// FGAIBase - abstract base class for AI objects // Written by David Culp, started Nov 2003, based on // David Luff's FGAIEntity class. // - davidculp2@comcast.net // // With additions by Mathias Froehlich & Vivian Meazza 2004 -2007 // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include #include #include #include #include #include #include #include #include #include #include #include #include #include
#include
#include
#include #include #include #include #include "AIFlightPlan.hxx" #include "AIBase.hxx" #include "AIManager.hxx" static std::string default_model = "Models/Geometry/glider.ac"; const double FGAIBase::e = 2.71828183; const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor using std::string; using namespace simgear; class FGAIModelData : public simgear::SGModelData { public: FGAIModelData(SGPropertyNode *root = nullptr) : _root (root) { } ~FGAIModelData() = default; FGAIModelData* clone() const override { return new FGAIModelData(); } ErrorContext getErrorContext() const override { return _errorContext; } void addErrorContext(const std::string& key, const std::string& value) { _errorContext[key] = value; } void captureErrorContext(const std::string& key) { const auto v = flightgear::ErrorReporter::threadSpecificContextValue(key); if (!v.empty()) { addErrorContext(key, v); } } /** osg callback, thread-safe */ void modelLoaded(const std::string& path, SGPropertyNode *prop, osg::Node *n) { // WARNING: Called in a separate OSG thread! Only use thread-safe stuff here... if (_ready && _modelLoaded.count(path) > 0) return; _modelLoaded[path] = true; if(prop->hasChild("interior-path")){ _interiorPath = prop->getStringValue("interior-path"); _hasInteriorPath = true; } // save radius of loaded model for updating LOD auto bs = n->getBound(); if (bs.valid()) { _radius = bs.radius(); } _fxpath = prop->getStringValue("sound/path"); _nasal[path] = std::unique_ptr(new FGNasalModelDataProxy(_root)); _nasal[path]->modelLoaded(path, prop, n); _ready = true; _initialized = false; } /** init hook to be called after model is loaded. * Not thread-safe. Call from main thread only. */ void init(void) { _initialized = true; } bool needInitilization(void) { return _ready && !_initialized;} bool isInitialized(void) { return _initialized;} inline std::string& get_sound_path() { return _fxpath;} void setInteriorLoaded(const bool state) { _interiorLoaded = state;} bool getInteriorLoaded(void) { return _interiorLoaded;} bool hasInteriorPath(void) { return _hasInteriorPath;} inline std::string& getInteriorPath() { return _interiorPath; } inline float getRadius() { return _radius; } private: std::string _fxpath; std::string _interiorPath; std::map _modelLoaded; std::map> _nasal; bool _ready = false; bool _initialized = false; bool _hasInteriorPath = false; bool _interiorLoaded = false; float _radius = -1.0; SGPropertyNode* _root; ErrorContext _errorContext; }; FGAIBase::FGAIBase(object_type ot, bool enableHot) : replay_time(fgGetNode("sim/replay/time", true)), model_removed(fgGetNode("/ai/models/model-removed", true)), pos(SGGeod::fromDeg(0.0, 0.0)), _impact_lat(0), _impact_lon(0), _impact_elev(0), _impact_hdg(0), _impact_pitch(0), _impact_roll(0), _impact_speed(0), _refID(_newAIModelID()), _otype(ot) { tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0; tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs_fps = pitch = 0.0; bearing = elevation = range = rdot = 0.0; x_shift = y_shift = rotation = 0.0; in_range = false; invisible = false; no_roll = true; life = 900; delete_me = false; _impact_reported = false; _collision_reported = false; _expiry_reported = false; _x_offset = 0; _y_offset = 0; _z_offset = 0; _pitch_offset = 0; _roll_offset = 0; _yaw_offset = 0; speed = 0; altitude_ft = 0; speed_north_deg_sec = 0; speed_east_deg_sec = 0; turn_radius_ft = 0; ft_per_deg_lon = 0; ft_per_deg_lat = 0; horiz_offset = 0; vert_offset = 0; ht_diff = 0; serviceable = false; rho = 1; T = 280; p = 1e5; a = 340; Mach = 0; // explicitly disable HOT for (most) AI models if (!enableHot) aip.getSceneGraph()->setNodeMask(~SG_NODEMASK_TERRAIN_BIT); } FGAIBase::~FGAIBase() { // Unregister that one at the scenery manager removeModel(); if (props) { SGPropertyNode* parent = props->getParent(); if (parent) model_removed->setStringValue(props->getPath()); } removeSoundFx(); } /** Cleanly remove the model * and let the scenery database pager do the clean-up work. */ void FGAIBase::removeModel() { if (!