This commit is contained in:
Alexander Deynichenko
2013-02-25 07:23:44 +04:00
parent 35ff18a6a1
commit 03b62f3315
809 changed files with 211135 additions and 0 deletions

3
examples/src/Makefile.am Normal file
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SUBDIRS = js pui sl sg ssg fnt net util psl pw

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if BUILD_FNT
noinst_PROGRAMS = fnt_test slideshow hello_world
hello_world_SOURCES = hello_world.cxx
fnt_test_SOURCES = fnt_test.cxx
slideshow_SOURCES = slideshow.cxx
hello_world_LDADD = -lplibpw -lplibfnt -lplibsg -lplibul $(OGL_LIBS)
fnt_test_LDADD = -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) $(OGL_LIBS)
slideshow_LDADD = -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) $(OGL_LIBS)
endif
EXTRA_DIST = fnt_test.dsp slideshow.dsp

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These antialiased '.txf' fonts were generated by Andrew Ross from
Ghostscript fonts using his afm2txf script which can be found in the
'tools' area of PLIB. All Ghostscript fonts used were GPL and Copyright
(C) URW++ Design & Development Incorporated.
Things that make them better than existing fonts are (quoted from Andrew):
+ They are complete. Each one has glyphs rendered for every printable
ASCII character. No more property confusion from different strings
rendering identically due to missing glyphs. This alone is enough
to make them worth the price of admission. :)
+ They are rendered and antialiased from vector descriptions, instead
of being pixel-for-pixel copies of X11 screen fonts. So they look a
lot better under most conditions (at very small sizes the difference
is negligible as mipmapping does the antialiasing for you).
+ They have more space around the glyphs. Mark Kilgard's 'gentexfont'
program packed the glyphs too tightly togther; at small sizes, you could
see "bleeding" in the textures from nearby characters.
+ They make better use of space in general. The characters are drawn
as large as practical for simple layout code (i.e., I scale them up,
but don't do any gymnastics like recursive packing or non-rectangular
layout). So you get more font for your texture byte. Most of the
existing '.txf' fonts use only about half of the available texture
space.
+ They are professional fonts. I don't know where "typewriter.txf"
came from, but it is awfully ugly. I replaced it with the antialiased
Helvetica (in FlightGear), and things look *so* much nicer.
Stuff that isn't ideal:
+ They're stored as 8 bit gray scale images instead of bitmaps, which
means that the files are significantly larger. The texture memory
footprint is the same, however.
Note that you still find the inferior textured fonts that came with PLIB
before in the 'old' directory.
- Sebastian Ude, August 2002

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TXF Font Pack.
~~~~~~~~~~~~~~
Most of these fonts were created from the X-windows
fonts that are distributed with Xfree86. The
exceptions are Sorority, Curlfont, Default and
Haeberli which came from Mark Kilgards' "texfont"
distribution.
I used Mark's program called 'gentexfont' to convert
X fonts into '.txf' format - which can be read into
the PLIB FNT component.
Large bold-faced fonts seem to work best. There
is little point in converting the italic versions
of these fonts since FNT can do a reasonable job
of italicising them on-the-fly.
Using large fonts gives them the best chance of
scaling them without undue aliasing either in
pixel or texel space. These fonts all fit pretty
well into 256x256 maps - using smaller maps would
require you to go for smaller font sizes - larger
maps would not fit into 3Dfx and similar hardware.
Medium and fine fonts look pretty terrible when scaled,
I have omitted all the fine fonts and some of the
worst medium fonts from the set that come with Xfree86.
You can preview these using the fnt_test program,
or use them from within other programs that use
Mark's TXF format.

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1
2
3 Hello to the first page.
4 Advance by pressing "enter"
5
*
6 This is the second page.
7 Go back with backspace.
8
9
*
10 It seems you pressed enter again instead of backspace ;)
11
12
13
14
15
16
17 This time some more lines
18
19
20
*
The fourth page
*
The fifth page
*
The sixth page
*
The seventh page
************************************************|
*
*
*
*

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/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: fnt_test.cxx 2032 2005-07-05 15:43:18Z bram $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif
#include <math.h>
#ifdef FREEGLUT_IS_PRESENT
# include <GL/freeglut.h>
#else
# ifdef __APPLE__
# include <GLUT/glut.h>
# else
# include <GL/glut.h>
# endif
#endif
#include <plib/fnt.h>
static fntRenderer *text ;
static const char *font_names [] =
{
"Helvetica.txf", /* This is the default */
"Helvetica-Bold.txf",
"Helvetica-Oblique.txf",
"Helvetica-BoldOblique.txf",
"AvantGarde-Book.txf",
"AvantGarde-BookOblique.txf",
"AvantGarde-Demi.txf",
"AvantGarde-DemiOblique.txf",
"Bookman-Light.txf",
"Bookman-LightItalic.txf",
"Bookman-Demi.txf",
"Bookman-DemiItalic.txf",
"Courier.txf",
"Courier-Bold.txf",
"Courier-Oblique.txf",
"Courier-BoldOblique.txf",
"NewCenturySchlbk-Roman.txf",
"NewCenturySchlbk-Italic.txf",
"NewCenturySchlbk-Bold.txf",
"NewCenturySchlbk-BoldItalic.txf",
"Palatino-Roman.txf",
"Palatino-Italic.txf",
"Palatino-Bold.txf",
"Palatino-BoldItalic.txf",
"Times-Roman.txf",
"Times-Italic.txf",
"Times-Bold.txf",
"Times-BoldItalic.txf",
"ZapfChancery-MediumItalic.txf",
"old/sorority.txf",
"old/charter.txf",
/* "old/courier-bold.txf",
"old/courier_medium.txf", */
"old/curlfont.txf",
"old/default.txf",
"old/derniere.txf",
"old/haeberli.txf",
/* "old/helvetica_bold.txf",
"old/helvetica_medium.txf", */
"old/junius.txf",
"old/ledfixed.txf",
"old/lucida.txf",
"old/lucidabright_bold.txf",
/* "old/schoolbook_bold.txf",
"old/schoolbook_medium.txf", */
"old/symbol.txf",
/* "old/times_bold.txf",
"old/times_medium.txf",
"old/typewriter.txf", */
NULL
} ;
static fntTexFont **font_list ;
static int cur_font = 0 ;
static int max_font = 0 ;
static void motionfn ( int, int )
{
glutPostRedisplay () ;
}
static void keyfn ( unsigned char key, int, int )
{
cur_font++ ;
if ( cur_font >= max_font )
cur_font = 0 ;
}
static void mousefn ( int /*button*/, int /*updown*/, int /*x*/, int /*y*/ )
{
exit ( 0 ) ;
}
static int getWindowHeight () { return glutGet ( (GLenum) GLUT_WINDOW_HEIGHT ) ; }
static int getWindowWidth () { return glutGet ( (GLenum) GLUT_WINDOW_WIDTH ) ; }
static void setOpenGLState ( void )
{
int w = getWindowWidth () ;
int h = getWindowHeight () ;
glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
glDisable ( GL_LIGHTING ) ;
glDisable ( GL_FOG ) ;
glDisable ( GL_TEXTURE_2D ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
glAlphaFunc ( GL_GREATER, 0.1f ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glViewport ( 0, 0, w, h ) ;
glMatrixMode ( GL_PROJECTION ) ;
glPushMatrix () ;
glLoadIdentity () ;
gluOrtho2D ( 0, w, 0, h ) ;
glMatrixMode ( GL_MODELVIEW ) ;
glPushMatrix () ;
glLoadIdentity () ;
}
static void restoreOpenGLState ( void )
{
glMatrixMode ( GL_PROJECTION ) ;
glPopMatrix () ;
glMatrixMode ( GL_MODELVIEW ) ;
glPopMatrix () ;
glPopAttrib () ;
}
static void displayfn (void)
{
setOpenGLState () ;
glClearColor ( 0.1f, 0.4f, 0.1f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
text -> setFont ( font_list [ 0 ] ) ;
text -> setPointSize ( 25.0f ) ;
text -> begin () ;
glColor3f ( 1.0f, 1.0f, 0.0f ) ;
text -> start2f ( 50.0f, 400.0f ) ;
text -> puts ( "This is the PLIB Font Demo." ) ;
text -> end () ;
text -> setFont ( font_list [ 0 ] ) ;
text -> setPointSize ( 12.0f ) ;
text -> begin () ;
glColor3f ( 0.0f, 0.0f, 0.0f ) ;
text -> start2f ( 270.0f, 168.0f ) ;
text -> puts ( "The current font is:" ) ;
text -> start2f ( 300.0f, 148.0f ) ;
text -> puts ( font_names [ cur_font ] ) ;
text -> start2f ( 270.0f, 128.0f ) ;
text -> puts ( "Press any key to change the font.\nClick the mouse to exit." ) ;
text -> end () ;
text -> setFont ( font_list [ cur_font ] ) ;
text -> setPointSize ( 25.0f ) ;
text -> begin () ;
glColor3f ( 0.0f, 1.0f, 1.0f ) ;
text -> start2f ( 50.0f, 360.0f ) ;
text -> puts ( "ABCDEFGHIJKLMNOPQRSTUVWXYZ" ) ;
glColor3f ( 1.0f, 0.0f, 1.0f ) ;
text -> start2f ( 50.0f, 320.0f ) ;
text -> puts ( "abcdefghijklmnopqrstuvwxyz" ) ;
glColor3f ( 1.0f, 0.0f, 0.0f ) ;
text -> start2f ( 50.0f, 280.0f ) ;
text -> puts ( "0123456789!@#$%^&*()+-={}[]:\"'<>?,./`~_" ) ;
text -> end () ;
text -> setPointSize ( 9.0f ) ;
text -> begin () ;
glColor3f ( 0, 0, 0 ) ;
text -> start2f ( -50.0f, 265.0f ) ;
text -> puts ( "This is a very long line, in fact, this line is so long, that it starts left of viewport. We are curious to see wether this line is still visible in plib." ) ;
text -> end () ;
glDisable ( GL_TEXTURE_2D ) ;
glBegin ( GL_LINE_LOOP ) ;
glColor3f ( 1.0f, 0.0f, 1.0f ) ;
glVertex2f ( 0.0f, 0.0f ) ;
glVertex2f ( 256.0f, 0.0f ) ;
glVertex2f ( 256.0f, 256.0f ) ;
glVertex2f ( 0.0f, 256.0f ) ;
glEnd () ;
glEnable ( GL_TEXTURE_2D ) ;
glBegin ( GL_TRIANGLE_STRIP ) ;
glColor3f ( 1.0f, 1.0f, 1.0f ) ;
glTexCoord2f( 0.0f, 0.0f ) ; glVertex2f ( 0.0f, 0.0f ) ;
glTexCoord2f( 1.0f, 0.0f ) ; glVertex2f ( 256.0f, 0.0f ) ;
glTexCoord2f( 0.0f, 1.0f ) ; glVertex2f ( 0.0f, 256.0f ) ;
glTexCoord2f( 1.0f, 1.0f ) ; glVertex2f ( 256.0f, 256.0f ) ;
glEnd () ;
restoreOpenGLState () ;
glutSwapBuffers () ;
glutPostRedisplay () ;
}
int main ( int argc, char **argv )
