADataElementIndex& getSimTimeIndex() const
{ return _simTimeIndex; }
private:
simgear::HLADataElementIndex _modelPathIndex;
simgear::HLADataElementIndex _modelLiveryIndex;
simgear::HLADataElementIndex _simTimeIndex;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLASceneObject.hxx"
#include <simgear/hla/HLAArrayDataElement.hxx>
#include "HLASceneObjectClass.hxx"
#include "AIPhysics.hxx"
namespace fgai {
HLASceneObject::HLASceneObject(HLASceneObjectClass* objectClass) :
HLAObjectInstance(objectClass)
{
}
HLASceneObject::~HLASceneObject()
{
}
void
HLASceneObject::createAttributeDataElements()
{
/// FIXME at some point we should not need that anymore
HLAObjectInstance::createAttributeDataElements();
assert(dynamic_cast<HLASceneObjectClass*>(getObjectClass().get()));
HLASceneObjectClass& objectClass = static_cast<HLASceneObjectClass&>(*getObjectClass());
simgear::HLACartesianLocation* location = new simgear::HLACartesianLocation;
setAttributeDataElement(objectClass.getPositionIndex(), location->getPositionDataElement());
setAttributeDataElement(objectClass.getOrientationIndex(), location->getOrientationDataElement());
setAttributeDataElement(objectClass.getAngularVelocityIndex(), location->getAngularVelocityDataElement());
setAttributeDataElement(objectClass.getLinearVelocityIndex(), location->getLinearVelocityDataElement());
_location = location;
}
void
HLASceneObject::setLocation(const AIPhysics& physics)
{
if (!_location.valid())
return;
/// In the long term do not just copy, but also decide how long to skip updates to the hla attributes ...
_location->setLocation(physics.getLocation());
_location->setAngularBodyVelocity(physics.getAngularBodyVelocity());
_location->setLinearBodyVelocity(physics.getLinearBodyVelocity());
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLASceneObject_hxx
#define HLASceneObject_hxx
#include <simgear/hla/HLAObjectClass.hxx>
#include <simgear/hla/HLALocation.hxx>
namespace fgai {
class AIPhysics;
class HLASceneObjectClass;
class HLASceneObject : public simgear::HLAObjectInstance {
public:
HLASceneObject(HLASceneObjectClass* objectClass = 0);
virtual ~HLASceneObject();
virtual void createAttributeDataElements();
void setLocation(const AIPhysics& physics);
private:
// The location of this object
SGSharedPtr<simgear::HLAAbstractLocation> _location;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "HLASceneObjectClass.hxx"
#include "HLASceneObject.hxx"
namespace fgai {
HLASceneObjectClass::HLASceneObjectClass(const std::string& name, simgear::HLAFederate* federate) :
HLAObjectClass(name, federate)
{
}
HLASceneObjectClass::~HLASceneObjectClass()
{
}
simgear::HLAObjectInstance*
HLASceneObjectClass::createObjectInstance(const std::string& name)
{
return new HLASceneObject(this);
}
void
HLASceneObjectClass::createAttributeDataElements(simgear::HLAObjectInstance& objectInstance)
{
/// FIXME resolve these indices somewhere else!
if (_positionIndex.empty())
_positionIndex = getDataElementIndex("location.position");
if (_orientationIndex.empty())
_orientationIndex = getDataElementIndex("location.orientation");
if (_angularVelocityIndex.empty())
_angularVelocityIndex = getDataElementIndex("velocity.angular");
if (_linearVelocityIndex.empty())
_linearVelocityIndex = getDataElementIndex("velocity.linear");
HLAObjectClass::createAttributeDataElements(objectInstance);
}
} // namespace fgai
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef HLASceneObjectClass_hxx
#define HLASceneObjectClass_hxx
#include <string>
#include <simgear/hla/HLAObjectClass.hxx>
namespace fgai {
class HLASceneObjectClass : public simgear::HLAObjectClass {
public:
HLASceneObjectClass(const std::string& name, simgear::HLAFederate* federate);
virtual ~HLASceneObjectClass();
/// Create a new instance of this class.
