This commit is contained in:
Nikolai V Chr
2018-11-20 03:37:22 +01:00
parent e39bf4731d
commit eb205cc8ff
147 changed files with 377002 additions and 0 deletions
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<type>normal</type>
<texture>spray.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<offsets>
<x-m>0.0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<!--<pitch-deg>90</pitch-deg>-->
</offsets>
<condition>
<greater-than>
<property>sim/multiplay/generic/float[3]</property>
<value>6</value>
</greater-than>
</condition>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>80</theta-min-deg>
<theta-max-deg>90</theta-max-deg>
<phi-min-deg>-100</phi-min-deg>
<phi-max-deg>100</phi-max-deg>
<speed-mps>
<property>sim/multiplay/generic/float[3]</property>
<factor>10.5</factor>
<!--
<value>30</value>
-->
<spread>10</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>1</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>10</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>sim/multiplay/generic/float[3]</property>
<factor>3.5</factor>
<spread>6</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>0.9</value>
</alpha>
</color>
<size>
<property>sim/multiplay/generic/float[3]</property>
<factor>0.03</factor>
</size>
</start>
<end>
<color>
<red>
<value>0.5</value>
</red>
<green>
<value>0.5</value>
</green>
<blue>
<value>0.8</value>
</blue>
<alpha>
<value>0.1</value>
</alpha>
</color>
<size>
<value>0.3</value>
</size>
</end>
<life-sec>
<value>12.2</value>
</life-sec>
<mass-kg>1.0</mass-kg>
<radius-m>0.9</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>
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<?xml version="1.0"?>
<PropertyList>
<path>Shorttug.ac</path>
<!-- Trucks artworks courtesy of XPGoodWay Team
(http://www.xpgoodwayteam.org/site_xpushback/) -->
<model>
<path>Models/Airport/Pushback/Goldhofert-warning-light.xml</path>
<offsets>
<x-m>1.45</x-m>
<y-m>0</y-m>
<z-m>2.25</z-m>
</offsets>
</model>
<!-- switch to night/day textures -->
<animation>
<type>textranslate</type>
<object-name>Cab</object-name>
<object-name>Body</object-name>
<object-name>Towbar</object-name>
<object-name>wheelfl</object-name>
<object-name>wheelfr</object-name>
<object-name>wheelbl</object-name>
<object-name>wheelbr</object-name>
<object-name>wheeltbl</object-name>
<object-name>wheeltbr</object-name>
<property>/sim/time/sun-angle-rad</property>
<step> 1.60 </step>
<factor>0.318471338</factor>
<center>
<x-m> 0 </x-m>
<y-m> 0 </y-m>
<z-m> 0 </z-m>
</center>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>Cab</object-name>
<object-name>Body</object-name>
<object-name>Towbar</object-name>
<object-name>wheelfl</object-name>
<object-name>wheelfr</object-name>
<object-name>wheelbl</object-name>
<object-name>wheelbr</object-name>
<object-name>wheeltbl</object-name>
<object-name>wheeltbr</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.60</value>
</greater-than>
</condition>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Cab</object-name>
<object-name>Body</object-name>
<object-name>Towbar</object-name>
<object-name>wheelfl</object-name>
<object-name>wheelfr</object-name>
<object-name>wheelbl</object-name>
<object-name>wheelbr</object-name>
<object-name>wheeltbl</object-name>
<object-name>wheeltbr</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.60</value>
</less-than-equals>
</condition>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
</animation>
<animation>
<type>spin</type>
<object-name>wheelfl</object-name>
<object-name>wheelfr</object-name>
<property>velocities/uBody-fps</property>
<factor>-4.973</factor>
<center>
<x-m>1.102</x-m>
<y-m>0</y-m>
<z-m>0.6 </z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>wheelbl</object-name>
<object-name>wheelbr</object-name>
<property>velocities/uBody-fps</property>
<factor>-4.973</factor>
<center>
<x-m>-0.898</x-m>
<y-m>0</y-m>
<z-m>0.6</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>select</type>
<condition>
<property>sim/model/pushback/enabled</property>
<property>gear/gear[0]/wow</property>
</condition>
</animation>
<animation>
<type>rotate</type>
<condition>
<greater-than>
<property>sim/model/pushback/position-norm</property>
<value>0.99</value>
</greater-than>
</condition>
<property>gear/gear[0]/steering-norm</property>
