164 lines
5.2 KiB
C++
164 lines
5.2 KiB
C++
//////////////////////////////////////////////////////////////////////
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//
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// multiplaymgr.hxx
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//
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// Written by Duncan McCreanor, started February 2003.
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// duncan.mccreanor@airservicesaustralia.com
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//
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// Copyright (C) 2003 Airservices Australia
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// Copyright (C) 2005 Oliver Schroeder
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef MULTIPLAYMGR_H
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#define MULTIPLAYMGR_H
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#define MULTIPLAYTXMGR_HID "$Id$"
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const int MIN_MP_PROTOCOL_VERSION = 1;
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const int MAX_MP_PROTOCOL_VERSION = 2;
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#include <deque>
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#include <string>
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#include <vector>
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#include <memory>
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#include <simgear/compiler.h>
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#include <simgear/props/props.hxx>
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#include <simgear/io/raw_socket.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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class IRCConnection;
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class CPDLCManager;
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const std::string MPIRC_SERVER_HOST_DEFAULT {"mpirc.flightgear.org"};
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const std::string MPIRC_SERVER_HOST_PROPERTY {"/network/mpirc/server-host"};
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const std::string MPIRC_SERVER_PORT_PROPERTY {"/network/mpirc/server-port"};
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const std::string MPIRC_NICK_PREFIX {"MP_IRC_"};
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struct FGExternalMotionData;
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class MPPropertyListener;
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struct T_MsgHdr;
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class FGAIMultiplayer;
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class FGMultiplayMgr : public SGSubsystem
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{
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public:
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FGMultiplayMgr();
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~FGMultiplayMgr();
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// Subsystem API.
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void init() override;
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void reinit() override;
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void shutdown() override;
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void update(double dt) override;
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// Subsystem identification.
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static const char* staticSubsystemClassId() { return "mp"; }
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// transmitter
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void SendTextMessage(const std::string &sMsgText);
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// receiver
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FGAIMultiplayer* getMultiplayer(const std::string& callsign);
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std::shared_ptr<vector<char>> popMessageHistory();
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void pushMessageHistory(std::shared_ptr<vector<char>> message);
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// Remove motion information for all multiplayer aircraft, e.g. when
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// scrubbing during replay.
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void ClearMotion();
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CPDLCManager *getCPDLC() { return _cpdlc.get(); };
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private:
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std::unique_ptr<IRCConnection> _mpirc;
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std::unique_ptr<CPDLCManager> _cpdlc;
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friend class MPPropertyListener;
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void setPropertiesChanged()
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{
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mPropertiesChanged = true;
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}
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int getProtocolToUse()
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{
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int protocolVersion = pProtocolVersion->getIntValue();
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if (protocolVersion >= MIN_MP_PROTOCOL_VERSION && protocolVersion <= MAX_MP_PROTOCOL_VERSION)
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return protocolVersion;
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else
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return MIN_MP_PROTOCOL_VERSION;
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}
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void findProperties();
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void Send(double currentMPTime);
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void SendMyPosition(const FGExternalMotionData& motionInfo);
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short get_scaled_short(double v, double scale);
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union MsgBuf;
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FGAIMultiplayer* addMultiplayer(const std::string& callsign,
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const std::string& modelName,
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const int fallback_model_index);
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void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
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void ProcessPosMsg(const MsgBuf& Msg, const simgear::IPAddress& SenderAddress,
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long stamp);
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void ProcessChatMsg(const MsgBuf& Msg, const simgear::IPAddress& SenderAddress);
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bool isSane(const FGExternalMotionData& motionInfo);
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int GetMsgNetwork(MsgBuf& msgBuf, simgear::IPAddress& SenderAddress);
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int GetMsg(MsgBuf& msgBuf, simgear::IPAddress& SenderAddress);
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/// maps from the callsign string to the FGAIMultiplayer
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typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
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MultiPlayerMap mMultiPlayerMap;
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std::unique_ptr<simgear::Socket> mSocket;
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simgear::IPAddress mServer;
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bool mHaveServer;
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bool mInitialised;
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std::string mCallsign;
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// Map between the property id's from the multiplayers network packets
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// and the property nodes
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typedef std::map<unsigned int, SGSharedPtr<SGPropertyNode> > PropertyMap;
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PropertyMap mPropertyMap;
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SGPropertyNode *pProtocolVersion;
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SGPropertyNode *pXmitLen;
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SGPropertyNode *pMultiPlayDebugLevel;
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SGPropertyNode *pMultiPlayRange;
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SGPropertyNode *pMultiPlayTransmitPropertyBase;
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SGPropertyNode *pReplayState;
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SGPropertyNode *pLogRawSpeedMultiplayer;
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typedef std::map<unsigned int, const struct IdPropertyList*> PropertyDefinitionMap;
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PropertyDefinitionMap mPropertyDefinition;
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bool mPropertiesChanged;
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MPPropertyListener* mListener;
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double mDt; // reciprocal of /sim/multiplay/tx-rate-hz
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double mNextTransmitTime = 0.0;
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std::deque<std::shared_ptr<std::vector<char>>> mRecordMessageQueue;
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std::deque<std::shared_ptr<std::vector<char>>> mReplayMessageQueue;
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};
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#endif
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