diff --git a/S-300/gui/1.png b/S-300/gui/1.png index 6448d28..f349a92 100644 Binary files a/S-300/gui/1.png and b/S-300/gui/1.png differ diff --git a/S-300/gui/2.png b/S-300/gui/2.png deleted file mode 100644 index 4367ab7..0000000 Binary files a/S-300/gui/2.png and /dev/null differ diff --git a/S-300/splash1.png b/S-300/splash1.png index 6d75567..7b7bb27 100644 Binary files a/S-300/splash1.png and b/S-300/splash1.png differ diff --git a/S-300/thumbnail.jpg b/S-300/thumbnail.jpg index 3580984..6a2d885 100644 Binary files a/S-300/thumbnail.jpg and b/S-300/thumbnail.jpg differ diff --git a/depot/Nasal/damage.nas b/depot/Nasal/damage.nas index 5def9a9..47f866f 100644 --- a/depot/Nasal/damage.nas +++ b/depot/Nasal/damage.nas @@ -12,7 +12,7 @@ var full_damage_dist_m = 10;# Can vary from aircraft to aircraft depending on ho # Many modes (like Viggen) ought to have lower number like zero. # Few modes (like F-14) ought to have larger number such as 3. # For assets this should be average radius of the asset. -var use_hitpoints_instead_of_failure_modes_bool = 0;# mainly used by assets that don't have failure modes. +var use_hitpoints_instead_of_failure_modes_bool = 1;# mainly used by assets that don't have failure modes. var hp_max = 900;# given a direct hit, how much pounds of warhead is needed to kill. Only used if hitpoints is enabled. var hitable_by_air_munitions = 0; # if anti-air can do damage var hitable_by_cannon = 1; # if cannon can do damage