Added SA-6

This commit is contained in:
SammySkycrafts
2022-11-23 09:29:54 +01:00
committed by Nikolai V. Chr
parent 641f407599
commit 42a69b2c10
46 changed files with 125960 additions and 0 deletions
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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>bombhit-smoke</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>30</theta-min-deg>
<theta-max-deg>60</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg> 180</phi-max-deg>
<speed-mps>
<value>5</value>
<spread>5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>-60</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>60</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>3</value>
<spread>5</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value>0.0</value></red>
<green><value>0.0</value></green>
<blue><value>0.0</value></blue>
<alpha><value>0.2</value></alpha>
</color>
<size>
<value>12.0</value>
</size>
</start>
<end>
<color>
<red><value>0.0</value></red>
<green><value>0.0</value></green>
<blue><value>0.0</value></blue>
<alpha><value>0.05</value></alpha>
</color>
<size>
<value>80.0</value>
</size>
</end>
<life-sec>
<value>120</value>
</life-sec>
<mass-kg>0.025</mass-kg>
<radius-m>0.40</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>
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+103
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<?xml version="1.0"?>
<PropertyList>
<path>crater.ac</path>
<animation>
<type>scale</type>
<object-name>Sphere</object-name>
<x-offset>1.8</x-offset>
<y-offset>1.8</y-offset>
<z-offset>1.4</z-offset>
</animation>
<animation>
<object-name>Sphere</object-name>
<enable-hot type="bool">true</enable-hot>
</animation>
<particlesystem>
<name>explosion-smoke-longterm</name>
<texture>smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>20</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>30</value>
<spread>10</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>5</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>2</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.3 </value></alpha>
</color>
<size>
<value>6</value>
</size>
</start>
<end>
<color>
<red><value> 0.4 </value></red>
<green><value> 0.4 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size>
<value>12</value>
</size>
</end>
<life-sec>
<value>90</value>
</life-sec>
<mass-kg> 4.0 </mass-kg>
<radius-m> 0.4 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,95 @@
<?xml version="1.0"?>
<PropertyList>
<path>crater.ac</path>
<animation>
<object-name>Sphere</object-name>
<enable-hot type="bool">true</enable-hot>
</animation>
<particlesystem>
<name>explosion-smoke-longterm</name>
<texture>smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>20</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>30</value>
<spread>10</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>5</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>2</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.3 </value></alpha>
</color>
<size>
<value>6</value>
</size>
</start>
<end>
<color>
<red><value> 0.4 </value></red>
<green><value> 0.4 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 0.05 </value></alpha>
</color>
<size>
<value>10</value>
</size>
</end>
<life-sec>
<value>50</value>
</life-sec>
<mass-kg> 5.0 </mass-kg>
<radius-m> 0.4 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,87 @@
<PropertyList>
<path>aim-emesary.ac</path>
<particlesystem>
<name>emesary-heavy-smoke</name>
<texture>smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>9</value>
</size>
</start>
<end>
<color>
<red><value> 0.2 </value></red>
<green><value> 0.2 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>15</value>
</size>
</end>
<life-sec>
<value>50</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,87 @@
<PropertyList>
<path>aim-emesary.ac</path>
<particlesystem>
<name>emesary-light-smoke</name>
<texture>smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.9 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>1.5</value>
</size>
</start>
<end>
<color>
<red><value> 0.9 </value></red>
<green><value> 0.9 </value></green>
<blue><value> 0.9 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>3</value>
</size>
</end>
<life-sec>
<value>50</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>explosion</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/explode-id-0</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>80</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<end>
<color>
<red><value> 0.8 </value></red>
<green><value> 0.5 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>55</value>
</size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>explosion-smoke</name>
<texture>../smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/explode-smoke-id-0</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>60</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>10</value>
</size>
</start>
<end>
<color>
<red><value> 0.4 </value></red>
<green><value> 0.4 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 0.04 </value></alpha>
</color>
<size>
