1201 lines
48 KiB
C++
1201 lines
48 KiB
C++
// Copyright (C) 2008 Tim Moore
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// Copyright (C) 2011 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "CameraGroup.hxx"
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include "renderer.hxx"
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#include "FGEventHandler.hxx"
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#include "WindowBuilder.hxx"
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#include "WindowSystemAdapter.hxx"
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#include "splash.hxx"
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#include "sview.hxx"
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#include "VRManager.hxx"
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#include <simgear/math/SGRect.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx> // for copyProperties
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/OSGUtils.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/scene/util/RenderConstants.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/viewer/Compositor.hxx>
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#include <simgear/scene/viewer/CompositorUtil.hxx>
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#include <algorithm>
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#include <cstring>
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#include <string>
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#include <osg/Camera>
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#include <osg/Geometry>
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#include <osg/GraphicsContext>
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#include <osg/io_utils>
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#include <osg/Math>
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#include <osg/Matrix>
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#include <osg/Notify>
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#include <osg/Program>
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#include <osg/Quat>
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#include <osg/TexMat>
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#include <osg/Vec3d>
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#include <osg/Viewport>
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#include <osgUtil/IntersectionVisitor>
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#include <osgViewer/Viewer>
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/Renderer>
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using namespace osg;
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namespace {
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osg::Matrix
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invert(const osg::Matrix& matrix)
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{
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return osg::Matrix::inverse(matrix);
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}
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/// Returns the zoom factor of the master camera.
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/// The reference fov is the historic 55 deg
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double
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zoomFactor()
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{
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double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
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if (fov < 1)
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fov = 1;
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return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
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}
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osg::Vec2d
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preMult(const osg::Vec2d& v, const osg::Matrix& m)
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{
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osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
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return osg::Vec2d(tmp[0], tmp[1]);
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}
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osg::Matrix
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relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
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const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
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{
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// Track the way from one projection space to the other:
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// We want
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// P = T*S*P0
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// where P0 is the projection template sensible for the given window size,
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// T is a translation matrix and S a scale matrix.
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// We need to determine T and S so that the reference points in the parents
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// projection space match the two reference points in this cameras projection space.
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// Starting from the parents camera projection space, we get into this cameras
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// projection space by the transform matrix:
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// P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
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// So, at first compute that matrix without T*S and determine S and T from that
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// Ok, now osg uses the inverse matrix multiplication order, thus:
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osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
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// Compute the parents reference points in the current projection space
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// without the yet unknown T and S
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osg::Vec2d pRefInThis[2] = {
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preMult(pRef[0], PtoPwithoutTS),
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preMult(pRef[1], PtoPwithoutTS)
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};
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// To get the same zoom, rescale to match the parents size
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double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
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osg::Matrix S = osg::Matrix::scale(s, s, 1);
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// For the translation offset, incorporate the now known scale
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// and recompute the position ot the first reference point in the
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// currents projection space without the yet unknown T.
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pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
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// The translation is then the difference of the reference points
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osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
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// Compose and return the desired final projection matrix
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return P0*S*T;
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}
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} // anonymous namespace
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namespace flightgear
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{
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using namespace simgear;
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using namespace compositor;
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class CameraGroupListener : public SGPropertyChangeListener {
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public:
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CameraGroupListener(CameraGroup* cg, SGPropertyNode* gnode) :
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_groupNode(gnode),
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_cameraGroup(cg) {
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listenToNode("znear", 0.1f);
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listenToNode("zfar", 120000.0f);
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}
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virtual ~CameraGroupListener() {
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unlisten("znear");
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unlisten("zfar");
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}
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virtual void valueChanged(SGPropertyNode* prop) {
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if (prop->getNameString() == "znear") {
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_cameraGroup->_zNear = prop->getFloatValue();
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} else if (prop->getNameString() == "zfar") {
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_cameraGroup->_zFar = prop->getFloatValue();
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}
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}
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private:
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void listenToNode(const std::string& name, double val) {
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SGPropertyNode* n = _groupNode->getChild(name);
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if (!n) {
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n = _groupNode->getChild(name, 0 /* index */, true);
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n->setDoubleValue(val);
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}
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n->addChangeListener(this);
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valueChanged(n); // propogate initial state through
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}
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void unlisten(const std::string& name) {
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_groupNode->getChild(name)->removeChangeListener(this);
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}
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SGPropertyNode_ptr _groupNode;
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CameraGroup* _cameraGroup; // non-owning reference
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};
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struct GUIUpdateCallback : public Pass::PassUpdateCallback {
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virtual void updatePass(Pass &pass,
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const osg::Matrix &view_matrix,
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const osg::Matrix &proj_matrix) {
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// Just set both the view matrix and the projection matrix
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pass.camera->setViewMatrix(view_matrix);
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pass.camera->setProjectionMatrix(proj_matrix);
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}
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};
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typedef std::vector<SGPropertyNode_ptr> SGPropertyNodeVec;
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osg::ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
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CameraGroup::CameraGroup(osgViewer::View* view) :
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_viewer(view)
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{
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}
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CameraGroup::~CameraGroup()
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{
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}
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void CameraGroup::update(const osg::Vec3d& position,
