PLIB 1.8.5+ r2173 from http://plib.svn.sourceforge.net/svnroot/plib/trunk
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examples/src/pui/simple.cxx
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131
examples/src/pui/simple.cxx
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/*
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PLIB - A Suite of Portable Game Libraries
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Copyright (C) 2001 Steve Baker
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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For further information visit http://plib.sourceforge.net
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$Id: simple.cxx 1551 2002-09-01 12:04:53Z ude $
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef WIN32
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# include <windows.h>
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#else
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# include <unistd.h>
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#endif
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#include <math.h>
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#ifdef FREEGLUT_IS_PRESENT
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# include <GL/freeglut.h>
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#else
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# ifdef __APPLE__
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# include <GLUT/glut.h>
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# else
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# include <GL/glut.h>
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# endif
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#endif
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#include <plib/pu.h>
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//#define VOODOO 1
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void motionfn ( int x, int y )
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{
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puMouse ( x, y ) ;
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glutPostRedisplay () ;
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}
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void mousefn ( int button, int updown, int x, int y )
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{
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puMouse ( button, updown, x, y ) ;
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glutPostRedisplay () ;
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}
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void displayfn ( void )
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{
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glClearColor ( 0.1f, 0.4f, 0.1f, 1.0f ) ;
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glClear ( GL_COLOR_BUFFER_BIT ) ;
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puDisplay () ;
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glutSwapBuffers () ;
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/* The next line is not neccessary - you could remove it safely without
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affecting the functionality of this simple example program.
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It exists because in every application which does some more stuff
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than creating user interface widgets, you normally do want to
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redraw your scenery as often as possible for smooth animation. */
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glutPostRedisplay () ;
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}
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void button_cb ( puObject * )
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{
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fprintf ( stderr, "Hello World.\n" ) ;
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}
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int main ( int argc, char **argv )
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{
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#ifdef VOODOO
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glutInitWindowPosition ( 0, 0 ) ;
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#endif
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glutInitWindowSize ( 640, 480 ) ;
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glutInit ( &argc, argv ) ;
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/* Note that in order for PUI and this example program to work, you
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definitely don't need a depth buffer.
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However, most applications using PUI do some more things than rendering
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PUI widgets. In every "real" program, you usually do need a depth
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buffer - we are requesting one in the next line so that PLIB programmers
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can write their applications upon this example code without running
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into problems. */
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glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
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glutCreateWindow ( "PUI Application" ) ;
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glutDisplayFunc ( displayfn ) ;
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glutMouseFunc ( mousefn ) ;
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glutMotionFunc ( motionfn ) ;
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#ifdef VOODOO
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glutPassiveMotionFunc ( motionfn ) ;
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#endif
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puInit () ;
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#ifdef VOODOO
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puShowCursor () ;
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#endif
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puOneShot *b = new puOneShot ( 50, 50, 200, 80 ) ;
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b -> setLegend ( "Say Hello" ) ;
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b -> setCallback ( button_cb ) ;
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printf ( "%d\n", PLIB_VERSION ) ;
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glutMainLoop () ;
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return 0 ;
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}
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