Files
flightgear/3rdparty/osgXR/src/Action.cpp
2022-10-20 20:29:11 +08:00

508 lines
14 KiB
C++

// SPDX-License-Identifier: LGPL-2.1-only
// Copyright (C) 2021 James Hogan <james@albanarts.com>
#include "Action.h"
#include "ActionSet.h"
#include "OpenXR/Action.h"
#include "OpenXR/Session.h"
#include "OpenXR/Space.h"
#include <map>
using namespace osgXR;
// Internal API
Action::Private::Private(ActionSet *actionSet) :
_actionSet(actionSet),
_updated(true)
{
ActionSet::Private::get(_actionSet)->registerAction(this);
}
Action::Private::~Private()
{
ActionSet::Private::get(_actionSet)->unregisterAction(this);
}
void Action::Private::setName(const std::string &name)
{
_updated = true;
_name = name;
}
const std::string &Action::Private::getName() const
{
return _name;
}
void Action::Private::setLocalizedName(const std::string &localizedName)
{
_updated = true;
_localizedName = localizedName;
}
const std::string &Action::Private::getLocalizedName() const
{
return _localizedName;
}
void Action::Private::addSubaction(std::shared_ptr<Subaction::Private> subaction)
{
_updated = true;
_subactions.insert(subaction);
}
void Action::Private::cleanupInstance()
{
_updated = true;
_action = nullptr;
}
void Action::Private::getBoundSources(std::vector<std::string> &sourcePaths) const
{
OpenXR::Session *session = ActionSet::Private::get(_actionSet)->getSession();
if (_action.valid() && session)
{
std::vector<XrPath> paths;
if (session->getActionBoundSources(_action, paths))
{
// Convert XrPath's into std::string's
OpenXR::Instance *instance = session->getInstance();
sourcePaths.resize(paths.size());
for (unsigned int i = 0; i < paths.size(); ++i)
sourcePaths[i] = OpenXR::Path(instance, paths[i]).toString();
// Success!
return;
}
}
// Failure, clear output
sourcePaths.resize(0);
}
void Action::Private::getBoundSourcesLocalizedNames(XrInputSourceLocalizedNameFlags whichComponents,
std::vector<std::string> &names) const
{
OpenXR::Session *session = ActionSet::Private::get(_actionSet)->getSession();
if (_action.valid() && session)
{
std::vector<XrPath> paths;
if (session->getActionBoundSources(_action, paths))
{
// Convert XrPath's into localized names
names.resize(paths.size());
for (unsigned int i = 0; i < paths.size(); ++i)
names[i] = session->getInputSourceLocalizedName(paths[i],
whichComponents);
// Success!
return;
}
}
// Failure, clear output
names.resize(0);
}
namespace osgXR {
template <typename T>
class ActionPrivateCommon : public Action::Private
{
public:
typedef typename T::State State;
ActionPrivateCommon(ActionSet *actionSet) :
Private(actionSet)
{
}
void cleanupSession() override
{
_states.clear();
}
OpenXR::Action *setup(OpenXR::Instance *instance) override
{
OpenXR::ActionSet *actionSet = ActionSet::Private::get(_actionSet)->setup(instance);
if (!actionSet)
{
// Can't continue without an action set
_action = nullptr;
_updated = true;
}
else if (_updated || actionSet != _action->getActionSet())
{
_action = new T(actionSet, _name, _localizedName);
for (auto &subaction: _subactions)
_action->addSubaction(subaction->setup(instance));
_updated = false;
}
return _action;
}
State *getState(Subaction::Private *subaction = nullptr)
{
auto it = _states.find(subaction);
if (it != _states.end())
return (*it).second.get();
OpenXR::Session *session = ActionSet::Private::get(_actionSet)->getSession();
if (session)
{
OpenXR::Path subactionPath;
if (subaction)
subactionPath = subaction->setup(session->getInstance());
OpenXR::Action *action = setup(session->getInstance());
if (action)
{
osg::ref_ptr<State> ret = static_cast<T*>(_action.get())->createState(session,
subactionPath);
_states[subaction] = ret;
return ret.get();
}
}
return nullptr;
}
protected:
std::map<Subaction::Private *, osg::ref_ptr<State>> _states;
};
template <typename T>
class ActionPrivateSimple : public ActionPrivateCommon<T>
{
public:
typedef typename T::State State;
ActionPrivateSimple(ActionSet *actionSet) :
ActionPrivateCommon<T>(actionSet)
{
}
auto getValue(Subaction::Private *subaction)
{
State *state = this->getState(subaction);
if (state && state->update() && state->isActive())
return state->getCurrentState();
else
return T::State::Info::defaultValue();
}
};
typedef ActionPrivateSimple<OpenXR::ActionBoolean> ActionPrivateBoolean;
typedef ActionPrivateSimple<OpenXR::ActionFloat> ActionPrivateFloat;
typedef ActionPrivateSimple<OpenXR::ActionVector2f> ActionPrivateVector2f;
class ActionPrivatePose : public ActionPrivateCommon<OpenXR::ActionPose>
{
public:
typedef OpenXR::ActionPose::State State;
ActionPrivatePose(ActionSet *actionSet) :
ActionPrivateCommon(actionSet)
{
}
OpenXR::Space *getSpace(Subaction::Private *subaction)
{
State *state = getState(subaction);
if (state && state->update() && state->isActive())
return state->getSpace();
else
return nullptr;
}
bool locate(Subaction::Private *subaction,
ActionPose::Location &location)
{
OpenXR::Space *space = getSpace(subaction);
OpenXR::Session *session = ActionSet::Private::get(_actionSet)->getSession();
if (session && space)
{
OpenXR::Space::Location loc;
bool ret = space->locate(session->getLocalSpace(), session->getLastDisplayTime(),
loc);
location = ActionPose::Location((ActionPose::Location::Flags)loc.getFlags(),
loc.getOrientation(),
loc.getPosition());
return ret;
}
else
{
location = ActionPose::Location();
return false;
}
}
};
class ActionPrivateVibration : public ActionPrivateCommon<OpenXR::ActionVibration>
{
public:
typedef OpenXR::ActionVibration::State State;
ActionPrivateVibration(ActionSet *actionSet) :
ActionPrivateCommon(actionSet)
{
}
bool applyHapticFeedback(Subaction::Private *subaction,
int64_t duration_ns, float frequency,
float amplitude)
{
State *state = getState(subaction);
if (!state)
return false;
return state->applyHapticFeedback(duration_ns, frequency,
amplitude);
}
bool stopHapticFeedback(Subaction::Private *subaction)
{
State *state = getState(subaction);
if (!state)
return false;
return state->stopHapticFeedback();
}
};
}
// Public API
Action::Action(Private *priv) :
_private(priv)
{
}
Action::~Action()
{
}
void Action::addSubaction(Subaction *subaction)
{
_private->addSubaction(Subaction::Private::get(subaction));
}
void Action::setName(const std::string &name,
const std::string &localizedName)
{
_private->setName(name);
_private->setLocalizedName(localizedName);
}
void Action::setName(const std::string &name)
{
_private->setName(name);
}
const std::string &Action::getName() const
{
return _private->getName();
}
void Action::setLocalizedName(const std::string &localizedName)
{
_private->setLocalizedName(localizedName);
}
const std::string &Action::getLocalizedName() const
{
return _private->getLocalizedName();
}
void Action::getBoundSources(std::vector<std::string> &sourcePaths) const
{
_private->getBoundSources(sourcePaths);
}
void Action::getBoundSourcesLocalizedNames(uint32_t whichComponents,
std::vector<std::string> &names) const
{
_private->getBoundSourcesLocalizedNames(whichComponents, names);
}
// ActionBoolean
ActionBoolean::ActionBoolean(ActionSet *actionSet) :
Action(new ActionPrivateBoolean(actionSet))
{
}
ActionBoolean::ActionBoolean(ActionSet *actionSet,
const std::string &name) :
Action(new ActionPrivateBoolean(actionSet))
{
setName(name, name);
}
ActionBoolean::ActionBoolean(ActionSet *actionSet,
const std::string &name,
const std::string &localizedName) :
Action(new ActionPrivateBoolean(actionSet))
{
setName(name, localizedName);
}