_model.valid()) return; FGScenery* pSceneryManager = globals->get_scenery(); if (pSceneryManager && pSceneryManager->get_models_branch()) { osg::ref_ptr temp = _model.get(); pSceneryManager->get_models_branch()->removeChild(aip.getSceneGraph()); // withdraw from SGModelPlacement and drop own reference (unref) aip.clear(); _modeldata = nullptr; _model = nullptr; _interior = nullptr; _high_res = nullptr; _low_res = nullptr; // pass it on to the pager, to be be deleted in the pager thread pSceneryManager->getPager()->queueDeleteRequest(temp); } else { aip.clear(); _model = nullptr; _modeldata = nullptr; } } void FGAIBase::setScenarioPath(const std::string& scenarioPath) { _scenarioPath = scenarioPath; } void FGAIBase::readFromScenario(SGPropertyNode* scFileNode) { if (!scFileNode) return; setPath(scFileNode->getStringValue("model", fgGetString("/sim/multiplay/default-model", default_model).c_str()).c_str()); setFallbackModelIndex(scFileNode->getIntValue("fallback-model-index", 0)); setHeading(scFileNode->getDoubleValue("heading", 0.0)); setSpeed(scFileNode->getDoubleValue("speed", 0.0)); setAltitude(scFileNode->getDoubleValue("altitude", 0.0)); setLongitude(scFileNode->getDoubleValue("longitude", 0.0)); setLatitude(scFileNode->getDoubleValue("latitude", 0.0)); setBank(scFileNode->getDoubleValue("roll", 0.0)); setPitch(scFileNode->getDoubleValue("pitch", 0.0)); SGPropertyNode* submodels = scFileNode->getChild("submodels"); if (submodels) { setServiceable(submodels->getBoolValue("serviceable", false)); setSMPath(submodels->getStringValue("path", "")); } string searchOrder = scFileNode->getStringValue("search-order", ""); if (!searchOrder.empty()) { if (searchOrder == "DATA_ONLY") { _searchOrder = ModelSearchOrder::DATA_ONLY; } else if (searchOrder == "PREFER_AI") { _searchOrder = ModelSearchOrder::PREFER_AI; } else if (searchOrder == "PREFER_DATA") { _searchOrder = ModelSearchOrder::PREFER_DATA; } else SG_LOG(SG_AI, SG_WARN, "invalid model search order " << searchOrder << ". Use either DATA_ONLY, PREFER_AI or PREFER_DATA"); } const string modelLowres = scFileNode->getStringValue("model-lowres", ""); if (!modelLowres.empty()) { setPathLowres(modelLowres); } } void FGAIBase::update(double dt) { SG_UNUSED(dt); if (replay_time->getDoubleValue() > 0) return; if (_otype == object_type::otStatic) return; if (_otype == object_type::otBallistic) CalculateMach(); ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.getLatitudeRad()); ft_per_deg_lon = 365228.16 * cos(pos.getLatitudeRad()); if ((_modeldata)&&(_modeldata->needInitilization())) { // process deferred nasal initialization, // which must be done in main thread _modeldata->init(); // update LOD radius from loaded modeldata auto radius = _modeldata->getRadius(); if (radius > 0) { _model->setRadius(radius); _model->dirtyBound(); } else { SG_LOG(SG_AI, SG_WARN, "AIBase: model radius not set."); } // sound initialization if (fgGetBool("/sim/sound/aimodels/enabled",false)) { const string& fxpath = _modeldata->get_sound_path(); if (fxpath != "") { simgear::ErrorReportContext ec("ai-model", _name); if (!_scenarioPath.empty()) { ec.add("scenario-path", _scenarioPath); } props->setStringValue("sim/sound/path", fxpath.c_str()); // Remove any existing sound FX (e.g. from another model) removeSoundFx(); // initialize the sound configuration std::stringstream name; name << "aifx:"; name << _refID; _fx = new FGFX(name.str(), props); _fx->init(); } } } if ( _fx ) { // update model's audio sample values _fx->set_position_geod( pos ); SGQuatd orient = SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll); _fx->set_orientation( orient ); SGVec3d velocity; velocity = SGVec3d( speed_north_deg_sec, speed_east_deg_sec, pitch*speed ); _fx->set_velocity( velocity ); } updateInterior(); } void FGAIBase::updateInterior() { if(!