<value>60</value>
</size>
</end>
<life-sec>
<value>40</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,178 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>explosion</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/explode-id-1</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>80</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<end>
<color>
<red><value> 0.8 </value></red>
<green><value> 0.5 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>55</value>
</size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>explosion-smoke</name>
<texture>../smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/explode-smoke-id-1</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>60</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>10</value>
</size>
</start>
<end>
<color>
<red><value> 0.4 </value></red>
<green><value> 0.4 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 0.04 </value></alpha>
</color>
<size>
<value>60</value>
</size>
</end>
<life-sec>
<value>40</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,178 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>explosion</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/explode-id-2</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>80</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<end>
<color>
<red><value> 0.8 </value></red>
<green><value> 0.5 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>55</value>
</size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>explosion-smoke</name>
<texture>../smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/explode-smoke-id-2</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>60</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>10</value>
</size>
</start>
<end>
<color>
<red><value> 0.4 </value></red>
<green><value> 0.4 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 0.04 </value></alpha>
</color>
<size>
<value>60</value>
</size>
</end>
<life-sec>
<value>40</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,40 @@
<?xml version="1.0"?>
<PropertyList>
<name>aim-120</name>
<path>3m9.ac</path>
<animation>
<type>select</type>
<object-name>missile</object-name>
<condition>
<property>payload/armament/m3m9/flags/msl-id-0</property>
</condition>
</animation>
<model>
<path>Aircraft/SA-6/Models/Armament/Weapons/m3m9/motor-smoke-0.xml</path>
<offsets>
<x-m>2.764</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>explosion</name>
<path>Aircraft/SA-6/Models/Armament/Weapons/m3m9/explosion-0.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<animation>
<object-name>missile</object-name>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>
@@ -0,0 +1,40 @@
<?xml version="1.0"?>
<PropertyList>
<name>aim-120</name>
<path>3m9.ac</path>
<animation>
<type>select</type>
<object-name>missile</object-name>
<condition>
<property>payload/armament/m3m9/flags/msl-id-1</property>
</condition>
</animation>
<model>
<path>Aircraft/SA-6/Models/Armament/Weapons/m3m9/motor-smoke-1.xml</path>
<offsets>
<x-m>2.764</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>explosion</name>
<path>Aircraft/SA-6/Models/Armament/Weapons/m3m9/explosion-1.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<animation>
<object-name>missile</object-name>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>
@@ -0,0 +1,40 @@
<?xml version="1.0"?>
<PropertyList>
<name>aim-120</name>
<path>3m9.ac</path>
<animation>
<type>select</type>
<object-name>missile</object-name>
<condition>
<property>payload/armament/m3m9/flags/msl-id-2</property>
</condition>
</animation>
<model>
<path>Aircraft/SA-6/Models/Armament/Weapons/m3m9/motor-smoke-2.xml</path>
<offsets>
<x-m>2.764</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>explosion</name>
<path>Aircraft/SA-6/Models/Armament/Weapons/m3m9/explosion-2.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<animation>
<object-name>missile</object-name>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>
@@ -0,0 +1 @@
<?xml version="1.0"?>
@@ -0,0 +1,189 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/smoke-id-0</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>7</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.25 </value></red>
<green><value> 0.25 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red><value> 0.25 </value></red>
<green><value> 0.25 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>5</value>
</size>
</end>
<life-sec>
<value>60</value>
</life-sec>
<mass-kg> 0.001 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> false </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>exhaust</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/smoke-id-0</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.7 </value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red><value> 0.9 </value></red>
<green><value> 0.6 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>1.5</value>
</size>
</end>
<life-sec>
<value>0.15</value>
</life-sec>
<mass-kg> 0.001 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> false </gravity>