{
font_list = new fntTexFont* [ sizeof(font_names) / sizeof(font_names[0]) ] ;
glutInitWindowPosition ( 0, 0 ) ;
glutInitWindowSize ( 640, 480 ) ;
glutInit ( &argc, argv ) ;
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
glutCreateWindow ( "FNT Application" ) ;
glutDisplayFunc ( displayfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutKeyboardFunc ( keyfn ) ;
text = new fntRenderer () ;
for ( max_font = 0 ; font_names [ max_font ] != NULL ; max_font++ )
{
char fname [ 256 ] ;
#ifdef macintosh
sprintf ( fname, ":data:%s", font_names [ max_font ] ) ;
#else
sprintf ( fname, "data/%s", font_names [ max_font ] ) ;
#endif
font_list [ max_font ] = new fntTexFont ( fname ) ;
}
cur_font = 0 ;
glutMainLoop () ;
return 0 ;
}

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# Microsoft Developer Studio Project File - Name="fnt_test" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=fnt_test - Win32 Debug
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!MESSAGE "fnt_test - Win32 Debug" (based on "Win32 (x86) Console Application")
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# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "fnt_test - Win32 Release"
# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib fnt.lib sg.lib ul.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /out:"fnt_test.exe" /libpath:"..\..\..\..\plib"
!ELSEIF "$(CFG)" == "fnt_test - Win32 Debug"
# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Debug"
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# Begin Target
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/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: hello_world.cxx 1996 2004-12-29 07:19:40Z sjbaker $
*/
#include <plib/pw.h>
#include <plib/fnt.h>
int main ( int argc, char **argv )
{
int w, h ;
pwInit ( 100, 100, 230, 50, false, "FNT Hello World Demo", true, 0 ) ;
pwSetCallbacks ( NULL, NULL, NULL, NULL, NULL ) ;
pwGetSize ( &w, &h ) ;
fntRenderer *text = new fntRenderer () ;
text -> setFont ( new fntTexFont ( "data/Helvetica.txf" ) ) ;
text -> setPointSize ( 30.0f ) ;
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
glAlphaFunc ( GL_GREATER, 0.1f ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glMatrixMode ( GL_PROJECTION ) ;
glLoadIdentity () ;
glOrtho ( 0, w, 0, h, -1, 1 ) ;
while ( 1 )
{
glClearColor ( 0.1f, 0.4f, 0.1f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
text -> begin () ;
glColor3f ( 1.0f, 1.0f, 0.0f ) ;
text -> start2f ( 10.0f, 10.0f ) ;
text -> puts ( "Hello World." ) ;
text -> end () ;
pwSwapBuffers () ;
}
return 0 ;
}

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/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: slideshow.cxx 2099 2006-11-03 20:04:40Z fayjf $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
# include <windows.h>
# ifdef __CYGWIN32__
# include <sys/stat.h>
# include <unistd.h>
# else
# include <sys/stat.h>
# endif
#else
# include <sys/stat.h>
# include <unistd.h>
#endif
#include <math.h>
#ifdef FREEGLUT_IS_PRESENT
# include <GL/freeglut.h>
#else
# ifdef __APPLE__
# include <GLUT/glut.h>
# else
# include <GL/glut.h>
# endif
#endif
#include <plib/fnt.h>
static fntRenderer *text ;
static fntTexFont *font ;
static char *file ;
static char **line ;
static int *page ;
static int num_lines = 0 ;
static int num_pages = 0 ;
static int curr_page = 0 ;
static void motionfn ( int, int )
{
glutPostRedisplay () ;
}
static void keyfn ( unsigned char key, int, int )
{
switch ( key )
{
case 'H' : case 'R' : curr_page = 0 ; break ;
case '<' : case '{' : curr_page-=5 ; break ;
case 0x08 : /* Backspace */
case '[' : case ',' : curr_page-- ; break ;
case '>' : case '}' : curr_page+=5 ; break ;
case ' ' :
case '\n' :
case '\r' :
case ']' : case '.' : curr_page++ ; break ;
case 0x03 : /* Ctrl-C */
case 'x' :
case 'X' : exit ( 0 ) ;
}
if ( curr_page < 0 ) curr_page = 0 ;
if ( curr_page >= num_pages ) curr_page = num_pages-1 ;
}
static void mousefn ( int /*button*/, int /*updown*/, int /*x*/, int /*y*/ )
{
exit ( 0 ) ;
}
static int getWindowHeight () { return glutGet ( (GLenum) GLUT_WINDOW_HEIGHT ) ; }
static int getWindowWidth () { return glutGet ( (GLenum) GLUT_WINDOW_WIDTH ) ; }
static void setOpenGLState ( void )
{
int w = getWindowWidth () ;
int h = getWindowHeight () ;
glutWarpPointer ( 320, 240 ) ;
glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT | GL_LIGHTING_BIT ) ;
glDisable ( GL_LIGHTING ) ;
glDisable ( GL_FOG ) ;
glDisable ( GL_TEXTURE_2D ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_CULL_FACE ) ;
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
glAlphaFunc ( GL_GREATER, 0.1f ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
glViewport ( 0, 0, w, h ) ;
glMatrixMode ( GL_PROJECTION ) ;
glPushMatrix () ;
glLoadIdentity () ;
gluOrtho2D ( 0, w, 0, h ) ;
glMatrixMode ( GL_MODELVIEW ) ;
glPushMatrix () ;
glLoadIdentity () ;
}
static void restoreOpenGLState ( void )
{
glMatrixMode ( GL_PROJECTION ) ;
glPopMatrix () ;
glMatrixMode ( GL_MODELVIEW ) ;
glPopMatrix () ;
glPopAttrib () ;
}
static void displayfn (void)
{
setOpenGLState () ;
glClearColor ( 0.1f, 0.4f, 0.1f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
text -> setFont ( font ) ;
text -> setPointSize ( 25.0f ) ;
int row = 460 ;
text -> begin () ;
glColor3f ( 1.0f, 1.0f, 1.0f ) ;
for ( int i = page [ curr_page ] ;
i < page [ curr_page+1 ]-1 && i < num_lines && row > 0 ; i++ )
{
text -> start2f ( 10.0f, (float)row ) ;
text -> puts ( line[i] ) ;
row -= 30 ;
}
text -> end () ;
restoreOpenGLState () ;
glutSwapBuffers () ;
glutPostRedisplay () ;
}
int main ( int argc, char **argv )
{
struct stat buf ;
const char* fname = NULL ;
if ( argc > 1 )
fname = argv[1] ;
else
fname = "data/test_slideshow.txt" ;
FILE *fd = fopen ( fname, "r" ) ;
if ( fd == NULL )
exit ( 1 ) ;
fstat ( fileno(fd), & buf ) ;
off_t len = buf.st_size ;
file = new char [ len+1 ] ;
line = new char* [ len+1 ] ;
page = new int [ len+1 ] ;
fread ( file, 1, len, fd ) ;
fclose ( fd ) ;
file [ len ] = '\0' ;
num_lines = 0 ;
num_pages = 0 ;
line [ num_lines ] = file ;
page [ num_pages ] = 0 ;
for ( int i = 0 ; i < len ; i++ )
{
if ( file [ i ] == '\n' )
{
file [ i ] = '\0' ;
line [ ++num_lines ] = & file [ i+1 ] ;
if ( line [ num_lines ][ 0 ] == '*' )
page [ ++num_pages ] = num_lines+1 ;
}
}
glutInitWindowPosition ( 0, 0 ) ;
glutInitWindowSize ( 640, 480 ) ;
glutInit ( &argc, argv ) ;
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
glutCreateWindow ( "FNT Application" ) ;
glutDisplayFunc ( displayfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutKeyboardFunc ( keyfn ) ;
text = new fntRenderer () ;
font = new fntTexFont ( "data/old/lucida.txf" ) ;
glutMainLoop () ;
return 0 ;
}

View File

@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="slideshow" - Package Owner=<4>
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View File

@@ -0,0 +1,12 @@
if BUILD_JS
noinst_PROGRAMS = js_demo
js_demo_SOURCES = js_demo.cxx
js_demo_LDADD = -lplibjs -lplibul
endif
EXTRA_DIST = js_demo.dsp

124
examples/src/js/js_demo.cxx Normal file
View File

@@ -0,0 +1,124 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: js_demo.cxx 1551 2002-09-01 12:04:53Z ude $
*/
#include <plib/js.h>
int main ( int, char ** )
{
jsJoystick *js[2] ;
float *ax[2] ;
jsInit () ;
js[0] = new jsJoystick ( 0 ) ;
js[1] = new jsJoystick ( 1 ) ;
printf ( "Joystick test program.\n" ) ;
printf ( "~~~~~~~~~~~~~~~~~~~~~~\n" ) ;
if ( js[0]->notWorking () )
printf ( "Joystick 0 not detected\n" ) ;
else
printf ( "Joystick 0 is \"%s\"\n", js[0]->getName() ) ;
if ( js[1]->notWorking () )
printf ( "Joystick 1 not detected\n" ) ;
else
printf ( "Joystick 1 is \"%s\"\n", js[1]->getName() ) ;
if ( js[0]->notWorking () && js[1]->notWorking () ) exit ( 1 ) ;
ax[0] = new float [ js[0]->getNumAxes () ] ;
ax[1] = new float [ js[1]->getNumAxes () ] ;
int i, j ;
for ( i = 0 ; i < 2 ; i++ )
printf ( "+---------------JS.%d-----------------", i ) ;
printf ( "+\n" ) ;
for ( i = 0 ; i < 2 ; i++ )
{
if ( js[i]->notWorking () )
printf ( "| ~~~ Not Detected ~~~ " ) ;
else
{
printf ( "| Btns " ) ;
for ( j = 0 ; j < js[i]->getNumAxes () ; j++ )
printf ( "Ax:%d ", j ) ;
for ( ; j < 6 ; j++ )
printf ( " " ) ;
}
}
printf ( "|\n" ) ;
for ( i = 0 ; i < 2 ; i++ )
printf ( "+------------------------------------" ) ;
printf ( "+\n" ) ;
while (1)
{
for ( i = 0 ; i < 2 ; i++ )
{
if ( js[i]->notWorking () )
printf ( "| . . . . . . . . . " ) ;
else
{
int b ;
js[i]->read ( &b, ax[i] ) ;
printf ( "| %04x ", b ) ;
for ( j = 0 ; j < js[i]->getNumAxes () ; j++ )
printf ( "%+.1f ", ax[i][j] ) ;
for ( ; j < 6 ; j++ )
printf ( " . " ) ;
}
}
printf ( "|\r" ) ;
fflush ( stdout ) ;
/* give other processes a chance */
#ifdef WIN32
Sleep ( 1 ) ;
#elif defined(sgi)
sginap ( 1 ) ;
#else
usleep ( 1000 ) ;
#endif
}
return 0 ;
}

View File

@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="js_demo" - Package Owner=<4>
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CFG=js_demo - Win32 Debug
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View File

@@ -0,0 +1,3 @@
SUBDIRS = client_server http_get net_echo

View File

@@ -0,0 +1,14 @@
if BUILD_NET
noinst_PROGRAMS = net_udp_client net_udp_server
net_udp_client_SOURCES = net_udp_client.cxx
net_udp_client_LDADD = -lplibnet -lplibul
net_udp_server_SOURCES = net_udp_server.cxx
net_udp_server_LDADD = -lplibnet -lplibul
endif
EXTRA_DIST = net_udp_client.dsp net_udp_server.dsp

View File

@@ -0,0 +1,25 @@
This example demonstrates a simple one-way communication path
between a client and a server.
