Files
flightgear/src/MultiPlayer/multiplaymgr.hxx
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2022-10-20 20:29:11 +08:00

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C++

//////////////////////////////////////////////////////////////////////
//
// multiplaymgr.hxx
//
// Written by Duncan McCreanor, started February 2003.
// duncan.mccreanor@airservicesaustralia.com
//
// Copyright (C) 2003 Airservices Australia
// Copyright (C) 2005 Oliver Schroeder
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
//////////////////////////////////////////////////////////////////////
#ifndef MULTIPLAYMGR_H
#define MULTIPLAYMGR_H
#define MULTIPLAYTXMGR_HID "$Id$"
const int MIN_MP_PROTOCOL_VERSION = 1;
const int MAX_MP_PROTOCOL_VERSION = 2;
#include <deque>
#include <string>
#include <vector>
#include <memory>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/io/raw_socket.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
class IRCConnection;
class CPDLCManager;
const std::string MPIRC_SERVER_HOST_DEFAULT {"mpirc.flightgear.org"};
const std::string MPIRC_SERVER_HOST_PROPERTY {"/network/mpirc/server-host"};
const std::string MPIRC_SERVER_PORT_PROPERTY {"/network/mpirc/server-port"};
const std::string MPIRC_NICK_PREFIX {"MP_IRC_"};
struct FGExternalMotionData;
class MPPropertyListener;
struct T_MsgHdr;
class FGAIMultiplayer;
class FGMultiplayMgr : public SGSubsystem
{
public:
FGMultiplayMgr();
~FGMultiplayMgr();
// Subsystem API.
void init() override;
void reinit() override;
void shutdown() override;
void update(double dt) override;
// Subsystem identification.
static const char* staticSubsystemClassId() { return "mp"; }
// transmitter
void SendTextMessage(const std::string &sMsgText);
// receiver
FGAIMultiplayer* getMultiplayer(const std::string& callsign);
std::shared_ptr<vector<char>> popMessageHistory();
void pushMessageHistory(std::shared_ptr<vector<char>> message);
// Remove motion information for all multiplayer aircraft, e.g. when
// scrubbing during replay.
void ClearMotion();
CPDLCManager *getCPDLC() { return _cpdlc.get(); };
private:
std::unique_ptr<IRCConnection> _mpirc;
std::unique_ptr<CPDLCManager> _cpdlc;
friend class MPPropertyListener;
void setPropertiesChanged()
{
mPropertiesChanged = true;
}
int getProtocolToUse()
{
int protocolVersion = pProtocolVersion->getIntValue();
if (protocolVersion >= MIN_MP_PROTOCOL_VERSION && protocolVersion <= MAX_MP_PROTOCOL_VERSION)
return protocolVersion;
else
return MIN_MP_PROTOCOL_VERSION;
}
void findProperties();
void Send(double currentMPTime);
void SendMyPosition(const FGExternalMotionData& motionInfo);
short get_scaled_short(double v, double scale);
union MsgBuf;
FGAIMultiplayer* addMultiplayer(const std::string& callsign,
const std::string& modelName,
const int fallback_model_index);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
void ProcessPosMsg(const MsgBuf& Msg, const simgear::IPAddress& SenderAddress,
long stamp);
void ProcessChatMsg(const MsgBuf& Msg, const simgear::IPAddress& SenderAddress);
bool isSane(const FGExternalMotionData& motionInfo);
int GetMsgNetwork(MsgBuf& msgBuf, simgear::IPAddress& SenderAddress);
int GetMsg(MsgBuf& msgBuf, simgear::IPAddress& SenderAddress);
/// maps from the callsign string to the FGAIMultiplayer
typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
MultiPlayerMap mMultiPlayerMap;
std::unique_ptr<simgear::Socket> mSocket;
simgear::IPAddress mServer;
bool mHaveServer;
bool mInitialised;
std::string mCallsign;
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned int, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
SGPropertyNode *pProtocolVersion;
SGPropertyNode *pXmitLen;
SGPropertyNode *pMultiPlayDebugLevel;
SGPropertyNode *pMultiPlayRange;
SGPropertyNode *pMultiPlayTransmitPropertyBase;
SGPropertyNode *pReplayState;
SGPropertyNode *pLogRawSpeedMultiplayer;
typedef std::map<unsigned int, const struct IdPropertyList*> PropertyDefinitionMap;
PropertyDefinitionMap mPropertyDefinition;
bool mPropertiesChanged;
MPPropertyListener* mListener;
double mDt; // reciprocal of /sim/multiplay/tx-rate-hz
double mNextTransmitTime = 0.0;
std::deque<std::shared_ptr<std::vector<char>>> mRecordMessageQueue;
std::deque<std::shared_ptr<std::vector<char>>> mReplayMessageQueue;
};
#endif