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const osg::Quat& orientation)
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{
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const osg::Matrix masterView(osg::Matrix::translate(-position)
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* osg::Matrix::rotate(orientation.inverse()));
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_viewer->getCamera()->setViewMatrix(masterView);
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const osg::Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
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double masterZoomFactor = zoomFactor();
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for (const auto &info : _cameras) {
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osg::Matrix view_matrix;
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if (info->flags & (CameraInfo::SPLASH | CameraInfo::GUI))
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view_matrix = osg::Matrix::identity();
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else if ((info->flags & CameraInfo::VIEW_ABSOLUTE) != 0)
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view_matrix = info->viewOffset;
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else
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view_matrix = masterView * info->viewOffset;
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osg::Matrix proj_matrix;
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if (info->flags & (CameraInfo::SPLASH | CameraInfo::GUI)) {
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const osg::GraphicsContext::Traits *traits =
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info->compositor->getGraphicsContext()->getTraits();
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proj_matrix = osg::Matrix::ortho2D(0, traits->width, 0, traits->height);
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} else if ((info->flags & CameraInfo::PROJECTION_ABSOLUTE) != 0) {
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if (info->flags & CameraInfo::ENABLE_MASTER_ZOOM) {
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if (info->relativeCameraParent) {
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// template projection and view matrices of the current camera
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osg::Matrix P0 = info->projOffset;
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osg::Matrix R = view_matrix;
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// The already known projection and view matrix of the parent camera
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osg::Matrix pP = info->relativeCameraParent->projMatrix;
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osg::Matrix pR = info->relativeCameraParent->viewMatrix;
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// And the projection matrix derived from P0 so that the
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// reference points match
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proj_matrix = relativeProjection(P0, R, info->thisReference,
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pP, pR, info->parentReference);
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} else {
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// We want to zoom, so take the original matrix and apply the
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// zoom to it
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proj_matrix = info->projOffset;
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proj_matrix.postMultScale(osg::Vec3d(masterZoomFactor,
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masterZoomFactor,
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1));
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}
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} else {
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proj_matrix = info->projOffset;
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}
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} else {
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proj_matrix = masterProj * info->projOffset;
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}
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osg::Matrix new_proj_matrix = proj_matrix;
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if ((info->flags & CameraInfo::SPLASH) == 0 &&
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(info->flags & CameraInfo::GUI) == 0 &&
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(info->flags & CameraInfo::FIXED_NEAR_FAR) == 0) {
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makeNewProjMat(proj_matrix, _zNear, _zFar, new_proj_matrix);
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}
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info->viewMatrix = view_matrix;
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info->projMatrix = new_proj_matrix;
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info->compositor->update(view_matrix, new_proj_matrix);
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}
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}
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void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
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{
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if (vfov != 0.0f && aspectRatio != 0.0f)
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_viewer->getCamera()
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->setProjectionMatrixAsPerspective(vfov,
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1.0f / aspectRatio,
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_zNear, _zFar);
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}
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double CameraGroup::getMasterAspectRatio() const
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{
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if (_cameras.empty())
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return 0.0;
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// The master camera is the first one added
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const CameraInfo *info = _cameras.front();
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if (!info)
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return 0.0;
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const osg::GraphicsContext::Traits *traits =
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info->compositor->getGraphicsContext()->getTraits();
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return static_cast<double>(traits->height) / traits->width;
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}
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// FIXME: Port this to the Compositor
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#if 0
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// Mostly copied from osg's osgViewer/View.cpp
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static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
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const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
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double sphere_radius, double collar_radius,
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Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
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{
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osg::Vec3d center(0.0,0.0,0.0);
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osg::Vec3d eye(0.0,0.0,0.0);
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double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
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bool flip = false;
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bool texcoord_flip = false;
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// create the quad to visualize.
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osg::Geometry* geometry = new osg::Geometry();
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geometry->setSupportsDisplayList(false);
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osg::Vec3 xAxis(widthVector);
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float width = widthVector.length();
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xAxis /= width;
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osg::Vec3 yAxis(heightVector);
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float height = heightVector.length();
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yAxis /= height;
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int noSteps = 160;
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osg::Vec3Array* vertices = new osg::Vec3Array;
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osg::Vec2Array* texcoords0 = new osg::Vec2Array;
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osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
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osg::Vec4Array* colors = new osg::Vec4Array;
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osg::Vec3 top = origin + yAxis*height;
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osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
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float screenRadius = heightVector.length() * 0.5f;
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geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
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for(int i=0;i<noSteps;++i)
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{
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//osg::Vec3 cursor = bottom+dy*(float)i;
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for(int j=0;j<noSteps;++j)
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{
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osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
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double theta = texcoord.x() * 2.0 * osg::PI;
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double phi = (1.0-texcoord.y()) * osg::PI;
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if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
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osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
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pos = pos*projectorMatrix;
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double alpha = atan2(pos.x(), pos.y());
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if (alpha<0.0) alpha += 2.0*osg::PI;
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double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
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if (beta<0.0) beta += 2.0*osg::PI;
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double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
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if (gamma<0.0) gamma += 2.0*osg::PI;
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osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
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if (flip)
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vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
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else
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vertices->push_back(v);
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texcoords0->push_back( texcoord );
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osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
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if (intensityMap)
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{
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colors->push_back(intensityMap->getColor(texcoord1));
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}
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else
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{
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colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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if (texcoords1) texcoords1->push_back( texcoord1 );
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}
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}
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}
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// pass the created vertex array to the points geometry object.