It uses UDP protocol - which is unreliable but fast - don't
use it for messages that utterly must get there!
The client program can be told to send to the server on any port number of
any host computer - by default it uses 'localhost'.
The server program can be told to listen out on any port number
and to either listen to just one specific client - or to accept
messages from any client.
Usage:
net_udp_client [-p port] [servername]
net_udp_server [-p port] [clientname]
The default for the client is to use port 5501 on 'localhost'.
The default to the server is to listen on port 5501 and to allow anyone
to send to it. The name "<broadcast>" refers to the broadcast address.
(To enter it on the command line, you'll need to escape the < and >
symbols like this: \<broadcast\> )

View File

@@ -0,0 +1,105 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: net_udp_client.cxx 1898 2004-03-21 17:13:00Z sjbaker $
*/
// This is an example of a UDP client that blasts messages at a
// server.
//
// UDP is a "fire and forget" protocal so the client and server can be
// started up in any order. The client doesn't care if the server
// receives the messages and the server doesn't care if the client is
// sending messages, so either side can be killed and restarted at any
// time.
#include <stdio.h>
#include <plib/net.h>
#include <plib/ul.h>
void help ()
{
fprintf ( stderr, "net_udp_client: Usage -\n" ) ;
fprintf ( stderr, "\n" ) ;
fprintf ( stderr, " net_udp_client [-h] [-p port] [hostname]\n" ) ;
fprintf ( stderr, "\n" ) ;
fprintf ( stderr, "Where:\n" ) ;
fprintf ( stderr, " -h -- Help (displays this message).\n" ) ;
fprintf ( stderr, " -p port -- Set the port number (def=5501).\n" ) ;
fprintf ( stderr, " hostname -- Set the host name (def=localhost).\n" ) ;
fprintf ( stderr, "\n" ) ;
exit ( 0 ) ;
}
int main ( int argc, char **argv )
{
int port = 5501 ;
char host[256] = "localhost" ;
for ( int i = 1 ; i < argc ; i++ )
{
if ( argv [ i ][ 0 ] == '-' || argv [ i ][ 0 ] == '+' )
switch ( argv [ i ][ 1 ] )
{
case 'p' : port = atoi ( argv [ ++i ] ) ; break ;
case 'h' :
default : help () ; break ;
}
else
strcpy ( host, argv [ i ] ) ;
}
fprintf ( stderr, "Talking to host '%s' on port %d\n", host, port ) ;
// Must call this before any other net stuff
netInit() ;
netSocket *sock = new netSocket () ;
if ( ! sock -> open ( false ) ) // open a UDP socket
{
printf ( "error opening socket\n" ) ;
return -1 ;
}
sock -> setBlocking ( false ) ;
if ( sock -> connect( host, port ) == -1 )
{
printf ( "error connecting to %s:%d\n", host, port ) ;
return -1 ;
}
char msg[256] = "Hello world!" ;
int len = strlen ( msg ) ;
while ( true )
{
ulSleep ( 1 ) ;
sock -> send( msg, len, 0 );
printf("msg sent = %s\n", msg);
}
return 0;
}

View File

@@ -0,0 +1,88 @@
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View File

@@ -0,0 +1,87 @@
// This is an example of a UDP server that accepts messages coming from a
// client.
//
// UDP is a "fire and forget" protocal so the client and server can be
// started up in any order. The client doesn't care if the server
// receives the messages and the server doesn't care if the client is
// sending messages, so either side can be killed and restarted at any
// time.
#include <stdio.h>
#include <plib/net.h>
void help ()
{
fprintf ( stderr, "net_udp_server: Usage -\n" ) ;
fprintf ( stderr, "\n" ) ;
fprintf ( stderr, " net_udp_server [-h] [-p port] [hostname]\n" ) ;
fprintf ( stderr, "\n" ) ;
fprintf ( stderr, "Where:\n" ) ;
fprintf ( stderr, " -h -- Help (displays this message).\n" ) ;
fprintf ( stderr, " -p port -- Set the port number (def=5501).\n" ) ;
fprintf ( stderr, " hostname -- Set the client host name (def=any host).\n");
fprintf ( stderr, "\n" ) ;
exit ( 0 ) ;
}
int main( int argc, char **argv )
{
int port = 5501 ;
char host [ 256 ] = "" ;
for ( int i = 1 ; i < argc ; i++ )
{
if ( argv [ i ][ 0 ] == '-' || argv [ i ][ 0 ] == '+' )
switch ( argv [ i ][ 1 ] )
{
case 'p' : port = atoi ( argv [ ++i ] ) ; break ;
case 'h' :
default : help () ; break ;
}
else
strcpy ( host, argv [ i ] ) ;
}
if ( host [ 0 ] == '\0' )
fprintf ( stderr, "Listening to any host on port %d\n", port ) ;
else
fprintf ( stderr, "Listening to host '%s' on port %d\n", host, port ) ;
// Must call this before any other net stuff
netInit () ;
netSocket *sock = new netSocket () ;
if ( ! sock -> open( false ) ) // open a UDP socket
{
printf ( "error opening socket\n" ) ;
return -1 ;
}
sock -> setBlocking ( false ) ;
if ( sock -> bind( host, port ) == -1 )
{
printf ( "error binding to port %s:%d\n", host, port ) ;
return -1 ;
}
char msg [ 256 ] ;
int maxlen = 256 ;
int len ;
while ( true )
{
if ( (len = sock -> recv(msg, maxlen, 0)) >= 0 )
{
msg[len] = '\0' ;
printf ( "msg received = %s\n", msg ) ;
}
}
return 0 ;
}

View File

@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="net_udp_server" - Package Owner=<4>
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CFG=net_udp_server - Win32 Debug
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View File

@@ -0,0 +1,12 @@
if BUILD_NET
noinst_PROGRAMS = http_get
http_get_SOURCES = http_get.cxx
http_get_LDADD = -lplibnet -lplibul
endif
EXTRA_DIST = http_get.dsp

View File

@@ -0,0 +1,6 @@
This demonstrates the fetching of a HTTP web page using the network
library.
It's hardwired to fetch the PLIB home-page.

View File

@@ -0,0 +1,75 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: http_get.cxx 1906 2004-03-22 19:44:50Z sjbaker $
*/
#include <plib/net.h>
class HTTPClient : public netBufferChannel
{
FILE *fpout ;
public:
HTTPClient ( const char* host, const char* path )
{
open () ;
connect ( host, 80 ) ;
const char* s = netFormat ( "GET %s HTTP/1.1\r\n", path ) ;
bufferSend ( s, strlen(s) ) ;
const char* h = netFormat ( "host: %s\r\n", host ) ;
bufferSend ( h, strlen(h) ) ;
const char *c = netFormat ( "Connection: close\r\n\r\n" ) ;
bufferSend ( c, strlen(c) ) ;
}
~HTTPClient ()
{
if( fpout )
fclose( fpout );
}
virtual void handleBufferRead (netBuffer& buffer)
{
const char* s = buffer.getData();
while (*s)
fputc(*s++,stdout);
buffer.remove();
}
} ;
int main ( int argc, char * argv[] )
{
netInit ( &argc, argv ) ;
new HTTPClient ( "plib.sourceforge.net", "/index.html" ) ;
netChannel::loop ( 0 ) ;
return 0 ;
}

View File

@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="http_get" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=http_get - Win32 Debug
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!MESSAGE
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CPP=cl.exe
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View File

@@ -0,0 +1,12 @@
if BUILD_NET
noinst_PROGRAMS = net_echo
net_echo_SOURCES = net_echo.cxx
net_echo_LDADD = -lplibnet -lplibul
endif
EXTRA_DIST = net_echo.dsp

View File

@@ -0,0 +1,16 @@
This is a simple example server that reads lines of text from the client
and echoes them back. An echo server is usually running on TCP
port 7 of Unix machines.
Start it running someplace on your network, then use 'telnet' to
connect to it on port 8000:
telnet localhost 8000
...notice that you can open multiple telnet sessions - and the
server echoes the right data back to the right client.
You can choose a port number other than 8000 by putting it on the
command line of the echo server.

View File

@@ -0,0 +1,97 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: net_echo.cxx 1898 2004-03-21 17:13:00Z sjbaker $