_modeldata || !_modeldata->hasInteriorPath()) return; if (!_modeldata->getInteriorLoaded()) { // interior is not yet load _interior = SGModelLib::loadPagedModel(_modeldata->getInteriorPath(), props, _modeldata); _group->addChild(_interior); if (_interior.valid()) { bool pixel_mode = !fgGetBool("/sim/rendering/static-lod/aimp-range-mode-distance", false); if (pixel_mode) { _interior->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN); _interior->setRange(0, _maxRangeInterior, FLT_MAX); } else { _interior->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT); _interior->setRange(0, 0.0, _maxRangeInterior); } _modeldata->setInteriorLoaded(true); SG_LOG(SG_AI, SG_INFO, "AIBase: Loaded interior model " << _interior->getName()); } } } /** update LOD properties of the model */ void FGAIBase::updateLOD() { double maxRangeDetail = fgGetDouble("/sim/rendering/static-lod/aimp-detailed", 3000.0); double maxRangeBare = fgGetDouble("/sim/rendering/static-lod/aimp-bare", 10000.0); _maxRangeInterior = fgGetDouble("/sim/rendering/static-lod/aimp-interior", 50.0); if (_model.valid()) { bool pixel_mode = !fgGetBool("/sim/rendering/static-lod/aimp-range-mode-distance", false); if (pixel_mode) { _model->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN); } else { _model->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT); } if (maxRangeDetail < 0) { // High detail model (only) // - disables the low detail detail model by setting its visibility from 0 to 0 if (_high_res.valid()) { _model->setRange(modelHighDetailIndex, 0.0, FLT_MAX); // all ranges. _model->setRange(modelLowDetailIndex, 0.0, 0.0); // turn it off } else { // only having low-res model _model->setRange(modelLowDetailIndex, 0.0, FLT_MAX); // only having low-res model. _model->setRange(modelHighDetailIndex, 0.0, 0.0); // only having low-res model. } } else if ((int)maxRangeBare == (int)maxRangeDetail) { // low detail model (only) if (_low_res.valid()) { _model->setRange(modelHighDetailIndex, 0, 0); // turn it off _model->setRange(modelLowDetailIndex, 0, FLT_MAX); } else { // Only having high_res model _model->setRange(modelHighDetailIndex, 0, FLT_MAX); _model->setRange(modelLowDetailIndex, 0, 0.0); } } else { if(pixel_mode) { /* In pixel size mode, the range sense is reversed, so we want the * detailed model [0] to be displayed when the "range" is really * large (i.e. the object is taking up a large number of pixels on screen), * and the less detailed model [1] to be displayed if the * "range" is between the detailed range and the bare range. * When the "range" is less than the bare value, the aircraft * represents too few pixels to be worth displaying. */ if (maxRangeBare > maxRangeDetail) { // Sanity check that we have sensible values. maxRangeBare = maxRangeDetail; SG_LOG(SG_AI, SG_WARN, "/sim/rendering/static-lod/aimp-bare greater " << "than /sim/rendering/static-lod/aimp-detailed when using " << "/sim/rendering/static-lod/aimp-range-mode-distance=false. Ignoring ai-bare." ); } if (_low_res.valid() && _high_res.valid()) { /*if (_model->getRadius() < 0) { osg::BoundingSphere bs = _model->computeBound(); if (bs.radius() > 0) { _model->setRadius(bs.radius()); _model->setCenterMode(osg::LOD::CenterMode::USER_DEFINED_CENTER); } }*/ _model->setRange(modelHighDetailIndex , maxRangeDetail, FLT_MAX); // most detailed _model->setRange(modelLowDetailIndex , maxRangeBare, maxRangeDetail); // least detailed } else if (_low_res.valid() && !_high_res.valid()) { // we have only low_res_model model it obviously will have to be displayed from the smallest value _model->setRange(modelLowDetailIndex, min(maxRangeBare, maxRangeDetail), FLT_MAX ); _model->setRange(modelHighDetailIndex, 0,0); } else if (!