<factor>-70</factor>
<center>
<x-m>6.451</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- change heading of the pushback when driving the arc -->
<animation>
<type>rotate</type>
<property>sim/model/pushback/position-norm</property>
<factor>-90</factor>
<offset-deg>90</offset-deg>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- compensate for gear compression -->
<animation>
<type>translate</type>
<property>gear/gear[0]/compression-ft</property>
<factor>0.3048</factor>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- precalculated sin and asin to move the pushback on a 90deg arc, 25m radius -->
<animation>
<type>translate</type>
<property>sim/model/pushback/position-norm</property>
<interpolation>
<entry><ind>1.000000</ind><dep>0.000000</dep></entry>
<entry><ind>0.950000</ind><dep>1.961477</dep></entry>
<entry><ind>0.900000</ind><dep>3.910862</dep></entry>
<entry><ind>0.850000</ind><dep>5.836134</dep></entry>
<entry><ind>0.800000</ind><dep>7.725425</dep></entry>
<entry><ind>0.750000</ind><dep>9.567086</dep></entry>
<entry><ind>0.700000</ind><dep>11.349763</dep></entry>
<entry><ind>0.650000</ind><dep>13.062464</dep></entry>
<entry><ind>0.600000</ind><dep>14.694631</dep></entry>
<entry><ind>0.550000</ind><dep>16.236201</dep></entry>
<entry><ind>0.500000</ind><dep>17.677670</dep></entry>
<entry><ind>0.450000</ind><dep>19.010149</dep></entry>
<entry><ind>0.400000</ind><dep>20.225425</dep></entry>
<entry><ind>0.350000</ind><dep>21.316004</dep></entry>
<entry><ind>0.300000</ind><dep>22.275163</dep></entry>
<entry><ind>0.250000</ind><dep>23.096988</dep></entry>
<entry><ind>0.200000</ind><dep>23.776413</dep></entry>
<entry><ind>0.150000</ind><dep>24.309248</dep></entry>
<entry><ind>0.100000</ind><dep>24.692209</dep></entry>
<entry><ind>0.050000</ind><dep>24.922933</dep></entry>
<entry><ind>0.000000</ind><dep>25.000000</dep></entry>
</interpolation>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation> <type>translate</type> <property>sim/model/pushback/position-norm</property> <interpolation> <entry><ind>1.000000</ind><dep>0.000000</dep></entry> <entry><ind>0.950000</ind><dep>0.077067</dep></entry> <entry><ind>0.900000</ind><dep>0.307791</dep></entry> <entry><ind>0.850000</ind><dep>0.690752</dep></entry> <entry><ind>0.800000</ind><dep>1.223587</dep></entry> <entry><ind>0.750000</ind><dep>1.903012</dep></entry> <entry><ind>0.700000</ind><dep>2.724837</dep></entry> <entry><ind>0.650000</ind><dep>3.683996</dep></entry> <entry><ind>0.600000</ind><dep>4.774575</dep></entry> <entry><ind>0.550000</ind><dep>5.989851</dep></entry> <entry><ind>0.500000</ind><dep>7.322330</dep></entry> <entry><ind>0.450000</ind><dep>8.763799</dep></entry> <entry><ind>0.400000</ind><dep>10.305369</dep></entry> <entry><ind>0.350000</ind><dep>11.937536</dep></entry> <entry><ind>0.300000</ind><dep>13.650238</dep></entry> <entry><ind>0.250000</ind><dep>15.432914</dep></entry> <entry><ind>0.200000</ind><dep>17.274575</dep></entry> <entry><ind>0.150000</ind><dep>19.163866</dep></entry> <entry><ind>0.100000</ind><dep>21.089138</dep></entry> <entry><ind>0.050000</ind><dep>23.038523</dep></entry> <entry><ind>0.000000</ind><dep>25.000000</dep></entry> </interpolation> <axis> <x>0</x> <y>-1</y> <z>0</z> </axis> </animation> <!-- compensate for pitch of aircraft, keep pushback level --> <animation> <type>rotate</type> <property>orientation/pitch-deg</property> <factor>-1</factor> <center> <x-m>0</x-m> <y-m>0</y-m> <z-m>0</z-m> </center> <axis> <x>0</x> <y>1</y> <z>0</z> </axis> </animation> </PropertyList>
+392
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<?xml version="1.0"?>
<PropertyList>
<path>Models/Maritime/Military/CG-57/CG57.ac</path>
<!-- *** Effects *** -->
<nasal>
<load>
print("LOAD CG-57", cmdarg().getPath());
var fg_root = getprop("/sim/fg-root");
var self = cmdarg();
########
# properties used to calculate rel wind for the bow-wave shader
var speed_Node = self.getNode("velocities/speed-kts", 1);
var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
var valid_Node = self.getNode("valid", 1);
wind_speed_Node.setDoubleValue(0);
hdg_Node.setDoubleValue(0);
speed_Node.setDoubleValue(0);
########
# the main loop
var update = func {
var value = wind_speed_Node.getValue();
setprop("/environment/CG-57/rel-wind-speed-kts", value);