virtual simgear::HLAObjectInstance* createObjectInstance(const std::string& name);
virtual void createAttributeDataElements(simgear::HLAObjectInstance& objectInstance);
bool setPositionIndex(const std::string& path)
{ return getDataElementIndex(_positionIndex, path); }
const simgear::HLADataElementIndex& getPositionIndex() const
{ return _positionIndex; }
bool setOrientationIndex(const std::string& path)
{ return getDataElementIndex(_orientationIndex, path); }
const simgear::HLADataElementIndex& getOrientationIndex() const
{ return _orientationIndex; }
bool setAngularVelocityIndex(const std::string& path)
{ return getDataElementIndex(_angularVelocityIndex, path); }
const simgear::HLADataElementIndex& getAngularVelocityIndex() const
{ return _angularVelocityIndex; }
bool setLinearVelocityIndex(const std::string& path)
{ return getDataElementIndex(_linearVelocityIndex, path); }
const simgear::HLADataElementIndex& getLinearVelocityIndex() const
{ return _linearVelocityIndex; }
private:
/// FIXME use a location factory for that?!
simgear::HLADataElementIndex _positionIndex;
simgear::HLADataElementIndex _orientationIndex;
simgear::HLADataElementIndex _angularVelocityIndex;
simgear::HLADataElementIndex _linearVelocityIndex;
};
} // namespace fgai
#endif
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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <cstdio>
#include <simgear/misc/sg_path.hxx>
#include <simgear/debug/logstream.hxx>
#include "AIObject.hxx"
#include "AIManager.hxx"
#include "HLAMPAircraft.hxx"
#include "HLAMPAircraftClass.hxx"
#include "AIPhysics.hxx"
namespace fgai {
#if 0
class AIVehiclePhysics : public AIPhysics {
public:
AIVehiclePhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) :
AIPhysics(location, linearBodyVelocity, angularBodyVelocity)
{
setMass(1);
setInertia(1, 1, 1);
}
virtual ~AIVehiclePhysics()
{ }
double getMass() const
{ return _mass; }
void setMass(double mass)
{ _mass = mass; }
void setInertia(double ixx, double iyy, double izz, double ixy = 0, double ixz = 0, double iyz = 0)
{
_inertia = SGMatrixd(ixx, ixy, ixz, 0,
ixy, iyy, iyz, 0,
ixz, iyz, izz, 0,
0, 0, 0, 1);
invert(_inertiaInverse, _inertia);
}
protected:
void advanceByBodyForce(const double& dt,
const SGVec3d& force,
const SGVec3d& torque)
{
SGVec3d linearVelocity = getLinearBodyVelocity();
SGVec3d angularVelocity = getAngularBodyVelocity();
SGVec3d linearAcceleration = (1/_mass)*(force - cross(angularVelocity, linearVelocity));
SGVec3d angularAcceleration = _inertiaInverse.xformVec(torque - cross(angularVelocity, _inertia.xformVec(angularVelocity)));
advanceByBodyAcceleration(dt, linearAcceleration, angularAcceleration);
}
SGVec3d getGravityAcceleration() const
{
return SGQuatd::fromLonLat(getGeodPosition()).backTransform(SGVec3d(0, 0, 9.81));
}
private:
// unsimulated motion, hide this for this kind of class here
using AIPhysics::advanceByBodyAcceleration;
using AIPhysics::advanceByBodyVelocity;
using AIPhysics::advanceToCartPosition;
double _mass;
// FIXME this is a symmetric 3x3 matrix ...
SGMatrixd _inertia;
SGMatrixd _inertiaInverse;
};
// FIXME Totally unfinished simple aerodynamics model for an ai aircraft
// also just here for a sketch of an idea
class AIAircraftPhysics : public AIVehiclePhysics {
public:
AIAircraftPhysics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) :
AIVehiclePhysics(location, linearBodyVelocity, angularBodyVelocity)
{ }
virtual ~AIAircraftPhysics()
{ }
double getElevatorPosition() const
{ return _elevatorPosition; }
void setElevatorPosition(double elevatorPosition)
{ _elevatorPosition = elevatorPosition; }
double getAileronPosition() const
{ return _aileronPosition; }
void setAileronPosition(double aileronPosition)
{ _aileronPosition = aileronPosition; }
double getRudderPosition() const
{ return _rudderPosition; }
void setRudderPosition(double rudderPosition)
{ _rudderPosition = rudderPosition; }
// double getFlapsPosition() const
// { return _flapsPosition; }
// void setFlapsPosition(double flapsPosition)
// { _flapsPosition = flapsPosition; }
double getThrust() const
{ return _thrust; }
void setThrust(double thrust)
{ _thrust = thrust; }
virtual void update(AIObject& object, const SGTimeStamp& dt)
{
// const AIEnvironment& environment = object.getEnvironment();
const AIEnvironment environment;
/// Compute the forces on the aircraft. This is a very simple fdm.
