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asset-fire-control 1.0.1->1.0.2 (BUK-M2/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (MIM-104D/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (S-75/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (SA-3/Nasal/fire-control.nas) asset-fire-control 1.0.1->1.0.2 (SA-6/Nasal/fire-control.nas) datalink 1.1.0->1.1.1 (BUK-M2/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (fleet/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (MIM-104D/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (missile-frigate/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (S-200/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (S-300/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (S-75/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (SA-3/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (SA-6/Nasal/datalink.nas) datalink 1.1.0->1.1.1 (ZSU-23/Nasal/datalink.nas) damage 1.4.4->1.4.5 (BUK-M2/Nasal/damage.nas) damage 1.4.4->1.4.5 (depot/Nasal/damage.nas) damage 1.4.4->1.4.5 (fleet/Nasal/damage.nas) damage 1.4.4->1.4.5 (Frigate/Nasal/damage.nas) damage 1.4.4->1.4.5 (gci-radar/Nasal/damage.nas) damage 1.4.4->1.4.5 (groundtarget/Nasal/damage.nas) damage 1.4.4->1.4.5 (MIM-104D/Nasal/damage.nas) damage 1.4.4->1.4.5 (missile-frigate/Nasal/damage.nas) damage 1.4.4->1.4.5 (S-200/Nasal/damage.nas) damage 1.4.4->1.4.5 (S-300/Nasal/damage.nas) damage 1.4.4->1.4.5 (S-75/Nasal/damage.nas) damage 1.4.4->1.4.5 (SA-3/Nasal/damage.nas) damage 1.4.4->1.4.5 (SA-6/Nasal/damage.nas) damage 1.4.4->1.4.5 (ZSU-23/Nasal/damage.nas) missile-code 1.1.4->1.1.5 (BUK-M2/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (MIM-104D/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (S-75/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (SA-3/Nasal/guided-missiles.nas) missile-code 1.1.4->1.1.5 (SA-6/Nasal/guided-missiles.nas)
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@@ -309,6 +309,9 @@ var DamageRecipient =
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if(getprop("payload/armament/msg") == 0 and getprop("payload/armament/spectator") != 1 and notification.RemoteCallsign != notification.Callsign) {
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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}
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if(multiplayer.ignore[notification.Callsign] == 1) {
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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}
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var elapsed = getprop("sim/time/elapsed-sec");
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var ownPos = geo.aircraft_position();
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@@ -442,6 +445,10 @@ var DamageRecipient =
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# debug.dump(notification);
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#
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#
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if(multiplayer.ignore[notification.Callsign] == 1) {
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damageLog.push("Ignored hit by "~notification.Callsign);
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return emesary.Transmitter.ReceiptStatus_NotProcessed;
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}
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if (tacview_supported and tacview.starttime and (getprop("sim/multiplay/txhost") != "mpserver.opredflag.com" or m28_auto)) {
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var node = getCallsign(notification.RemoteCallsign);
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if (node != nil and (notification.SecondaryKind > 20 or notification.SecondaryKind < -40)) {
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@@ -1371,6 +1378,9 @@ var processCallsigns = func () {
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foreach (var player; players) {
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if(player.getChild("valid") != nil and player.getChild("valid").getValue() == 1 and player.getChild("callsign") != nil and player.getChild("callsign").getValue() != "" and player.getChild("callsign").getValue() != nil) {
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var callsign = player.getChild("callsign").getValue();
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if(multiplayer.ignore[callsign] == 1) {
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continue;
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}
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callsign_struct[callsign] = player;
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var str6 = player.getNode("sim/multiplay/generic/string[6]");
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if (str6 != nil and str6.getValue() != nil and str6.getValue() != "" and size(""~str6.getValue())==4 and left(md5(myCallsign),4) == str6.getValue()) {
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