PLIB 1.8.5+ r2173 from http://plib.svn.sourceforge.net/svnroot/plib/trunk
This commit is contained in:
14
examples/src/ssg/load_save/Makefile.am
Normal file
14
examples/src/ssg/load_save/Makefile.am
Normal file
@@ -0,0 +1,14 @@
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||||
if BUILD_SSG
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||||
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noinst_PROGRAMS = load save
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||||
load_SOURCES = load.cxx
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save_SOURCES = save.cxx
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||||
|
||||
load_LDADD = -lplibssg -lplibsg -lplibul $(GLUT_LIBS) $(OGL_LIBS)
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save_LDADD = -lplibssg -lplibsg -lplibul $(GLUT_LIBS) $(OGL_LIBS)
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||||
|
||||
endif
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||||
|
||||
EXTRA_DIST = load.dsp save.dsp
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||||
|
||||
BIN
examples/src/ssg/load_save/data/Penguin_beak.rgb
Normal file
BIN
examples/src/ssg/load_save/data/Penguin_beak.rgb
Normal file
Binary file not shown.
BIN
examples/src/ssg/load_save/data/Penguin_body.rgb
Normal file
BIN
examples/src/ssg/load_save/data/Penguin_body.rgb
Normal file
Binary file not shown.
BIN
examples/src/ssg/load_save/data/embossed_herring.bmp
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BIN
examples/src/ssg/load_save/data/embossed_herring.bmp
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Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
81
examples/src/ssg/load_save/data/pedestal.ac
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81
examples/src/ssg/load_save/data/pedestal.ac
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@@ -0,0 +1,81 @@
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AC3Db
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||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
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||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 1 1 1 spec 0.502 0.502 0.502 shi 0 trans 0
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||||
OBJECT world
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||||
kids 2
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||||
OBJECT poly
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||||
name "box"
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||||
texture "wood.rgb"
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||||
texrep 5 5
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||||
numvert 8
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-1.29615 -0.6 -1.29615
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-1 0 -1
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1 0 -1
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-1.29615 -0.6 1.3
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-1 0 1
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1 0 1
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mat 0
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refs 4
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OBJECT poly
|
||||
name "rect"
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||||
loc -0.0500002 0 -2.5
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||||
texture "embossed_herring.bmp"
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||||
texrep 20 30
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||||
numvert 4
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||||
-17.95 -0.7 -18.6
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||||
17.95 -0.7 -18.6
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17.95 -0.7 18.6
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-17.95 -0.7 18.6
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numsurf 1
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SURF 0x0
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mat 1
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refs 4
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3 0 0
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2 1 0
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||||
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||||
81
examples/src/ssg/load_save/data/pedestal.safe
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81
examples/src/ssg/load_save/data/pedestal.safe
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@@ -0,0 +1,81 @@
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||||
AC3Db
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||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 0 0 0 spec 0.5 0.5 0.5 shi 10 trans 0
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||||
MATERIAL "" rgb 1 1 1 amb 0.2 0.2 0.2 emis 1 1 1 spec 0.502 0.502 0.502 shi 0 trans 0
|
||||
OBJECT world
|
||||
kids 2
|
||||
OBJECT poly
|
||||
name "box"
|
||||
texture "wood.rgb"
|
||||
texrep 5 5
|
||||
numvert 8
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||||
-1.29615 -0.6 -1.29615
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1.3 -0.6 1.3
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mat 0
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7 1 1
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mat 0
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refs 4
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refs 4
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1 0.114074 0.114074
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5 0.114074 0.884445
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6 0.884445 0.884445
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2 0.884445 0.114074
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SURF 0x0
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mat 0
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refs 4
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3 1 0
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7 1 1
|
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kids 0
|
||||
OBJECT poly
|
||||
name "rect"
|
||||
loc -0.0500002 0 -2.5
|
||||
texture "embossed_herring.rgb"
|
||||
texrep 20 30
|
||||
numvert 4
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||||
-17.95 -0.7 -18.6
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||||
17.95 -0.7 -18.6
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||||
17.95 -0.7 18.6
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||||
-17.95 -0.7 18.6
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numsurf 1
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SURF 0x0
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mat 1
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refs 4
|
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3 0 0
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2 1 0
|
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1 1 1
|
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0 0 1
|
||||
kids 0
|
||||
1695
examples/src/ssg/load_save/data/tuxedo.ac
Normal file
1695
examples/src/ssg/load_save/data/tuxedo.ac
Normal file
File diff suppressed because it is too large
Load Diff
BIN
examples/src/ssg/load_save/data/wood.rgb
Normal file
BIN
examples/src/ssg/load_save/data/wood.rgb
Normal file
Binary file not shown.