// The velocity of the aircraft wrt the surrounding fluid
SGVec3d windVelocity = getLinearBodyVelocity();
windVelocity -= getOrientation().transform(environment.getWindVelocity());
// The true airspeed of the bird
double airSpeed = norm(windVelocity);
// simple density with(out FIXME) altitude
double density = environment.getDensity();
// The dynaimc pressure - most important value in aerodynamics
double dynamicPressure = 0.5*density*airSpeed*airSpeed;
// The angle of attack and sideslip angle
double alpha = 0, beta = 0;
if (1e-3 < SGMiscd::max(fabs(windVelocity[0]), fabs(windVelocity[2])))
alpha = atan2(windVelocity[2], windVelocity[0]);
double uw = sqrt(windVelocity[0]*windVelocity[0] + windVelocity[2]*windVelocity[2]);
if (1e-3 < SGMiscd::max(fabs(windVelocity[1]), fabs(uw)))
beta = atan2(windVelocity[1], uw);
// Transform from the stability axis to body axis
SGQuatd stabilityToBody = SGQuatd::fromEulerRad(beta, alpha, 0);
// We assume a simple angular dependency for the
// lift, drag and side force coefficients.
// lift for alpha = 0
double _Cl0 = 0.5;
// lift at stall angle of attack
double _ClStall = 2;
// stall angle of attack
double _alphaStall = 18;
// Drag for alpha = 0
double _Cd0 = 0.05;
// Drag for alpha = 90
double _Cd90 = 1.05;
// Side force coefficient for maximum side angle
double _Cs90 = 1.05;
/// FIXME
double _area = 1;
SGVec3d _aerodynamicReferencePoint(0, 0, 0);
SGVec3d _centerOfGravity(0, 0, 0);
// So compute the lift drag and side force coefficient for the
// current stream conditions.
double Cl = _Cl0 + (_ClStall - _Cl0)*sin(SGMiscd::clip(90/_alphaStall*alpha, -0.5*SGMiscd::pi(), SGMiscd::pi()));
double Cd = _Cd0 + (_Cd90 - _Cd0)*(0.5 - 0.5*cos(2*alpha));
double Cs = _Cs90*sin(beta);
// Forces in the stability axes
double lift = Cl*dynamicPressure*_area;
double drag = Cd*dynamicPressure*_area;
double side = Cs*dynamicPressure*_area;
// Torque in body axes
double p = 0;
double q = 0;
double r = 0;
// Compute the force in stability coordinates ...
SGVec3d stabilityForce(-drag, side, -lift);
// ... and torque in body coordinates
SGVec3d torque(p, q, r);
SGVec3d force = stabilityToBody.transform(stabilityForce);
torque += cross(force, _aerodynamicReferencePoint);
std::pair<SGVec3d, SGVec3d> velocity;
for (_GearVector::iterator i = _gearVector.begin(); i != _gearVector.end(); ++i) {
std::pair<SGVec3d, SGVec3d> torqueForce;
torqueForce = i->force(getLocation(), velocity, object);
torque += torqueForce.first;
force += torqueForce.second;
}
// Transform the torque back to the center of gravity
torque -= cross(force, _centerOfGravity);
// Advance the equations of motion.
advanceByBodyForce(dt.toSecs(), force, torque);
}
/// The normalized elevator position
double _elevatorPosition;
/// The normalized aileron position
double _aileronPosition;
/// The normalized rudder position
double _rudderPosition;
// /// The normalized flaps position
// double _flapsPosition;
/// Normalized thrust
double _thrust;
struct _Gear {
SGVec3d _position;
SGVec3d _direction;
double _spring;
double _damping;
std::pair<SGVec3d, SGVec3d>
force(const SGLocationd& location, const std::pair<SGVec3d, SGVec3d>& velocity, AIObject& object)
{
SGVec3d start = location.getAbsolutePosition(_position - _direction);
SGVec3d end = location.getAbsolutePosition(_position);
SGLineSegmentd lineSegment(start, end);
SGVec3d point;
SGVec3d normal;
// if (!object.getGroundIntersection(point, normal, lineSegment))
// return std::pair<SGVec3d, SGVec3d>(SGVec3d(0, 0, 0), SGVec3d(0, 0, 0));
// FIXME just now only the spring force ...