value = speed_Node.getValue();
setprop("/environment/CG-57/spd-kt", value);
value = hdg_Node.getValue();
setprop("/environment/CG-57/hdg-deg", value);
if (valid_Node.getValue() == 0) {
return;
}
settimer(update,0);
}
########
#start the main loop
update();
</load>
</nasal>
<unload>
#print("UNLOAD CG-57 ", cmdarg().getPath());
</unload>
<model>
<name>Ensign</name>
<path>Models/Maritime/Military/CG-57/ensign.xml</path>
<offsets>
<!--32.7427 26.6797 0.0628354-->
<x-m>32.7427</x-m>
<y-m>0.0</y-m>
<z-m>26.6797</z-m>
</offsets>
</model>
<!-- <model>
<name>Bow-Wave</name>
<path>/Models/Effects/Wakes/bow_wave.xml</path>
<path>Models/Maritime/Military/CG-57/bow_wave.xml</path>
<path>Models/Geometry/Nimitz/bow_wave.xml</path>
<offsets>
<x-m>25</x-m>
<z-m>-0.001</z-m>
</offsets>
</model>
<model>
<name>bowwake-stbd</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-45.0</x-m>
<y-m>0</y-m>
<z-m>1.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-10.0</x-m>
<y-m>1.65</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-20.0</x-m>
<y-m>3.9</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>0.5144</factor>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<property>/environment/CG-57/spd-kt</property>
</particles-per-sec>
</counter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<model>
<name>bowwake-port</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-45.0</x-m>
<y-m>0</y-m>
<z-m>1.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-0.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-10.0</x-m>
<y-m>-1.65</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-20.0</x-m>
<y-m>-3.9</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>88</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>0.5144</factor>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<property>/environment/CG-57/spd-kt</property>
</particles-per-sec>
</counter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<model>
<name>Stern-Wake</name>
<path>Models/Effects/Wakes/wake2.xml</path>
<offsets>
<x-m>105</x-m>
<y-m>0</y-m>
<z-m>2.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>-4</y-m>
<z-m>-2</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-3.5</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>3.5</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>4</y-m>
<z-m>-2</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>88</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>1.0</factor>
<spread>5</spread>
</speed-mps>
</shooter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<animation>
<type>rotate</type>
<object-name>Wake</object-name>
<object-name>Bow-Wave</object-name>
<object-name>Stern-Wake</object-name>
<property>orientation/roll-deg</property>
<factor>1</factor>
<center>
<x-m>105.814</x-m>
<y-m>0.00</y-m>
<z-m>1.5</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<axis>
<x1-m>218.97</x1-m>
<y1-m>0.00</y1-m>
<z1-m>0.093</z1-m>
<x2-m>495.80</x2-m>
<y2-m>0.00</y2-m>
<z2-m>0.093</z2-m>
</axis>
</animation>
<animation>
<object-name>Bow-Wave</object-name>
<type>scale</type>
<property>/environment/CG-57/spd-kt</property>
<x-factor>0.04</x-factor>
<y-factor>0.0</y-factor>
<z-factor>0.0</z-factor>
<x-offset>0.2</x-offset>
<y-offset>0.6</y-offset>
<z-offset>1.0</z-offset>
<x-min>0.4</x-min>
<x-max>1.2</x-max>
<center>
<x-m>-55.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
</center>
</animation>
<animation>
<type>select</type>
<object-name>Wake</object-name>
<condition>
<not>
<property>/sim/rendering/particles</property>
</not>
</condition>
</animation>
-->
<animation>
<type>rotate</type>
<object-name>radar-1b</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>65</factor>
<center>
<x-m>-11.7369</x-m>
<y-m>0.0</y-m>
<z-m>20.53</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>SPS-49-Antenna</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>50</factor>
<center>
<x-m>29.6884</x-m>
<y-m>0</y-m>
<z-m>27.6858</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- roll adjustment (rolls by rudder angel) -->
<animation><type>rotate</type>
<property>sim/multiplay/generic/float[0]</property>
<factor>1</factor>
<center><x-m>0</x-m><y-m>0</y-m><z-m>-0.2</z-m></center>
<axis><x>0.2</x><y>0</y><z>0</z></axis>
</animation>
<!-- Spray # -->