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geometry->setVertexArray(vertices);
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geometry->setColorArray(colors);
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geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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geometry->setTexCoordArray(0,texcoords0);
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if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
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osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
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geometry->addPrimitiveSet(elements);
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for(int i=0;i<noSteps-1;++i)
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{
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for(int j=0;j<noSteps-1;++j)
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{
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int i1 = j+(i+1)*noSteps;
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int i2 = j+(i)*noSteps;
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int i3 = j+1+(i)*noSteps;
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int i4 = j+1+(i+1)*noSteps;
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osg::Vec3& v1 = (*vertices)[i1];
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osg::Vec3& v2 = (*vertices)[i2];
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osg::Vec3& v3 = (*vertices)[i3];
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osg::Vec3& v4 = (*vertices)[i4];
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if ((v1-screenCenter).length()>screenRadius) continue;
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if ((v2-screenCenter).length()>screenRadius) continue;
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if ((v3-screenCenter).length()>screenRadius) continue;
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if ((v4-screenCenter).length()>screenRadius) continue;
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elements->push_back(i1);
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elements->push_back(i2);
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elements->push_back(i3);
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elements->push_back(i1);
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elements->push_back(i3);
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elements->push_back(i4);
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}
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}
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return geometry;
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}
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#endif
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void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
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Camera* camera)
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{
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// FIXME: Port this to the Compositor
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#if 0
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const SGPropertyNode* texNode = psNode->getNode("texture");
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if (!texNode) {
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// error
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return;
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}
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string texName = texNode->getStringValue();
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TextureMap::iterator itr = _textureTargets.find(texName);
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if (itr == _textureTargets.end()) {
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// error
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return;
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}
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Viewport* viewport = camera->getViewport();
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float width = viewport->width();
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float height = viewport->height();
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TextureRectangle* texRect = itr->second.get();
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double radius = psNode->getDoubleValue("radius", 1.0);
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double collar = psNode->getDoubleValue("collar", 0.45);
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Geode* geode = new Geode();
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geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
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Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
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Vec3(0.0f,height,0.0f), radius, collar));
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
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stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
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TexMat* texmat = new TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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#if 0
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if (!applyIntensityMapAsColours && intensityMap)
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{
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stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
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}
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#endif
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// add subgraph to render
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camera->addChild(geode);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
|
|
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
|
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
|
camera->setName("DistortionCorrectionCamera");
|
|
#endif
|
|
}
|
|
|
|
CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
|
|
{
|
|
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
|
const SGPropertyNode* windowNode = cameraNode->getNode("window");
|
|
GraphicsWindow* window = 0;
|
|
int cameraFlags = CameraInfo::DO_INTERSECTION_TEST;
|
|
if (windowNode) {
|
|
// New style window declaration / definition
|
|
window = wBuild->buildWindow(windowNode);
|
|
} else {
|
|
// Old style: suck window params out of camera block
|
|
window = wBuild->buildWindow(cameraNode);
|
|
}
|
|
if (!window) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Set vr-mirror flag so camera switches to VR mirror when appropriate.
|
|
if (cameraNode->getBoolValue("vr-mirror", false))
|
|