*/
#include <plib/net.h>
/*
** simple example server that reads lines of text from the client
** and echoes them back. An echo server is usually running on TCP
** port 7 of Unix machines.
*/
class EchoChannel : public netChat
{
netBuffer buffer ;
public:
EchoChannel() : buffer(512) { setTerminator("\r\n"); }
virtual void collectIncomingData (const char* s, int n)
{
buffer.append(s,n);
}
virtual void foundTerminator (void)
{
const char* s = buffer.getData();
printf("echo: %s\n",s);
push(s);
push(getTerminator());
buffer.remove();
}
} ;
class EchoServer : private netChannel
{
virtual bool writable (void) { return false ; }
virtual void handleAccept (void)
{
netAddress addr ;
int handle = accept ( &addr ) ;
printf("Client %s:%d connected\n",addr.getHost(),addr.getPort());
EchoChannel * ec = new EchoChannel;
ec->setHandle ( handle ) ;
}
public:
EchoServer ( int port )
{
open () ;
bind ("", port) ;
listen (5) ;
printf ( "Echo Server started on port %d\n", port ) ;
}
} ;
int
main (int argc, char * argv[])
{
int port = 8000 ;
if (argc > 1)
port = atoi (argv[1]);
netInit(&argc,argv);
new EchoServer ( port ) ;
netChannel::loop(0);
return 0;
}

View File

@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="net_echo" - Package Owner=<4>
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View File

@@ -0,0 +1,13 @@
if BUILD_PSL
noinst_PROGRAMS = psl_demo
psl_demo_SOURCES = psl_demo.cxx
psl_demo_LDADD = -lplibpsl -lplibul -lm
endif
EXTRA_DIST = psl_demo.dsp

View File

@@ -0,0 +1,4 @@
void newline () { printf ( "\n" ) ; }
void tab () { printf ( "\t" ) ; }

View File

@@ -0,0 +1,9 @@
void main ()
{
int diff ;
if ( diff == 1 ) { diff = 2 ; } else { diff = 3 ; }
}

View File

@@ -0,0 +1,129 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: psl_demo.cxx 1912 2004-03-24 10:54:56Z nmcevoy $
*/
#include <stdio.h>
#include <stdlib.h>
#ifdef WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif
#include <plib/psl.h>
pslValue my_printf ( int argc, pslValue *argv, pslProgram *p )
{
if ( argv[0].getType() != PSL_STRING )
printf ( "printf: ERROR - First param must be a string!\n" ) ;
else
{
printf ( "%s", argv[0].getString() ) ;
for ( int i = 1 ; i < argc ; i++ )
{
switch ( argv[i].getType () )
{
case PSL_INT : printf ( "%d ", argv[i].getInt () ) ; break ;
case PSL_FLOAT : printf ( "%f ", argv[i].getFloat () ) ; break ;
case PSL_STRING : printf ( "%s ", argv[i].getString () ) ; break ;
case PSL_VOID : printf ( "(void) " ) ; break ;
}
}
}
pslValue ret ;
return ret ;
}
pslValue identify ( int argc, pslValue *argv, pslProgram *p )
{
printf ( "I am %s.\n", (char *)( p->getUserData ()) ) ;
pslValue ret ;
return ret ;
}
pslExtension extensions [] =
{
{ "identify", 0, identify },
{ "printf", -1, my_printf },
{ NULL, 0, NULL }
} ;
int main ()
{
pslInit () ;
/* Create program 1 and compile it. */
pslProgram *prog_1 = new pslProgram ( extensions, "code1" ) ;
ulClock ck ;
ck.setMaxDelta ( 100000.0 ) ;
ck.update () ;
prog_1 -> compile ( "data/test.psl" ) ;
ck.update () ;
fprintf(stderr, "%fs compiletime elapsed\n", ck.getDeltaTime () ) ;
prog_1 -> dump () ;
/* Clone program 2 from program 1 */
pslProgram *prog_2 = new pslProgram ( prog_1, "code2" ) ;
/* Make program 3 from inline strings. */
pslProgram *prog_3 = new pslProgram ( extensions, "inline" ) ;
prog_3 -> compile ( "int main () { printf ( \"Hello World.\\n\" ) ; }\n",
"HelloProgram" ) ;
/* Make them unique by assigning user data to them */
prog_1 -> setUserData ( (void *) "Program 1" ) ;
prog_2 -> setUserData ( (void *) "Program 2" ) ;
prog_3 -> setUserData ( (void *) "Program 3" ) ;
ck.update () ;
while ( 1 )
{
if ( prog_1 -> step () == PSL_PROGRAM_END &&
prog_2 -> step () == PSL_PROGRAM_END &&
prog_3 -> step () == PSL_PROGRAM_END )
break ;
}
ck.update () ;
fprintf(stderr, "%fs runtime elapsed\n", ck.getDeltaTime () ) ;
exit ( 0 ) ;
return 0 ;
}

View File

@@ -0,0 +1,90 @@
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib psl.lib ul.lib /nologo /subsystem:console /machine:I386 /out:"psl_demo.exe" /libpath:"..\..\..\..\plib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "psl_demo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib psl_d.lib ul_d.lib /nologo /subsystem:console /debug /machine:I386 /out:"psl_demo.exe" /pdbtype:sept /libpath:"..\..\..\..\plib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "psl_demo - Win32 Release"
# Name "psl_demo - Win32 Debug"
# Begin Source File
SOURCE=.\psl_demo.cxx
# End Source File
# End Target
# End Project

View File

@@ -0,0 +1,31 @@
if BUILD_PUI
noinst_PROGRAMS = simple complex widget_list PointPicker widget_test
simple_SOURCES = simple.cxx
complex_SOURCES = complex.cxx
widget_test_SOURCES = widget_test.cxx
widget_list_SOURCES = widget_list.cxx
PointPicker_SOURCES = PointPicker.cxx
simple_LDADD = -lplibpu -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) $(OGL_LIBS)
complex_LDADD = -lplibpuaux -lplibpu -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) $(OGL_LIBS)
widget_test_LDADD = -lplibpuaux -lplibpu -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) \
$(OGL_LIBS)
widget_list_LDADD = -lplibpuaux -lplibpu -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) \
$(OGL_LIBS)
PointPicker_LDADD = -lplibpuaux -lplibpu -lplibfnt -lplibsg -lplibul $(GLUT_LIBS) \
$(OGL_LIBS)
endif
EXTRA_DIST = complex.dsp simple.dsp PointPicker.dsp widget_list.dsp widget_test.dsp

View File

@@ -0,0 +1,446 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: PointPicker.cxx 2143 2009-01-21 17:18:45Z fayjf $
*/
// Point Picker Program by John Fay, October 2000.
// This is a demonstration program for PUI. It displays a set of points in
// a window and allows the user to pick them with the right mouse button.
// It demonstrates the following PUI capabilities:
// - puInput widget
// - puOneShot widget
// - active widget functionality, with up, active, and down callbacks
// - valuators
//
// To use it, the user does the following:
// First Method: Click in the input widget and type the number of the
// point
// Second Method: Click in the input widget and right-click on a point to
// select it.
//
// For both methods, clicking the left (one-shot) button moves the point
// to the right. When it gets far enough to the right, it wraps around to
// the left and moves slightly upwards.
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif
#include <math.h>
#ifdef FREEGLUT_IS_PRESENT
# include <GL/freeglut.h>
#else
# ifdef __APPLE__
# include <GLUT/glut.h>
# else
# include <GL/glut.h>
# endif
#endif
#include <plib/pu.h>
#include <plib/puAux.h>
//#define VOODOO 1
/***********************************\
* *
* These are the PUI widget pointers *
* *
\***********************************/
static int main_window ;
static puText *instruction ;
static puInput *point_no ;
static puOneShot *move_point ;
static puButton *exit_button ;
static puaLargeInput *input ;
static int picked_point ;
static int mouse_x, mouse_y ; // Mouse coordinates
//static fntTexFont *tim ;
/**********************************\
* *
* Here are the point coordinates *
* *
\**********************************/
typedef struct {
float x, y, z ;
} node ;
#define NUMBER_POINTS 30
static node point[NUMBER_POINTS] ;
static int firsttime;
static void drawSinglePickableObject ( int i, float x, float y, float z )
{
// I realize that putting the point size, normal, and begin/end inside the for-loop
// is less efficient, but for the purposes of the demo I want everything required
// to draw a single pickable object in this routine.
glPointSize ( 10.0f ) ;
glBegin ( GL_POINTS ) ;
glNormal3f ( 1.0f, 0.0f, 0.0f ) ; // Needed so the points show color
if ( i == picked_point )
glColor4f ( 1.0f, 0.0f, 0.0f, 1.0f ) ;
else
glColor4f ( 0.0f, 1.0f, 0.0f, 1.0f ) ;
glVertex3f ( x, y, z ) ;
glEnd () ;
}
static void drawPoints (void)
{
if ( firsttime )
{
/*
Deliberately do this only once - it's a better test of
PUI's attempts to leave the OpenGL state undisturbed
*/
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glAlphaFunc(GL_GREATER,0.1f);
firsttime = FALSE ;
glMatrixMode ( GL_PROJECTION ) ;
gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
glMatrixMode ( GL_MODELVIEW ) ;
gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ;
// Assign point coordinates (random values between zero and one)
for ( int i = 0; i < NUMBER_POINTS; i++ )
{
point[i].x = ( (float) i / (float)NUMBER_POINTS * 2 ) - 1 ;
point[i].y = ( (float)( ( i * i * i ) % NUMBER_POINTS) / (float)NUMBER_POINTS * 2 ) - 1 ;
point[i].z = ( (float)( ( i * i ) % NUMBER_POINTS) / (float)NUMBER_POINTS * 2 ) - 1 ;
}
}
GLfloat matrix[16] ;
glGetFloatv ( GL_MODELVIEW_MATRIX, matrix ) ;
glGetFloatv ( GL_PROJECTION_MATRIX, matrix ) ;
for ( int i = 0 ; i < NUMBER_POINTS ; i++ )
{
drawSinglePickableObject ( i, point[i].x, point[i].y, point[i].z ) ;
}
}
/**************************************\
* *
* These three functions capture mouse *
* and keystrokes (special and mundane) *
* from GLUT and pass them on to PUI. *
* *
\**************************************/
static void specialfn ( int key, int, int )
{
puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ;
glutPostRedisplay () ;
}
static void keyfn ( unsigned char key, int, int )
{
puKeyboard ( key, PU_DOWN ) ;
glutPostRedisplay () ;
}
static void motionfn ( int x, int y )
{
puMouse ( x, y ) ;
glutPostRedisplay () ;
}
static puObject *active_widget = (puObject *)NULL ;
static void mousefn ( int button, int updown, int x, int y )
{
if ( updown == PU_UP ) active_widget = puActiveWidget () ;
if ( !puMouse ( button, updown, x, y ) )
{
// PUI didn't take the mouseclick, try the main window
mouse_x = x ;
mouse_y = puGetWindowHeight () - y ;
// Check for an active widget. If there is one, call its active callback
if ( active_widget )
{
active_widget -> invokeActiveCallback () ;
// Make sure PUI keeps the active widget active
puSetActiveWidget ( active_widget, 0, 0 ) ;
}
}
glutPostRedisplay () ;
}
/**************************************\
* *
* This function redisplays the PUI and *
* the points, flips the double buffer *
* and then asks GLUT to post a *
* redisplay command - so we re-render *
* at maximum rate. *
* *
\**************************************/
static void displayfn (void)
{
/* Clear the screen */
glClearColor ( 0.4f, 0.1f, 0.1f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* Draw the points */
drawPoints () ;
/* Make PUI redraw */
puDisplay () ;
/* Off we go again... */
glutSwapBuffers () ;
glutPostRedisplay () ;
}
/***********************************\
* *
* Here are the PUI widget callback *
* functions. *
* *
\***********************************/
// Point Number Input Widget Up Callback
static void point_no_up_cb ( puObject *ob )
{
printf ( "Calling the up-callback with partial data: %d\n", picked_point ) ;
if ( input->inputDisabled () )
input->enableInput () ;
else
input->disableInput () ;
}
// Point Number Input Widget Active Callback
static void point_no_active_cb ( puObject *ob )
{
GLint viewport[4] ; // Viewport
glGetIntegerv ( GL_VIEWPORT, viewport ) ;
GLuint buffer[512];
glSelectBuffer ( 512L, buffer ); // Set up the buffer to put hits into
glRenderMode ( GL_SELECT ) ; // Go into Select mode
glInitNames (); // Empty the name stack
glMatrixMode ( GL_PROJECTION ) ; // Set the Projection matrix for picking
glPushMatrix () ; // Save the current matrix
