57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// acmodel.hxx - manage a 3D aircraft model.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifndef __ACMODEL_HXX
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#define __ACMODEL_HXX 1
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#include <osg/ref_ptr>
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#include <osg/Group>
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#include <osg/Switch>
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#include <memory>
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#include <simgear/structure/subsystem_mgr.hxx> // for SGSubsystem
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#include <simgear/math/SGVec3.hxx>
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// Don't pull in the headers, since we don't need them here.
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class SGModelPlacement;
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class FGFX;
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class FGAircraftModel : public SGSubsystem
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{
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public:
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FGAircraftModel ();
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virtual ~FGAircraftModel ();
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// Subsystem API.
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void bind() override;
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void init() override;
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void reinit() override;
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void shutdown() override;
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void unbind() override;
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void update(double dt) override;
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// Subsystem identification.
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static const char* staticSubsystemClassId() { return "aircraft-model"; }
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virtual SGModelPlacement * get3DModel() { return _aircraft.get(); }
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virtual SGVec3d& getVelocity() { return _velocity; }
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private:
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void deinit ();
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std::unique_ptr<SGModelPlacement> _aircraft;
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std::unique_ptr<SGModelPlacement> _interior;
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SGVec3d _velocity;
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SGSharedPtr<FGFX> _fx;
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SGPropertyNode_ptr _speed_n;
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SGPropertyNode_ptr _speed_e;
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SGPropertyNode_ptr _speed_d;
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};
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#endif // __ACMODEL_HXX
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