/* PLIB - A Suite of Portable Game Libraries Copyright (C) 1998,2002 Steve Baker This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For further information visit http://plib.sourceforge.net $Id: netChat.h 1568 2002-09-02 06:05:49Z sjbaker $ */ /**** * NAME * netChat - network chat class * * DESCRIPTION * This class adds support for 'chat' style protocols - * where one side sends a 'command', and the other sends * a response (examples would be the common internet * protocols - smtp, nntp, ftp, etc..). * * The handle_buffer_read() method looks at the input * stream for the current 'terminator' (usually '\r\n' * for single-line responses, '\r\n.\r\n' for multi-line * output), calling found_terminator() on its receipt. * * EXAMPLE * Say you build an nntp client using this class. * At the start of the connection, you'll have * terminator set to '\r\n', in order to process * the single-line greeting. Just before issuing a * 'LIST' command you'll set it to '\r\n.\r\n'. * The output of the LIST command will be accumulated * (using your own 'collect_incoming_data' method) * up to the terminator, and then control will be * returned to you - by calling your found_terminator() * * AUTHORS * Sam Rushing - original version for Medusa * Dave McClurg - modified for use in PLIB * * CREATION DATE * Dec-2000 * ****/ #ifndef NET_CHAT_H #define NET_CHAT_H #include "netBuffer.h" class netChat : public netBufferChannel { char* terminator; virtual void handleBufferRead (netBuffer& buffer) ; public: netChat () : terminator (0) {} void setTerminator (const char* t); const char* getTerminator (void); bool push (const char* s) { return bufferSend ( s, strlen(s) ) ; } virtual void collectIncomingData (const char* s, int n) {} virtual void foundTerminator (void) {} }; #endif // NET_CHAT_H