cameraFlags |= CameraInfo::VR_MIRROR;
|
|
|
|
osg::Matrix vOff;
|
|
const SGPropertyNode* viewNode = cameraNode->getNode("view");
|
|
if (viewNode) {
|
|
double heading = viewNode->getDoubleValue("heading-deg", 0.0);
|
|
double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
|
|
double roll = viewNode->getDoubleValue("roll-deg", 0.0);
|
|
double x = viewNode->getDoubleValue("x", 0.0);
|
|
double y = viewNode->getDoubleValue("y", 0.0);
|
|
double z = viewNode->getDoubleValue("z", 0.0);
|
|
// Build a view matrix, which is the inverse of a model
|
|
// orientation matrix.
|
|
vOff = (Matrix::translate(-x, -y, -z)
|
|
* Matrix::rotate(-DegreesToRadians(heading),
|
|
Vec3d(0.0, 1.0, 0.0),
|
|
-DegreesToRadians(pitch),
|
|
Vec3d(1.0, 0.0, 0.0),
|
|
-DegreesToRadians(roll),
|
|
Vec3d(0.0, 0.0, 1.0)));
|
|
if (viewNode->getBoolValue("absolute", false))
|
|
cameraFlags |= CameraInfo::VIEW_ABSOLUTE;
|
|
} else {
|
|
// Old heading parameter, works in the opposite direction
|
|
double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
|
|
vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
|
|
}
|
|
// Configuring the physical dimensions of a monitor
|
|
SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
|
|
double physicalWidth = viewportNode->getDoubleValue("width", 1024);
|
|
double physicalHeight = viewportNode->getDoubleValue("height", 768);
|
|
double bezelHeightTop = 0;
|
|
double bezelHeightBottom = 0;
|
|
double bezelWidthLeft = 0;
|
|
double bezelWidthRight = 0;
|
|
const SGPropertyNode* physicalDimensionsNode = 0;
|
|
if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
|
|
physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
|
|
physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
|
|
const SGPropertyNode* bezelNode = 0;
|
|
if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
|
|
bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
|
|
bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
|
|
bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
|
|
bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
|
|
}
|
|
}
|
|
osg::Matrix pOff;
|
|
CameraInfo *parentInfo = nullptr;
|
|
osg::Vec2d parentReference[2];
|
|
osg::Vec2d thisReference[2];
|
|
SGPropertyNode* projectionNode = 0;
|
|
if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
|
|
double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
|
|
double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
|
|
1.0);
|
|
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
|
double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
|
|
double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
|
|
double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
|
|
double tan_fovy = tan(DegreesToRadians(fovy*0.5));
|
|
double right = tan_fovy * aspectRatio * zNear + offsetX;
|
|
double left = -tan_fovy * aspectRatio * zNear + offsetX;
|
|
double top = tan_fovy * zNear + offsetY;
|
|
double bottom = -tan_fovy * zNear + offsetY;
|
|
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
|
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE;
|
|
if (projectionNode->getBoolValue("fixed-near-far", true))
|
|
cameraFlags |= CameraInfo::FIXED_NEAR_FAR;
|
|
} else if ((projectionNode = cameraNode->getNode("frustum")) != 0
|
|
|| (projectionNode = cameraNode->getNode("ortho")) != 0) {
|
|
double top = projectionNode->getDoubleValue("top", 0.0);
|
|
double bottom = projectionNode->getDoubleValue("bottom", 0.0);
|
|
double left = projectionNode->getDoubleValue("left", 0.0);
|
|
double right = projectionNode->getDoubleValue("right", 0.0);
|
|
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
|
double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
|
|
if (cameraNode->getNode("frustum")) {
|
|
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
|
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE;
|
|
} else {
|
|
pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
|
|
cameraFlags |= (CameraInfo::PROJECTION_ABSOLUTE | CameraInfo::ORTHO);
|
|
}
|
|
if (projectionNode->getBoolValue("fixed-near-far", true))
|
|
cameraFlags |= CameraInfo::FIXED_NEAR_FAR;
|
|
} else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
|
|
double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
|
|
double xoff = projectionNode->getDoubleValue("x-offset", 0);
|
|
double yoff = projectionNode->getDoubleValue("y-offset", 0);
|
|
double left = -0.5*physicalWidth - xoff;
|
|
double right = 0.5*physicalWidth - xoff;
|
|
double bottom = -0.5*physicalHeight - yoff;
|
|
double top = 0.5*physicalHeight - yoff;
|
|
pOff.makeFrustum(left, right, bottom, top, zNear, zNear + 20000);
|
|
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE | CameraInfo::ENABLE_MASTER_ZOOM;
|
|
} else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("left-of-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("above-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("below-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
|
|
std::string name = projectionNode->getStringValue("parent-camera");
|
|
auto it = std::find_if(_cameras.begin(), _cameras.end(),
|
|
[&name](const auto &c) { return c->name == name; });
|
|
if (it == _cameras.end()) {
|
|
SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
|
|
"failed to find parent camera for relative camera!");
|
|
return nullptr;
|
|
}
|
|
parentInfo = (*it);
|
|
if (projectionNode->getNameString() == "right-of-perspective") {
|
|
double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
|
|
parentReference[0] = osg::Vec2d(tmp, -1);
|
|
parentReference[1] = osg::Vec2d(tmp, 1);
|
|
tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
|
|
thisReference[0] = osg::Vec2d(-tmp, -1);
|
|
thisReference[1] = osg::Vec2d(-tmp, 1);
|
|
} else if (projectionNode->getNameString() == "left-of-perspective") {
|
|
double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
|
|
parentReference[0] = osg::Vec2d(-tmp, -1);
|
|
parentReference[1] = osg::Vec2d(-tmp, 1);
|
|
tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
|
|
thisReference[0] = osg::Vec2d(tmp, -1);
|
|
thisReference[1] = osg::Vec2d(tmp, 1);
|
|
} else if (projectionNode->getNameString() == "above-perspective") {
|
|
double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
|
|
parentReference[0] = osg::Vec2d(-1, tmp);
|
|
parentReference[1] = osg::Vec2d(1, tmp);
|
|
tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
|
|
thisReference[0] = osg::Vec2d(-1, -tmp);
|
|
thisReference[1] = osg::Vec2d(1, -tmp);
|
|
} else if (projectionNode->getNameString() == "below-perspective") {
|
|
double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
|
|
parentReference[0] = osg::Vec2d(-1, -tmp);
|
|
parentReference[1] = osg::Vec2d(1, -tmp);
|
|
tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
|
|
thisReference[0] = osg::Vec2d(-1, tmp);
|
|
thisReference[1] = osg::Vec2d(1, tmp);