bool ActionBoolean::getValue(Subaction *subaction)
{
auto privSubaction = Subaction::Private::get(subaction);
return static_cast<ActionPrivateBoolean *>(Private::get(this))->getValue(privSubaction.get());
}
// ActionFloat
ActionFloat::ActionFloat(ActionSet *actionSet) :
Action(new ActionPrivateFloat(actionSet))
{
}
ActionFloat::ActionFloat(ActionSet *actionSet,
const std::string &name) :
Action(new ActionPrivateFloat(actionSet))
{
setName(name, name);
}
ActionFloat::ActionFloat(ActionSet *actionSet,
const std::string &name,
const std::string &localizedName) :
Action(new ActionPrivateFloat(actionSet))
{
setName(name, localizedName);
}
float ActionFloat::getValue(Subaction *subaction)
{
auto privSubaction = Subaction::Private::get(subaction);
return static_cast<ActionPrivateFloat *>(Private::get(this))->getValue(privSubaction.get());
}
// ActionVector2f
ActionVector2f::ActionVector2f(ActionSet *actionSet) :
Action(new ActionPrivateVector2f(actionSet))
{
}
ActionVector2f::ActionVector2f(ActionSet *actionSet,
const std::string &name) :
Action(new ActionPrivateVector2f(actionSet))
{
setName(name, name);
}
ActionVector2f::ActionVector2f(ActionSet *actionSet,
const std::string &name,
const std::string &localizedName) :
Action(new ActionPrivateVector2f(actionSet))
{
setName(name, localizedName);
}
osg::Vec2f ActionVector2f::getValue(Subaction *subaction)
{
auto privSubaction = Subaction::Private::get(subaction);
return static_cast<ActionPrivateVector2f *>(Private::get(this))->getValue(privSubaction.get());
}
// ActionPose
ActionPose::ActionPose(ActionSet *actionSet) :
Action(new ActionPrivatePose(actionSet))
{
}
ActionPose::ActionPose(ActionSet *actionSet,
const std::string &name) :
Action(new ActionPrivatePose(actionSet))
{
setName(name, name);
}
ActionPose::ActionPose(ActionSet *actionSet,
const std::string &name,
const std::string &localizedName) :
Action(new ActionPrivatePose(actionSet))
{
setName(name, localizedName);
}
ActionPose::Location ActionPose::getValue(Subaction *subaction)
{
Location location;
auto privSubaction = Subaction::Private::get(subaction);
static_cast<ActionPrivatePose *>(Private::get(this))->locate(privSubaction.get(),
location);
return location;
}
ActionPose::Location::Location() :
_flags((Flags)0)
{
}
ActionPose::Location::Location(Flags flags,
const osg::Quat &orientation,
const osg::Vec3f &position) :
_flags(flags),
_orientation(orientation),
_position(position)
{
}
// ActionVibration
ActionVibration::ActionVibration(ActionSet *actionSet) :
Action(new ActionPrivateVibration(actionSet))
{
}
ActionVibration::ActionVibration(ActionSet *actionSet,
const std::string &name) :
Action(new ActionPrivateVibration(actionSet))
{
setName(name, name);
}
ActionVibration::ActionVibration(ActionSet *actionSet,
const std::string &name,
const std::string &localizedName) :
Action(new ActionPrivateVibration(actionSet))
{
setName(name, localizedName);
}
bool ActionVibration::applyHapticFeedback(int64_t duration_ns, float frequency,
float amplitude)
{
auto priv = static_cast<ActionPrivateVibration *>(Private::get(this));
return priv->applyHapticFeedback(nullptr, duration_ns, frequency,
amplitude);
}
bool ActionVibration::applyHapticFeedback(Subaction *subaction,
int64_t duration_ns, float frequency,
float amplitude)
{
auto privSubaction = Subaction::Private::get(subaction);
auto priv = static_cast<ActionPrivateVibration *>(Private::get(this));
return priv->applyHapticFeedback(privSubaction.get(), duration_ns, frequency,
amplitude);
}
bool ActionVibration::stopHapticFeedback(Subaction *subaction)
{
auto privSubaction = Subaction::Private::get(subaction);
auto priv = static_cast<ActionPrivateVibration *>(Private::get(this));
return priv->stopHapticFeedback(privSubaction.get());
}