_low_res.valid() && _high_res.valid()) { // we have only high_res model it obviously will have to be displayed from the smallest value _model->setRange(modelHighDetailIndex, min(maxRangeBare, maxRangeDetail), FLT_MAX ); _model->setRange(modelLowDetailIndex, 0,0); } } else { /* In non-pixel range mode we're dealing with straight distance. * We use the detailed model [0] for when we are up to the detailed * range, and the less complex model [1] (if available) for further * away up to the bare range. * - in this case the maxRangeBare is a delta on top of maxRangeDetail. */ if (maxRangeBare <= 0) { // Sanity check that we have sensible values. maxRangeBare = 1; SG_LOG(SG_AI, SG_ALERT, "/sim/rendering/static-lod/aimp-bare is <= 0. This should be a delta on top of aimp-detailed in meters mode. setting to 1."); } if (_low_res.valid() && _high_res.valid()) { _model->setRange(modelHighDetailIndex , 0, maxRangeDetail); // most detailed _model->setRange(modelLowDetailIndex , maxRangeDetail, maxRangeDetail+maxRangeBare); // least detailed } else if (_low_res.valid() && !_high_res.valid()) { _model->setRange(modelLowDetailIndex, 0, maxRangeBare + maxRangeDetail); // only low_res, so display from 0 to the highest value in meters _model->setRange(modelHighDetailIndex, 0, 0); } else if (!_low_res.valid() && _high_res.valid()) { _model->setRange(modelHighDetailIndex, 0, maxRangeBare + maxRangeDetail); // only high_res, so display from 0 to the highest value in meters _model->setRange(modelLowDetailIndex, 0, 0); } } } if (_modeldata->getInteriorLoaded() && _interior.valid()) { if (pixel_mode) { _interior->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN); _interior->setRange(0, _maxRangeInterior, FLT_MAX); } else { _interior->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT); _interior->setRange(0, 0.0, _maxRangeInterior); } } } } void FGAIBase::Transform() { if (!invisible) { aip.setVisible(true); aip.setPosition(pos); if (no_roll) aip.setOrientation(0.0, pitch, hdg); else aip.setOrientation(roll, pitch, hdg); aip.update(); } else { aip.setVisible(false); aip.update(); } } /* * Find a set of paths to the model, in order of LOD from most detailed to * least, and accounting for the user preference of detailed models vs. AI * low resolution models. * * This returns a vector of size 1 or 2. */ std::vector FGAIBase::resolveModelPath(ModelSearchOrder searchOrder) { string_list path_list; if (searchOrder == ModelSearchOrder::DATA_ONLY) { SG_LOG(SG_AI, SG_DEBUG, "Resolving model path: DATA only"); auto p = simgear::SGModelLib::findDataFile(model_path); if (!p.empty()) { // We've got a model, use it _installed = true; SG_LOG(SG_AI, SG_DEBUG, "Found model " << p); path_list.push_back(p); if (!model_path_lowres.empty()) { p = simgear::SGModelLib::findDataFile(model_path_lowres); if (!p.empty()) { //lowres model needs to be the first in the list path_list.insert(path_list.begin(),p); } } } else { // No model, so fall back to the default const SGPath defaultModelPath = SGPath::fromUtf8(fgGetString("/sim/multiplay/default-model", default_model)); path_list.push_back(defaultModelPath.utf8Str()); } } else { SG_LOG(SG_AI, SG_DEBUG, "Resolving model path: PREFER_AI/PREFER_DATA"); // We're either PREFER_AI or PREFER_DATA. Find an AI model first. for (SGPath p : globals->get_data_paths("AI")) { p.append(model_path); if (p.exists()) { SG_LOG(SG_AI, SG_DEBUG, "Found AI model: " << p); path_list.push_back(p.utf8Str()); break; } } if (path_list.empty()) { // Fall back on the fallback-model-index which is a lookup into // /sim/multiplay/fallback-models/model[] std::string fallback_path; const SGPropertyNode* fallbackNode = globals->get_props()->getNode("/sim/multiplay/fallback-models/model", _getFallbackModelIndex(), false); if (fallbackNode != nullptr) { fallback_path = fallbackNode->getStringValue(); } else { fallback_path = globals->get_props()->getNode("/sim/multiplay/fallback-models/model", 0, true)->getStringValue(); } for (SGPath p : globals->get_data_paths()) { p.append(fallback_path); if (p.exists()) { SG_LOG(SG_AI, SG_DEBUG, "Found fallback model path for index " << _fallback_model_index << ": " << p); path_list.push_back(p.utf8Str()); break; } } } if ((searchOrder == ModelSearchOrder::PREFER_AI) && !path_list.empty()) { // if we prefer AI, and we've got a valid AI path from above, then use it, we're done _installed = true; return