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//
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// Written and (c) Torsten Dreyer - Torsten(at)t3r_dot_de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef __FGGLAPPLICATION_HXX
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#define __FGGLAPPLICATION_HXX
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class FGGLApplication {
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public:
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FGGLApplication (const char *a_name, int argc, char **argv);
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virtual ~FGGLApplication ();
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void Run (const int glutMode,
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const bool gameMode,
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int widht = -1,
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int height = -1,
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const int bpp = 32);
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protected:
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virtual void Key (const unsigned char key, const int x, const int y) {}
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virtual void Idle () {}
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virtual void Display () {}
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virtual void Reshape (const int width, const int height) {}
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virtual void Init () {}
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int windowId;
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bool gameMode;
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const char *name;
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static FGGLApplication *application;
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private:
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static void KeyCallback (const unsigned char key, const int x, const int y);
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static void IdleCallback ();
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static void DisplayCallback ();
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static void ReshapeCallback (const int width, const int height);
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};
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#endif
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