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprays.xml</path>
<offsets><x-m>-44.0</x-m><y-m>0.0</y-m><z-m>1.2</z-m></offsets>
</model>
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprayF.xml</path>
<offsets><x-m>-46.0</x-m><y-m>0.0</y-m><z-m>0.8</z-m></offsets></model>
<!--******************* LOD *****************-->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>15000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>railing</object-name>
<!--<object-name>Net</object-name>
<object-name>400ft</object-name>-->
<max-m>1000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>1000m</object-name>
<min-m>0</min-m>
<max-m>1000</max-m>
</animation>
</PropertyList>
+392
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<?xml version="1.0"?>
<PropertyList>
<path>Models/Maritime/Military/CG-57/CG57.ac</path>
<!-- *** Effects *** -->
<nasal>
<load>
print("LOAD CG-57", cmdarg().getPath());
var fg_root = getprop("/sim/fg-root");
var self = cmdarg();
########
# properties used to calculate rel wind for the bow-wave shader
var speed_Node = self.getNode("velocities/speed-kts", 1);
var hdg_Node = self.getNode("orientation/true-heading-deg", 1);
var wind_speed_Node = self.getNode("environment/rel-wind-speed-kts", 1);
var valid_Node = self.getNode("valid", 1);
wind_speed_Node.setDoubleValue(0);
hdg_Node.setDoubleValue(0);
speed_Node.setDoubleValue(0);
########
# the main loop
var update = func {
var value = wind_speed_Node.getValue();
setprop("/environment/CG-57/rel-wind-speed-kts", value);
value = speed_Node.getValue();
setprop("/environment/CG-57/spd-kt", value);
value = hdg_Node.getValue();
setprop("/environment/CG-57/hdg-deg", value);
if (valid_Node.getValue() == 0) {
return;
}
settimer(update,0);
}
########
#start the main loop
update();
</load>
</nasal>
<unload>
#print("UNLOAD CG-57 ", cmdarg().getPath());
</unload>
<model>
<name>Ensign</name>
<path>Models/Maritime/Military/CG-57/ensign.xml</path>
<offsets>
<!--32.7427 26.6797 0.0628354-->
<x-m>32.7427</x-m>
<y-m>0.0</y-m>
<z-m>26.6797</z-m>
</offsets>
</model>
<!-- <model>
<name>Bow-Wave</name>
<path>/Models/Effects/Wakes/bow_wave.xml</path>
<path>Models/Maritime/Military/CG-57/bow_wave.xml</path>
<path>Models/Geometry/Nimitz/bow_wave.xml</path>
<offsets>
<x-m>25</x-m>
<z-m>-0.001</z-m>
</offsets>
</model>
<model>
<name>bowwake-stbd</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-45.0</x-m>
<y-m>0</y-m>
<z-m>1.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-10.0</x-m>
<y-m>1.65</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-20.0</x-m>
<y-m>3.9</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>0.5144</factor>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<property>/environment/CG-57/spd-kt</property>
</particles-per-sec>
</counter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<model>
<name>bowwake-port</name>
<path>Models/Effects/Wakes/wake.xml</path>
<offsets>
<x-m>-45.0</x-m>
<y-m>0</y-m>
<z-m>1.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-0.5</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-10.0</x-m>
<y-m>-1.65</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>-20.0</x-m>
<y-m>-3.9</y-m>
<z-m>0</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>88</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>0.5144</factor>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<property>/environment/CG-57/spd-kt</property>
</particles-per-sec>
</counter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<model>
<name>Stern-Wake</name>
<path>Models/Effects/Wakes/wake2.xml</path>
<offsets>
<x-m>105</x-m>
<y-m>0</y-m>
<z-m>2.0</z-m>
<heading-deg>0</heading-deg>
</offsets>
<overlay>
<particlesystem>
<placer>
<type>segments</type>
<vertex>
<x-m>0</x-m>
<y-m>-4</y-m>
<z-m>-2</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>-3.5</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>3.5</y-m>
<z-m>-1</z-m>
</vertex>
<vertex>
<x-m>0</x-m>
<y-m>4</y-m>
<z-m>-2</z-m>
</vertex>
</placer>
<shooter>
<theta-min-deg>-80</theta-min-deg>
<theta-max-deg>-100</theta-max-deg>
<phi-min-deg>88</phi-min-deg>
<phi-max-deg>90</phi-max-deg>
<speed-mps>
<property>/environment/CG-57/spd-kt</property>
<factor>1.0</factor>
<spread>5</spread>
</speed-mps>
</shooter>
<particle>
<life-sec>
<value>90</value>
</life-sec>
