Files
flightgear/src/FDM/JSBSim/input_output/FGPropertyReader.cpp
2022-10-20 20:29:11 +08:00

137 lines
4.7 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGPropertyReader.cpp
Author: Bertrand Coconnier
Date started: 12/30/13
Purpose: Read and manage properties from XML data
------------- Copyright (C) 2013 Bertrand Coconnier -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU Lesser General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class reads and manages properties defined in XML data
HISTORY
--------------------------------------------------------------------------------
12/30/13 BC Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGPropertyReader.h"
#include "FGPropertyManager.h"
#include "FGXMLElement.h"
#include "FGJSBBase.h"
using namespace std;
namespace JSBSim {
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropertyReader::ResetToIC(void)
{
for (auto v: interface_prop_initial_value) {
SGPropertyNode* node = v.first;
if (!node->getAttribute(SGPropertyNode::PRESERVE))
node->setDoubleValue(v.second);
}
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropertyReader::Load(Element* el, FGPropertyManager* PM, bool override)
{
Element *property_element = el->FindElement("property");
if (property_element && FGJSBBase::debug_lvl > 0) {
cout << endl << " ";
if (override)
cout << "Overriding";
else
cout << "Declared";
cout << " properties" << endl << endl;
}
while (property_element) {
SGPropertyNode* node = nullptr;
double value=0.0;
if ( ! property_element->GetAttributeValue("value").empty())
value = property_element->GetAttributeValueAsNumber("value");
string interface_property_string = property_element->GetDataLine();
if (PM->HasNode(interface_property_string)) {
if (override) {
node = PM->GetNode(interface_property_string);
if (FGJSBBase::debug_lvl > 0) {
if (interface_prop_initial_value.find(node) == interface_prop_initial_value.end()) {
cout << property_element->ReadFrom()
<< " The following property will be overridden but it has not been" << endl
<< " defined in the current model '" << el->GetName() << "'" << endl;
}
cout << " " << "Overriding value for property " << interface_property_string << endl
<< " (old value: " << node->getDoubleValue() << " new value: " << value << ")"
<< endl << endl;
}
node->setDoubleValue(value);
}
else {
cerr << property_element->ReadFrom()
<< " Property " << interface_property_string
<< " is already defined." << endl;
property_element = el->FindNextElement("property");
continue;
}
} else {
node = PM->GetNode(interface_property_string, true);
if (node) {
node->setDoubleValue(value);
if (FGJSBBase::debug_lvl > 0)
cout << " " << interface_property_string << " (initial value: "
<< value << ")" << endl << endl;
}
else {
cerr << "Could not create property " << interface_property_string
<< endl;
property_element = el->FindNextElement("property");
continue;
}
}
interface_prop_initial_value[node] = value;
if (property_element->GetAttributeValue("persistent") == string("true"))
node->setAttribute(SGPropertyNode::PRESERVE, true);
property_element = el->FindNextElement("property");
}
// End of interface property loading logic
}
}