|
|
} else if (projectionNode->getNameString() == "reference-points-perspective") {
|
|
SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
|
|
SGPropertyNode* thisNode = projectionNode->getNode("this", true);
|
|
SGPropertyNode* pointNode;
|
|
|
|
pointNode = parentNode->getNode("point", 0, true);
|
|
parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
|
|
parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
|
|
pointNode = parentNode->getNode("point", 1, true);
|
|
parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
|
|
parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
|
|
|
|
pointNode = thisNode->getNode("point", 0, true);
|
|
thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
|
|
thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
|
|
pointNode = thisNode->getNode("point", 1, true);
|
|
thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
|
|
thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
|
|
}
|
|
|
|
pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
|
|
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE | CameraInfo::ENABLE_MASTER_ZOOM;
|
|
} else {
|
|
// old style shear parameters
|
|
double shearx = cameraNode->getDoubleValue("shear-x", 0);
|
|
double sheary = cameraNode->getDoubleValue("shear-y", 0);
|
|
pOff.makeTranslate(-shearx, -sheary, 0);
|
|
}
|
|
const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
|
|
//bool useMasterSceneGraph = !psNode;
|
|
|
|
CameraInfo *info = new CameraInfo(cameraFlags);
|
|
_cameras.push_back(info);
|
|
info->name = cameraNode->getStringValue("name");
|
|
info->physicalWidth = physicalWidth;
|
|
info->physicalHeight = physicalHeight;
|
|
info->bezelHeightTop = bezelHeightTop;
|
|
info->bezelHeightBottom = bezelHeightBottom;
|
|
info->bezelWidthLeft = bezelWidthLeft;
|
|
info->bezelWidthRight = bezelWidthRight;
|
|
info->relativeCameraParent = parentInfo;
|
|
info->parentReference[0] = parentReference[0];
|
|
info->parentReference[1] = parentReference[1];
|
|
info->thisReference[0] = thisReference[0];
|
|
info->thisReference[1] = thisReference[1];
|
|
info->viewOffset = vOff;
|
|
info->projOffset = pOff;
|
|
|
|
osg::Viewport *viewport = new osg::Viewport(
|
|
viewportNode->getDoubleValue("x"),
|
|
viewportNode->getDoubleValue("y"),
|
|
// If no width or height has been specified, fill the entire window
|
|
viewportNode->getDoubleValue("width", window->gc->getTraits()->width),
|
|
viewportNode->getDoubleValue("height",window->gc->getTraits()->height));
|
|
|
|
std::string compositor_path = cameraNode->getStringValue("compositor", "");
|
|
if (compositor_path.empty()) {
|
|
compositor_path = fgGetString("/sim/rendering/default-compositor",
|
|
"Compositor/default");
|
|
} else {
|
|
// Store the custom path in case we need to reload later
|
|
info->compositor_path = compositor_path;
|
|
}
|
|
|
|
osg::ref_ptr<SGReaderWriterOptions> options =
|
|
SGReaderWriterOptions::fromPath(globals->get_fg_root());
|
|
options->setPropertyNode(globals->get_props());
|
|
|
|
SViewSetCompositorParams(options, compositor_path);
|
|
|
|
Compositor *compositor = nullptr;
|
|
if (info->flags & CameraInfo::VR_MIRROR)
|
|
compositor = buildVRMirrorCompositor(window->gc, viewport);
|
|
if (!compositor)
|
|
compositor = Compositor::create(_viewer,
|
|
window->gc,
|
|
viewport,
|
|
compositor_path,
|
|
options);
|
|
|
|
if (compositor) {
|
|
info->compositor.reset(compositor);
|
|
} else {
|
|
throw sg_exception(std::string("Failed to create Compositor in path '") +
|
|
compositor_path + "'");
|
|
}
|
|
|
|
// Distortion camera needs the viewport which is created by addCamera().
|
|
if (psNode) {
|
|
info->flags = info->flags | CameraInfo::VIEW_ABSOLUTE;
|
|
//buildDistortionCamera(psNode, camera);
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
void CameraGroup::removeCamera(CameraInfo *info)
|
|
{
|
|
for (auto it = _cameras.begin(); it != _cameras.end(); ++it) {
|
|
if (*it == info) {
|
|
_cameras.erase(it);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraGroup::buildSplashCamera(SGPropertyNode* cameraNode,
|
|
GraphicsWindow* window)
|
|
{
|
|
WindowBuilder* wBuild = WindowBuilder::getWindowBuilder();
|
|
const SGPropertyNode* windowNode = (cameraNode
|
|
? cameraNode->getNode("window")
|
|
: 0);
|
|
if (!window && windowNode) {
|
|
// New style window declaration / definition
|
|
window = wBuild->buildWindow(windowNode, true /*isMainWindow*/);
|
|
}
|
|
|
|
if (!window) { // buildWindow can fail
|
|
SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildSplashCamera: failed to build a window");
|
|
return;
|
|
}
|
|
|
|
Camera* camera = new Camera;
|
|
camera->setName("SplashCamera");
|
|
camera->setAllowEventFocus(false);
|
|
camera->setGraphicsContext(window->gc.get());
|
|
// If a viewport isn't set on the camera, then it's hard to dig it
|
|
// out of the SceneView objects in the viewer, and the coordinates
|
|
// of mouse events are somewhat bizzare.
|
|
osg::Viewport* viewport = new osg::Viewport(
|
|
0, 0, window->gc->getTraits()->width, window->gc->getTraits()->height);
|
|
camera->setViewport(viewport);
|
|
camera->setClearMask(0);
|
|
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
|
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
|
|
| CullSettings::CULLING_MODE
|
|
| CullSettings::CLEAR_MASK
|
|
));
|
|
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
|
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
|
camera->setProjectionResizePolicy(osg::Camera::FIXED);
|
|
|
|
// The camera group will always update the camera
|
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
|
|
|
// XXX Camera needs to be drawn just before GUI; eventually the render order
|
|
// should be assigned by a camera manager.
|
|
camera->setRenderOrder(osg::Camera::POST_RENDER, 9999);
|
|
|
|
// Add splash screen!
|
|
camera->addChild(globals->get_renderer()->getSplash());
|
|
|
|
Pass* pass = new Pass;
|
|
pass->camera = camera;
|
|
pass->useMastersSceneData = false;
|
|
|
|
// For now we just build a simple Compositor directly from C++ space that
|
|
// encapsulates a single osg::Camera. This could be improved by letting
|
|
// users change the Compositor config in XML space, for example to be able
|
|
// to add post-processing to a HUD.
|
|
// However, since many other parts of FG require direct access to the GUI
|
|
// osg::Camera object, this is fine for now.
|
|
Compositor* compositor = new Compositor(_viewer, window->gc, viewport);
|
|
compositor->addPass(pass);
|
|
|
|
const int cameraFlags = CameraInfo::SPLASH;
|
|
CameraInfo* info = new CameraInfo(cameraFlags);
|
|
info->name = "Splash camera";
|
|
info->viewOffset = osg::Matrix::identity();
|
|
info->projOffset = osg::Matrix::identity();
|
|
info->compositor.reset(compositor);
|
|
_cameras.push_back(info);
|
|
|
|
// Disable statistics for the splash camera.