</particle>
</particlesystem>
</overlay>
</model>
<animation>
<type>rotate</type>
<object-name>Wake</object-name>
<object-name>Bow-Wave</object-name>
<object-name>Stern-Wake</object-name>
<property>orientation/roll-deg</property>
<factor>1</factor>
<center>
<x-m>105.814</x-m>
<y-m>0.00</y-m>
<z-m>1.5</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
<axis>
<x1-m>218.97</x1-m>
<y1-m>0.00</y1-m>
<z1-m>0.093</z1-m>
<x2-m>495.80</x2-m>
<y2-m>0.00</y2-m>
<z2-m>0.093</z2-m>
</axis>
</animation>
<animation>
<object-name>Bow-Wave</object-name>
<type>scale</type>
<property>/environment/CG-57/spd-kt</property>
<x-factor>0.04</x-factor>
<y-factor>0.0</y-factor>
<z-factor>0.0</z-factor>
<x-offset>0.2</x-offset>
<y-offset>0.6</y-offset>
<z-offset>1.0</z-offset>
<x-min>0.4</x-min>
<x-max>1.2</x-max>
<center>
<x-m>-55.0</x-m>
<y-m>0.0</y-m>
<z-m>0.0</z-m>
</center>
</animation>
<animation>
<type>select</type>
<object-name>Wake</object-name>
<condition>
<not>
<property>/sim/rendering/particles</property>
</not>
</condition>
</animation> radar-1b
AFT_TURRET Transform.048 -->
<animation>
<type>rotate</type>
<object-name>radar-1b</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>65</factor>
<center>
<x-m>-11.7369</x-m>
<y-m>0.0</y-m>
<z-m>20.53</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>SPS-49-Antenna</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>50</factor>
<center>
<x-m>29.6884</x-m>
<y-m>0</y-m>
<z-m>27.6858</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- roll adjustment (rolls by rudder angel) -->
<animation><type>rotate</type>
<property>sim/multiplay/generic/float[0]</property>
<factor>0.88</factor>
<center><x-m>0</x-m><y-m>0</y-m><z-m>-0.2</z-m></center>
<axis><x>0.2</x><y>0</y><z>0</z></axis>
</animation>
<!-- Spray # -->
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprays.xml</path>
<offsets><x-m>-44.0</x-m><y-m>0.0</y-m><z-m>1.2</z-m></offsets>
</model>
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprayF.xml</path>
<offsets><x-m>-46.0</x-m><y-m>0.0</y-m><z-m>0.8</z-m></offsets></model>
<!--******************* LOD *****************-->
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>15000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>railing</object-name>
<!--<object-name>Net</object-name>
<object-name>400ft</object-name>-->
<max-m>1000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>1000m</object-name>
<min-m>0</min-m>
<max-m>1000</max-m>
</animation>
</PropertyList>
+338
View File
@@ -0,0 +1,338 @@
<?xml version="1.0"?>
<PropertyList>
<!-- --> <path>Models/Maritime/Military/OliverPerryFFG.ac</path>
<animation>
<type>rotate</type>
<object-name>SPS-49-Antenna</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>50</factor>
<center><x-m>-14.7</x-m></center>
<axis><z>1</z></axis>
</animation>
<animation>
<type>rotate</type>
<object-name>radar-1b</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>65</factor>
<center><x-m>-7.48</x-m></center>
<axis><z>1</z></axis>
</animation>
<!-- *** LoD *** -->
<animation>
<type>range</type>
<max-m>50000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>4000m</object-name>
<object-name>SPS-49-Antenna</object-name>
<max-m>1000m</max-m>
</animation>
<animation>
<type>range</type>
<object-name>1000m</object-name>
<max-m>1000</max-m>
</animation>
<animation>
<type>range</type>
<object-name>railing</object-name>
<object-name>nets</object-name>
<max-m>400</max-m>
</animation>
<!-- Ship adjustment (negativ is down) -->
<offsets><z-m>-0.582</z-m></offsets>
<!-- roll adjustment (rolls by rudder angel) -->
<animation><type>rotate</type>
<property>sim/multiplay/generic/float[0]</property>
<factor>1</factor>
<condition>
<not-equals>
<property>sim/multiplay/generic/int[0]</property>
<value>true</value>
</not-equals>
</condition>
<center><x-m>0</x-m><y-m>0</y-m><z-m>-0.2</z-m></center>
<axis><x>0.2</x><y>0.0</y><z>0.0</z></axis>
</animation>
<!-- Spray # -->
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprays.xml</path>
<offsets><x-m>-44.0</x-m><y-m>0.0</y-m><z-m>1.2</z-m></offsets>
</model>
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprayF.xml</path>
<offsets><x-m>-46.0</x-m><y-m>0.0</y-m><z-m>0.8</z-m></offsets></model>
<!--
<model><name>Pushback</name><path>Models/Airport/Pushback/Military.