path_list; } // At this point we're looking for a regular model to display at closer range. // From experimentation it seems to work best if the LODs are in the range list in terms of detail // from lowest to highest - so insert this at the end. auto p = simgear::SGModelLib::findDataFile(model_path); if (!p.empty()) { _installed = true; SG_LOG(SG_AI, SG_DEBUG, "Found DATA model " << p); path_list.insert(path_list.end(), p); } } /* * We return either one or two models. LoD logic elsewhere relies on this, * so anything else is a logic error in the above code. */ assert(path_list.size() != 0); assert(path_list.size() < 3); return path_list; } bool FGAIBase::init(ModelSearchOrder searchOrder) { if (_model.valid()) { SG_LOG(SG_AI, SG_ALERT, "AIBase: Cannot initialize a model multiple times! " << model_path); return false; } props->addChild("type")->setStringValue("AI"); _modeldata = new FGAIModelData(props); _modeldata->addErrorContext("ai", _name); _modeldata->captureErrorContext("scenario-path"); // set by FGAISchedule::createAIAircraft _modeldata->captureErrorContext("traffic-aircraft-callsign"); if (_otype == object_type::otMultiplayer) { _modeldata->addErrorContext("multiplayer", getCallSign()); } // Load models _model = new osg::LOD(); vector model_list = resolveModelPath(searchOrder); if(model_list.size() == 1 && _modeldata && _modeldata->hasInteriorPath()) { // Only one model and interior available (expecting this to be a high_res model) _low_res = new osg::PagedLOD(); // Dummy node to keep LOD node happy _model->addChild(_low_res); _high_res = SGModelLib::loadPagedModel(model_list[0], props, _modeldata); _group = osg::ref_ptr(new osg::Group()); _group->addChild(_high_res); _model->addChild(_group); } else if (model_list.size() == 1) { // low_res model only (as we do not have any interior) _low_res = SGModelLib::loadPagedModel(model_list[0], props, _modeldata); _model->addChild(_low_res); _group = osg::ref_ptr(new osg::Group()); // Dummy node to keep LOD node happy _model->addChild(_group); } else { // high and low-res model assert(model_list.size() == 2); _low_res = SGModelLib::loadPagedModel(model_list[0], props, _modeldata); _model->addChild(_low_res); _high_res = SGModelLib::loadPagedModel(model_list[1], props, _modeldata); _group = osg::ref_ptr(new osg::Group()); _group->addChild(_high_res); _model->addChild(_group); } // Set PagedLODs to MAX Range. The visibility is controlled with the top-level LOD node if(_high_res.valid()) { _high_res->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT); _high_res->setRange(0, 0, FLT_MAX); } if(_low_res.valid()) { _low_res->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT); _low_res->setRange(0, 0, FLT_MAX); } _model->setName("AI-model range animation node"); _model->setRadius(getDefaultModelRadius()); updateLOD(); initModel(); if (_model.valid() && _initialized == false) { aip.init( _model.get() ); aip.setVisible(true); invisible = false; auto scenery = globals->get_scenery(); if (scenery) { scenery->get_models_branch()->addChild(aip.getSceneGraph()); } _initialized = true; SG_LOG(SG_AI, SG_DEBUG, "AIBase: Loaded model " << model_path); } else if (!model_path.empty()) { SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path); // not properly installed... _installed = false; } setDie(false); return true; } void FGAIBase::initModel() { if (_model.valid()) { if( _path != ""){ props->setStringValue("submodels/path", _path.c_str()); SG_LOG(SG_AI, SG_DEBUG, "AIBase: submodels/path " << _path); } if( _parent!