Update to latest vector, missile-code and damage.

This commit is contained in:
Nikolai V. Chr
2022-11-25 01:36:41 +01:00
parent e26e1f2f9a
commit e26ecd5c0f
55 changed files with 6237 additions and 2841 deletions
+74 -36
View File
@@ -60,7 +60,7 @@
<disabled type="bool">false</disabled>
</carrier>
<sim include="Sim/views.xml">
<sim>
<author>pinto, onox, Nikolai V. Chr., Alexis Bory, Detlef Faber, T. Henkel</author>
<description>Fleet</description>
<long-description>
@@ -143,6 +143,7 @@
<bool n="44" type="bool">false</bool>
<bool n="45" type="bool">false</bool>
<bool n="46" type="bool">false</bool>
<string n="7" type="string"></string><!-- datalink -->
</generic>
</multiplay>
<menubar>
@@ -150,23 +151,7 @@
<menu n="100">
<label>Missile-frigate</label>
<enabled type="bool">true</enabled>
<item>
<label>Reload</label>
<binding>
<command>nasal</command>
<script>
fire_control.reload();
</script>
</binding>
</item>
<item>
<label>Targets</label>
<name>enemies</name>
<binding>
<command>dialog-show</command>
<dialog-name>enemies</dialog-name>
</binding>
</item>
<item>
<label>Event Log</label>
<binding>
@@ -194,6 +179,36 @@
<path>enemies/e12</path>
</aircraft-data>
<view n="200">
<name>Follow</name>
<type>lookat</type>
<internal>false</internal>
<config>
<!--<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>-->
<eye-fixed type="bool">true</eye-fixed>
<target-lat-deg-path>rotors/main/blade[0]/flap-deg</target-lat-deg-path>
<target-lon-deg-path>rotors/main/blade[1]/flap-deg</target-lon-deg-path>
<target-alt-ft-path>rotors/main/blade[2]/position-deg</target-alt-ft-path>
<eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path>
<!--<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>-->
<eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<eye-pitch-deg>0</eye-pitch-deg>
<eye-roll-deg>0</eye-roll-deg>
<x-offset-m>50</x-offset-m>
<y-offset-m>50</y-offset-m>
<z-offset-m>25</z-offset-m>
<default-field-of-view-deg>120</default-field-of-view-deg>
<limits>
<enabled type="bool">false</enabled>
</limits>
</config>
</view>
</sim>
<!-- need to adjust this (probably) -->
@@ -344,9 +359,33 @@
<lbs>50</lbs>
</opt>
</weight>
<d-config>
<full_damage_dist_m type="double">20</full_damage_dist_m>
<use_hitpoints_instead_of_failure_modes_bool type="bool">true</use_hitpoints_instead_of_failure_modes_bool>
<hp_max type="double">200</hp_max>
<hitable_by_air_munitions type="bool">false</hitable_by_air_munitions>
<hitable_by_cannon type="bool">true</hitable_by_cannon>
<is_fleet type="bool">true</is_fleet>
<rwr_to_screen type="bool">false</rwr_to_screen>
<rwr_audio_extended type="bool">false</rwr_audio_extended>
<tacview_supported type="bool">false</tacview_supported>
<m28_auto type="bool">false</m28_auto>
<mlw_max type="double">2.25</mlw_max>
<auto_flare_caller type="bool">false</auto_flare_caller>
</d-config>
<armament>
<models type="string">Aircraft/fleet/Models/Armament/Weapons/</models>
<modelsUseCase type="bool">true</modelsUseCase>
<modelsUpperCase type="bool">true</modelsUpperCase>
<MP-lat type="string">rotors/main/blade[0]/flap-deg</MP-lat>
<MP-lon type="string">rotors/main/blade[1]/flap-deg</MP-lon>
<MP-alt type="string">rotors/main/blade[2]/flap-deg</MP-alt>
<MP-alt-ft type="string">rotors/main/blade[2]/position-deg</MP-alt-ft>
<hit-interpolation type="bool">true</hit-interpolation>
<gnd-launch type="bool">true</gnd-launch>
<pylon-offset type="int">1</pylon-offset>
<pylon-stations>controls/armament</pylon-stations>
<station-name type="string">station</station-name>
<msg type="bool">true</msg>
<damage type="bool">true</damage>
<enable-craters type="bool">true</enable-craters>
@@ -373,19 +412,22 @@
</main>
</rotors>
<enemies>
<e1 userarchive="y" type="string">Leto</e1>
<e2 userarchive="y" type="string">swamp</e2>
<e3 userarchive="y" type="string">pinto</e3>
<e4 userarchive="y" type="string">fb237</e4>
<e5 userarchive="y" type="string">Wilco-1</e5>
<e6 userarchive="y" type="string">Kokos</e6>
<e7 userarchive="y" type="string">J-Mav16</e7>
<e8 userarchive="y" type="string">S</e8>
<e9 userarchive="y" type="string">Raider1</e9>
<e10 userarchive="y" type="string">Slobb</e10>
<e11 userarchive="y" type="string">5H1N0B1</e11>
<e12 userarchive="y" type="string">SNOWY1</e12>
<priority type="int">0</priority>
<priority0 type="int">1</priority0>
<enemies>
<e1 userarchive="y" type="string">target1</e1>
<e2 userarchive="y" type="string">target2</e2>
<e3 userarchive="y" type="string">target3</e3>
<e4 userarchive="y" type="string">target4</e4>
<e5 userarchive="y" type="string">target5</e5>
<e6 userarchive="y" type="string">target6</e6>
<e7 userarchive="y" type="string">target7</e7>
<e8 userarchive="y" type="string">target8</e8>
<e9 userarchive="y" type="string">target9</e9>
<e10 userarchive="y" type="string">targetA</e10>
<e11 userarchive="y" type="string">targetB</e11>
<e12 userarchive="y" type="string">targetC</e12>
</enemies>
<nasal>
@@ -413,8 +455,4 @@
</fire_control>
</nasal>
<input>
<mice include="Sim/mice.xml"/>
</input>
</PropertyList>