xml</path><offsets><x-m> -50.441 </x-m><y-m> 0.000 </y-m><z-m> -5.377 </z-m></offsets></model>
# LIGHTING #
nav lights -->
<model><name>Navigation-Lights</name><path>Aircraft/fleet/Models/us-ships/light/RedLight.xml</path>
<offsets><x-m> -24.97</x-m><y-m> -5.98 </y-m><z-m> 13.316 </z-m></offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/light/GreenLight.xml</path>
<offsets><x-m> -24.97 </x-m><y-m> 5.98 </y-m><z-m> 13.316 </z-m></offsets></model>
<!-- pole -->
<model><name>Mast</name><path>Aircraft/fleet/Models/us-ships/light/Monitor.xml</path>
<condition>
<property>controls/lighting/monitor-light</property>
</condition>
<offsets><x-m> -6 </x-m><y-m> 0</y-m><z-m> 32 </z-m><heading-deg>0</heading-deg>
<pitch-deg> 0</pitch-deg></offsets></model>
<model><name>Coord-Light-Mast</name><path>Aircraft/fleet/Models/us-ships/light/RedLight.xml</path>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<offsets><x-m> -5.5 </x-m><y-m> 0.7</y-m><z-m> 33.7 </z-m></offsets></model>
<model><name>Coord-Light-Mast</name><path>Aircraft/fleet/Models/us-ships/light/RedLight.xml</path>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<offsets><x-m> -5.5 </x-m><y-m> -0.7 </y-m><z-m> 33.7 </z-m></offsets></model>
<!-- landing area -->
<!--model><name>Landing-Zone-left-monitor</name>
<path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path>
<condition>
<property>controls/lighting/monitor-light</property>
</condition>
<offsets><x-m> 40.9 </x-m><y-m> -6.2 </y-m><z-m> 11.80 </z-m></offsets>
</model>
<model><name>Landing Cone left monitor </name>
<path>Aircraft/fleet/Models/us-ships/light/light-cone.xml</path>
<condition>
<property>controls/lighting/monitor-light</property>
</condition>
<offsets><x-m> 40.9 </x-m><y-m> -6.2 </y-m><z-m> 11.80 </z-m>
<heading-deg> -160 </heading-deg><pitch-deg> -25.55 </pitch-deg></offsets>
</model-->
<model><name>LandDeck</name><path>Aircraft/fleet/Models/us-ships/light/light-cone2.xml</path>
<condition>
<property>controls/lighting/landzone</property>
</condition>
<offsets><x-m> 40.90 </x-m><y-m> -3</y-m><z-m> 12 </z-m><heading-deg> 11 </heading-deg>
<pitch-deg> -140.5 </pitch-deg></offsets>
</model>
<model><name>LandDeck</name><path>Aircraft/fleet/Models/us-ships/light/light-cone2.xml</path>
<condition>
<property>controls/lighting/landzone</property>
</condition>
<offsets><x-m> 40.90 </x-m><y-m> 3</y-m><z-m> 12 </z-m><heading-deg> -11 </heading-deg>
<pitch-deg> -140.5 </pitch-deg></offsets>
</model>
<model><name>LandDeck</name><path>Aircraft/fleet/Models/us-ships/light/landzone.ac</path>
<condition>
<property>controls/lighting/landzone</property>
</condition>
<offsets><x-m> 75.90 </x-m><y-m> 0</y-m><z-m> 5.83 </z-m><heading-deg> 0 </heading-deg>
<pitch-deg> 0 </pitch-deg></offsets>
</model>
<model><name>Coord-Light</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<offsets><x-m> 62.5 </x-m><y-m> -5.5 </y-m><z-m> 6.51 </z-m></offsets></model>
<model><name>Coord-Light</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<offsets><x-m> 62.5 </x-m><y-m> 5.5 </y-m><z-m> 6.51 </z-m></offsets></model>