<wind typ="bool"> false </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,189 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/smoke-id-1</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>7</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.25 </value></red>
<green><value> 0.25 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red><value> 0.25 </value></red>
<green><value> 0.25 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>5</value>
</size>
</end>
<life-sec>
<value>60</value>
</life-sec>
<mass-kg> 0.001 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> false </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>exhaust</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/smoke-id-1</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.7 </value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red><value> 0.9 </value></red>
<green><value> 0.6 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>1.5</value>
</size>
</end>
<life-sec>
<value>0.15</value>
</life-sec>
<mass-kg> 0.001 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> false </gravity>
<wind typ="bool"> false </wind>
</program>
</particlesystem>
</PropertyList>
@@ -0,0 +1,189 @@
<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/smoke-id-2</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>7</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.25 </value></red>
<green><value> 0.25 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 1 </value></alpha>
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<color>
<red><value> 0.25 </value></red>
<green><value> 0.25 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>5</value>
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<life-sec>
<value>60</value>
</life-sec>
<mass-kg> 0.001 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> false </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<particlesystem>
<name>exhaust</name>
<texture>../smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/m3m9/flags/smoke-id-2</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
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<x-m>0</x-m>
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<value>100</value>
<spread>0</spread>
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<align>billboard</align>
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<life-sec>
<value>0.15</value>
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+144
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<?xml version="1.0"?>
<PropertyList>
<path>Models/Effects/procedural_light.ac</path>
<animation>
<type>scale</type>
<object-name>procedural_light</object-name>
<x-offset>1000</x-offset>
<y-offset>1000</y-offset>
<z-offset>1000</z-offset>
</animation>
<effect>
<inherits-from>Effects/procedural-light</inherits-from>
<object-name>procedural_light</object-name>
<parameters>
<light_color_base_r type="float">0.84</light_color_base_r>
<light_color_base_g type="float">0.55</light_color_base_g>
<light_color_base_b type="float">0.42</light_color_base_b>
<light_color_center_r type="float">1.0</light_color_center_r>
<light_color_center_g type="float">0.9</light_color_center_g>
<light_color_center_b type="float">0.7</light_color_center_b>
<intensity_scale type="float">1.0</intensity_scale>
<is_directional type="bool">false</is_directional>
<is_strobe type="bool">false</is_strobe>
<outer_gain type="float">1</outer_gain>
</parameters>
</effect>
<animation>
<type>dist-scale</type>
<object-name>procedural_light</object-name>
<interpolation>
<entry><ind>0</ind> <dep>0.0075</dep></entry>
<entry><ind>3750</ind> <dep>0.750</dep></entry>
<entry><ind>10000</ind><dep>1.000</dep></entry>
</interpolation>
</animation>
<particlesystem>
<name>flare-smoke</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>90</pitch-deg>
<roll-deg>90</roll-deg>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-5</theta-min-deg>
<theta-max-deg>5</theta-max-deg>
<phi-min-deg>-5</phi-min-deg>
<phi-max-deg>5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>2</spread>
</speed-mps>
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<x-min-deg-sec>10</x-min-deg-sec>
<y-min-deg-sec>10</y-min-deg-sec>
<z-min-deg-sec>10</z-min-deg-sec>
<x-max-deg-sec>40</x-max-deg-sec>
<y-max-deg-sec>40</y-max-deg-sec>
<z-max-deg-sec>40</z-max-deg-sec>
</rotation-speed>
</shooter>
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<particles-per-sec>
<value>25</value>
<spread>5</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
</red>
<green>
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</green>
<blue>
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
</blue>
<alpha>
<value>1</value>
</alpha>
</color>
<size>
<value>0.6</value>
</size>
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<color>
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<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
</red>
<green>
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
</green>
<blue>
<expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
</blue>
<alpha>
<value>0.05</value>
</alpha>
</color>