234
examples/src/ssg/load_save/load.cxx
Normal file
234
examples/src/ssg/load_save/load.cxx
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@@ -0,0 +1,234 @@
|
||||
/*
|
||||
PLIB - A Suite of Portable Game Libraries
|
||||
Copyright (C) 2001 Steve Baker
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
For further information visit http://plib.sourceforge.net
|
||||
|
||||
$Id: load.cxx 2099 2006-11-03 20:04:40Z fayjf $
|
||||
*/
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||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#ifdef WIN32
|
||||
# include <windows.h>
|
||||
#else
|
||||
# include <unistd.h>
|
||||
#endif
|
||||
#include <math.h>
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#ifdef FREEGLUT_IS_PRESENT
|
||||
# include <GL/freeglut.h>
|
||||
#else
|
||||
# ifdef __APPLE__
|
||||
# include <GLUT/glut.h>
|
||||
# else
|
||||
# include <GL/glut.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static ssgRoot *scene = NULL ;
|
||||
static ssgTransform *penguin = NULL ;
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||||
static ssgTransform *pedestal = NULL ;
|
||||
|
||||
/*
|
||||
Something to make some interesting motion
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||||
for both Tux and the camera.
|
||||
*/
|
||||
|
||||
static void update_motion ()
|
||||
{
|
||||
static int frameno = 0 ;
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||||
|
||||
frameno++ ;
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||||
|
||||
sgCoord campos ;
|
||||
sgCoord tuxpos ;
|
||||
|
||||
/*
|
||||
Spin Tux, make the camera pan sinusoidally left and right
|
||||
*/
|
||||
|
||||
sgSetCoord ( & campos, 0.0f, -5.0f, 1.0f, 25.0f * (float)sin(frameno/100.0), 0.0f, 0.0f ) ;
|
||||
sgSetCoord ( & tuxpos, 0.0f, 0.0f, 0.0f, (float)frameno, 0.0f, 0.0f ) ;
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||||
|
||||
ssgSetCamera ( & campos ) ;
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||||
penguin -> setTransform ( & tuxpos ) ;
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||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
The GLUT window reshape event
|
||||
*/
|
||||
|
||||
static void reshape ( int w, int h )
|
||||
{
|
||||
glViewport ( 0, 0, w, h ) ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
The GLUT keyboard event
|
||||
*/
|
||||
|
||||
static void keyboard ( unsigned char, int, int )
|
||||
{
|
||||
exit ( 0 ) ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
The GLUT redraw event
|
||||
*/
|
||||
|
||||
static void redraw ()
|
||||
{
|
||||
update_motion () ;
|
||||
|
||||
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
|
||||
|
||||
ssgCullAndDraw ( scene ) ;
|
||||
|
||||
glutPostRedisplay () ;
|
||||
glutSwapBuffers () ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void init_graphics ()
|
||||
{
|
||||
int fake_argc = 1 ;
|
||||
char *fake_argv[3] ;
|
||||
fake_argv[0] = "ssgExample" ;
|
||||
fake_argv[1] = "Simple Scene Graph : Example Program." ;
|
||||
fake_argv[2] = NULL ;
|
||||
|
||||
/*
|
||||
Initialise GLUT
|
||||
*/
|
||||
|
||||
glutInitWindowPosition ( 0, 0 ) ;
|
||||
glutInitWindowSize ( 640, 480 ) ;
|
||||
glutInit ( &fake_argc, fake_argv ) ;
|
||||
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
|
||||
glutCreateWindow ( fake_argv[1] ) ;
|
||||
glutDisplayFunc ( redraw ) ;
|
||||
glutReshapeFunc ( reshape ) ;
|
||||
glutKeyboardFunc ( keyboard ) ;
|
||||
|
||||
/*
|
||||
Initialise SSG
|
||||
*/
|
||||
|
||||
ssgInit () ;
|
||||
|
||||
/*
|
||||
Some basic OpenGL setup
|
||||
*/
|
||||
|
||||
glClearColor ( 0.2f, 0.7f, 1.0f, 1.0f ) ;
|
||||
glEnable ( GL_DEPTH_TEST ) ;
|
||||
|
||||
/*
|
||||
Set up the viewing parameters
|
||||
*/
|
||||
|
||||
ssgSetFOV ( 60.0f, 0.0f ) ;
|
||||
ssgSetNearFar ( 1.0f, 700.0f ) ;
|
||||
|
||||
/*
|
||||
Set up the Sun.