|
|
camera->setStats(0);
|
|
}
|
|
|
|
void CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
|
|
GraphicsWindow* window)
|
|
{
|
|
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
|
const SGPropertyNode* windowNode = (cameraNode
|
|
? cameraNode->getNode("window")
|
|
: 0);
|
|
if (!window && windowNode) {
|
|
// New style window declaration / definition
|
|
window = wBuild->buildWindow(windowNode, true /*isMainWindow*/);
|
|
}
|
|
|
|
if (!window) { // buildWindow can fail
|
|
SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
|
|
return;
|
|
}
|
|
|
|
Camera* camera = new Camera;
|
|
camera->setName( "GUICamera" );
|
|
camera->setAllowEventFocus(false);
|
|
camera->setGraphicsContext(window->gc.get());
|
|
// If a viewport isn't set on the camera, then it's hard to dig it
|
|
// out of the SceneView objects in the viewer, and the coordinates
|
|
// of mouse events are somewhat bizzare.
|
|
osg::Viewport *viewport = new osg::Viewport(
|
|
0, 0, window->gc->getTraits()->width, window->gc->getTraits()->height);
|
|
camera->setViewport(viewport);
|
|
camera->setClearMask(0);
|
|
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
|
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
|
|
| CullSettings::CULLING_MODE
|
|
| CullSettings::CLEAR_MASK
|
|
));
|
|
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
|
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
|
camera->setProjectionResizePolicy(osg::Camera::FIXED);
|
|
|
|
// The camera group will always update the camera
|
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
|
|
|
// Draw all nodes in the order they are added to the GUI camera
|
|
camera->getOrCreateStateSet()
|
|
->setRenderBinDetails( 0,
|
|
"PreOrderBin",
|
|
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
|
|
|
|
// XXX Camera needs to be drawn last; eventually the render order
|
|
// should be assigned by a camera manager.
|
|
camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
|
|
|
|
Pass *pass = new Pass;
|
|
pass->camera = camera;
|
|
pass->useMastersSceneData = false;
|
|
pass->update_callback = new GUIUpdateCallback;
|
|
|
|
// For now we just build a simple Compositor directly from C++ space that
|
|
// encapsulates a single osg::Camera. This could be improved by letting
|
|
// users change the Compositor config in XML space, for example to be able
|
|
// to add post-processing to a HUD.
|
|
// However, since many other parts of FG require direct access to the GUI
|
|
// osg::Camera object, this is fine for now.
|
|
Compositor *compositor = new Compositor(_viewer, window->gc, viewport);
|
|
compositor->addPass(pass);
|
|
|
|
const int cameraFlags = CameraInfo::GUI | CameraInfo::DO_INTERSECTION_TEST;
|
|
CameraInfo* info = new CameraInfo(cameraFlags);
|
|
info->name = "GUI camera";
|
|
info->viewOffset = osg::Matrix::identity();
|
|
info->projOffset = osg::Matrix::identity();
|
|
info->compositor.reset(compositor);
|
|
_cameras.push_back(info);
|
|
|
|
// Disable statistics for the GUI camera.
|
|
camera->setStats(0);
|
|
}
|
|
|
|
Compositor *CameraGroup::buildVRMirrorCompositor(osg::GraphicsContext* gc,
|
|
osg::Viewport *viewport)
|
|
{
|
|
#ifdef ENABLE_OSGXR
|
|
if (VRManager::instance()->getUseMirror()) {
|
|
Camera* camera = new Camera;
|
|
camera->setName("VRMirror");
|
|
camera->setAllowEventFocus(false);
|
|
camera->setGraphicsContext(gc);
|
|
camera->setViewport(viewport);
|
|
camera->setClearMask(0);
|
|
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
|
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
|
|
| CullSettings::CULLING_MODE
|
|
| CullSettings::CLEAR_MASK
|
|
));
|
|
camera->setComputeNearFarMode(CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
|
camera->setCullingMode(CullSettings::NO_CULLING);
|
|
camera->setProjectionResizePolicy(Camera::FIXED);
|
|
|
|
// The camera group will always update the camera
|
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
|
|
|
// Mirror camera needs to be drawn after VR cameras and before GUI
|
|
camera->setRenderOrder(Camera::POST_RENDER, 9000);
|
|
|
|
// Let osgXR do the mirror camera setup
|
|
VRManager::instance()->setupMirrorCamera(camera);
|
|
|
|
Pass *pass = new Pass;
|
|
pass->camera = camera;
|
|
pass->useMastersSceneData = false;
|
|
|
|
// We just build a simple Compositor directly from C++ space that
|
|
// encapsulates a single osg::Camera.