// The compression length
double compressLength = norm(point - start);
SGVec3d springForce = -_spring*compressLength*_direction;
SGVec3d dampingForce(0, 0, 0);
SGVec3d force = springForce + dampingForce;
SGVec3d torque(0, 0, 0);
return std::pair<SGVec3d, SGVec3d>(torque, force);
}
};
typedef std::vector<_Gear> _GearVector;
_GearVector _gearVector;
/// The total mass of the bird in kg. No fluel is burned.
/// Some sensible inertia values are derived from the mass.
// double _mass;
/// The thrust to mass ratio which tells us someting about
/// the possible accelerations.
// double _thrustMassRatio;
/// The stall speed
// double _stallSpeed;
// double _maximumSpeed;
// // double _approachSpeed;
// // double _takeoffSpeed;
// // double _cruiseSpeed;
/// The maximum density altitude this aircraft can fly
// double _densityAltitudeLimit;
/// statistical evaluation shows:
/// wingarea = C*wingspan^2, C in [0.1, 0.4], say 0.2
/// ixx = C*wingarea*mass, C in [1e-3, 1e-2]
/// iyy = C*wingarea*mass, C in [1e-2, 0.02]
/// izz = C*wingarea*mass, C in [1e-2, 0.02]
/// Hmm, let's say, weight relates to wingarea?
/// probably, since lift is linear dependent on wingarea
/// So, define a 'size' in meters.
/// the derive
/// wingspan = size
/// wingarea = 0.2*size*size
/// mass = C*wingarea
/// ixx = 0.005*wingarea*mass
/// iyy = 0.05*wingarea*mass
/// izz = 0.05*wingarea*mass
/// an other idea:
/// define a bird of some weight class. That means mass given.
/// Then derive
/// i* ??? must be mass^2 accodring to the thoughts above
/// Then do Cl, Cd, Cs.
/// according to approach speed at sea level with 5 deg aoa and 2,5 deg glideslope and 25 % thrust.
/// according to cruise altitude and cruise speed at 75% thrust compute this at altitude
/// interpolate between these two sets of C*'s based on altitude.
};
#endif
/// An automated lego aircraft, constant linear and angular speed
class AIOgel : public AIObject {
public:
AIOgel(const SGGeod& geod) :
_geod(geod),
_radius(500),
_turnaroundTime(3*60),
_velocity(10)
{ }
virtual ~AIOgel()
{ }
virtual void init(AIManager& manager)
{
AIObject::init(manager);
SGLocationd location(SGVec3d::fromGeod(_geod), SGQuatd::fromLonLat(_geod));
SGVec3d linearVelocity(_velocity, 0, 0);
SGVec3d angularVelocity(0, 0, SGMiscd::twopi()/_turnaroundTime);
setPhysics(new AIPhysics(location, linearVelocity, angularVelocity));
HLAMPAircraftClass* objectClass = dynamic_cast<HLAMPAircraftClass*>(manager.getObjectClass("MPAircraft"));
if (!objectClass)
return;
_objectInstance = new HLAMPAircraft(objectClass);
if (!_objectInstance.valid())
return;
_objectInstance->registerInstance();
_objectInstance->setModelPath("Aircraft/ogel/Models/SinglePiston.xml");
manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 1));
}
virtual void update(AIManager& manager, const SGTimeStamp& simTime)
{
SGTimeStamp dt = simTime - getSimTime();
setGroundCache(getPhysics(), manager.getPager(), dt);
getEnvironment().update(*this, dt);
getSubsystemGroup().update(*this, dt);
getPhysics().update(*this, dt);
AIObject::update(manager, simTime);
if (!_objectInstance.valid())
return;
_objectInstance->setLocation(getPhysics());
_objectInstance->setSimTime(getSimTime().toSecs());
_objectInstance->updateAttributeValues(getSimTime(), simgear::RTIData("update"));
manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100));
}
virtual void shutdown(AIManager& manager)
{
if (_objectInstance.valid())
_objectInstance->removeInstance(simgear::RTIData("shutdown"));
_objectInstance = 0;