glLoadIdentity();
// Many thanks to Dave McClurg for getting the transformation matrices to work correctly
/* create 10x10 pixel picking region near cursor location */
gluPickMatrix ( (double)mouse_x, (double)mouse_y,
10.0f, 10.0f, viewport ) ;
gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
for ( int i = 0 ; i < NUMBER_POINTS ; i++ )
{
glPushName ( i ) ;
drawSinglePickableObject ( i, point[i].x, point[i].y, point[i].z ) ;
glPopName () ;
}
glPopMatrix();
glFlush();
long hits = glRenderMode ( GL_RENDER ) ; // Back to Rendering mode, get number of hits
if ( hits )
point_no->setValue ( (int)buffer[3] ) ;
printf ( "Active point %d %d %ld\n", mouse_x, mouse_y, hits ) ;
glMatrixMode ( GL_MODELVIEW ); // got set to GL_PROJECTION earlier
}
// Point Number Input Widget Down Callback
static void point_no_down_cb ( puObject *ob )
{
printf ( "Calling the down callback with full data: %d\n", picked_point ) ;
if ( picked_point < 0 )
{
printf ( "Value too small, setting it to zero\n" ) ;
picked_point = 0 ;
}
if ( picked_point > NUMBER_POINTS - 1 )
{
printf ( "Value too big, setting it to %d\n", NUMBER_POINTS - 1 ) ;
picked_point = NUMBER_POINTS - 1 ;
}
point_no->setValue ( picked_point ) ;
}
// Move Point Button Callback
static void move_point_cb ( puObject *ob )
{
point[picked_point].x += 0.1f ;
if ( point[picked_point].x > 1.0 )
{
point[picked_point].x = -1.0 ;
point[picked_point].y += 0.1f ;
}
}
static void exit_cb ( puObject * )
{
fprintf ( stderr, "Exiting PUI demo program.\n" ) ;
exit ( 1 ) ;
}
int main ( int argc, char **argv )
{
firsttime = TRUE;
picked_point = 0 ;
// Set up the window
glutInitWindowPosition( 100, 0 ) ;
glutInitWindowSize ( 640, 480 ) ;
glutInit ( &argc, argv ) ;
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
main_window = glutCreateWindow ( "Point Picker PUI Application" ) ;
glutDisplayFunc ( displayfn ) ;
glutKeyboardFunc ( keyfn ) ;
glutSpecialFunc ( specialfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutPassiveMotionFunc ( motionfn ) ;
glutIdleFunc ( displayfn ) ;
puInit () ;
#ifdef VOODOO
puShowCursor () ;
#endif
// Set up the font
//tim = new fntTexFont ;
//tim -> load ( "../fnt/data/old/times_medium.txf" ) ;
//puFont times_medium ( tim, 15, 0.3f ) ;
//puSetDefaultFonts ( times_medium, times_medium ) ;
puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
puSetDefaultColourScheme ( 0.1f, 0.8f, 0.1f, 1.0f) ;
// Set up the widgets in the window
instruction = new puText ( 10, 450 ) ;
instruction -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
instruction -> setLabel ( "Enter a point number in the input box, or\n"
"left-click in the input box and right-click on a point." ) ;
point_no = new puInput ( 150, 60, 240, 80 ) ;
point_no->setValuator ( &picked_point ) ;
point_no->setLabel ( "Point Number" ) ;
point_no->setLabelPlace ( PUPLACE_LEFT_CENTER ) ;
point_no->setCallback ( point_no_up_cb ) ;
point_no->setActiveCallback ( point_no_active_cb ) ;
point_no->setDownCallback ( point_no_down_cb ) ;
move_point = new puOneShot ( 10, 10, 250, 50 ) ;
move_point->setLegend ( "Move Selected Point" ) ;
move_point->setCallback ( move_point_cb ) ;
move_point->makeReturnDefault ( TRUE ) ;
exit_button = new puButton ( 260, 10, 360, 50 ) ;
exit_button->setLegend ( "Exit" ) ;
exit_button->setCallback ( exit_cb ) ;
exit_button->setStyle ( PUSTYLE_BOXED ) ;
exit_button->setLegendPlace ( PUPLACE_CENTERED_LEFT ) ;
input = new puaLargeInput ( 440, 0, 200, 300, 1, 20, TRUE ) ;
//input->setChildStyle ( PUCLASS_ARROW, PUSTYLE_BOXED ) ;
//input->setChildBorderThickness ( PUCLASS_ARROW, 15 ) ;
input->setValue( "This is a large input box\n"
"This is line two of a large input box\n"
"Line 3\n"
"Line 4\n"
"This is an extremely long line in the large input box, so long it passes the box width\n"
"Line 6\n"
"Line 7\n"
"Line 8\n"
"Line 9\n"
"Line 10\n"
"Line 11\n"
"Line 12\n"
"Line 13\n"
"Line 14\n"
"Line 15\n"
"Line 16\n"
"Line 17\n"
"Line 18\n"
"Line 19\n"
"Line 20\n"
"Line 21\n"
"Line 22\n"
"Line 23\n"
"Line 24\n"
"Line 25\n"
"Line 26\n"
"Line 27\n"
"Line 28\n"
"Line 29\n"
"Line 30\n" ) ;
glutMainLoop () ;
return 0 ;
}

View File

@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="PointPicker" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=PointPicker - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PointPicker.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "PointPicker.mak" CFG="PointPicker - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "PointPicker - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "PointPicker - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "PointPicker - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib pui.lib puAux.lib fnt.lib sg.lib ul.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /out:"PointPicker.exe" /libpath:"..\..\..\..\plib"
!ELSEIF "$(CFG)" == "PointPicker - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib pui_d.lib puAux_d.lib fnt_d.lib sg_d.lib ul_d.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /out:"PointPicker.exe" /pdbtype:sept /libpath:"..\..\..\..\plib"
!ENDIF
# Begin Target
# Name "PointPicker - Win32 Release"
# Name "PointPicker - Win32 Debug"
# Begin Source File
SOURCE=.\PointPicker.cxx
# End Source File
# End Target
# End Project

View File

@@ -0,0 +1,636 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: complex.cxx 2099 2006-11-03 20:04:40Z fayjf $
*/
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif
#include <math.h>
#ifdef FREEGLUT_IS_PRESENT
# include <GL/freeglut.h>
#else
# ifdef __APPLE__
# include <GLUT/glut.h>
# else
# include <GL/glut.h>
# endif
#endif
#include <plib/pu.h>
#include <plib/puAux.h>
//#define VOODOO 1
/***********************************\
* *
* These are the PUI widget pointers *
* *
\***********************************/
static int main_window ;
static puMenuBar *main_menu_bar ;
static puButton *hide_menu_button ;
static puDialogBox *dialog_box ;
static puText *dialog_box_message ;
static puOneShot *dialog_box_ok_button ;
static puText *timer_text ;
static puGroup *mygroup ;
static puInput *input1 ;
static puInput *input2 ;
static int slider_window ;
static puSlider *rspeedSlider ;
static puSlider *directSlider ;
static int save_window ;
static puaFileSelector *file_selector ;
static int coordinate_window ;
static puaBiSlider *x_coordinate ;
static puaTriSlider *y_coordinate ;
//static fntTexFont *hel ;
//static fntTexFont *tim ;
/***********************************\
* *
* This is a generic tumbling cube *
* *
\***********************************/
static const GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */
static const GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
static const GLfloat cube_n[6][3] = /* Normals */
{
{-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0},
{ 0.0,-1.0, 0.0}, {0.0, 0.0,-1.0}, {0.0, 0.0, 1.0}
} ;
static const GLint cube_i[6][4] = /* Vertex indices */
{
{0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
{4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3}
} ;
static const GLfloat cube_v[8][3] = /* Vertices */
{
{-1.0,-1.0, 1.0}, {-1.0,-1.0,-1.0}, {-1.0, 1.0,-1.0}, {-1.0, 1.0, 1.0},
{ 1.0,-1.0, 1.0}, { 1.0,-1.0,-1.0}, { 1.0, 1.0,-1.0}, { 1.0, 1.0, 1.0}
} ;
static int firsttime;
static void drawCube (void)
{
if ( firsttime )
{
/*
Deliberately do this only once - it's a better test of
PUI's attempts to leave the OpenGL state undisturbed
*/
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glAlphaFunc(GL_GREATER,0.1f);
firsttime = FALSE ;
glLightfv ( GL_LIGHT0, GL_DIFFUSE , light_diffuse ) ;
glLightfv ( GL_LIGHT0, GL_POSITION, light_position ) ;
glEnable ( GL_LIGHT0 ) ;
glEnable ( GL_LIGHTING ) ;
glEnable ( GL_DEPTH_TEST ) ;
glMatrixMode ( GL_PROJECTION ) ;
gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
glMatrixMode ( GL_MODELVIEW ) ;
gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ;
glTranslatef ( 0.0, 0.0, -1.0 ) ;
glRotatef ( 60.0, 1.0, 0.0, 0.0 ) ;
}
glCullFace ( GL_FRONT ) ;
glEnable ( GL_CULL_FACE ) ;
// glRotatef ( 1.0f, 0.0, 0.0, 1.0 ) ; /* Tumble that cube! */
glBegin ( GL_QUADS ) ;
for ( int i = 0 ; i < 6 ; i++ )
{
glNormal3fv ( &cube_n[i][0] ) ;
for ( int j = 0; j < 4; j++ )
{
float xmult =(float)(x_coordinate->getCurrentMax () - x_coordinate->getCurrentMin ()) /
(float)(x_coordinate->getMaxValue () - x_coordinate->getMinValue ()) ;
float ymult =(float)(y_coordinate->getCurrentMax () - y_coordinate->getCurrentMin ()) /
(float)(y_coordinate->getMaxValue () - y_coordinate->getMinValue ()) ;
float x = cube_v[cube_i[i][j]][0] * xmult ;
float y = cube_v[cube_i[i][j]][1] * ymult ;
float z = cube_v[cube_i[i][j]][2] ;
glVertex3f ( x, y, z ) ;
}
}
glEnd () ;
}
/********************************\
* *
* End of cube renderer in OpenGL *
* *
\********************************/
/**************************************\
* *
* These three functions capture mouse *
* and keystrokes (special and mundane) *
* from GLUT and pass them on to PUI. *
* *
\**************************************/
static void specialfn ( int key, int, int )
{
puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ;
glutPostRedisplay () ;
}
static void keyfn ( unsigned char key, int, int )
{
puKeyboard ( key, PU_DOWN ) ;
glutPostRedisplay () ;
}
static void motionfn ( int x, int y )
{
puMouse ( x, y ) ;
glutPostRedisplay () ;
}
static void mousefn ( int button, int updown, int x, int y )
{
puMouse ( button, updown, x, y ) ;
glutPostRedisplay () ;
}
/**************************************\
* *
* This function redisplays the PUI and *
* the tumbling cube, flips the double *
* buffer and then asks GLUT to post a *
* redisplay command - so we re-render *
* at maximum rate. *
* *
\**************************************/
static void displayfn (void)
{
/* Clear the screen */
glClearColor ( 0.1f, 0.3f, 0.5f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* Draw the tumbling cube */
float val ; rspeedSlider->getValue ( &val ) ;
float dir ; directSlider->getValue ( &dir ) ;
glRotatef( 4*val, 3.0f * ( 2.0f * dir - 1.0f ) , 2.0f * ( 1.0f - 2.0f * dir ) , 1.0f );
drawCube () ;
/* Update the 'timer' */
time_t t = time ( NULL ) ;
timer_text -> setLabel ( ctime ( & t ) ) ;
/* Make PUI redraw */
puDisplay () ;
/* Off we go again... */
glutSwapBuffers () ;
glutPostRedisplay () ;
}
static void sliderdisplayfn (void)
{
/*
Function to display only the slider window
We must set the glut window first or we get an annoying flicker in the main window.
*/
glutSetWindow ( slider_window ) ;
/* Clear the screen */
glClearColor ( 0.1f, 0.3f, 0.5f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* Make PUI redraw the slider window */
puDisplay ( slider_window ) ;
/* Off we go again... */
glutSwapBuffers () ;
glutPostRedisplay () ;
}
static void savedisplayfn (void)
{
/*
Function to display only the save window
We must set the glut window first or we get an annoying flicker in the main window.
*/
glutSetWindow ( save_window ) ;
/* Clear the screen */
glClearColor ( 0.1f, 0.1f, 5.0f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* Make PUI redraw the save window */
puDisplay ( save_window ) ;
/* Off we go again... */
glutSwapBuffers () ;
glutPostRedisplay () ;
}
static void coorddisplayfn (void)
{
/*
Function to display only the slider window
We must set the glut window first or we get an annoying flicker in the main window.