<!-- Deck -->
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> 9 </x-m><y-m> -4.5 </y-m><z-m> 9.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> 9 </x-m><y-m> 4.5 </y-m><z-m> 9.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> 0.5 </x-m><y-m> -5.2 </y-m><z-m> 9.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> 0.5 </x-m><y-m> 5.2 </y-m><z-m> 9.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> -14.5 </x-m><y-m> -4.98 </y-m><z-m> 10 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> -14.5 </x-m><y-m> 4.98 </y-m><z-m> 10 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> -19.5 </x-m><y-m> -5.2 </y-m><z-m> 15.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> -19.5 </x-m><y-m> 5.2 </y-m><z-m> 15.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> -13.5 </x-m><y-m> 0 </y-m><z-m> 15.55 </z-m></offsets></model>
<model><name>Deck</name><path>Aircraft/fleet/Models/us-ships/light/WhiteLight.xml</path><condition>
<property>controls/lighting/decklight</property>
</condition><offsets><x-m> -4.5 </x-m><y-m> 0 </y-m><z-m> 15.55 </z-m></offsets></model>
<animation>
<name>All-Light</name>
<object-name>Monitor-Light</object-name>
<object-name>Landing-Zone</object-name>
</animation>
<!-- # Bridge # -->
<model><path>Aircraft/fleet/Models/us-ships/Bridge/switcher/landing-lights.xml</path>
<offsets><x-m> -26.346 </x-m><y-m> -4.59 </y-m><z-m> 14.67 </z-m></offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/Bridge/switcher/Decklight.xml</path>
<offsets><x-m> -26.346 </x-m><y-m> -4.520 </y-m><z-m> 14.67</z-m></offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/Bridge/switcher/Bridgelight.xml</path>
<offsets><x-m> -26.346 </x-m><y-m> -4.45 </y-m><z-m> 14.67 </z-m></offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/Bridge/switcher/MFD.xml</path>
<offsets><x-m> -26.346 </x-m><y-m> -4.38 </y-m><z-m> 14.67 </z-m></offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/Bridge/Compass/compass.xml</path>
<offsets><x-m> -26.15 </x-m><y-m> -4.89 </y-m><z-m> 14.76 </z-m>
<pitch-deg> -18 </pitch-deg> <heading-deg> 16</heading-deg> </offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/Bridge/seats/seat.xml</path>
<offsets><x-m> -24.62 </x-m><y-m> -5 </y-m><z-m> 14.52 </z-m>
<pitch-deg> 3.2 </pitch-deg></offsets></model>
<model><path>Aircraft/fleet/Models/us-ships/Bridge/seats/pedest.ac</path>
<offsets><x-m> -24.9 </x-m><y-m> -5 </y-m><z-m> 13.85 </z-m>
<pitch-deg> 8 </pitch-deg></offsets></model>
<!-- instruments (dont work) ###
<model><path>Aircraft/SR71-BlackBird/Instruments/Radar2d-bb.xml</path>
<offsets><x-m> -25.85 </x-m><y-m> 0 </y-m>
<z-m> 14.76 </z-m><pitch-deg> -68 </pitch-deg>
<heading-deg> 0</heading-deg> </offsets></model>
<model><name>Pilot Multi-Function Display</name>
<path>Aircraft/fleet/Models/us-ships/Bridge/MFD/MFD.xml</path>
<offsets><x-m>-26.385</x-m><y-m>-1</y-m><z-m>14.6</z-m><pitch-deg>-24</pitch-deg></offsets></model>
taken from Vinson
####(i dont know how to proof the parking, but the heli works....