= ""){ props->setStringValue("parent-name", _parent.c_str()); } fgSetString("/ai/models/model-added", props->getPath().c_str()); } else if (!model_path.empty()) { SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path); } setDie(false); } bool FGAIBase::isa( object_type otype ) { return otype == _otype; } void FGAIBase::bind() { _tiedProperties.setRoot(props); tie("id", SGRawValueMethods(*this, &FGAIBase::getID)); tie("velocities/true-airspeed-kt", SGRawValuePointer(&speed)); tie("velocities/vertical-speed-fps", SGRawValueMethods(*this, &FGAIBase::_getVS_fps, &FGAIBase::_setVS_fps)); tie("position/altitude-ft", SGRawValueMethods(*this, &FGAIBase::_getAltitude, &FGAIBase::_setAltitude)); tie("position/latitude-deg", SGRawValueMethods(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude)); tie("position/longitude-deg", SGRawValueMethods(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude)); tie("position/global-x", SGRawValueMethods(*this, &FGAIBase::_getCartPosX, nullptr)); tie("position/global-y", SGRawValueMethods(*this, &FGAIBase::_getCartPosY, nullptr)); tie("position/global-z", SGRawValueMethods(*this, &FGAIBase::_getCartPosZ, nullptr)); tie("callsign", SGRawValueMethods(*this, &FGAIBase::_getCallsign, nullptr)); // 2018.2 - to ensure consistent properties also tie the callsign to where it would be in a local model. tie("sim/multiplay/callsign", SGRawValueMethods(*this, &FGAIBase::_getCallsign, nullptr)); tie("orientation/pitch-deg", SGRawValuePointer(&pitch)); tie("orientation/roll-deg", SGRawValuePointer(&roll)); tie("orientation/true-heading-deg", SGRawValuePointer(&hdg)); tie("radar/in-range", SGRawValuePointer(&in_range)); tie("radar/bearing-deg", SGRawValuePointer(&bearing)); tie("radar/elevation-deg", SGRawValuePointer(&elevation)); tie("radar/range-nm", SGRawValuePointer(&range)); tie("radar/h-offset", SGRawValuePointer(&horiz_offset)); tie("radar/v-offset", SGRawValuePointer(&vert_offset)); tie("radar/x-shift", SGRawValuePointer(&x_shift)); tie("radar/y-shift", SGRawValuePointer(&y_shift)); tie("radar/rotation", SGRawValuePointer(&rotation)); tie("radar/ht-diff-ft", SGRawValuePointer(&ht_diff)); tie("subID", SGRawValuePointer(&_subID)); props->setStringValue("sim/model/path", model_path); // note: AIAircraft creates real SGPropertyNodes for these, we don't do // that here because it would bloat AIBase slightly props->setBoolValue("controls/glide-path", true); props->setStringValue("controls/flight/lateral-mode", "roll"); props->setDoubleValue("controls/flight/target-hdg", hdg); props->setDoubleValue("controls/flight/target-roll", roll); props->setStringValue("controls/flight/vertical-mode", "alt"); // The property above was incorrectly labelled 'longitude-mode' up until // FG 2018.4, so create an alias in case anyone is relying on the old name auto node = props->getNode("controls/flight/longitude-mode", true); node->alias(props->getNode("controls/flight/vertical-mode")); props->setDoubleValue("controls/flight/target-alt", altitude_ft); props->setDoubleValue("controls/flight/target-pitch", pitch); props->setDoubleValue("controls/flight/target-spd", speed); props->setBoolValue("sim/sound/avionics/enabled", false); props->setDoubleValue("sim/sound/avionics/volume", 0.0); props->setBoolValue("sim/sound/avionics/external-view", false); props->setBoolValue("sim/current-view/internal", false); } void FGAIBase::unbind() { _tiedProperties.Untie(); props->setBoolValue("/sim/controls/radar", true); removeSoundFx(); } void FGAIBase::removeSoundFx() { // drop reference to sound effects now if (_fx) { // must remove explicitly - since the sound manager also keeps a reference _fx->unbind(); // now drop last reference - kill the object _fx = 0; } } double FGAIBase::UpdateRadar(FGAIManager* manager) { if (!manager->isRadarEnabled()) return 0.0; const double radar_range_m = manager->radarRangeM() * 1.1; // + 10% bool force_on = manager->enableRadarDebug(); double d = dist(SGVec3d::fromGeod(pos), globals->get_aircraft_position_cart()); double dFt = d * SG_METER_TO_FEET; in_range = (d < radar_range_m); if (!force_on && !in_range) { return dFt * dFt; } // copy values from the AIManager double user_heading = manager->get_user_heading(); double user_pitch = manager->get_user_pitch(); range = d * SG_METER_TO_NM; // calculate bearing to target bearing = SGGeodesy::courseDeg(globals->get_aircraft_position(), pos); // calculate look left/right to target, without yaw correction horiz_offset = bearing - user_heading; SG_NORMALIZE_RANGE(horiz_offset, -180.0, 180.0); // calculate elevation to target ht_diff = altitude_ft - globals->get_aircraft_position().getElevationFt(); elevation = atan2( ht_diff, dFt ) * SG_RADIANS_TO_DEGREES; // calculate look up/down to target vert_offset = elevation - user_pitch; /* this calculation needs to be fixed, but it isn't important anyway // calculate range rate double recip_bearing = bearing + 180.0; if (recip_bearing > 360.0) recip_bearing -= 360.0; double my_horiz_offset = recip_bearing - hdg; if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0; if (my_horiz_offset < -180.0) my_horiz_offset += 360.0; rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS )) +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS )); */ // now correct look left/right for yaw // horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE? // calculate values for radar display y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS); x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS); rotation = hdg - user_heading; SG_NORMALIZE_RANGE(rotation, 0.0, 360.0); return dFt * dFt; } /* * Getters and Setters */ SGVec3d FGAIBase::getCartPosAt(const SGVec3d& _off) const { // Transform that one to the horizontal local coordinate system. SGQuatd hlTrans = SGQuatd::fromLonLat(pos); // and postrotate the orientation of the AIModel wrt the horizontal // local frame hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll); // The offset converted to the usual body fixed coordinate system // rotated to the earth fixed coordinates axis SGVec3d off = hlTrans.backTransform(_off); // Add the position offset of the AIModel to gain the earth centered position SGVec3d cartPos = SGVec3d::fromGeod(pos); return cartPos + off; } SGVec3d FGAIBase::getCartPos() const { SGVec3d cartPos = SGVec3d::fromGeod(pos); return cartPos; } bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev, const simgear::BVHMaterial** material) const { return globals->get_scenery()->get_elevation_m(pos, elev, material, _model.get()); } SGPropertyNode* FGAIBase::getPositionFromNode(SGPropertyNode* scFileNode, const std::string &key, SGVec3d &position) { SGPropertyNode* positionNode = scFileNode->getChild(key); if (positionNode) { // Transform to the right coordinate frame, configuration is done in // the usual x-back, y-right, z-up coordinates, computations // in the simulation usual body x-forward, y-right, z-down coordinates position(0) = -positionNode->getDoubleValue("x-offset-m", 0); position(1) = positionNode->getDoubleValue("y-offset-m", 0); position(2) = -positionNode->getDoubleValue("z-offset-m", 0); return positionNode; } else position = SGVec3d::zeros(); return nullptr; } double FGAIBase::_getCartPosX() const { SGVec3d cartPos = getCartPos(); return cartPos.x(); } double FGAIBase::_getCartPosY() const { SGVec3d cartPos = getCartPos(); return cartPos.y(); } double FGAIBase::_getCartPosZ() const { SGVec3d cartPos = getCartPos(); return cartPos.z(); } void FGAIBase::_setLongitude( double longitude ) { pos.setLongitudeDeg(longitude); } void FGAIBase::_setLatitude ( double latitude ) { pos.setLatitudeDeg(latitude); } void FGAIBase::_setSubID( int s ) { _subID = s; } bool FGAIBase::setParentNode() { if (_parent == ""){ SG_LOG(SG_AI, SG_ALERT, "AIBase: " << _name << " parent not set "); return false; } const SGPropertyNode_ptr ai = fgGetNode("/ai/models", true); for (int i = ai->nChildren() - 1; i >= -1; i--) { SGPropertyNode_ptr model; if (i < 0) { // last iteration: selected model model = _selected_ac; } else { model = ai->getChild(i); const string name = model->getStringValue("name"); if (!model->nChildren()){ continue; } if (name == _parent) { _selected_ac = model; // save selected model for last iteration break; } } if (!model) continue; }// end for loop if (_selected_ac != 0){ // DEADCODE: const string name = _selected_ac->getStringValue("name"); return true; } else { SG_LOG(SG_AI, SG_ALERT, "AIBase: " << _name << " parent not found: dying "); setDie(true); return false; } } double FGAIBase::_getLongitude() const { return pos.getLongitudeDeg(); } double FGAIBase::_getLatitude() const { return pos.getLatitudeDeg(); } double FGAIBase::_getElevationFt() const { return pos.getElevationFt(); } double FGAIBase::_getRdot() const { return rdot; } double FGAIBase::_getVS_fps() const { return vs_fps; } double FGAIBase::_get_speed_east_fps() const { return speed_east_deg_sec * ft_per_deg_lon; } double FGAIBase::_get_speed_north_fps() const { return speed_north_deg_sec * ft_per_deg_lat; } void FGAIBase::_setVS_fps( double _vs ) { vs_fps = _vs; } double FGAIBase::_getAltitude() const { return altitude_ft; } double FGAIBase::_getAltitudeAGL(SGGeod inpos, double start){ getGroundElevationM(SGGeod::fromGeodM(inpos, start), _elevation_m, NULL); return inpos.getElevationFt() - _elevation_m * SG_METER_TO_FEET; } bool FGAIBase::_getServiceable() const { return serviceable; } SGPropertyNode* FGAIBase::_getProps() const { return props; } void FGAIBase::_setAltitude( double _alt ) { setAltitude( _alt ); } bool FGAIBase::_isNight() { return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57); } bool FGAIBase::_getCollisionData() { return _collision_reported; } bool FGAIBase::_getExpiryData() { return _expiry_reported; } bool FGAIBase::_getImpactData() { return _impact_reported; } double FGAIBase::_getImpactLat() const { return _impact_lat; } double FGAIBase::_getImpactLon() const { return _impact_lon; } double FGAIBase::_getImpactElevFt() const { return _impact_elev * SG_METER_TO_FEET; } double FGAIBase::_getImpactPitch() const { return _impact_pitch; } double FGAIBase::_getImpactRoll() const { return _impact_roll; } double FGAIBase::_getImpactHdg() const { return _impact_hdg; } double FGAIBase::_getImpactSpeed() const { return _impact_speed; } int FGAIBase::getID() const { return _refID; } int FGAIBase::_getSubID() const { return _subID; } double FGAIBase::_getSpeed() const { return speed; } double FGAIBase::_getRoll() const { return roll; } double FGAIBase::_getPitch() const { return pitch; } double FGAIBase::_getHeading() const { return hdg; } double FGAIBase::_getXOffset() const { return _x_offset; } double FGAIBase::_getYOffset() const { return _y_offset; } double FGAIBase::_getZOffset() const { return _z_offset; } const char* FGAIBase::_getPath() const { return model_path.c_str(); } const char* FGAIBase::_getSMPath() const { return _path.c_str(); } const char* FGAIBase::_getName() const { return _name.c_str(); } const char* FGAIBase::_getCallsign() const { return _callsign.c_str(); } const char* FGAIBase::_getSubmodel() const { return _submodel.c_str(); } int FGAIBase::_getFallbackModelIndex() const { return _fallback_model_index; } void FGAIBase::CalculateMach() { // Calculate rho at altitude, using standard atmosphere // For the temperature T and the pressure p, double altitude = altitude_ft; if (altitude < 36152) { // curve fits for the troposphere T = 59 - 0.00356 * altitude; p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256); } else if ( 36152 < altitude && altitude < 82345 ) { // lower stratosphere T = -70; p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) ); } else { // upper stratosphere T = -205.05 + (0.00164 * altitude); p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388); } rho = p / (1718 * (T + 459.7)); // calculate the speed of sound at altitude // a = sqrt ( g * R * (T + 459.7)) // where: // a = speed of sound [ft/s] // g = specific heat ratio, which is usually equal to 1.4 // R = specific gas constant, which equals 1716 ft-lb/slug/R a = sqrt ( 1.4 * 1716 * (T + 459.7)); // calculate Mach number Mach = speed/a; // cout << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach << endl; } int FGAIBase::_newAIModelID() { static int id = 0; if (!++id) id++; // id = 0 is not allowed. return id; } void FGAIBase::setFlightPlan(std::unique_ptr f) { fp = std::move(f); } bool FGAIBase::isValid() const { //Either no flightplan or it is valid return !fp || fp->isValidPlan(); } osg::LOD* FGAIBase::getSceneBranch() const { return _model; } bool FGAIBase::modelLoaded() const { if(_low_res.valid()) return _low_res->getNumChildren() >= 1; else if (_high_res.valid()) return _high_res->getNumChildren() >= 1; return false; } SGGeod FGAIBase::getGeodPos() const { return pos; } void FGAIBase::setGeodPos(const SGGeod& geod) { pos = geod; }