*/
glutSetWindow ( coordinate_window ) ;
/* Clear the screen */
glClearColor ( 0.1f, 0.3f, 0.5f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
/* Make PUI redraw the slider window */
puDisplay ( coordinate_window ) ;
/* Off we go again... */
glutSwapBuffers () ;
glutPostRedisplay () ;
}
/***********************************\
* *
* Here are the PUI widget callback *
* functions. *
* *
\***********************************/
static void hide_menu_cb ( puObject *cb )
{
if ( cb -> getValue () )
{
main_menu_bar -> reveal () ;
hide_menu_button->setLegend ( "Hide Menu" ) ;
}
else
{
main_menu_bar -> hide () ;
hide_menu_button->setLegend ( "Show Menu" ) ;
}
}
static void go_away_cb ( puObject * )
{
// Delete the dialog box when its 'OK' button is pressed.
puDeleteObject( dialog_box ) ;
dialog_box = NULL ;
}
static void mk_dialog ( char *fmt, ... )
{
static char txt [ PUSTRING_MAX ] ;
va_list argptr ;
va_start(argptr, fmt) ;
vsprintf( txt, fmt, argptr ) ;
va_end(argptr) ;
dialog_box = new puDialogBox ( 150, 50 ) ;
{
new puFrame ( 0, 0, 400, 100 ) ;
dialog_box_message = new puText ( 10, 70 ) ;
dialog_box_message -> setLabel ( txt ) ;
dialog_box_ok_button = new puOneShot ( 180, 10, 240, 50 ) ;
dialog_box_ok_button -> setLegend ( "OK" ) ;
dialog_box_ok_button -> makeReturnDefault ( TRUE ) ;
dialog_box_ok_button -> setCallback ( go_away_cb ) ;
}
dialog_box -> close () ;
dialog_box -> reveal () ;
}
static void pick_cb ( puObject * )
{
char* filename ;
file_selector -> getValue ( &filename ) ;
//NOTE: interface creation/deletion must be nested
//the old interface must be deleted *before* a new one is created
//otherwise the interface stack will be messed up
puDeleteObject ( file_selector ) ;
file_selector = 0 ;
glutHideWindow () ;
glutSetWindow ( main_window ) ;
if ( filename[0] != 0 )
mk_dialog ( "Saving File:\n%s", filename ) ;
else
mk_dialog ( "Save canceled" ) ;
}
static void savereshapefn ( int w, int h )
{
if ( file_selector )
file_selector->setSize ( w, h ) ;
}
static void coordreshapefn ( int w, int h )
{
x_coordinate->setSize ( 20, h-40 ) ;
y_coordinate->setSize ( 20, h-40 ) ;
y_coordinate->setPosition ( w/2 - 5, 30 ) ;
}
static void save_cb ( puObject * )
{
static int save_count = 0 ; // Number of buttons in file picker
int w = 320, h = 270 ;
glutSetWindow ( save_window ) ;
glutShowWindow () ;
glutReshapeWindow ( w, h ) ;
glutPositionWindow ( ( 640 - w ) / 2, ( 480 - h ) / 2 ) ;
if ( ++save_count > 2 ) save_count = 0 ;
file_selector = new puaFileSelector ( 0, 0, w, h, save_count, ".", "Pick Place To Save" ) ;
file_selector -> setCallback ( pick_cb ) ;
file_selector->setChildStyle ( PUCLASS_ONESHOT, PUSTYLE_BOXED ) ;
file_selector->setChildBorderThickness ( PUCLASS_ONESHOT, 5 ) ;
file_selector->setChildColour ( PUCLASS_SLIDER, 0, 0.5, 0.5, 0.5 ) ;
}
static void ni_cb ( puObject * )
{
mk_dialog ( "Warning:\nSorry, that function isn't implemented" ) ;
}
static void about_cb ( puObject * )
{
mk_dialog ( "About:\nThis is the PUI 'complex' program" ) ;
}
static void help_cb ( puObject * )
{
mk_dialog ( "Help:\nSorry, no help is available for this demo" ) ;
}
static void edit_cb ( puObject * )
{
}
static void exit_cb ( puObject * )
{
fprintf ( stderr, "Exiting PUI demo program.\n" ) ;
exit ( 1 ) ;
}
/* Menu bar entries: */
static char *file_submenu [] = { "Exit", "Close", "------------", "Print - this is a long entry", "------------", "Save", "New", NULL } ;
static puCallback file_submenu_cb [] = { exit_cb, exit_cb, NULL, ni_cb, NULL, save_cb, ni_cb, NULL } ;
static char *edit_submenu [] = { "Do nothing", NULL } ;
static puCallback edit_submenu_cb [] = { edit_cb, NULL } ;
static char *help_submenu [] = { "About...", "Help", NULL } ;
static puCallback help_submenu_cb [] = { about_cb, help_cb, NULL } ;
static void sliderCB( puObject *)
{
glutPostRedisplay();
}
static void coordCB( puObject *)
{
glutPostRedisplay();
}
int main ( int argc, char **argv )
{
firsttime = TRUE;
glutInitWindowPosition( 100, 0 ) ;
glutInitWindowSize ( 640, 480 ) ;
glutInit ( &argc, argv ) ;
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
main_window = glutCreateWindow ( "Complex PUI Application" ) ;
glutDisplayFunc ( displayfn ) ;
glutKeyboardFunc ( keyfn ) ;
glutSpecialFunc ( specialfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
#ifdef VOODOO
glutPassiveMotionFunc ( motionfn ) ;
#endif
glutIdleFunc ( displayfn ) ;
puInit () ;
#ifdef VOODOO
puShowCursor () ;
#endif
//hel = new fntTexFont ;
//tim = new fntTexFont ;
//hel -> load ( "../fnt/data/old/helvetica_medium.txf" ) ;
//tim -> load ( "../fnt/data/old/times_medium.txf" ) ;
//puFont helvetica ( hel, 15 ) ;
//puFont times_medium ( tim, 13 ) ;
//puSetDefaultFonts ( helvetica, times_medium ) ;
puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
puSetDefaultColourScheme ( 0.3f, 0.4f, 0.6f, 1.0f) ;
timer_text = new puText ( 300, 10 ) ;
timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
/* Make a button to hide the menu bar */
hide_menu_button = new puButton ( 10, 10, 150, 50 ) ;
hide_menu_button->setValue ( TRUE ) ;
hide_menu_button->setLegend ( "Hide the Menu" ) ;
hide_menu_button->setCallback ( hide_menu_cb ) ;
// hide_menu_button->setLegendPlace ( PUPLACE_CENTER ) ;
hide_menu_button->makeReturnDefault ( TRUE ) ;
/* Make the menu bar */
main_menu_bar = new puMenuBar () ;
{
main_menu_bar -> add_submenu ( "File", file_submenu, file_submenu_cb ) ;
main_menu_bar -> add_submenu ( "Edit", edit_submenu, edit_submenu_cb ) ;
main_menu_bar -> add_submenu ( "Help", help_submenu, help_submenu_cb ) ;
}
main_menu_bar -> close () ;
mygroup = new puGroup ( 40, 40 ) ;
input1 = new puInput ( 10, 70, 90, 90 ) ;
input2 = new puInput ( 10, 40, 90, 60 ) ;
mygroup->close () ;
slider_window = glutCreateWindow ( "Slider Window" ) ;
glutPositionWindow ( 20, 100 ) ;
glutReshapeWindow ( 150, 200 ) ;
glutDisplayFunc ( sliderdisplayfn ) ;
glutKeyboardFunc ( keyfn ) ;
glutSpecialFunc ( specialfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutPassiveMotionFunc ( motionfn ) ;
glutIdleFunc ( sliderdisplayfn ) ;
//load the texture for the 2nd window
//hel -> load ( "../fnt/data/old/helvetica_medium.txf" ) ;
//tim -> load ( "../fnt/data/old/times_medium.txf" ) ;
puGroup *slider_group = new puGroup ( 0, 0 ) ; // Necessary so that "sliderdisplayfn" will draw all widgets
rspeedSlider = new puSlider (10,30,150,TRUE);
rspeedSlider->setDelta(0.1f);
rspeedSlider->setCBMode( PUSLIDER_DELTA );
rspeedSlider->setCallback(sliderCB);
rspeedSlider->setLabel ( "Speed" ) ;
rspeedSlider->setLabelPlace ( PUPLACE_BOTTOM_LEFT ) ;
rspeedSlider->setValue ( 0.8f ) ;
directSlider = new puSlider (80,30,150,TRUE);
directSlider->setDelta(0.1f);
directSlider->setCBMode( PUSLIDER_DELTA );
directSlider->setCallback(sliderCB);
directSlider->setLabel ( "Direction" ) ;
directSlider->setLabelPlace ( PUPLACE_BOTTOM_LEFT ) ;
slider_group -> close () ;
save_window = glutCreateWindow ( "Saving" ) ;
glutDisplayFunc ( savedisplayfn ) ;
glutKeyboardFunc ( keyfn ) ;
glutSpecialFunc ( specialfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutPassiveMotionFunc ( motionfn ) ;
glutIdleFunc ( savedisplayfn ) ;
glutReshapeFunc ( savereshapefn ) ;
glutHideWindow () ;
//load the texture for the save window
//hel -> load ( "../fnt/data/old/helvetica_medium.txf" ) ;
//tim -> load ( "../fnt/data/old/times_medium.txf" ) ;
// Coordinate Selection Window
coordinate_window = glutCreateWindow ( "Coordinate Window" ) ;
glutPositionWindow ( 420, 100 ) ;
glutReshapeWindow ( 250, 400 ) ;
glutDisplayFunc ( coorddisplayfn ) ;
glutKeyboardFunc ( keyfn ) ;
glutSpecialFunc ( specialfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
glutPassiveMotionFunc ( motionfn ) ;
glutIdleFunc ( coorddisplayfn ) ;
glutReshapeFunc ( coordreshapefn ) ;
//load the texture for the 2nd window
//hel -> load ( "../fnt/data/old/helvetica_medium.txf" ) ;
//tim -> load ( "../fnt/data/old/times_medium.txf" ) ;
puGroup *coordinate_group = new puGroup ( 0, 0 ) ; // Necessary so that "groupdisplayfn" will draw all widgets
x_coordinate = new puaBiSlider ( 50,10,350,TRUE ) ;
x_coordinate->setMinValue ( -20 ) ;
x_coordinate->setMaxValue ( 20 ) ;
x_coordinate->setCurrentMin ( -20 ) ;
x_coordinate->setCurrentMax ( 20 ) ;
// x_coordinate->setDelta(0.1);
// x_coordinate->setCBMode( PUSLIDER_DELTA );
x_coordinate->setCallback(coordCB);
x_coordinate->setLabel ( "X-coords" ) ;
x_coordinate->setLabelPlace ( PUPLACE_TOP_CENTERED ) ;
y_coordinate = new puaTriSlider (200,30,350,TRUE);
y_coordinate->setMinValue ( -20 ) ;
y_coordinate->setMaxValue ( 20 ) ;
y_coordinate->setCurrentMin ( -20 ) ;
y_coordinate->setCurrentMax ( 20 ) ;
y_coordinate->setFreezeEnds ( FALSE ) ;
y_coordinate->setValue ( 0 ) ;
// y_coordinate->setDelta(0.1);
// y_coordinate->setCBMode( PUSLIDER_DELTA );
y_coordinate->setCallback(coordCB);
y_coordinate->setLabel ( "Y-coords" ) ;
y_coordinate->setLabelPlace ( PUPLACE_BOTTOM_CENTERED ) ;
coordinate_group -> close () ;
// hel -> load ( "../fnt/data/old/helvetica_medium.txf" ) ;
// tim -> load ( "../fnt/data/old/times_medium.txf" ) ;
glutMainLoop () ;
return 0 ;
}

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@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="complex" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=complex - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "complex.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "complex.mak" CFG="complex - Win32 Debug"