menu-> US naval.....-> AI -> Mary ondeck checkbox)###
<parking-pos><name>park-1</name><heading-offset-deg>-9</heading-offset-deg><x-offset-m>55</x-offset-m>
<y-offset-m>0</y-offset-m><z-offset-m>9.5</z-offset-m></parking-pos>
-->
<model><path>Models/Aircraft/H-60.xml</path><condition>
<property>controls/Mary-ondeck</property>
</condition><offsets><x-m> 55 </x-m><y-m> 0 </y-m><z-m> 9.5</z-m><pitch-deg> 2 </pitch-deg>
<heading-deg> 9</heading-deg> </offsets></model>
</PropertyList>
+158
View File
@@ -0,0 +1,158 @@
<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<description>USS SanAntonio</description>
<author>Naval Postgraduate School SAVAGE project, Vivian Meazza, Heiko Schulz</author>
<status>early-production</status>
<path>Models/Geometry/SanAntonio/LPD17.ac</path>
<nasal>
<load>
var wind_node = props.globals.getNode("/environment/wind-speed-kt");
var time_node = props.globals.getNode("/sim/time/elapsed-sec");
var roll_node = props.globals.getNode("/ai/models/LPD17-boats/roll");
var pitch_node = props.globals.getNode("/ai/models/LPD17-boats/pitch");
var loopid = 1;
var loop = func(id) {
if (id != loopid) return;
var rollcyclesec = 40.55;
var pitchcyclesec = 40.08;
var rolltimer = time_node.getValue()/rollcyclesec - int(time_node.getValue()/rollcyclesec);
var rollwave = math.sin(2*math.pi*rolltimer);
roll_node.setValue(rollwave*(wind_node.getValue()+1));
var pitchtimer = (time_node.getValue()+1)/pitchcyclesec - int((time_node.getValue()+1)/pitchcyclesec);
var pitchwave = math.sin(2*math.pi*pitchtimer);
pitch_node.setValue(pitchwave*(wind_node.getValue()+1));
settimer(func { loop(id); }, 0);
}
settimer(func { loop(loopid); }, 0);
</load>
<unload>
loopid += 1;
</unload>
</nasal>
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<type>rotate</type>
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<object-name>ShapeIndexedFaceS.004</object-name>
<object-name>ShapeIndexedFaceS.002</object-name>
<object-name>ShapeIndexedFaceS</object-name>
<object-name>ShapeIndexedFaceSet</object-name>
<object-name>ShapeIndexedFaceS.001</object-name>
<object-name>ShapeIndexedFaceS.006</object-name>
<object-name>ShapeIndexedFaceS.007</object-name>
<property>/ai/models/LPD17-boats/roll</property>
<factor>0.02</factor>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ShapeIndexedFaceS.005</object-name>
<object-name>ShapeIndexedFaceS.004</object-name>
<object-name>ShapeIndexedFaceS.002</object-name>
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<object-name>ShapeIndexedFaceS.007</object-name>
<property>/ai/models/LPD17-boats/pitch</property>
<factor>0.008</factor>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>textranslate</type>
<object-name>rect</object-name>
<property>/sim/time/elapsed-sec</property>
<factor>-0.010</factor>
<axis>
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<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>ShapeIndexedFaceS.007</object-name>
<property>surface-positions/elevators-pos-norm</property>
<factor>-90.0</factor>
<center>
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</center>
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<z>0</z>
</axis>
</animation>
<animation>
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<z-m>-6.464</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- Ship adjustment (negativ is down) -->
<offsets><z-m>5.582</z-m></offsets>
<!-- Spray -->
<model><path>Aircraft/fleet/Models/us-ships/Effects/sprays.xml</path>
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<model><path>Aircraft/fleet/Models/us-ships/Effects/sprayF.xml</path>
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<model><path>Aircraft/fleet/Models/us-ships/Effects/sprayF.xml</path>
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<model><name>Navigation-Lights</name>
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</model>
<animation>
<type>range</type>
<min-m>0</min-m>
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<PropertyList>
<path>light-coneC.ac</path>
<animation>
<type>select</type>
<object-name>LandingLightCone_C</object-name>
<condition>
<and>
<property>/sim/rendering/rembrandt/enabled</property>
<greater-than>
<property>sim/multiplay/generic/int[4]</property>
<value>5</value>
</greater-than>
<greater-than>
<property>systems/electrical/L-XFR</property>
<value>80</value>
</greater-than>
<equals>
<property>gear/gear[0]/position-norm</property>
<value>1.0</value>
</equals>
</and>
</condition>
</animation>
<animation>
<type>light</type>
<light-type>spot</light-type>
<name>LandingLight_C</name>
<object-name>LandingLightCone_C</object-name>
<nopreview/>
<condition>
<property>controls/lighting/landing-light[1]</property>
</condition>
<position>
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<y>0</y>
<z>-2.831</z>
</position>
<direction>
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<y>0</y>
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<g>0.15</g>
<b>0.15</b>
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<g>0.7</g>
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<specular>
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<g>0.8</g>
<b>0.8</b>
<a>1.0</a>
</specular>
<attenuation>
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<l>0.002</l>
<q>0.00005</q>
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<exponent>30.0</exponent>
<cutoff>100</cutoff>
<near-m>2</near-m>
<far-m>1000</far-m>
</animation>
</PropertyList>
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