#pragma once #include #include #include class PerformanceData; class SGPath; #include /** * Registry for performance data. * * Allows to store performance data for later reuse/retrieval. Just * a simple map for now. * * @author Thomas F�rster */ //TODO provide std::map interface? class PerformanceDB : public SGSubsystem { public: PerformanceDB() = default; virtual ~PerformanceDB() = default; // Subsystem API. void init() override; void shutdown() override; void update(double dt) override; // Subsystem identification. static const char* staticSubsystemClassId() { return "aircraft-performance-db"; } bool havePerformanceDataForAircraftType(const std::string& acType) const; /** * get performance data for an aircraft type / class. Type is specific, eg * '738' or 'A319'. Class is more generic, such as 'jet_transport'. */ PerformanceData* getDataFor(const std::string& acType, const std::string& acClass) const; PerformanceData* getDefaultPerformance() const; private: void load(const SGPath& path); void registerPerformanceData(const std::string& id, PerformanceData* data); typedef std::map PerformanceDataDict; PerformanceDataDict _db; const std::string& findAlias(const std::string& acType) const; typedef std::pair StringPair; /// alias list, to allow type/class names to share data. This is used to merge /// related types together. Note it's ordered, and not a map since we permit /// partial matches when merging - the first matching alias is used. std::vector _aliases; };