|
|
Compositor *compositor = new Compositor(_viewer, gc, viewport);
|
|
compositor->addPass(pass);
|
|
|
|
return compositor;
|
|
}
|
|
#endif
|
|
return nullptr;
|
|
}
|
|
|
|
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::View* view,
|
|
SGPropertyNode* gnode)
|
|
{
|
|
CameraGroup* cgroup = new CameraGroup(view);
|
|
cgroup->_listener.reset(new CameraGroupListener(cgroup, gnode));
|
|
|
|
for (int i = 0; i < gnode->nChildren(); ++i) {
|
|
SGPropertyNode* pNode = gnode->getChild(i);
|
|
std::string name = pNode->getNameString();
|
|
if (name == "camera") {
|
|
cgroup->buildCamera(pNode);
|
|
} else if (name == "window") {
|
|
WindowBuilder::getWindowBuilder()->buildWindow(pNode);
|
|
} else if (name == "splash") {
|
|
cgroup->buildSplashCamera(pNode);
|
|
} else if (name == "gui") {
|
|
cgroup->buildGUICamera(pNode);
|
|
}
|
|
}
|
|
|
|
return cgroup;
|
|
}
|
|
|
|
void CameraGroup::setCameraCullMasks(osg::Node::NodeMask nm)
|
|
{
|
|
for (auto& info : _cameras) {
|
|
if (info->flags & CameraInfo::GUI)
|
|
continue;
|
|
info->compositor->setCullMask(nm);
|
|
}
|
|
}
|
|
|
|
void CameraGroup::resized()
|
|
{
|
|
for (const auto &info : _cameras)
|
|
info->compositor->resized();
|
|
}
|
|
|
|
CameraInfo* CameraGroup::getGUICamera() const
|
|
{
|
|
auto result = std::find_if(_cameras.begin(), _cameras.end(),
|
|
[](const osg::ref_ptr<CameraInfo> &i) {
|
|
return (i->flags & CameraInfo::GUI) != 0;
|
|
});
|
|
if (result == _cameras.end())
|
|
return 0;
|
|
return (*result);
|
|
}
|
|
|
|
osg::Camera* getGUICamera(CameraGroup* cgroup)
|
|
{
|
|
return cgroup->getGUICamera()->compositor->getPass(0)->camera;
|
|
}
|
|
|
|
const CameraGroup::CameraList& CameraGroup::getCameras()
|
|
{
|
|
return _cameras;
|
|
}
|
|
|
|
static bool
|
|
computeCameraIntersection(const CameraGroup *cgroup,
|
|
const CameraInfo *cinfo,
|
|
const osg::Vec2d &windowPos,
|
|
osgUtil::LineSegmentIntersector::Intersections &intersections)
|
|
{
|
|
if (!(cinfo->flags & CameraInfo::DO_INTERSECTION_TEST))
|
|
return false;
|
|
|
|
const osg::Viewport *viewport = cinfo->compositor->getViewport();
|
|
SGRect<double> viewportRect(viewport->x(), viewport->y(),
|
|
viewport->x() + viewport->width() - 1.0,
|
|
viewport->y() + viewport->height()- 1.0);
|
|
double epsilon = 0.5;
|
|
if (!viewportRect.contains(windowPos.x(), windowPos.y(), epsilon))
|
|
return false;
|
|
|
|
osg::Vec4d start(windowPos.x(), windowPos.y(), 0.0, 1.0);
|
|
osg::Vec4d end(windowPos.x(), windowPos.y(), 1.0, 1.0);
|
|
osg::Matrix windowMat = viewport->computeWindowMatrix();
|
|
osg::Matrix invViewMat = osg::Matrix::inverse(cinfo->viewMatrix);
|
|
osg::Matrix invProjMat = osg::Matrix::inverse(cinfo->projMatrix * windowMat);
|
|
start = start * invProjMat;
|
|
end = end * invProjMat;
|
|
start /= start.w();
|
|
end /= end.w();
|
|
start = start * invViewMat;
|
|
end = end * invViewMat;
|
|
|
|
osg::ref_ptr<osgUtil::LineSegmentIntersector> picker =
|
|
new osgUtil::LineSegmentIntersector(osgUtil::Intersector::MODEL,
|
|
osg::Vec3d(start.x(), start.y(), start.z()),
|
|
osg::Vec3d(end.x(), end.y(), end.z()));
|
|
osgUtil::IntersectionVisitor iv(picker);
|
|
iv.setTraversalMask(simgear::PICK_BIT);
|
|
|
|
const_cast<CameraGroup *>(cgroup)->getView()->getCamera()->accept(iv);
|
|
if (picker->containsIntersections()) {
|
|
intersections = picker->getIntersections();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool computeIntersections(const CameraGroup* cgroup,
|
|
const osg::Vec2d& windowPos,
|
|
osgUtil::LineSegmentIntersector::Intersections& intersections)
|
|
{
|
|
// test the GUI first
|
|
CameraInfo* guiCamera = cgroup->getGUICamera();
|
|
if (guiCamera && computeCameraIntersection(cgroup, guiCamera, windowPos, intersections))
|
|
return true;
|
|
|
|
// Find camera that contains event
|
|
for (const auto &cinfo : cgroup->_cameras) {
|
|
if (cinfo == guiCamera)
|
|
continue;
|
|
|
|
if (computeCameraIntersection(cgroup, cinfo, windowPos, intersections))
|
|
return true;
|
|
}
|
|
|
|
intersections.clear();
|
|
return false;
|
|
}
|
|
|
|
void warpGUIPointer(CameraGroup* cgroup, int x, int y)
|
|
{
|
|
using osgViewer::GraphicsWindow;
|
|
osg::Camera* guiCamera = getGUICamera(cgroup);
|
|
if (!guiCamera)
|
|
return;
|
|
osg::Viewport* vport = guiCamera->getViewport();
|
|
GraphicsWindow* gw
|
|
= dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
|
|
if (!gw)
|
|
return;
|
|
globals->get_renderer()->getEventHandler()->setMouseWarped();
|
|
// Translate the warp request into the viewport of the GUI camera,
|
|
// send the request to the window, then transform the coordinates
|
|
// for the Viewer's event queue.