|
||||
*/
|
||||
|
||||
sgVec3 sunposn ;
|
||||
sgSetVec3 ( sunposn, 0.2f, -0.5f, 0.5f ) ;
|
||||
ssgGetLight ( 0 ) -> setPosition ( sunposn ) ;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Load a simple database
|
||||
*/
|
||||
|
||||
static void load_database ()
|
||||
{
|
||||
/*
|
||||
Set up the path to the data files
|
||||
*/
|
||||
|
||||
ssgModelPath ( "data" ) ;
|
||||
ssgTexturePath ( "data" ) ;
|
||||
|
||||
/*
|
||||
Create a root node - and a transform to position
|
||||
the pedestal - and another to position the penguin
|
||||
beneath that (in the tree that is).
|
||||
*/
|
||||
|
||||
scene = new ssgRoot ;
|
||||
pedestal = new ssgTransform ;
|
||||
penguin = new ssgTransform ;
|
||||
|
||||
/*
|
||||
Load the models - optimise them a bit
|
||||
and then add them into the scene.
|
||||
*/
|
||||
|
||||
ssgEntity *ped_obj = ssgLoadAC ( "pedestal.ac" ) ;
|
||||
ssgEntity *tux_obj = ssgLoadSSG ( "tuxedo.ssg" ) ;
|
||||
|
||||
if ( ped_obj == NULL )
|
||||
ulSetError ( UL_FATAL, "Cannot load pedastal.ac" ) ;
|
||||
if ( tux_obj == NULL )
|
||||
ulSetError ( UL_FATAL, "Cannot load tuxedo.ssg -- Please run 'save' first" ) ;
|
||||
|
||||
tux_obj->print();
|
||||
|
||||
penguin -> addKid ( tux_obj ) ;
|
||||
pedestal -> addKid ( ped_obj ) ;
|
||||
|
||||
/*ssgFlatten ( tux_obj ) ;*/
|
||||
ssgFlatten ( ped_obj ) ;
|
||||
/*ssgStripify ( penguin ) ;*/
|
||||
ssgStripify ( pedestal ) ;
|
||||
|
||||
pedestal -> addKid ( penguin ) ;
|
||||
scene -> addKid ( pedestal ) ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
The works.