AIObject::shutdown(manager);
}
private:
SGGeod _geod;
double _radius;
double _turnaroundTime;
double _velocity;
SGSharedPtr<HLAMPAircraft> _objectInstance;
};
/// an ogle in a traffic circuit at lowi
class AIOgelInTrafficCircuit : public AIObject {
public:
/// Also nothing to really use for a long time, but to demonstrate how it basically works
class Physics : public AIPhysics {
public:
Physics(const SGLocationd& location, const SGVec3d& linearBodyVelocity = SGVec3d::zeros(),
const SGVec3d& angularBodyVelocity = SGVec3d::zeros()) :
AIPhysics(location, linearBodyVelocity, angularBodyVelocity),
_targetVelocity(30),
_gearOffset(2.5)
{ }
virtual ~Physics()
{ }
virtual void update(AIObject& object, const SGTimeStamp& dt)
{
SGVec3d down = getHorizontalLocalOrientation().backTransform(SGVec3d(0, 0, 1));
SGVec3d distToAimingPoint = getAimingPoint() - getPosition();
if (norm(distToAimingPoint - down*dot(down, distToAimingPoint)) <= 10*dt.toSecs()*norm(getLinearVelocity()))
rotateAimingPoint();
SGVec3d aimingVector = normalize(getAimingPoint() - getPosition());
SGVec3d bodyAimingVector = getLocation().getOrientation().transform(aimingVector);
SGVec3d angularVelocity = 0.2*cross(SGVec3d(1, 0, 0), bodyAimingVector);
SGVec3d bodyDownVector = getLocation().getOrientation().transform(down);
// keep an upward orientation
angularVelocity += cross(SGVec3d(0, 0, 1), SGVec3d(0, bodyDownVector[1], bodyDownVector[2]));
SGVec3d linearVelocity(_targetVelocity, 0, 0);
SGVec3d gearPosition = getPosition() + _gearOffset*down;
SGLineSegmentd lineSegment(gearPosition - 10*down, gearPosition + 10*down);
SGVec3d point, normal;
if (object.getGroundIntersection(point, normal, lineSegment)) {
double agl = dot(down, point - gearPosition);
if (agl < 0)
linearVelocity -= down*(0.5*agl/dt.toSecs());
}
advanceByBodyVelocity(dt.toSecs(), linearVelocity, angularVelocity);
}
const SGVec3d& getAimingPoint() const
{ return _waypoints.front(); }
void rotateAimingPoint()
{ _waypoints.splice(_waypoints.end(), _waypoints, _waypoints.begin()); }
std::list<SGVec3d> _waypoints;
double _targetVelocity;
double _gearOffset;
};
AIOgelInTrafficCircuit()
{ }
virtual ~AIOgelInTrafficCircuit()
{ }
virtual void init(AIManager& manager)
{
AIObject::init(manager);
/// Put together somw waypoints
/// This needs to be replaced by something generic
SGGeod rwyStart = SGGeod::fromDegM(11.35203755, 47.26109606, 574);
SGGeod rwyEnd = SGGeod::fromDegM(11.33741688, 47.25951967, 576);
SGQuatd hl = SGQuatd::fromLonLat(rwyStart);
SGVec3d down = hl.backTransform(SGVec3d(0, 0, 1));
SGVec3d cartRwyStart = SGVec3d::fromGeod(rwyStart);
SGVec3d cartRwyEnd = SGVec3d::fromGeod(rwyEnd);
SGVec3d centerline = normalize(cartRwyEnd - cartRwyStart);
SGVec3d left = normalize(cross(centerline, down));
SGGeod endClimb = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyEnd + 500*centerline), 700);
SGGeod startDescend = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyStart - 500*centerline + 150*left), 650);
SGGeod startDownwind = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyEnd + 500*centerline + 800*left), 750);
SGGeod endDownwind = SGGeod::fromGeodM(SGGeod::fromCart(cartRwyStart - 500*centerline + 800*left), 750);
SGLocationd location(SGVec3d::fromGeod(rwyStart), SGQuatd::fromLonLat(rwyStart)*SGQuatd::fromEulerDeg(-100, 0, 0));
Physics* physics = new Physics(location, SGVec3d(0, 0, 0), SGVec3d(0, 0, 0));
physics->_waypoints.push_back(SGVec3d::fromGeod(rwyStart));
physics->_waypoints.push_back(SGVec3d::fromGeod(rwyEnd));