|
|
double wx = x + vport->x();
|
|
double wyUp = vport->height() + vport->y() - y;
|
|
double wy;
|
|
const osg::GraphicsContext::Traits* traits = gw->getTraits();
|
|
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
|
|
== osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
|
|
wy = traits->height - wyUp;
|
|
} else {
|
|
wy = wyUp;
|
|
}
|
|
gw->getEventQueue()->mouseWarped(wx, wy);
|
|
gw->requestWarpPointer(wx, wy);
|
|
osgGA::GUIEventAdapter* eventState
|
|
= cgroup->getView()->getEventQueue()->getCurrentEventState();
|
|
double viewerX
|
|
= (eventState->getXmin()
|
|
+ ((wx / double(traits->width))
|
|
* (eventState->getXmax() - eventState->getXmin())));
|
|
double viewerY
|
|
= (eventState->getYmin()
|
|
+ ((wyUp / double(traits->height))
|
|
* (eventState->getYmax() - eventState->getYmin())));
|
|
cgroup->getView()->getEventQueue()->mouseWarped(viewerX, viewerY);
|
|
}
|
|
|
|
void reloadCompositors(CameraGroup *cgroup)
|
|
{
|
|
cgroup->_viewer->getViewerBase()->stopThreading();
|
|
|
|
// Prevent the camera render orders increasing indefinitely with each reload
|
|
Compositor::resetOrderOffset();
|
|
|
|
for (auto &info : cgroup->_cameras) {
|
|
// Ignore the splash & GUI camera
|
|
if (info->flags & (CameraInfo::SPLASH | CameraInfo::GUI))
|
|
continue;
|
|
// Get the viewport and the graphics context from the old Compositor
|
|
osg::ref_ptr<osg::Viewport> viewport = info->compositor->getViewport();
|
|
osg::ref_ptr<osg::GraphicsContext> gc =
|
|
info->compositor->getGraphicsContext();
|
|
osg::ref_ptr<SGReaderWriterOptions> options =
|
|
SGReaderWriterOptions::fromPath(globals->get_fg_root());
|
|
options->setPropertyNode(globals->get_props());
|
|
|
|
if (info->reloadCompositorCallback.valid())
|
|
info->reloadCompositorCallback->preReloadCompositor(cgroup, info);
|
|
|
|
// Force deletion
|
|
info->compositor.reset(nullptr);
|
|
// Then replace it with a new instance
|
|
std::string compositor_path = info->compositor_path.empty() ?
|
|
fgGetString("/sim/rendering/default-compositor", "Compositor/default") :
|
|
info->compositor_path;
|
|
Compositor *compositor = nullptr;
|
|
if (info->flags & CameraInfo::VR_MIRROR)
|
|
compositor = cgroup->buildVRMirrorCompositor(gc, viewport);
|
|
if (!compositor)
|
|
compositor = Compositor::create(cgroup->_viewer,
|
|
gc,
|
|
viewport,
|
|
compositor_path,
|
|
options);
|
|
info->compositor.reset(compositor);
|
|
|
|
if (info->reloadCompositorCallback.valid())
|
|
info->reloadCompositorCallback->postReloadCompositor(cgroup, info);
|
|
}
|
|
|
|
cgroup->_viewer->getViewerBase()->startThreading();
|
|
fgSetBool("/sim/rendering/compositor-reload-required", false);
|
|
}
|
|
|
|
void CameraGroup::buildDefaultGroup(osgViewer::View* viewer)
|
|
{
|
|
// Look for windows, camera groups, and the old syntax of
|
|
// top-level cameras
|
|
SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
|
|
SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
|
|
bool oldSyntax = !cgroupNode->hasChild("camera");
|
|
if (oldSyntax) {
|
|
for (int i = 0; i < renderingNode->nChildren(); ++i) {
|
|
SGPropertyNode* propNode = renderingNode->getChild(i);
|
|
const string propName = propNode->getNameString();
|
|
if (propName == "window" || propName == "camera") {
|
|
SGPropertyNode* copiedNode
|
|
= cgroupNode->getNode(propName, propNode->getIndex(), true);
|
|
copyProperties(propNode, copiedNode);
|
|
}
|
|
}
|
|
|
|
SGPropertyNodeVec cameras(cgroupNode->getChildren("camera"));
|
|
SGPropertyNode* masterCamera = 0;
|
|
SGPropertyNodeVec::const_iterator it;
|
|
for (it = cameras.begin(); it != cameras.end(); ++it) {
|
|
if ((*it)->getDoubleValue("shear-x", 0.0) == 0.0
|
|
&& (*it)->getDoubleValue("shear-y", 0.0) == 0.0) {
|
|
masterCamera = it->ptr();
|
|
break;
|
|
}
|
|
}
|
|
if (!masterCamera) {
|
|
WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
|
|
masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
|
|
setValue(masterCamera->getNode("window/name", true),
|
|
windowBuilder->getDefaultWindowName());
|
|
// Use VR mirror compositor when VR is enabled.
|
|
setValue(masterCamera->getNode("vr-mirror", true), true);
|
|
}
|
|
SGPropertyNode* nameNode = masterCamera->getNode("window/name");
|
|
if (nameNode) {
|
|
setValue(cgroupNode->getNode("gui/window/name", true),
|
|
nameNode->getStringValue());
|
|
setValue(cgroupNode->getNode("splash/window/name", true),
|
|
nameNode->getStringValue());
|
|
}
|
|
}
|
|
|
|
CameraGroup* cgroup = buildCameraGroup(viewer, cgroupNode);
|
|
setDefault(cgroup);
|
|
}
|
|
|
|
} // of namespace flightgear
|