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//
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// Written by David Megginson, started January 2000.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "FGDummyTextureLoader.hxx"
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GLuint
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FGDummyTextureLoader::loadTexture (const string& filename) {
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GLuint texture;
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glGenTextures (1, &texture);
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glBindTexture (GL_TEXTURE_2D, texture);
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GLubyte image[ 2 * 2 * 3 ];
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/* Red and white chequerboard */
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image [ 0] = 255; image [ 1] = 0; image [ 2] = 0;
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image [ 3] = 255; image [ 4] = 255; image [ 5] = 255;
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image [ 6] = 255; image [ 7] = 255; image [ 8] = 255;
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image [ 9] = 255; image [10] = 0; image [11] = 0;
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
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GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*) image);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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return texture;
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}
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