57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
// slip_skid_ball.hxx - an slip-skid ball.
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// Written by David Megginson, started 2003.
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//
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// This file is in the Public Domain and comes with no warranty.
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#ifndef __INSTRUMENTS_SLIP_SKID_BALL_HXX
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#define __INSTRUMENTS_SLIP_SKID_BALL_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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/**
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* Model a slip-skid ball.
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*
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* Input properties:
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*
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* /instrumentation/"name"/serviceable
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* /accelerations/pilot/y-accel-fps_sec
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* /accelerations/pilot/z-accel-fps_sec
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*
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* Output properties:
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*
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* /instrumentation/"name"/indicated-slip-skid
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*/
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class SlipSkidBall : public SGSubsystem
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{
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public:
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SlipSkidBall ( SGPropertyNode *node );
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virtual ~SlipSkidBall ();
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// Subsystem API.
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void init() override;
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void reinit() override;
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void update(double dt) override;
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// Subsystem identification.
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static const char* staticSubsystemClassId() { return "slip-skid-ball"; }
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private:
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std::string _name;
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int _num;
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SGPropertyNode_ptr _serviceable_node;
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SGPropertyNode_ptr _y_accel_node;
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SGPropertyNode_ptr _z_accel_node;
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SGPropertyNode_ptr _out_node;
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SGPropertyNode_ptr _override_node;
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};
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#endif // __INSTRUMENTS_SLIP_SKID_BALL_HXX
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