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//
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// Written by David Megginson, started January 2000.
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// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "GL_utils.hxx"
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#include "FGLayeredInstrument.hxx"
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#include "FGTexturedLayer.hxx"
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FGLayeredInstrument::FGLayeredInstrument (const int x, const int y, const int w, const int h) :
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FGPanelInstrument (x, y, w, h) {
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}
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FGLayeredInstrument::~FGLayeredInstrument () {
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for (layer_list::iterator it = m_layers.begin();
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it != m_layers.end();
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++it) {
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delete *it;
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*it = 0;
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}
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}
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void
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FGLayeredInstrument::draw () {
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if (test ()) {
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for (unsigned int i = 0; i < m_layers.size (); ++i) {
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GL_utils::instance ().glPushMatrix ();
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m_layers[i]->draw ();
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GL_utils::instance ().glPopMatrix ();
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}
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}
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}
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int
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FGLayeredInstrument::addLayer (FGInstrumentLayer * const layer) {
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const int n (m_layers.size ());
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if (layer->getWidth () == -1) {
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layer->setWidth (getWidth ());
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}
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if (layer->getHeight () == -1) {
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layer->setHeight (getHeight ());
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}
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m_layers.push_back (layer);
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return n;
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}
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int
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FGLayeredInstrument::addLayer (const FGCroppedTexture_ptr texture, const int w, const int h) {
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return addLayer (new FGTexturedLayer (texture, w, h));
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}
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void
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FGLayeredInstrument::addTransformation (FGPanelTransformation * const transformation) {
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const int layer (m_layers.size () - 1);
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m_layers[layer]->addTransformation (transformation);
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}
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