This commit is contained in:
Nikolai V Chr
2018-11-20 03:37:22 +01:00
parent e39bf4731d
commit eb205cc8ff
147 changed files with 377002 additions and 0 deletions
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<?xml version="1.0"?>
<PropertyList>
<path>aim-120.ac</path>
<nopreview/>
<effect>
<inherits-from>Aircraft/JA37/Models/Effects/ja37-metal</inherits-from>
<object-name>aim-120</object-name>
</effect>
</PropertyList>
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<PropertyList>
<particlesystem>
<name>explosion</name>
<texture>smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/test/flags/explode-id-5</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>80</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 1.0 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>2</value>
</size>
</start>
<end>
<color>
<red><value> 0.8 </value></red>
<green><value> 0.5 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>55</value>
</size>
</end>
<life-sec>
<value>0.5</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
<submodel>
<name>RB-99 missile 1 explosion</name>
<model>explosion-bounds.xml</model>
<trigger>payload/armament/test/flags/explode-id-5</trigger>
<speed>0.0</speed>
<repeat>false</repeat>
<delay>0.00</delay>
<count>-1</count>
<cd>0.00003</cd><!-- drag -->
<eda>0.00136354</eda><!-- drag area -->
<weight>0</weight>
<collision>true</collision>
<collision-report>sim/ai/aircraft/collision/bullet</collision-report>
<impact>true</impact>
<impact-report>sim/ai/aircraft/impact/bomb</impact-report>
<wind>false</wind>
<buoyancy>0</buoyancy>
<life>0.5</life>
</submodel>
<particlesystem>
<name>explosion-smoke</name>
<texture>smoke.png</texture>
<emissive type="bool">false</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/test/flags/explode-smoke-id-5</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-180</theta-min-deg>
<theta-max-deg>180</theta-max-deg>
<phi-min-deg>-180</phi-min-deg>
<phi-max-deg>180</phi-max-deg>
<speed-mps>
<value>500</value>
<spread>60</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>50</value>
<spread>10</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 0.3 </value></red>
<green><value> 0.3 </value></green>
<blue><value> 0.25 </value></blue>
<alpha><value> 0.5 </value></alpha>
</color>
<size>
<value>10</value>
</size>
</start>
<end>
<color>
<red><value> 0.4 </value></red>
<green><value> 0.4 </value></green>
<blue><value> 0.4 </value></blue>
<alpha><value> 0.04 </value></alpha>
</color>
<size>
<value>60</value>
</size>
</end>
<life-sec>
<value>40</value>
</life-sec>
<mass-kg> 5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
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<?xml version="1.0"?>
<PropertyList>
<name>explosion-bounds</name>
<path>explosion-bounds.ac</path>
<animation><!-- sphere is 7.5m diam, this make it bigger -->
<type>scale</type>
<object-name>Sphere</object-name>
<x-offset>4.0</x-offset>
<y-offset>4.0</y-offset>
<z-offset>4.0</z-offset>
</animation>
</PropertyList>
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<?xml version="1.0" encoding="UTF-8"?>
<PropertyList>
<particlesystem>
<name>flare-smoke</name>
<texture>puff.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>-0.1</theta-min-deg>
<theta-max-deg>0.1</theta-max-deg>
<phi-min-deg>-0.1</phi-min-deg>
<phi-max-deg>0.1</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-max-deg-sec>300</x-max-deg-sec>
<x-min-deg-sec>-300</x-min-deg-sec>
<y-max-deg-sec>300</y-max-deg-sec>
<y-min-deg-sec>-300</y-min-deg-sec>
<z-max-deg-sec>300</z-max-deg-sec>
<z-min-deg-sec>-300</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>30</value>
<spread>5</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>1</value>
</alpha>
</color>
<size>
<value>1</value>
</size>
</start>
<end>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>0.05</value>
</alpha>
</color>
<size>
<value>25</value>
</size>
</end>
<life-sec>
<value>15</value>
</life-sec>
<mass-kg>0.005</mass-kg>
<radius-m>0.175</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">true</wind>
</program>
</particlesystem>
</PropertyList>
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<PropertyList>
<particlesystem>
<name>smoke</name>
<texture>smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/test/flags/smoke-id-5</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>7</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>25</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1 </value></red>
<green><value> 1 </value></green>
<blue><value> 1 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red><value> 1 </value></red>
<green><value> 1 </value></green>
<blue><value> 1 </value></blue>
<alpha><value> 1 </value></alpha>
</color>
<size>
<value>6</value>
</size>
</end>
<life-sec>
<value>200</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> false </gravity>
<wind typ="bool"> false </wind>
</program>
</particlesystem>
<particlesystem>
<name>exhaust</name>
<texture>smoke.png</texture>
<emissive type="bool">true</emissive>
<lighting type="bool">false</lighting>
<condition>
<property>payload/armament/test/flags/smoke-id-5</property>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<offsets>
<x-m>0.0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
<shooter>
<theta-min-deg>-1.5</theta-min-deg>
<theta-max-deg>1.5</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<value>0</value>
<spread>0</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>100</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value> 1.0 </value></red>
<green><value> 0.7 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.7 </value></alpha>
</color>
<size>
<value>1.0</value>
</size>
</start>
<end>
<color>
<red><value> 0.9 </value></red>
<green><value> 0.6 </value></green>
<blue><value> 0.2 </value></blue>
<alpha><value> 0.1 </value></alpha>
</color>
<size>
<value>1.5</value>
</size>
</end>
<life-sec>
<value>0.15</value>
</life-sec>
<mass-kg> 0.5 </mass-kg>
<radius-m> 0.5 </radius-m>
</particle>
<program>
<fluid> air </fluid>
<gravity type="bool"> true </gravity>
<wind typ="bool"> true </wind>
</program>
</particlesystem>
</PropertyList>
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<?xml version="1.0"?>
<PropertyList>
<name>aim-120</name>
<path>aim-120.ac</path>
<animation>
<type>select</type>
<object-name>aim-120</object-name>
<condition>
<property>payload/armament/test/flags/msl-id-5</property>
</condition>
</animation>
<model>
<path>Aircraft/JA37/Models/Armament/Weapons/TEST/motor-smoke-5.xml</path>
<offsets>
<x-m>1.83937</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>explosion</name>
<path>Aircraft/JA37/Models/Armament/Weapons/TEST/explosion-5.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<animation>
<object-name>aim-120</object-name>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>