physics->_waypoints.push_back(SGVec3d::fromGeod(endClimb));
physics->_waypoints.push_back(SGVec3d::fromGeod(startDownwind));
physics->_waypoints.push_back(SGVec3d::fromGeod(endDownwind));
physics->_waypoints.push_back(SGVec3d::fromGeod(startDescend));
setPhysics(physics);
/// Ok, this is part of the official sketch
HLAMPAircraftClass* objectClass = dynamic_cast<HLAMPAircraftClass*>(manager.getObjectClass("MPAircraft"));
if (!objectClass)
return;
_objectInstance = new HLAMPAircraft(objectClass);
if (!_objectInstance.valid())
return;
_objectInstance->registerInstance();
_objectInstance->setModelPath("Aircraft/ogel/Models/SinglePiston.xml");
/// Need to schedule something else we get deleted
manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100));
}
virtual void update(AIManager& manager, const SGTimeStamp& simTime)
{
SGTimeStamp dt = simTime - getSimTime();
setGroundCache(getPhysics(), manager.getPager(), dt);
getEnvironment().update(*this, dt);
getSubsystemGroup().update(*this, dt);
getPhysics().update(*this, dt);
AIObject::update(manager, simTime);
if (!_objectInstance.valid())
return;
_objectInstance->setLocation(getPhysics());
_objectInstance->setSimTime(getSimTime().toSecs());
_objectInstance->updateAttributeValues(getSimTime(), simgear::RTIData("update"));
/// Need to schedule something else we get deleted
manager.schedule(*this, getSimTime() + SGTimeStamp::fromSecMSec(0, 100));
}
virtual void shutdown(AIManager& manager)
{
if (_objectInstance.valid())
_objectInstance->removeInstance(simgear::RTIData("shutdown"));
_objectInstance = 0;
AIObject::shutdown(manager);
}
private:
SGSharedPtr<HLAMPAircraft> _objectInstance;
};
} // namespace fgai
// getopt
#include <unistd.h>
int
main(int argc, char* argv[])
{
SGSharedPtr<fgai::AIManager> manager = new fgai::AIManager;
/// FIXME include some argument parsing stuff
std::string fg_root;
std::string fg_scenery;
int c;
while ((c = getopt(argc, argv, "cCf:F:n:O:p:RsS")) != EOF) {
switch (c) {
case 'c':
manager->setCreateFederationExecution(true);
break;
case 'C':
manager->setTimeConstrained(true);
break;
case 'f':
manager->setFederateType(optarg);
break;
case 'F':
manager->setFederationExecutionName(optarg);
break;
case 'O':
manager->setFederationObjectModel(optarg);
break;
case 'p':
sglog().set_log_classes(SG_ALL);
sglog().set_log_priority(sgDebugPriority(atoi(optarg)));
break;
case 'R':
manager->setTimeRegulating(true);
break;
case 's':
manager->setTimeConstrainedByLocalClock(false);
break;
case 'S':
manager->setTimeConstrainedByLocalClock(true);
break;
case 'r':
fg_root = optarg;
break;
case 'y':
fg_scenery = optarg;
break;
}
}
if (fg_root.empty()) {
if (const char *fg_root_env = std::getenv("FG_ROOT")) {
fg_root = fg_root_env;
} else {
fg_root = PKGLIBDIR;
}
}
if (fg_scenery.empty()) {
if (const char *fg_scenery_env = std::getenv("FG_SCENERY")) {
fg_scenery = fg_scenery_env;
} else if (!fg_root.empty()) {
SGPath path(fg_root);
path.append("Scenery");
fg_scenery = path.str();
}
}
manager->getPager().setScenery(fg_root, fg_scenery);
if (manager->getFederationObjectModel().empty()) {
SGPath path(fg_root);
path.append("HLA");
path.append("fg-local-fom.xml");
manager->setFederationObjectModel(path.local8BitStr());
}
/// EDDS
manager->insert(new fgai::AIOgel(SGGeod::fromDegFt(9.19298, 48.6895, 2000)));
/// LOWI
manager->insert(new fgai::AIOgel(SGGeod::fromDegFt(11.344, 47.260, 2500)));
/// LOWI traffic circuit
manager->insert(new fgai::AIOgelInTrafficCircuit);
return manager->exec();
}