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!MESSAGE "complex - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "complex - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "complex - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib pui.lib puAux.lib fnt.lib sg.lib ul.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /out:"complex.exe" /libpath:"..\..\..\..\plib"
!ELSEIF "$(CFG)" == "complex - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib pui_d.lib puAux_d.lib fnt_d.lib sg_d.lib ul_d.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /out:"complex.exe" /pdbtype:sept /libpath:"..\..\..\..\plib"
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# Begin Target
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@@ -0,0 +1,25 @@
# -*-Makefile-*- $Id: Makefile 1877 2004-02-25 11:01:31Z stromberg $
CXXFLAGS = $(shell fltk-config --use-gl --cxxflags) -Wall -O2 -DPU_USE_FLTK
LDFLAGS = $(shell fltk-config --use-gl --ldflags) -lplibpu -lplibfnt -lplibul
OBJS = main.o gui.o puf.o
fltk_demo: $(OBJS)
g++ $(OBJS) $(LDFLAGS) -o $@
clean:
rm -f gui.{h,cxx} *.o *~
%.o: %.cxx
g++ $(CXXFLAGS) -c $<
%.h %.cxx: %.fl
fluid -c $<
main.o gui.o: gui.h puf.h
puf.o: puf.h

View File

@@ -0,0 +1,48 @@
# data file for the Fltk User Interface Designer (fluid)
version 1.0104
header_name {.h}
code_name {.cxx}
Function {make_window()} {open
} {
Fl_Window main_window {
label {fluid window} open
xywh {544 347 265 285} type Double hide
} {
Fl_Box gl_area {selected
xywh {15 50 235 180} labelsize 12 align 1
code0 {\#include "puf.h"}
class Puf_Window
}
Fl_Menu_Bar {} {open
xywh {0 0 265 20} labelsize 12 textsize 12
} {
submenu {} {
label File open
xywh {0 0 100 20} labelsize 12
} {
menuitem {} {
label Quit
callback {exit(0);}
xywh {0 0 100 20} labelsize 12
code0 {\#include <stdlib.h>}
}
}
submenu {} {
label Edit open
xywh {0 0 100 20} labelsize 12
} {}
submenu {} {
label View open
xywh {15 15 100 20} labelsize 12
} {}
}
Fl_Box {} {
label {OpenGL Area}
xywh {15 30 235 20} labelfont 1 labelsize 12
}
Fl_Button toggle_other {
label {Show / Hide}
xywh {70 250 120 25} labelsize 12
}
}
}

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@@ -0,0 +1,143 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: main.cxx 1877 2004-02-25 11:01:31Z stromberg $
*/
#include "puf.h"
#include "gui.h"
#include <plib/pu.h>
static Puf_Window *window1;
static Puf_Window *window2;
static puButton *button1;
static puButton *button2;
static puInput *input1;
static puInput *input2;
static void hello_cb(puObject *o)
{
puInput *i = (o == button1 ? input1 : input2);
char *s = 0;
i->getValue(&s);
fprintf(stderr, "[Window %d] Hello: %s\n", o == button1 ? 1 : 2, s);
}
static void toggle_cb(puObject *o)
{
if (main_window->visible())
main_window->hide();
else
main_window->show();
}
static void quit_cb(puObject *o)
{
main_window->hide();
window1->hide();
}
static void init_pui()
{
window1->make_current();
puInit();
new puGroup(0, 0);
puButton *b = new puOneShot(50, 50, 200, 80);
b->setLegend("Show / Hide");
b->setCallback(toggle_cb);
button1 = new puOneShot(50, 120, 200, 150);
button1->setLegend("Say Hello");
button1->setCallback(hello_cb);
input1 = new puInput(50, 170, 200, 200);
puMenuBar *menu = new puMenuBar();
char *menu_text[] = { "Quit", "----", "----", NULL };
puCallback menu_cb[] = { quit_cb, NULL, NULL };
char *dummy_text[] = { "----", NULL };
puCallback dummy_cb[] = { NULL };
menu->add_submenu("File", menu_text, menu_cb);
menu->add_submenu("Edit", dummy_text, dummy_cb);
menu->add_submenu("View", dummy_text, dummy_cb);
menu->close();
puPopGroup();
window2->make_current();
new puInterface(0, 0);
new puGroup(0, 0);
button2 = new puOneShot(50, 50, 200, 80);
button2->setLegend("Say Hello");
button2->setCallback(hello_cb);
input2 = new puInput(50, 100, 200, 130);
puPopGroup();
}
static void toggle_fl(Fl_Widget *widget, void *data)
{
if (window1->visible())
window1->hide();
else
window1->show();
}
// This is for debugging, to see that redraw occurs when it should.
static void refresh(void *data)
{
window1->redraw();
window2->redraw();
Fl::repeat_timeout(2.0, refresh);
}
int main(int argc, char **argv)
{
window1 = new Puf_Window(250, 270, "OpenGL Window");
window1->show();
make_window()->show();
window2 = gl_area;
init_pui();
toggle_other->callback(toggle_fl);
Fl::add_timeout(3.0, refresh);
return Fl::run();
}
/*
Local Variables:
mode: C++
c-basic-offset: 4
c-file-offsets: ((substatement-open 0) (case-label 0))
End:
*/

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@@ -0,0 +1,186 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: puf.cxx 1877 2004-02-25 11:01:31Z stromberg $
*/
#include "puf.h"
#include <FL/Fl.H>
#include <plib/pu.h>
int puf_translate_key(int key)
{
const short xtab[][2] = {
{ FL_BackSpace, '\b' },
{ FL_Tab, '\t' },
{ FL_Enter, '\r' },
{ FL_Escape, 0x1b },
{ FL_Home, PU_KEY_HOME },
{ FL_Left, PU_KEY_LEFT },
{ FL_Up, PU_KEY_UP },
{ FL_Right, PU_KEY_RIGHT },
{ FL_Down, PU_KEY_DOWN },
{ FL_Page_Up, PU_KEY_PAGE_UP },
{ FL_Page_Down, PU_KEY_PAGE_DOWN },
{ FL_End, PU_KEY_END },
{ FL_Insert, PU_KEY_INSERT },
{ FL_KP + 0, '0' },
{ FL_KP + 1, '1' },
{ FL_KP + 2, '2' },
{ FL_KP + 3, '3' },
{ FL_KP + 4, '4' },
{ FL_KP + 5, '5' },
{ FL_KP + 6, '6' },
{ FL_KP + 7, '7' },
{ FL_KP + 8, '8' },
{ FL_KP + 9, '9' },
{ FL_KP_Enter, '\r' },
{ FL_F + 1, PU_KEY_F1 },
{ FL_F + 2, PU_KEY_F2 },
{ FL_F + 3, PU_KEY_F3 },
{ FL_F + 4, PU_KEY_F4 },
{ FL_F + 5, PU_KEY_F5 },
{ FL_F + 6, PU_KEY_F6 },
{ FL_F + 7, PU_KEY_F7 },
{ FL_F + 8, PU_KEY_F8 },
{ FL_F + 9, PU_KEY_F9 },
{ FL_F + 10, PU_KEY_F10 },
{ FL_F + 11, PU_KEY_F11 },
{ FL_F + 12, PU_KEY_F12 },
{ FL_Delete, 0x7f },
};
static short xmap[256] = { 0 };
if (xmap[ FL_BackSpace & 0xff ] == 0) {
for (unsigned i = 0; i < sizeof(xtab) / sizeof(xtab[0]); i++)
xmap[ xtab[i][0] & 0xff ] = xtab[i][1];
}
return key <= 0xff ? key : key >= 0xff00 ? xmap[ key & 0xff ] : 0;
}
int puf_handle_event(Fl_Gl_Window *window, int event)
{
int n, ret = 1;
switch (event) {
case FL_PUSH:
case FL_RELEASE:
window->make_current();
ret = puMouse(Fl::event_button() - 1, event == FL_PUSH ? PU_DOWN : PU_UP,
Fl::event_x(), Fl::event_y());
window->redraw();
break;
case FL_DRAG:
window->make_current();
ret = puMouse(Fl::event_x(), Fl::event_y());
window->redraw();
break;
case FL_ENTER:
window->take_focus();
break;
case FL_FOCUS:
case FL_UNFOCUS:
window->redraw();
break;
case FL_KEYDOWN:
case FL_KEYUP:
n = Fl::event_length();
ret = 0;
if (Fl::event_key() <= 0xff && n > 0) {
const char *s = Fl::event_text();
window->make_current();
for (int i = 0; i < n; i++)
ret |= puKeyboard(s[i], event == FL_KEYDOWN ? PU_DOWN : PU_UP);
} else {
int key = puf_translate_key(Fl::event_key());
if (key != 0) {
window->make_current();
ret = puKeyboard(key, event == FL_KEYDOWN ? PU_DOWN : PU_UP);
}
}
if (ret != 0)
window->redraw();
break;
default:
ret = 0;
}
return ret;
}
int Puf_Window::handle(int event)
{
return puf_handle_event(this, event) || Fl_Gl_Window::handle(event);
}
void Puf_Window::draw()
{
if (!valid())
glViewport(0, 0, w(), h());
glClear(GL_COLOR_BUFFER_BIT);
#if 1 // draw a border showing current focus
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w(), 0, h(), -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
float c = (Fl::focus() == this ? 0.9f : 0.5f);
glColor3f(c, c, c);
float x0 = 0.5f, x1 = w() - 0.5f;
float y0 = 0.5f, y1 = h() - 0.5f;
glBegin(GL_LINE_LOOP);
glVertex2f(x0, y0);
glVertex2f(x1, y0);
glVertex2f(x1, y1);
glVertex2f(x0, y1);
glEnd();
#endif
puDisplay();
}
/*
Local Variables:
mode: C++
c-basic-offset: 4
c-file-offsets: ((substatement-open 0) (case-label 0))
End:
*/

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@@ -0,0 +1,61 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: puf.h 1877 2004-02-25 11:01:31Z stromberg $
*/
#ifndef puf_h
#define puf_h
#include <FL/Fl_Gl_Window.H>
// Functions for passing FLTK events to PUI
int puf_translate_key(int key_code);
int puf_handle_event(Fl_Gl_Window *, int event);
// An FLTK window class for simple PUI integration
class Puf_Window : public Fl_Gl_Window
{
protected:
virtual int handle(int);
virtual void draw();
public:
Puf_Window(int X, int Y, int W, int H, const char *L = 0)
: Fl_Gl_Window(X, Y, W, H, L) {}
Puf_Window(int W, int H, const char *L = 0)
: Fl_Gl_Window(W, H, L) {}
};
#endif
/*
Local Variables:
mode: C++
c-basic-offset: 4
c-file-offsets: ((substatement-open 0) (case-label 0))
End:
*/

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@@ -0,0 +1,75 @@
#include <stdio.h>
#include <GL/gl.h>
#include <plib/pu.h>
#include "Demo.h"
static puInput* input = NULL;
static void on_quit(puObject*)
{
exit(0);
}
static void on_say_hello(puObject*)
{
printf("Hello World!\n");
}
static void on_print_text(puObject*)
{
printf("Input text: %s\n", input->getStringValue());
}
void initPUI()
{
puInit();
puSetDefaultStyle(PUSTYLE_SMALL_BEVELLED);
puSetDefaultColourScheme(0.75f, 0.75f, 0.75f, 1.0f);
}
void createInterface()
{
// menu bar
puMenuBar* menu = new puMenuBar();
char* menu_text[] = {
"Quit",
"----",
"Say Hello",
"Print text",
NULL
};
puCallback menu_cb[] = {
on_quit,
NULL,
on_say_hello,
on_print_text,
NULL
};
menu->add_submenu("Demo", menu_text, menu_cb);
menu->close();
// input and buttons