<size>
<value>6.0</value>
</size>
</end>
<life-sec>
<value>2.75</value>
</life-sec>
<mass-kg>0.00001</mass-kg>
<radius-m>0.015</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">false</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>
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<?xml version="1.0"?>
<PropertyList>
<path>SA-6.ac</path>
<!--animation>
<object-name>hatchR</object-name>
<object-name>launcher</object-name>
<object-name>launcherBase</object-name>
<object-name>launcherSupports</object-name>
<object-name>MissileC</object-name>
<object-name>MissileL</object-name>
<object-name>MissileR</object-name>
<object-name>support</object-name>
<object-name>tank</object-name>
<object-name>topWheels</object-name>
<object-name>tracks</object-name>
<object-name>wheels</object-name>
<enable-hot type="bool">false</enable-hot>
</animation-->
<animation>
<type>rotate</type>
<object-name>launcher</object-name>
<property>sim/multiplay/generic/float[6]</property>
<factor>1.0</factor>
<axis>
<x1-m> -0.053422 </x1-m>
<y1-m> 0.008531 </y1-m>
<z1-m> 1 </z1-m>
<x2-m> -0.053422 </x2-m>
<y2-m> 0.008531 </y2-m>
<z2-m> 0 </z2-m>
</axis>
</animation>
<animation>
<type>select</type>
<object-name>MissileL</object-name>
<condition>
<less-than>
<property>active</property>
<value>1</value>
</less-than>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>MissileC</object-name>
<condition>
<less-than>
<property>active</property>
<value>2</value>
</less-than>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>MissileR</object-name>
<condition>
<less-than>
<property>active</property>
<value>3</value>
</less-than>
</condition>
</animation>
<model>
<path>Aircraft/SA-6/Models/smoke.xml</path>
<offsets>
<x-m>-0.053422</x-m>
<y-m>0.008531</y-m>
<z-m>1</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/SA-6/Models/fire.xml</path>
<offsets>
<x-m>-0.053422</x-m>
<y-m>0.008531</y-m>
<z-m>1</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/SA-6/Models/smoke.xml</path>
<offsets>
<x-m>-0.053422</x-m>
<y-m>0.008531</y-m>
<z-m>1</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/SA-6/Models/fire.xml</path>
<offsets>
<x-m>-0.053422</x-m>
<y-m>0.008531</y-m>
<z-m>1</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/SA-6/Models/smoke.xml</path>
<offsets>
<x-m>-0.053422</x-m>
<y-m>0.008531</y-m>
<z-m>1</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/SA-6/Models/fire.xml</path>
<offsets>
<x-m>-0.053422</x-m>
<y-m>0.008531</y-m>
<z-m>1</z-m>
<pitch-deg>0</pitch-deg>
</offsets>
</model>
<nasal>
<load><![CDATA[
]]>
</load>
</nasal>
</PropertyList>
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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<particlesystem>
<texture>fire.png</texture>
<condition>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
</condition>
<emissive>true</emissive>
<lighting>false</lighting>
<offsets>
<roll-deg>0</roll-deg>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>30</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg> 180</phi-max-deg>
<speed>
<value>20</value>
<spread>40</spread>
</speed>
</shooter>
<counter>
<particles-per-sec>
<value>40</value>
<spread>60</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>0.6</value>
</red>
<green>
<value>0.6</value>
</green>
<blue>
<value>0.6</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>1.2</value>
</size>
</start>
<end>
<color>
<red>
<value>0</value>
</red>
<green>
<value>0</value>
</green>
<blue>
<value>0</value>
</blue>
<alpha>
<value>0</value>
</alpha>
</color>
<size>
<value>4.0</value>
</size>
</end>
<life-sec>
<value>3</value>
</life-sec>
<mass-kg>1.3</mass-kg>
<radius-m>0.03</radius-m>
</particle>
</particlesystem>
</PropertyList>
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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<particlesystem>
<texture>smoke.png</texture>
<condition>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
</condition>
<emissive>false</emissive>
<lighting>false</lighting>
<align>billboard</align> <!-- billboard / fixed -->
<attach>world</attach> <!-- world / local-->
<placer>
<type>point</type>damage.fail_systems(10000);
</placer>
<shooter>
<theta-min-deg>65</theta-min-deg>
<theta-max-deg>35</theta-max-deg>
<phi-min-deg>-20</phi-min-deg>
<phi-max-deg> 20</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>10</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>-180</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>360</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>1</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red><value>0.0</value></red>
<green><value>0.0</value></green>
<blue><value>0.0</value></blue>
<alpha><value>0.08</value></alpha>
</color>
<size>
<value>5</value>
</size>
</start>
<end>
<color>
<red><value>0.0</value></red>
<green><value>0.0</value></green>
<blue><value>0.0</value></blue>
<alpha><value>0.0</value></alpha>
</color>
<size>
<value>50.0</value>
</size>
</end>
<life-sec>
<value>5</value>
</life-sec>
<mass-kg>0.0085</mass-kg>
<radius-m>0.50</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>