|
||||
*/
|
||||
|
||||
int main ( int, char ** )
|
||||
{
|
||||
init_graphics () ;
|
||||
load_database () ;
|
||||
glutMainLoop () ;
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
88
examples/src/ssg/load_save/load.dsp
Normal file
88
examples/src/ssg/load_save/load.dsp
Normal file
@@ -0,0 +1,88 @@
|
||||
# Microsoft Developer Studio Project File - Name="load" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=load - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "load.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "load.mak" CFG="load - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "load - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "load - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "load - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ssg.lib sg.lib ul.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /out:"load.exe" /libpath:"..\..\..\..\..\plib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "load - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ssg_d.lib sg_d.lib ul_d.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /out:"load.exe" /pdbtype:sept /libpath:"..\..\..\..\..\plib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "load - Win32 Release"
|
||||
# Name "load - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\load.cxx
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
131
examples/src/ssg/load_save/save.cxx
Normal file
131
examples/src/ssg/load_save/save.cxx
Normal file
@@ -0,0 +1,131 @@
|
||||
/*
|
||||
PLIB - A Suite of Portable Game Libraries
|
||||
Copyright (C) 2001 Steve Baker
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
For further information visit http://plib.sourceforge.net
|
||||
|
||||
$Id: save.cxx 1551 2002-09-01 12:04:53Z ude $
|
||||
*/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#ifdef WIN32
|
||||
# include <windows.h>
|
||||
#else
|
||||
# include <unistd.h>
|
||||
#endif
|
||||
#include <math.h>
|
||||
#include <plib/ssg.h>
|
||||
|
||||
#ifdef FREEGLUT_IS_PRESENT
|
||||
# include <GL/freeglut.h>
|
||||
#else
|
||||
# ifdef __APPLE__
|
||||
# include <GLUT/glut.h>
|
||||
# else
|
||||
# include <GL/glut.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
static ssgRoot *scene = NULL ;
|
||||
static ssgTransform *object = NULL ;
|
||||
static ssgEntity *obj_obj = NULL ;
|
||||
|
||||
|
||||
static void redraw ()
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
|
||||
static void init_graphics ()
|
||||
{
|
||||
int fake_argc = 1 ;
|
||||
char *fake_argv[3] ;
|
||||
fake_argv[0] = "ssgExample" ;
|
||||
fake_argv[1] = "Simple Scene Graph : Example Program." ;
|
||||
fake_argv[2] = NULL ;
|
||||
|
||||
/*
|
||||
Initialise GLUT
|
||||
*/
|
||||
|
||||
glutInitWindowPosition ( 0, 0 ) ;
|
||||
glutInitWindowSize ( 640, 480 ) ;
|
||||
glutInit ( &fake_argc, fake_argv ) ;
|
||||
glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
|
||||
glutCreateWindow ( fake_argv[1] ) ;
|
||||
glutDisplayFunc ( redraw ) ;
|
||||
|
||||
/*
|
||||
Initialise SSG
|
||||
*/
|
||||
|
||||
ssgInit () ;
|
||||
}
|
||||
|
||||
|
||||
static void load_database ()
|
||||
{
|
||||
/*
|
||||
Set up the path to the data files
|
||||
*/
|
||||
|
||||
ssgModelPath ( "data" ) ;
|
||||
ssgTexturePath ( "data" ) ;
|
||||
|
||||
/*
|
||||
Create a root node - and a transform to position
|
||||
the object beneath that (in the tree that is).
|
||||
*/
|
||||
|
||||
scene = new ssgRoot ;
|
||||
object = new ssgTransform ;
|
||||
|
||||
/*
|
||||
Load the models - optimise them a bit
|
||||
and then add them into the scene.
|
||||
*/
|
||||
|
||||
obj_obj = ssgLoadAC ( "tuxedo.ac" ) ;
|
||||
|
||||
object -> addKid ( obj_obj ) ;
|
||||
|
||||
ssgFlatten ( obj_obj ) ;
|
||||
ssgStripify ( object ) ;
|
||||
scene -> addKid ( object ) ;
|
||||
}
|
||||
|
||||
|
||||
static void save_database ()
|
||||
{
|
||||
ssgSaveSSG ( "data/tuxedo.ssg", object ) ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main ( int, char ** )
|
||||
{
|
||||
init_graphics () ;
|
||||
load_database () ;
|
||||
save_database () ;
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
88
examples/src/ssg/load_save/save.dsp
Normal file
88
examples/src/ssg/load_save/save.dsp
Normal file
@@ -0,0 +1,88 @@
|
||||
# Microsoft Developer Studio Project File - Name="save" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=save - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "save.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "save.mak" CFG="save - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "save - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "save - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "save - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ssg.lib sg.lib ul.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /out:"save.exe" /libpath:"..\..\..\..\..\plib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "save - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ssg_d.lib sg_d.lib ul_d.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /debug /machine:I386 /out:"save.exe" /pdbtype:sept /libpath:"..\..\..\..\..\plib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "save - Win32 Release"
|
||||
# Name "save - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\save.cxx
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
Reference in New Issue
Block a user