puButton* button;
button = new puOneShot(100, 200, 220, 225);
button->setLegend("Quit");
button->setCallback(on_quit);
button = new puOneShot(100, 250, 220, 275);
button->setLegend("Say Hello");
button->setCallback(on_say_hello);
button = new puOneShot(100, 300, 220, 325);
button->setLegend("Print text");
button->setCallback(on_print_text);
input = new puInput(250, 300, 450, 325);
}

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@@ -0,0 +1,10 @@
#ifndef DEMO_H
#define DEMO_H
void initPUI();
void createInterface();
#endif

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@@ -0,0 +1,180 @@
#include <GL/gl.h>
#include <SDL/SDL_keysym.h>
#include <plib/pu.h>
#include "EventLoopSDL.h"
static bool stop_requested;
void EventLoopSDL::run()
{
SDL_Event event;
stop_requested = false;
while (!stop_requested) {
// process events
SDL_WaitEvent(NULL);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
stop_requested = true;
break;
case SDL_MOUSEMOTION:
onMouseMove(event.motion.state, event.motion.x, event.motion.y);
break;
case SDL_MOUSEBUTTONDOWN:
onMouseDown(event.button.button, event.button.x, event.button.y);
break;
case SDL_MOUSEBUTTONUP:
onMouseUp(event.button.button, event.button.x, event.button.y);
break;
case SDL_KEYDOWN:
onKeyDown(event.key.keysym);
break;
case SDL_KEYUP:
onKeyUp(event.key.keysym);
break;
}
}
// redraw
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
SDL_GL_SwapBuffers();
}
}
void EventLoopSDL::stop()
{
stop_requested = true;
}
void EventLoopSDL::draw()
{
puDisplay();
}
int EventLoopSDL::translateKey(const SDL_keysym& keysym)
{
// Printable characters
if (keysym.unicode > 0)
return keysym.unicode;
// Numpad key, translate no non-numpad equivalent
if (keysym.sym >= SDLK_KP0 && keysym.sym <= SDLK_KP_EQUALS) {
switch (keysym.sym) {
case SDLK_KP0:
return PU_KEY_INSERT;
case SDLK_KP1:
return PU_KEY_END;
case SDLK_KP2:
return PU_KEY_DOWN;
case SDLK_KP3:
return PU_KEY_PAGE_DOWN;
case SDLK_KP4:
return PU_KEY_LEFT;
case SDLK_KP6:
return PU_KEY_RIGHT;
case SDLK_KP7:
return PU_KEY_HOME;
case SDLK_KP8:
return PU_KEY_UP;
case SDLK_KP9:
return PU_KEY_PAGE_UP;
default:
return -1;
}
}
// Everything else
switch (keysym.sym) {
case SDLK_UP:
return PU_KEY_UP;
case SDLK_DOWN:
return PU_KEY_DOWN;
case SDLK_LEFT:
return PU_KEY_LEFT;
case SDLK_RIGHT:
return PU_KEY_RIGHT;
case SDLK_PAGEUP:
return PU_KEY_PAGE_UP;
case SDLK_PAGEDOWN:
return PU_KEY_PAGE_DOWN;
case SDLK_HOME:
return PU_KEY_HOME;
case SDLK_END:
return PU_KEY_END;
case SDLK_INSERT:
return PU_KEY_INSERT;
case SDLK_DELETE:
return -1;
case SDLK_F1:
return PU_KEY_F1;
case SDLK_F2:
return PU_KEY_F2;
case SDLK_F3:
return PU_KEY_F3;
case SDLK_F4:
return PU_KEY_F4;
case SDLK_F5:
return PU_KEY_F5;
case SDLK_F6:
return PU_KEY_F6;
case SDLK_F7:
return PU_KEY_F7;
case SDLK_F8:
return PU_KEY_F8;
case SDLK_F9:
return PU_KEY_F9;
case SDLK_F10:
return PU_KEY_F10;
case SDLK_F11:
return PU_KEY_F11;
case SDLK_F12:
return PU_KEY_F12;
default:
return -1;
}
}
int EventLoopSDL::translateMouse(int btn)
{
// SDL counts buttons from 1, PUI from 0
return btn-1;
}
int EventLoopSDL::onMouseMove(char state, int x, int y)
{
return false;
}
int EventLoopSDL::onMouseDown(int btn, int x, int y)
{
return puMouse(translateMouse(btn), PU_DOWN, x, y);
}
int EventLoopSDL::onMouseUp(int btn, int x, int y)
{
return puMouse(translateMouse(btn), PU_UP, x, y);
}
int EventLoopSDL::onKeyDown(const SDL_keysym& keysym)
{
return puKeyboard(translateKey(keysym), PU_DOWN);
}
int EventLoopSDL::onKeyUp(const SDL_keysym& keysym)
{
return puKeyboard(translateKey(keysym), PU_UP);
}

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@@ -0,0 +1,32 @@
#ifndef EVENTLOOPSDL_H
#define EVENTLOOPSDL_H
class EventLoopSDL
{
public:
// starts the main loop
static void run();
// requests main loop termination
static void stop();
// draw one frame
static void draw();
// translates an SDL keysym to the PUI equivalent
static int translateKey(const SDL_keysym& keysym);
// translates an SDL mouse button to the PUI equivalent
static int translateMouse(int btn);
// event handlers
static int onMouseMove(char state, int x, int y);
static int onMouseDown(int btn, int x, int y);
static int onMouseUp(int btn, int x, int y);
static int onKeyDown(const SDL_keysym& keysym);
static int onKeyUp(const SDL_keysym& keysym);
};
#endif

View File

@@ -0,0 +1,38 @@
SDL_LDFLAGS := $(shell sdl-config --libs)
OGL_LDFLAGS := -lGL -lGLU
PUI_LDFLAGS := -lplibpu -lplibfnt -lplibsg -lplibul
LDFLAGS := $(OGL_LDFLAGS) $(SDL_LDFLAGS) $(PUI_LDFLAGS) -lm
SDL_CFLAGS := $(shell sdl-config --cflags)
PUI_CFLAGS := -DPU_USE_SDL
CXXFLAGS := -Wall -g $(SDL_CFLAGS) $(PUI_CFLAGS)
CXX := g++
OBJECT := mainSDL.o EventLoopSDL.o Demo.o
%.o : %.cxx
$(CXX) $(CXXFLAGS) -c $<
sdl_example: $(OBJECT)
$(CXX) -o $@ $+ $(LDFLAGS)
.PHONY: clean depend
clean:
rm -f *.o sdl_example
depend:
makedepend -Y *.cxx >/dev/null 2>&1
# Do 'make depend' to regenerate dependencies.
# DO NOT DELETE
Demo.o: Demo.h
EventLoopSDL.o: EventLoopSDL.h
mainSDL.o: Demo.h EventLoopSDL.h

View File

@@ -0,0 +1,58 @@
#include <stdlib.h>
#include <plib/pu.h>
#include "SDL.h"
#include "Demo.h"
#include "EventLoopSDL.h"
// default window size
static const int WIDTH = 640;
static const int HEIGHT = 480;
static void initSDL(int w, int h, const char *title)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
if (SDL_SetVideoMode(w, h, 0, SDL_OPENGL | SDL_ANYFORMAT/* | SDL_FULLSCREEN*/) == NULL) {
fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError());
exit(1);
}
if (title)
SDL_WM_SetCaption(title, NULL);
SDL_EnableKeyRepeat(150, 75);
SDL_EnableUNICODE(true);
}
void initOGL(int w, int h)
{
glViewport(0, 0, w, h);
glClearColor(0.1f, 0.4f, 0.1f, 1.0f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glAlphaFunc(GL_GREATER, 0.1f);
}
int main(int argc, char *argv[])
{
initSDL(WIDTH, HEIGHT, "PUI with SDL sample");
initOGL(WIDTH, HEIGHT);
initPUI();
createInterface();
EventLoopSDL::run();
return 0;
}

131
examples/src/pui/simple.cxx Normal file
View File

@@ -0,0 +1,131 @@
/*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: simple.cxx 1551 2002-09-01 12:04:53Z ude $
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif
#include <math.h>
#ifdef FREEGLUT_IS_PRESENT
# include <GL/freeglut.h>
#else
# ifdef __APPLE__
# include <GLUT/glut.h>
# else
# include <GL/glut.h>
# endif
#endif
#include <plib/pu.h>
//#define VOODOO 1
void motionfn ( int x, int y )
{
puMouse ( x, y ) ;
glutPostRedisplay () ;
}
void mousefn ( int button, int updown, int x, int y )
{
puMouse ( button, updown, x, y ) ;
glutPostRedisplay () ;
}
void displayfn ( void )
{
glClearColor ( 0.1f, 0.4f, 0.1f, 1.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT ) ;
puDisplay () ;
glutSwapBuffers () ;
/* The next line is not neccessary - you could remove it safely without
affecting the functionality of this simple example program.
It exists because in every application which does some more stuff
than creating user interface widgets, you normally do want to
redraw your scenery as often as possible for smooth animation. */
glutPostRedisplay () ;
}
void button_cb ( puObject * )
{
fprintf ( stderr, "Hello World.\n" ) ;
}
int main ( int argc, char **argv )
{
#ifdef VOODOO
glutInitWindowPosition ( 0, 0 ) ;
#endif
glutInitWindowSize ( 640, 480 ) ;
glutInit ( &argc, argv ) ;
/* Note that in order for PUI and this example program to work, you
definitely don't need a depth buffer.
However, most applications using PUI do some more things than rendering
PUI widgets. In every "real" program, you usually do need a depth
buffer - we are requesting one in the next line so that PLIB programmers
can write their applications upon this example code without running
into problems. */
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
glutCreateWindow ( "PUI Application" ) ;
glutDisplayFunc ( displayfn ) ;
glutMouseFunc ( mousefn ) ;
glutMotionFunc ( motionfn ) ;
#ifdef VOODOO
glutPassiveMotionFunc ( motionfn ) ;
#endif
puInit () ;
#ifdef VOODOO
puShowCursor () ;
#endif
puOneShot *b = new puOneShot ( 50, 50, 200, 80 ) ;
b -> setLegend ( "Say Hello" ) ;
b -> setCallback ( button_cb ) ;
printf ( "%d\n", PLIB_VERSION ) ;
glutMainLoop () ;
return 0 ;
}

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@@ -0,0 +1,88 @@
# Microsoft Developer Studio Project File - Name="simple" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=simple - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "simple.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "simple.mak" CFG="simple - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "simple - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "simple - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "simple - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib pui.lib fnt.lib sg.lib ul.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /out:"simple.exe" /libpath:"..\..\..\..\plib"
!ELSEIF "$(CFG)" == "simple - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib pui_d.lib fnt_d.lib sg_d.lib ul_d.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /out:"simple.exe" /pdbtype:sept /libpath:"..\..\..\..\plib"
!ENDIF
# Begin Target
# Name "simple - Win32 Release"
# Name "simple - Win32 Debug"
# Begin Source File
SOURCE=.\simple.cxx
# End Source File
# End Target
# End Project

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